关于RakNet的一些入门的入门的总结

网上说这个是非常好的网络引擎,具体介绍请百度之

拿来研究了一番,发现资料比较少(除了官网的那些文档),例子也比较少

Step1:

           官网下载压缩包(还让填信息发邮件确认..orz...)

           解压缩以后,编译RakNet_VS2008.sln生成静态链接库(Static Lib)或者动态链接库(DLL),看各人喜好,

           我用的是StaticLib,生成了一个RakNet_VS2008_LibStatic_Debug_Win32.lib

 Step2:

           建立一个console工程(VS2010下),加入刚才的Lib,以及下载的头文件,注意还要加入ws2_32.lib

           否则链接会出错

           现在就基本完成了工程的配置了

Step3:

           最简单的服务器端程序

头文件

// MyChatServer.h
/************************************************************************
 
        FileName:MyChatServer.h
        Author    :eliteYang
        Mail    :elite_yang[at]163.com
        Desc    :服务器头文件
        TODO    :后面再进行整理
 
************************************************************************/
#ifndef __MY_CHAT_SERVER_H__
#define __MY_CHAT_SERVER_H__
 
#pragma once
 
#include 
#include "RakPeerInterface.h"   // RakNet Peer
#include "RakNetTypes.h"        
#include "MessageIdentifiers.h" // RakNet自定义消息枚举定义处
#include "BitStream.h"          // RakNet消息包的Bit数据流
 
#define MAX_CLIENTS 10
#define SERVER_PORT 60000
 
enum ChatMessagesDefine
{// 自定义消息枚举值,消息ID
    MSG_CHATWORD = ID_USER_PACKET_ENUM + 1,        // 消息ID从RakNet定义的最后一个枚举开始
};
 
#endif

源文件

// MyChatServer.cpp
#include "MyChatServer.h"
#include 
#include 
#include 
int main()
{
	//给服务器端创建一个实例
	RakNet::RakPeerInterface* pPeer = RakNet::RakPeerInterface::GetInstance(); 
	if ( NULL == pPeer )
	{
		std::cout << "RakNet::RakPeerInterface::GetInstance() Error!" << std::endl;
		return -1;
	}
	else
	{
		std::cout << "---------MyChatServer Init Success(C)-----------" << std::endl;
	}

	RakNet::Packet* pPacket;
	std::cout << "Start Server ......" << std::endl;
	//启动服务器
	pPeer->Startup( MAX_CLIENTS, &RakNet::SocketDescriptor( SERVER_PORT, 0 ), 1 );


	//设置最大链接数
	pPeer->SetMaximumIncomingConnections( MAX_CLIENTS );

	//////////////////////////////////////////////////////////////////////////
	while (1)
	{
		for ( pPacket = pPeer->Receive(); pPacket; pPeer->DeallocatePacket( pPacket ), pPacket = pPeer->Receive() )
		{
			switch ( pPacket->data[0] )
			{
			case ID_REMOTE_DISCONNECTION_NOTIFICATION:
				std::cout << "Another client has disconnected" << std::endl;
				break;
			case ID_REMOTE_CONNECTION_LOST:
				std::cout << "Another client has lost the connection" << std::endl;
				break;
			case ID_REMOTE_NEW_INCOMING_CONNECTION:
				std::cout << "Another client has connected" << std::endl;
				break;
			case ID_CONNECTION_REQUEST_ACCEPTED:
				{
					std::cout << "Our connection request has been accepted" << std::endl;

					RakNet::BitStream bsOut;
					bsOut.Write( ( RakNet::MessageID )MSG_CHATWORD );
					bsOut.Write("Hello world");
					pPeer->Send( &bsOut, HIGH_PRIORITY, RELIABLE_ORDERED, 0, pPacket->systemAddress, false );
				}
				break;
			case ID_NEW_INCOMING_CONNECTION:
				std::cout << "A connection is incoming" << std::endl;
				break;
			case ID_NO_FREE_INCOMING_CONNECTIONS:
				std::cout << "The server is full" << std::endl;
				break;
			case ID_DISCONNECTION_NOTIFICATION:
				std::cout << "A client has disconnected" << std::endl;
				break;
			case ID_CONNECTION_LOST:
				std::cout << "A client lost the connection" << std::endl;
				break;

			//用户自定义数据包
			case MSG_CHATWORD:
				{
					RakNet::RakString rs;
					RakNet::BitStream bsIn( pPacket->data, pPacket->length, false );
					bsIn.IgnoreBytes(sizeof(RakNet::MessageID)); 
					bsIn.Read(rs);	//提取字符串			
					std::istringstream input_str(rs.C_String()); //存入字符串流
					double v, h;
					input_str >> v >> h; //提取想要的变量
					std::cout << v << "  " << h << std::endl; //打印结果
				}
				break;

			default:
				std::cout << "Message with identifier %i has arrived" << pPacket->data[0] << std::endl;
				break;
			}
		}
	}

	//////////////////////////////////////////////////////////////////////////
	RakNet::RakPeerInterface::DestroyInstance( pPeer );
	return 0;
}

说明:提取到的第一个部分是固定的消息类型

然后是一个字符串,我把它放入字符串流istringstream,方便之后提取各种类型(多为浮点)

比如以飞行器的速度高度为例,定义为

double v, h;

从流中提取到变量里面


Step4:

          客户端

头文件

#ifndef __MY_CLIENT_H__
#define __MY_CLIENT_H__

#pragma once

#include 
#include "RakPeerInterface.h"   // RakNet Peer
#include "RakNetTypes.h"        
#include "MessageIdentifiers.h" // RakNet自定义消息枚举定义处
#include "BitStream.h"          // RakNet消息包的Bit数据流

#define MAX_CLIENTS 10
#define SERVER_PORT 60000

enum ChatMessagesDefine
{// 自定义消息枚举值,消息ID
	MSG_CHATWORD = ID_USER_PACKET_ENUM + 1,        // 消息ID从RakNet定义的最后一个枚举开始
};

#endif

源文件

#include "MyClient.h"
#include 
#include 
#include 



int main(void)
{
	double v = 1000.023; 
	double h = 10023.23;
	RakNet::RakPeerInterface *peer = RakNet::RakPeerInterface::GetInstance();


	RakNet::SocketDescriptor sd;
	peer->Startup(1,&sd, 1);

	//作为客户端连接,连接到主机ip地址和端口号
	peer->Connect("192.168.6.1", SERVER_PORT, 0, 0);

	float k = 0;
	int i=0;
	for (i = 0; i < 10; i++)
	{
		//给主机发送数据
		RakNet::BitStream bsOut;
		bsOut.Write((RakNet::MessageID)MSG_CHATWORD);
		std::ostringstream format_messege;
		format_messege << v++ << " " << h++;	//输入信息到字符串流,用空格隔开,此处为飞行器速度高度V, h为double型	
//		bsOut.Write("hello");	
		bsOut.Write(format_messege.str().c_str());
		peer->Send(&bsOut,HIGH_PRIORITY,RELIABLE_ORDERED,0,RakNet::UNASSIGNED_SYSTEM_ADDRESS,true);
		Sleep(500);
	}



	//断开连接,这个会给对方发送一个消息,告诉它要断开连接了。
	peer->Shutdown(300); 

	RakNet::RakPeerInterface::DestroyInstance(peer);

	return 0;
}

Step5:

        实验结果

分别为客户端发来的v, h变量的数值

关于RakNet的一些入门的入门的总结_第1张图片

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