一、介绍
在iOS开发中,转场动画的使用无处不见,不只是我们自己更多的使用UIViewblock动画实现一个转场动画,其实,在我们实现VC控制器跳转的时候都是转场动画的实现,例如标签栏控制器的切换、模态动画present和dismiss、导航控制器的push和pop。实现它们的转场动画,只需要实现它们的动画协议即可,说起来有点太笼统,不如看下面的图吧:
二、分析
对于上面的三种类型的控制器,系统都会为它们设置一个代理,通过这个代理方法去监测它们切换VC的过程,这个过程仅仅是出现和消失的过程,至于这个过程是什么过渡效果,这个代理是不管的。要想这个过程是有动画的,那么在这些过程中,也就是代理函数中,需要另外再返回一个实现动画的对象,这个对象必须遵循实现动画的协议,在这个协议中开发者可以重写自定义转场动画。下面会慢慢演示这三种类型控制器的自定义转场动画。
重写不可交互转场动画的核心协议内容:
//重写动画协议 @protocol UIViewControllerAnimatedTransitioning//动画执行时间 - (NSTimeInterval)transitionDuration:(nullable id )transitionContext; //自定义动画效果 - (void)animateTransition:(id )transitionContext; @end
重写可交互转场动画的核心协议内容:
//重写动画协议 @protocol UIViewControllerInteractiveTransitioning//自定义动画效果 - (void)startInteractiveTransition:(id )transitionContext; @end
系统提供的一个百分比可交互转场动画核心类内容:
//系统提供的百分比动画类,已经遵循了可交互协议 @interface UIPercentDrivenInteractiveTransition : NSObject
- (void)pauseInteractiveTransition; - (void)updateInteractiveTransition:(CGFloat)percentComplete; - (void)cancelInteractiveTransition; - (void)finishInteractiveTransition; @end
三、转场动画View之间的切换
四、实现一个自定义的模态动画
1、概述
正如我们所知,系统为我们提供的模态动画默认是从底部present出,然后dismiss回到底部。 虽然说这个基本能够满足使用,但是如果我们还想使用其他形式的模态动画例如从顶部present出dismiss回到顶部,这个时候就需要对系统默认的转场动画进行自定义了。
2、详解
(1)要自定义模态转场动画,首先需要给被模态的控制器设置一个实现了UIViewControllerAnimatedTransitioning协议的代理,这些协议方法可以监测动画执行的过程,代理和协议如下:
//代理 @protocol UIViewControllerTransitioningDelegate; @interface UIViewController(UIViewControllerTransitioning) @property (nullable, nonatomic, weak) idtransitioningDelegate API_AVAILABLE(ios(7.0)); @end
//协议
@protocol UIViewControllerTransitioningDelegate@optional //present时调用,返回一个实现了不可交互转场动画协议的代理 - (nullable id )animationControllerForPresentedController:(UIViewController *)presented presentingController:(UIViewController *)presenting sourceController:(UIViewController *)source; //dismiss时调用,返回一个实现了不可交互转场动画协议的代理 - (nullable id )animationControllerForDismissedController:(UIViewController *)dismissed; //presnt过程中交互时调用,返回一个实现了可交互的转场动画协议的代理 - (nullable id )interactionControllerForPresentation:(id )animator; //dismiss过程中交互时调用,返回一个实现了可交互的转场动画协议的代理 - (nullable id )interactionControllerForDismissal:(id )animator; //返回新的模态弹框控制器(这个是对模态风格进行自定义时调用,后面会说到) - (nullable UIPresentationController *)presentationControllerForPresentedViewController:(UIViewController *)presented presentingViewController:(nullable UIViewController *)presenting sourceViewController:(UIViewController *)source API_AVAILABLE(ios(8.0)); @end
(2)然后在上面的协议方法中返回一个实现了UIViewControllerAnimatedTransitioning协议的代理,在这个代理的协议方法中可以真正重写转场动画了,协议如下:
@protocol UIViewControllerAnimatedTransitioning//动画执行时间 - (NSTimeInterval)transitionDuration:(nullable id )transitionContext; //自定义转场动画 - (void)animateTransition:(id )transitionContext; @optional
(3)自定义转场动画实现如下【注意:Singleton单例类和UIView+Extesion分类需要自己去拷贝引入】
- 设置UIViewControllerAnimatedTransitioning代理对象TransitionDelegate,监测动画执行过程,将其设置为单例
#import
#import "Singleton.h" @interface TransitionDelegate : NSObject SingletonH(TransitionDelegate); @end #import "TransitionDelegate.h" #import "CustomAnimationTransition.h" @implementation TransitionDelegate SingletonM(TransitionDelegate); #pragma mark -
