Tetris 小套路

本程序在 VS2003 下调试通过。

  1. 建立工程
    打开 VS2003 选择 文件->新建->项目->Visual C++ 项目->Win32->Win32 项目;项目名称:Tetris,点击确定。
    在弹出的 “Win32 应用程序向导” 对话框中,选择 “应用程序设置” -> “附加选项” -> “空项目”,点击完成。

  2. 新建 tetris.cpp 文件
    选择 “项目” -> “添加新项”,选择 “C++ 文件(.cpp)”,名称:tetris,点击打开。

  3. 编写 WinMain 入口函数

#include 
int WINAPI WinMain(HINSTANCE, HINSTANCE, char *, int cmdShow)
{
}
  1. 建立程序框架
#include 
#include 
/////////////////全局变量/////////////////////////////
HWND hwnd;          // 窗口句柄
/////////////////  函数  /////////////////////////////
LRESULT CALLBACK WndProc ( HWND,UINT,WPARAM,LPARAM );
int WINAPI WinMain(HINSTANCE, HINSTANCE, char *, int cmdShow)
{
  HINSTANCE hInstance=GetModuleHandle ( NULL );
  TCHAR szAppName[]=TEXT ( "teris" );
  MSG msg;
  WNDCLASS wc;
  wc.style=CS_HREDRAW|CS_VREDRAW;
  wc.lpfnWndProc=WndProc;
  wc.cbClsExtra=0;
  wc.cbWndExtra=0;
  wc.hInstance=hInstance;
  wc.hIcon=LoadIcon ( NULL,IDI_APPLICATION );
  wc.hCursor=LoadCursor ( NULL,IDC_ARROW );
  wc.hbrBackground= ( HBRUSH ) GetStockObject ( WHITE_BRUSH );
  wc.lpszMenuName=NULL;
  wc.lpszClassName=szAppName;
  if ( !RegisterClass ( &wc ) )
  {
    printf ( "RegisterClass occur errors!" );
    return 0;
  }
  hwnd=CreateWindow ( szAppName,TEXT ( "Teris Demo" ),
                      WS_OVERLAPPEDWINDOW,
                      0,0,0,0,
                      NULL,
                      NULL,
                      hInstance,
                      NULL );
  ShowWindow ( hwnd,SW_SHOW );
  UpdateWindow ( hwnd );
  while ( GetMessage ( &msg,NULL,0,0 ) )
  {
    TranslateMessage ( &msg );
    DispatchMessage ( &msg );
  }
  return msg.wParam;
}
LRESULT CALLBACK WndProc ( HWND hwnd,UINT message,WPARAM wParam,LPARAM lParam )
{
  HDC hdc;
  PAINTSTRUCT ps;
  switch ( message )
  {
  case WM_CREATE:
    MoveWindow ( hwnd,400,10,800,600,FALSE );
    return 0;
  case WM_PAINT:
    hdc=BeginPaint ( hwnd,&ps );
    EndPaint ( hwnd,&ps );
    return 0;
  case WM_DESTROY:
    PostQuitMessage ( 0 );
    return 0;
  }
  return DefWindowProc ( hwnd,message,wParam,lParam );
}
  1. 绘制面板
#define CELL 20
#define ROWS 25
#define COLS 15
void DrawPanel ( HDC hdc );   //绘制面板
LRESULT CALLBACK WndProc ( HWND hwnd,UINT message,WPARAM wParam,LPARAM lParam )
{
  HDC hdc;
  PAINTSTRUCT ps;
  switch ( message )
  {
  case WM_CREATE:
    MoveWindow ( hwnd,400,10,CELL*COLS+8,CELL*ROWS+32,FALSE );    //补齐宽度和高度
    srand ( time ( NULL ) );
    ExportBlock();
    return 0;
  case WM_PAINT:
    hdc=BeginPaint ( hwnd,&ps );
    DrawPanel ( hdc );      //绘制面板
    RefreshPanel ( hdc );    //刷新
    EndPaint ( hwnd,&ps );
    return 0;
  case WM_DESTROY:
    PostQuitMessage ( 0 );
    return 0;
  }
  return DefWindowProc ( hwnd,message,wParam,lParam );
}
void DrawPanel ( HDC hdc )    //绘制面板
{
  int x,y;
  RECT rect;
  for ( y=0; y
  1. 绘制方块
#include 
int cur_left,cur_top;          //记录方块当前的位置
int width_block,height_block;  //方块的宽带和高度
static byte *block=NULL;       //方块,方块为随机大小,采用动态分配内存方式,所以这里是指针变量
byte g_panel[ROWS][COLS]={0};
void RefreshPanel ( HDC hdc );     //刷新面板
bool ExportBlock();                //输出方块
