背景
前几天,有位朋友和我说,他写的自定义的View的onDraw()方法没走,让他把代码发过来,一看他的这个自定义的View继承的是一个ViewGroup,众所周知,当我们自定义一个View时会重写他的3个方法,onMeasure(),onLayout(),onDraw()方法,但是自定义一个ViewGroup的时候要重写onMeasure(),onLayout(),dispatchDraw()这3个方法。当我告诉他的时候问题解决了。但是,他又来了一句,为啥?好吧,自己之前也没探究过这些东西,我认输,我查查!
探究
之前在window源码绘制流程中,最后给了这福图,其实View最后出现在手机屏幕上是通过ViewRootImpl来实现的,但是有人就说了,不是应该是调用那三个方法吗?其实调用那三个方法是说你要出现个什么形状,而具体的操作View到Window或者Activity上是在ViewRootImpl。
ViewRootImpl中有这些有关绘制的方法
从图中看方法名也能猜出来,performMeasure(),performLayout(),performDraw()也能想到这个不就和我们自定义View的那三个方法对应上了吗!!!哈哈哈,不能光靠猜,还是看代码吧!!!因为现在的问题是Draw()方法不能用,所以我们只看performDraw()方法。
private void performDraw() {
if (mAttachInfo.mDisplayState == Display.STATE_OFF && !mReportNextDraw) {
return;
}
final boolean fullRedrawNeeded = mFullRedrawNeeded;
mFullRedrawNeeded = false;
mIsDrawing = true;
Trace.traceBegin(Trace.TRACE_TAG_VIEW, "draw");
try {
draw(fullRedrawNeeded);
} finally {
mIsDrawing = false;
Trace.traceEnd(Trace.TRACE_TAG_VIEW);
}
// For whatever reason we didn't create a HardwareRenderer, end any
// hardware animations that are now dangling
if (mAttachInfo.mPendingAnimatingRenderNodes != null) {
final int count = mAttachInfo.mPendingAnimatingRenderNodes.size();
for (int i = 0; i < count; i++) {
mAttachInfo.mPendingAnimatingRenderNodes.get(i).endAllAnimators();
}
mAttachInfo.mPendingAnimatingRenderNodes.clear();
}
......
}
从代码中可以看出调用了ViewRootImpl的draw方法。里面的参数是一个boolean值,判断是否要重新绘制。看下从代码中可以看出调用了ViewRootImpl的draw方法
private void draw(boolean fullRedrawNeeded) {
......
if (!drawSoftware(surface, mAttachInfo, xOffset, yOffset, scalingRequired, dirty)) {
return;
}
if (animating) {
mFullRedrawNeeded = true;
scheduleTraversals();
}
}
接下来调用了ViewRootImpl的drawSoftware()方法:
private boolean drawSoftware(Surface surface, AttachInfo attachInfo, int xoff, int yoff,
boolean scalingRequired, Rect dirty) {
......
try {
canvas.translate(-xoff, -yoff);
if (mTranslator != null) {
mTranslator.translateCanvas(canvas);
}
canvas.setScreenDensity(scalingRequired ? mNoncompatDensity : 0);
attachInfo.mSetIgnoreDirtyState = false;
mView.draw(canvas);
drawAccessibilityFocusedDrawableIfNeeded(canvas);
}
......
}
看到这里终于出来了,最后调用了View.draw(canvas)方法。跳入View中的onDraw()方法来看看。
public void draw(Canvas canvas) {
final int privateFlags = mPrivateFlags;
final boolean dirtyOpaque = (privateFlags & PFLAG_DIRTY_MASK) == PFLAG_DIRTY_OPAQUE &&
(mAttachInfo == null || !mAttachInfo.mIgnoreDirtyState);
mPrivateFlags = (privateFlags & ~PFLAG_DIRTY_MASK) | PFLAG_DRAWN;
/*
* Draw traversal performs several drawing steps which must be executed
* in the appropriate order:
*
* 1. Draw the background
* 2. If necessary, save the canvas' layers to prepare for fading
* 3. Draw view's content
* 4. Draw children
* 5. If necessary, draw the fading edges and restore layers
* 6. Draw decorations (scrollbars for instance)
*/
// Step 1, draw the background, if needed
int saveCount;
if (!dirtyOpaque) {
drawBackground(canvas);
}
// skip step 2 & 5 if possible (common case)
final int viewFlags = mViewFlags;
boolean horizontalEdges = (viewFlags & FADING_EDGE_HORIZONTAL) != 0;
boolean verticalEdges = (viewFlags & FADING_EDGE_VERTICAL) != 0;
if (!verticalEdges && !horizontalEdges) {
// Step 3, draw the content
if (!dirtyOpaque) onDraw(canvas);//如果有背景色,走onDraw()方法,如果没有背景色,不走onDraw()方法
// Step 4, draw the children
dispatchDraw(canvas);
// Overlay is part of the content and draws beneath Foreground
if (mOverlay != null && !mOverlay.isEmpty()) {
mOverlay.getOverlayView().dispatchDraw(canvas);
}
// Step 6, draw decorations (foreground, scrollbars)
onDrawForeground(canvas);
// we're done...
return;
}
......
}
从代码的注释中能清楚的看到绘制的顺序:
- 画背景
- 画canvas的图层(非必须)
- 画View自己
- 画子View
- 如果2执行了,这部要回复图层(非必须)
这个并不是重点,下面的这块代码才是重点:
if (!dirtyOpaque) onDraw(canvas);//如果有背景色,走onDraw()方法,如果没有背景色,不走onDraw()方法
// Step 4, draw the children
dispatchDraw(canvas);
如果有背景色就会走onDraw方法。如果没有背景色,不走onDraw()方法。再结合问题。写个简单的demo验证一下。
自定义一个ViewGroup:
/**
* Created by xinchang on 2017/7/18.
*/
public class MyViewGroup extends ViewGroup {
public MyView(Context context) {
super(context);
}
public MyView(Context context, AttributeSet attrs) {
super(context, attrs);
}
@Override
protected void onLayout(boolean changed, int l, int t, int r, int b) {
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
Log.d("tag", "onDraw:执行了");
}
@Override
protected void dispatchDraw(Canvas canvas) {
super.dispatchDraw(canvas);
Log.d("tag", "dispatchDraw:执行了");
}
}
第一次:不给MyViewGroup添加背景色:
运行一下,看结果:
只执行了dispatchDraw()这个方法
改下布局文件,给MyViewGroup添加一个背景色:
运行一下,看结果:
这次看到两个方法都执行了,onDraw方法也执行了。
结论
自定义的ViewGroup并不是不会走onDraw()方法,如果有背景色是要走的。正常情况下,重写dispatchDraw就好了。