//展示的动画 - (id )animationControllerForPresentedController:(UIViewController *)presented presentingController:(UIViewController *)presenting sourceController:(UIViewController *)source { CustomAnimationTransition *animation = [[CustomAnimationTransition alloc]init]; animation.presented = YES; return animation; } //关闭的动画 - (id )animationControllerForDismissedController:(UIViewController *)dismissed { CustomAnimationTransition *animation = [[CustomAnimationTransition alloc]init]; animation.presented = NO; return animation; } @end - 设置UIViewControllerAnimatedTransitioning代理对象CustomTransitionAnimationTransition,重写动画效果
#import
@interface CustomAnimationTransition : NSObject //判断是present还是dismiss, YES:present NO:dismisss @property (assign,nonatomic)BOOL presented; @end -
//设置过渡动画(modal和dismiss的动画都需要在这里处理) - (void)animateTransition:(id
)transitionContext { // UITransitionContextToViewKey, // UITransitionContextFromViewKey. //出来的动画 if (self.presented) { //获取并添加转场视图 UIView *toView = [transitionContext viewForKey:UITransitionContextToViewKey]; [transitionContext.containerView addSubview:toView]; //设置动画从上往下出来 toView.y = -toView.height; [UIView animateWithDuration:duration animations:^{ toView.y = 0; } completion:^(BOOL finished) { //移除视图 BOOL cancle = [transitionContext transitionWasCancelled]; if (cancle) { [toView removeFromSuperview]; } //动画完成后,视图上的事件才能处理 [transitionContext completeTransition:!cancle]; }]; } //销毁的动画 else { //获取转场视图 UIView *fromView = [transitionContext viewForKey:UITransitionContextFromViewKey]; [UIView animateWithDuration:duration animations:^{ fromView.y = -fromView.height; } completion:^(BOOL finished) { //移除视图 BOOL cancle = [transitionContext transitionWasCancelled]; if (!cancle) { [fromView removeFromSuperview]; } //动画完成后,视图上的事件才能处理 [transitionContext completeTransition:!cancle]; }]; } } - 开始执行,结果如gif图
//present UINavigationController *nav = [[UINavigationController alloc] initWithRootViewController:[[SecondViewController alloc] init]]; nav.transitioningDelegate = [TransitionDelegate sharedTransitionDelegate];//自定义转场动画 nav.modalPresentationStyle = UIModalPresentationFullScreen;
[self presentViewController:nav animated:YES completion:nil];
(4)我们已经实现了一个简单的自定义模态不可交互的转场动画,其实,在模态控制器的时候,我们还可以自定义可交互的转场动画以及设置自定义的模态风格。可交互的转场动画一会儿再讨论,先来讨论一下模态风格,系统在iOS13之前默认都是满屏模式的UIModalPresentationFullScreen,但是iOS13之后,默认是UIModalPresentationPageSheet。系统提供的模态风格如下:
//模态风格枚举 typedef NS_ENUM(NSInteger, UIModalPresentationStyle) { UIModalPresentationFullScreen = 0, UIModalPresentationPageSheet , UIModalPresentationFormSheet , UIModalPresentationCurrentContext , UIModalPresentationCustom , //自定义 UIModalPresentationOverFullScreen , UIModalPresentationOverCurrentContext ), UIModalPresentationPopover , UIModalPresentationBlurOverFullScreen , UIModalPresentationNone, UIModalPresentationAutomatic , };
(5)从上面的枚举可以看到,系统是支持我们实现自己的风格的,也就是自定义。在实现自定义之前,一定得知道UIPresentationController这个类,这个是弹出框控件,模态的控制器都是由它进行管理,主要代码如下:
//重写此方法可以在弹框即将显示时执行所需要的操作 - (void)presentationTransitionWillBegin;
//重写此方法可以在弹框显示完毕时执行所需要的操作 - (void)presentationTransitionDidEnd:(BOOL)completed;
//重写此方法可以在弹框即将消失时执行所需要的操作 - (void)dismissalTransitionWillBegin;
//重写此方法可以在弹框消失之后执行所需要的操作 - (void)dismissalTransitionDidEnd:(BOOL)completed;