void RefreshPanel ( HDC hdc )      //刷新面板
{
  int x,y;
  RECT rect;
  HBRUSH h_bSolid= ( HBRUSH ) GetStockObject ( GRAY_BRUSH ),
                   h_bEmpty= ( HBRUSH ) GetStockObject ( WHITE_BRUSH );
  if ( NULL==block ) return;
  //先刷屏
  for ( y=0; y
  1. 变换方块
void DoRedirection ( HDC hdc );  //改变方向
LRESULT CALLBACK WndProc ( HWND hwnd,UINT message,WPARAM wParam,LPARAM lParam )
{
  HDC hdc;
  PAINTSTRUCT ps;
  switch ( message )
  {
  case WM_CREATE:
    MoveWindow ( hwnd,400,10,CELL*COLS+8,CELL*ROWS+32,FALSE );    //补齐宽度和高度
    srand ( time ( NULL ) );
    ExportBlock();
    return 0;
  case WM_PAINT:
    hdc=BeginPaint ( hwnd,&ps );
    DrawPanel ( hdc );      //绘制面板
    RefreshPanel ( hdc );    //刷新
    EndPaint ( hwnd,&ps );
    return 0;
  case WM_KEYDOWN:
    hdc=GetDC ( hwnd );
    switch ( wParam )
    {
    case VK_UP:                //转向
      if ( !isPause ) DoRedirection ( hdc );
      break;
    }
    ReleaseDC ( hwnd,hdc );
    return 0;
  case WM_DESTROY:
    PostQuitMessage ( 0 );
    return 0;
  }
  return DefWindowProc ( hwnd,message,wParam,lParam );
}
void DoRedirection ( HDC hdc )    //改变方向
{
  int i,j;
  byte * temp=NULL;
  if ( NULL==block ) return;
  if ( cur_top<0 ) return;    //方块完整显示前不能转向
  temp= ( byte * ) malloc ( sizeof ( byte ) *width_block*height_block );
  for ( i=0; i=ROWS||temp_cur_left<0||temp_cur_left+max_len-1>=COLS )
  {
    free ( temp );    //退出前必须先释放内存
    return;
  }
  for ( i=0; i
  1. 控制方向
void DoDownShift ( HDC hdc );    //下移
void DoLeftShift ( HDC hdc );    //左移
void DoRightShift ( HDC hdc );    //右移
void DoAccelerate ( HDC hdc );    //加速
LRESULT CALLBACK WndProc ( HWND hwnd,UINT message,WPARAM wParam,LPARAM lParam )
{
  HDC hdc;
  PAINTSTRUCT ps;
  switch ( message )
  {
  case WM_CREATE:
    MoveWindow ( hwnd,400,10,CELL*COLS+8,CELL*ROWS+32,FALSE );    //补齐宽度和高度
    srand ( time ( NULL ) );
    ExportBlock();
    return 0;
  case WM_PAINT:
    hdc=BeginPaint ( hwnd,&ps );
    DrawPanel ( hdc );      //绘制面板
    RefreshPanel ( hdc );    //刷新
    EndPaint ( hwnd,&ps );
    return 0;
  case WM_KEYDOWN:
    hdc=GetDC ( hwnd );
    switch ( wParam )
    {
    case VK_LEFT:              //左移
      DoLeftShift ( hdc );
      break;
    case VK_RIGHT:              //右移
      DoRightShift ( hdc );
      break;
    case VK_UP:                //转向
      DoRedirection ( hdc );
      break;
    case VK_DOWN:              //加速
      DoAccelerate ( hdc );
      break;
    }
    ReleaseDC ( hwnd,hdc );
    return 0;
  case WM_DESTROY:
    PostQuitMessage ( 0 );
    return 0;
  }
  return DefWindowProc ( hwnd,message,wParam,lParam );
}
void DoDownShift ( HDC hdc )      //下移
{
  if ( NULL==block ) return;
  cur_top++;
  RefreshPanel ( hdc );
}
void DoLeftShift ( HDC hdc )      //左移
{
  int x,y;
  if ( NULL==block ) return;
  if ( 0==cur_left ) return;
  if ( cur_top<0 ) return;  //方块没有完整显示前,不能左移
  for ( y=0; y=0; x-- )    //从右边开始扫描,获取该行最右边的实心方格块
    {
      if ( * ( block+y*width_block+x ) )
      {
        //判断当前方格在面板上右边一个方格是否为实心,是就代表不能再右移
        if ( g_panel[cur_top+y][cur_left+x+1] ) return;