//重写决定了弹出框的frame - (CGRect)frameOfPresentedViewInContainerView;
//重写对containerView进行布局 - (void)containerViewWillLayoutSubviews; - (void)containerViewDidLayoutSubviews;
//初始化方法 - (instancetype)initWithPresentedViewController:(UIViewController *)presentedViewController presentingViewController:(UIViewController *)presentingViewController;
(6)额外再提一个知识点,因为一会儿在自定义模态风格时会涉及到。在本文开篇结构图中介绍了创建的转场动画都是在转场动画上下文UIViewControllerContextTransitioning协议中完成的,那么这个转场动画的执行是谁管理呢?看结构图如下,没错,是由UIViewControllerTransitionCoordinator这个代理协调器在协调器上下文中完成的,系统给UIViewController提供了一个分类,这个分类持有这个代理协调器,通过这个代理协调器可以拿到执行转场动画的方法。最终,我们可以自己添加一些操作与转场动画同步执行。
UIViewControllerContextTransitioning协议核心内容
@protocol UIViewControllerTransitionCoordinatorContext// 执行的属性 @property(nonatomic, readonly, getter=isAnimated) BOOL animated; @property(nonatomic, readonly) UIModalPresentationStyle presentationStyle; @property(nonatomic, readonly) NSTimeInterval transitionDuration; @property(nonatomic, readonly) UIView *containerView; @property(nonatomic, readonly) CGAffineTransform targetTransform // 参与控制器 // UITransitionContextToViewControllerKey、UITransitionContextFromViewControllerKey - (nullable __kindof UIViewController *)viewControllerForKey:(UITransitionContextViewControllerKey)key; // 参与的视图 // UITransitionContextToViewKey、UITransitionContextFromViewKey - (nullable __kindof UIView *)viewForKey:(UITransitionContextViewKey)key API_AVAILABLE(ios(8.0)); @end
UIViewControllerTransitionCoordinator协议核心内容
// 与动画控制器中的转场动画同步,执行其他动画 - (BOOL)animateAlongsideTransition:(void (^ __nullable)(idcontext))animation completion:(void (^ __nullable)(id context))completion; // 与动画控制器中的转场动画同步,在指定的视图内执行动画 - (BOOL)animateAlongsideTransitionInView:(nullable UIView *)view animation:(void (^ __nullable)(id context))animation completion:(void (^ __nullable)(id context))completion;
UIViewController(UIViewControllerTransitionCoordinator) 分类核心内容
//持有转场动画执行协调器 @interface UIViewController(UIViewControllerTransitionCoordinator) @property(nonatomic, readonly, nullable) idtransitionCoordinator; @end
(7)自定义模态风格实现如下【注意:Singleton单例类和UIView+Extesion分类需要自己去拷贝引入】
- 设置UIViewControllerAnimatedTransitioning代理对象TransitionDelegate,监测动画执行过程并返回模态风格,将其设置为单例
#import
#import "Singleton.h" @interface TransitionDelegate : NSObject SingletonH(TransitionDelegate); @end #import "TransitionDelegate.h" #import "CustomPresentationController.h" #import "CustomAnimationTransition.h" @implementation TransitionDelegate SingletonM(TransitionDelegate); #pragma mark -
//返回模态风格 -(UIPresentationController *)presentationControllerForPresentedViewController:(UIViewController *)presented presentingViewController:(UIViewController *)presenting sourceViewController:(UIViewController *)source { return [[CustomPresentationController alloc] initWithPresentedViewController:presented presentingViewController:presenting]; } //展示的动画 - (id )animationControllerForPresentedController:(UIViewController *)presented presentingController:(UIViewController *)presenting sourceController:(UIViewController *)source { CustomAnimationTransition *animation = [[CustomAnimationTransition alloc]init]; animation.presented = YES; return animation; } //关闭的动画 - (id )animationControllerForDismissedController:(UIViewController *)dismissed { CustomAnimationTransition *animation = [[CustomAnimationTransition alloc]init]; animation.presented = NO; return animation; } @end - 设置UIViewControllerAnimatedTransitioning代理对象CustomTransitionAnimationTransition,重写动画效果
#import
@interface CustomAnimationTransition : NSObject //判断是present还是dismiss, YES:present NO:dismisss @property (assign,nonatomic)BOOL presented; @end #import "CustomAnimationTransition.h" #import "UIView+Extension.h" const CGFloat duration = 0.5f; @implementation CustomAnimationTransition #pragma mark -
//动画时间 - (NSTimeInterval)transitionDuration:(id )transitionContext { return duration; } //设置过渡动画(modal和dismiss的动画都需要在这里处理) - (void)animateTransition:(id )transitionContext { // UITransitionContextToViewKey, // UITransitionContextFromViewKey.
//发现此处并没有添加toView到containerView中以及从containerView中移除toView,与上面的有区别。
//我把添加和移除toView的操作放到了下面的自定义的模态风格类中完成的
//出来的动画 if (self.presented) { UIView *toView = [transitionContext viewForKey:UITransitionContextToViewKey]; //设置动画从上往下出来 toView.y = -toView.height; [UIView animateWithDuration:duration animations:^{ toView.y = 0; } completion:^(BOOL finished) { //动画完成后,视图上的事件才能处理 [transitionContext completeTransition:YES]; }]; } //销毁的动画 else { [UIView animateWithDuration:duration animations:^{ UIView *fromView = [transitionContext viewForKey:UITransitionContextFromViewKey]; fromView.y = -fromView.height; } completion:^(BOOL finished) { //动画完成后,视图上的事件才能处理 [transitionContext completeTransition:YES]; }]; } } - 设置自定义的模态风格类CustomPresenttationController
#import "CustomPresentationController.h" @implementation CustomPresentationController //可以改变被模态的控制器视图的尺寸 - (CGRect)frameOfPresentedViewInContainerView {
//CGRectInset: 在containerView的frame基础上,将width减小100,将height减小200 //containerView是容纳presentedView的一个容器 return CGRectInset(self.containerView.bounds, 50, 100); } //将上面重置的frame完成布局 - (void)containerViewDidLayoutSubviews { self.presentedView.frame = self.frameOfPresentedViewInContainerView; [super containerViewDidLayoutSubviews]; } //过渡即将展示时的处理 //这个过程可以改变视图属性、或者添加视图等 - (void)presentationTransitionWillBegin { self.presentedView.frame = self.containerView.frame; [self.containerView addSubview:self.presentedView]; } //过渡展示完成 //做清理工作 - (void)presentationTransitionDidEnd:(BOOL)completed { if (!completed) { [self.presentedView removeFromSuperview]; } } //过渡即将消失时的处理 //这个过程可以改变视图属性等 - (void)dismissalTransitionWillBegin { //例如改变透明度,与转场控制器中的转场动画同步执行 [self.presentingViewController.transitionCoordinator animateAlongsideTransition:^(id_Nonnull context) { self.presentedView.alpha = 0.f; } completion:nil]; } //过渡消失完成 //做清理工作 - (void)dismissalTransitionDidEnd:(BOOL)completed { if (completed) { [self.presentedView removeFromSuperview]; } } @end - 开始执行,结果如gif图
//present UINavigationController *nav = [[UINavigationController alloc] initWithRootViewController:[[SecondViewController alloc] init]]; nav.transitioningDelegate = [TransitionDelegate sharedTransitionDelegate];//自定义转场动画 nav.modalPresentationStyle = UIModalPresentationCustom; //自定义模态风格 [self presentViewController:nav animated:YES completion:nil];