        break;    //只判断最右边的一个实心方格
      }
    }
  }
  cur_left++;
  RefreshPanel ( hdc );
}
void DoAccelerate ( HDC hdc )      //加速
{
  if ( NULL==block ) return;
  cur_top++;
  RefreshPanel ( hdc );
}
  1. 让方块往下落
    ExportBlock函数里,最后面 cur_top = 10; 这句代码去掉。
#define ID_TIMER 1
UINT timer_id=0;          //保存计时器ID
int level=0;              //级数
int interval_unit=25;     //随级数递增的时间间隔增量
int interval_base=300;    //时间间隔基量
LRESULT CALLBACK WndProc ( HWND hwnd,UINT message,WPARAM wParam,LPARAM lParam )
{
  HDC hdc;
  PAINTSTRUCT ps;
  switch ( message )
  {
  case WM_CREATE:
    MoveWindow ( hwnd,400,10,CELL*COLS+8,CELL*ROWS+32,FALSE );    //补齐宽度和高度
    srand ( time ( NULL ) );
    ExportBlock();
    timer_id=SetTimer ( hwnd,ID_TIMER,interval_base-level*interval_unit,NULL );
    return 0;
  case WM_TIMER:
    hdc=GetDC ( hwnd );
    DoDownShift ( hdc );
    ReleaseDC ( hwnd,hdc );
    return 0;
...
}
  1. 让方块触底后停住,并生成新的方块落下
bool IsTouchBottom ( HDC hdc );      //判断是否到达底部
void DoDownShift ( HDC hdc )      //下移
{
  if ( NULL==block ) return;
  //判断是否到达底部
  if ( IsTouchBottom ( hdc ) )    //到底部
  {
    //消行处理
    ClearRow ( hdc );
    ExportBlock();    //输出下一个方块
  }
  cur_top++;
  RefreshPanel ( hdc );
}
void DoAccelerate ( HDC hdc )      //加速
{
  if ( NULL==block ) return;
  if ( IsTouchBottom ( hdc ) )
  {
    //消行处理
    ClearRow ( hdc );
    ExportBlock();
  }
  cur_top++;
  RefreshPanel ( hdc );
}
bool IsTouchBottom ( HDC hdc )
{
  int x,y;
  int i,j;
  if ( NULL==block ) return false;
  if ( ROWS==cur_top+height_block )
  {
    //固定方块
    for ( i=0; i=0; y-- )      //从底行开始扫描
  {
    //判断第一个实心方块在面板上邻接的下方方格是否为实心,是就代表已经到达底部
    for ( x=0; x
  1. 消除方块,累积积分
#define SCORE_LEVEL_INC 80   //升级所需分数值
int score=0;        //分数
void ClearRow ( HDC hdc );      //消行
void DoDownShift ( HDC hdc )      //下移
{
  if ( NULL==block ) return;
  //判断是否到达底部
  if ( IsTouchBottom ( hdc ) )    //到底部
  {
    //消行处理
    ClearRow ( hdc );
    ExportBlock();    //输出下一个方块
  }
  cur_top++;
  RefreshPanel ( hdc );
}
void DoAccelerate ( HDC hdc )      //加速
{
  if ( NULL==block ) return;
  if ( IsTouchBottom ( hdc ) )
  {
    //消行处理
    ClearRow ( hdc );
    ExportBlock();
  }
  cur_top++;
  RefreshPanel ( hdc );
}
void ClearRow ( HDC hdc )          //消行
{
  int i,j,k;
  int count=0;    //消行次数
  bool isFilled;
  //消行处理
  for ( i=ROWS-1; i>=0; i-- )
  {
    isFilled=true;
    for ( j=0; j=0; k-- )
      {
        for ( j=0; j=10*SCORE_LEVEL_INC-1 ) return;
  //加分规则:消除行数,1行加10分,2行加15分,3行加20分,4行加30分
  switch ( count )
  {
  case 1:
    score+=10;
    break;
  case 2:
    score+=15;
    break;
  case 3:
    score+=20;
    break;
  case 4:
    score+=30;
    break;
  }
  int temp_level=score/SCORE_LEVEL_INC;
  if ( temp_level>level )
  {
    level=temp_level;
    //撤销当前计时器,然后重设
    if ( timer_id ) KillTimer ( hwnd,ID_TIMER );
    timer_id=SetTimer ( hwnd,ID_TIMER,interval_base-level*interval_unit,NULL );
  }
}

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