(8)自定义模态转场动画和自定义模态风格我们都实现完了,但是上面的动画过程中都是不可交互的,那么要想实现可交互的动画该怎么做呢?如上面所说的,在dismiss时返回一个实现了UIViewControllerInteractiveTransitioning协议的代理或者直接是原生类UIPercentDrivenInteractiveTransition对象。其中,UIPercentDrivenInteractiveTransition是系统封装好了百分比驱动,用起来很简单,那么真正的实现原理还是我们去实现一下。下面咱们来实现导航模式的交互效果,如下:
- TransitioningDelegate
#import
#import "Singleton.h"
@interface TransitioningDelegate : NSObjectSingletonH(TransitioningDelegate); @end #import "TransitioningDelegate.h" #import "CustomAnimationTransition.h" #import "CustomInteractiveTransition.h" @implementation TransitioningDelegate SingletonM(TransitioningDelegate); #pragma mark - UIViewControllerTransitioningDelegate //present - (nullable id
)animationControllerForPresentedController:(UIViewController *)presented presentingController:(UIViewController *)presenting sourceController:(UIViewController *)source { //这里还是采用自定义的转场动画方式进行present,使其present时从屏幕右侧滑入
CustomAnimationTransition *animation = [[CustomAnimationTransition alloc]init]; animation.presented = YES; return animation; } //dismiss,必须重写 - (nullable id)animationControllerForDismissedController:(UIViewController *)dismissed { //这里采用自定义的转场动画覆盖系统的dismiss效果,在dismiss时,由于自定义了交互动画,所以系统自己的dismiss动画不会执行
CustomAnimationTransition *animation = [[CustomAnimationTransition alloc] init]; animation.presented = NO; return animation; } //将要dismiss时的交互行为,必须重写 - (nullable id)interactionControllerForDismissal:(id )animator { CustomInteractiveTransition *animation = [[CustomInteractiveTransition alloc] init]; return animation; } @end - CustomAnimationTransition
#import
@interface CustomAnimationTransition : NSObject //判断是present还是dismiss, YES:present NO:dismisss @property (assign,nonatomic)BOOL presented; @end #import "CustomAnimationTransition.h" #import "UIView+Extension.h" const CGFloat duration = 0.5f; @implementation CustomAnimationTransition #pragma mark -
//动画时间 - (NSTimeInterval)transitionDuration:(id )transitionContext { return duration; } //设置过渡动画(modal和dismiss的动画都需要在这里处理) - (void)animateTransition:(id )transitionContext { // UITransitionContextToViewKey, // UITransitionContextFromViewKey. //出来的动画 if (self.presented) { //获取并添加转场视图 UIView *toView = [transitionContext viewForKey:UITransitionContextToViewKey]; [transitionContext.containerView addSubview:toView]; //设置动画从右往左出来 toView.x = toView.width; [UIView animateWithDuration:duration animations:^{ toView.x = 0; } completion:^(BOOL finished) { //移除视图 BOOL cancle = [transitionContext transitionWasCancelled]; if (cancle) { [toView removeFromSuperview]; } //动画完成后,视图上的事件才能处理 [transitionContext completeTransition:!cancle]; }]; } //销毁的动画 else { //不做处理,而是交给自定义的交互动画去完成 } } @end - CustomInteractiveTransition
#import
#import "Singleton.h" @interface CustomInteractiveTransition : NSObject SingletonH(CustomInteractiveTransition); //采用单例的方式主要是为了保存交互上下文 //动画进度更新 -(void)updateAnimationProgress:(CGFloat)progress; //动画完成 -(void)finish; //动画取消 -(void)cancel; @end #import "CustomInteractiveTransition.h" #import "UIView+Extension.h" @interface CustomInteractiveTransition () @property (nonatomic, strong) id
context; @end @implementation CustomInteractiveTransition SingletonM(CustomInteractiveTransition); #pragma mark - UIViewControllerInteractiveTransitioning //开始交互时调用 - (void)startInteractiveTransition:(id )transitionContext { //保存上下文 self.context = transitionContext; //更改视图层级 UIView *toView = [transitionContext viewForKey:UITransitionContextToViewKey]; UIView *fromView = [transitionContext viewForKey:UITransitionContextFromViewKey]; [transitionContext.containerView insertSubview:toView belowSubview:fromView]; } //动画进度更新 -(void)updateAnimationProgress:(CGFloat)progress { UIView *fromView = [self.context viewForKey:UITransitionContextFromViewKey]; fromView.x = self.context.containerView.width * progress; } //动画完成 -(void)finish {
UIView *fromView = [self.context viewForKey:UITransitionContextFromViewKey]; [UIView animateWithDuration:0.2 animations:^{ fromView.x += self.context.containerView.width; } completion:^(BOOL finished) {
[fromView removeFromSuperView];
[self.context completeTransition:finished]; }]; } //动画取消 -(void)cancel {
UIView *fromView = [self.context viewForKey:UITransitionContextFromViewKey]; [UIView animateWithDuration:0.2 animations:^{ fromView.x = 0; } completion:^(BOOL finished) { [fromView removeFromSuperView];
[self.context cancelInteractiveTransition]; }]; } @end - 在被模态的控制器添加拖拽手势
#import "SecondViewController.h" #import "CustomInteractiveTransition.h" @interface SecondViewController () @end @implementation SecondViewController - (void)viewDidLoad { [super viewDidLoad]; self.title = @"secondVc"; self.view.backgroundColor = [UIColor redColor]; [self.view addGestureRecognizer:[[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(pan:)]]; } -(void)pan:(UIPanGestureRecognizer *)pan { CGPoint translatedPoint = [pan translationInView:self.view]; CGFloat progress = translatedPoint.x / [UIScreen mainScreen].bounds.size.width; if (progress < 0) { return; } //拖拽的距离进度比 progress = fabs(progress); CustomInteractiveTransition *transition = [[CustomInteractiveTransition alloc] init]; switch (pan.state) { case UIGestureRecognizerStateBegan: [self dismissViewControllerAnimated:YES completion:nil]; break; case UIGestureRecognizerStateChanged: [transition updateAnimationProgress:progress]; break; case UIGestureRecognizerStateEnded: { if (progress > 0.5) { [transition finish]; }else{ [transition cancel]; } break; } default: break; } } @end
- 开始执行,结果如gif图
UINavigationController *nav = [[UINavigationController alloc] initWithRootViewController:[[SecondViewController alloc] init]]; nav.transitioningDelegate = [TransitioningDelegate sharedTransitioningDelegate];//自定义可交互转场动画 nav.modalPresentationStyle = UIModalPresentationFullScreen; //系统模态风格 [self presentViewController:nav animated:YES completion:nil];
五、实现一个自定义的导航动画
1、重写导航控制器的协议,返回自定义的导航转场动画,动画实现的方式和modal思想一致,重写的核心协议如下:
//重写导航控制器协议 @protocol UINavigationControllerDelegate@optional ................ //返回一个实现了自定义交互动画的对象 - (nullable id )navigationController:(UINavigationController *)navigationController interactionControllerForAnimationController:(id ) animationController; //返回一个实现了普通动画的对象 - (nullable id )navigationController:(UINavigationController *)navigationController animationControllerForOperation:(UINavigationControllerOperation)operation fromViewController:(UIViewController *)fromVC toViewController:(UIViewController *)toVC; @end
2、 现在就来自定义一个导航转场动画,步骤如下:
- 创建一个CustomNavigationTransition类,实现导航控制器的协议
#import
#import "Singleton.h" NS_ASSUME_NONNULL_BEGIN @interface CustomNavigationTransition : NSObject SingletonH(CustomNavigationTransition); @end NS_ASSUME_NONNULL_END #import "CustomNavigationTransition.h" #import "CustomNavigationAnimation.h" @implementation CustomNavigationTransition SingletonM(CustomNavigationTransition); #pragma mark - UINavigationControllerDelegate //返回一个实现了普通动画的对象 - (nullable id
)navigationController:(UINavigationController *)navigationController animationControllerForOperation:(UINavigationControllerOperation)operation fromViewController:(UIViewController *)fromVC toViewController:(UIViewController *)toVC { CustomNavigationAnimation *animation = [[CustomNavigationAnimation alloc] init]; animation.operation = operation; return animation; } @end - 自定义一个CustomNavigationAnimation类,实现动画协议,重写动画效果
#import
NS_ASSUME_NONNULL_BEGIN @interface CustomNavigationAnimation : NSObject @property (nonatomic, assign) UINavigationControllerOperation operation; @end NS_ASSUME_NONNULL_END #import "CustomNavigationAnimation.h" #import "UIView+Extension.h" const CGFloat _duration = 0.5f; @implementation CustomNavigationAnimation #pragma mark -
//动画时间 - (NSTimeInterval)transitionDuration:(id )transitionContext { return _duration; } //设置过渡动画(modal和dismiss的动画都需要在这里处理) - (void)animateTransition:(id )transitionContext { // UITransitionContextToViewKey, // UITransitionContextFromViewKey. //push if (self.operation == UINavigationControllerOperationPush) { //转场视图 UIView *toView = [transitionContext viewForKey:UITransitionContextToViewKey]; [transitionContext.containerView addSubview:toView]; //设置动画从右上push进来 toView.x = toView.width; toView.y = -toView.height; [UIView animateWithDuration:_duration animations:^{ toView.x = 0; toView.y = 0; } completion:^(BOOL finished) { //移除视图 BOOL cancle = [transitionContext transitionWasCancelled]; if (cancle) { [toView removeFromSuperview]; } //动画完成后,视图上的事件才能处理 [transitionContext completeTransition:!cancle]; }]; } //pop else if(self.operation == UINavigationControllerOperationPop) { //转场视图,更改层级关系 UIView *fromView = [transitionContext viewForKey:UITransitionContextFromViewKey]; UIView *toView = [transitionContext viewForKey:UITransitionContextToViewKey]; [transitionContext.containerView insertSubview:toView belowSubview:fromView]; [UIView animateWithDuration:_duration animations:^{ //pop返回右上 fromView.x = fromView.width; fromView.y = -fromView.height; } completion:^(BOOL finished) { //移除视图 BOOL cancle = [transitionContext transitionWasCancelled]; if (!cancle) { [fromView removeFromSuperview]; } //动画完成后,视图上的事件才能处理 [transitionContext completeTransition:!cancle]; }]; } } @end - 开始执行,结果如gif图
//push ThirdViewController *vc = [[ThirdViewController alloc] init]; self.navigationController.delegate = [CustomNavigationTransition sharedCustomNavigationTransition]; [self.navigationController pushViewController:vc animated:YES];
六、实现一个自定义的标签栏切换动画
1、重写标签栏控制器的协议,返回自定义的标签栏切换转场动画,动画实现的方式和modal思想一致,重写的核心协议如下:
//重写标签栏协议 @protocol UITabBarControllerDelegate@optional ...................... //返回一个实现了可交互的标签栏转场动画对象 - (nullable id )tabBarController:(UITabBarController *)tabBarController interactionControllerForAnimationController: (id )animationController; //返回一个实现了普通的标签栏转场动画对象 - (nullable id )tabBarController:(UITabBarController *)tabBarController animationControllerForTransitionFromViewController:(UIViewController *)fromVC toViewController:(UIViewController *)toVC; @end
2、 现在就来自定义一个标签转场动画,步骤如下:
- 创建一个CustomTabBarViewController类,设置代理CustomTabbarTransition实例
//注意:我使用StoryBoard搭建的界面 #import
NS_ASSUME_NONNULL_BEGIN @interface CustomTabBarViewController : UITabBarController @end NS_ASSUME_NONNULL_END #import "CustomTabBarViewController.h" #import "CustomTabbarTransition.h" @interface CustomTabBarViewController () @end @implementation CustomTabBarViewController -(instancetype)initWithCoder:(NSCoder *)coder { if (self = [super initWithCoder:coder]) { //设置代理 self.delegate = [CustomTabbarTransition sharedCustomTabbarTransition]; } return self; } - (void)viewDidLoad { [super viewDidLoad]; } @end
- 创建一个CustomTabbarTransition类,实现标签栏控制器的协议
#import
#import "Singleton.h" NS_ASSUME_NONNULL_BEGIN @interface CustomTabbarTransition : NSObject SingletonH(CustomTabbarTransition); @end NS_ASSUME_NONNULL_END #import "CustomTabbarTransition.h" #import "CustomTabbarAnimation.h" @implementation CustomTabbarTransition SingletonM(CustomTabbarTransition); #pragma mark - UITabBarControllerDelegate //返回一个实现了普通动画的对象 - (nullable id
)tabBarController:(UITabBarController *)tabBarController animationControllerForTransitionFromViewController:(UIViewController *)fromVC toViewController:(UIViewController *)toVC { CustomTabbarAnimation *animation = [[CustomTabbarAnimation alloc] init]; return animation; } @end - 创建一个CustomTabbarAnimation类,自定义标签切换动画
#import
NS_ASSUME_NONNULL_BEGIN @interface CustomTabbarAnimation : NSObject @end NS_ASSUME_NONNULL_END #import "CustomTabbarAnimation.h" #import "UIView+Extension.h" const CGFloat _Duration = 0.5f; @implementation CustomTabbarAnimation #pragma mark -
//动画时间 - (NSTimeInterval)transitionDuration:(id )transitionContext { return _Duration; } //设置过渡动画(modal和dismiss的动画都需要在这里处理) - (void)animateTransition:(id )transitionContext { // UITransitionContextToViewKey, // UITransitionContextFromViewKey. //转场视图 UIView *toView = [transitionContext viewForKey:UITransitionContextToViewKey]; UIView *fromView = [transitionContext viewForKey:UITransitionContextFromViewKey]; [transitionContext.containerView addSubview:toView]; [transitionContext.containerView sendSubviewToBack:toView]; //尺寸变化,从原尺寸缩小到点 CGRect finalFrame = CGRectInset(transitionContext.containerView.frame, transitionContext.containerView.frame.size.width/2, transitionContext.containerView.frame.size.height/2); [UIView animateWithDuration:_Duration animations:^{ fromView.frame = finalFrame; } completion:^(BOOL finished) { //移除视图 BOOL cancle = [transitionContext transitionWasCancelled]; if (!cancle) { [fromView removeFromSuperview]; } //动画完成后,视图上的事件才能处理 [transitionContext completeTransition:!cancle]; }]; } @end - 开始执行,结果如gif图
七、总结
好了,这三种常用的转场动画都进行了自定义,当然至于后两种的交互转场动画跟modal实现原理一样,就不介绍了。借用和修改别人的一个图,做个总结吧,如下: