iOS开发中本人用到或见到的漂亮的宏(macros)

废话不多说直接上代码,觉得肯定有你们需要的

// iPhoneX 系列相关 (add by 2017年09月22日10:53:06)
// update by 2019年03月27日12:14:03

// 判断是否是ipad
#define isPad ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPad)
// 判断iPhone4系列
#define kiPhone4 ([UIScreen instancesRespondToSelector:@selector(currentMode)] ? CGSizeEqualToSize(CGSizeMake(640, 960), [[UIScreen mainScreen] currentMode].size) && !isPad : NO)
// 判断iPhone5系列
#define kiPhone5 ([UIScreen instancesRespondToSelector:@selector(currentMode)] ? CGSizeEqualToSize(CGSizeMake(640, 1136), [[UIScreen mainScreen] currentMode].size) && !isPad : NO)
// 判断iPhone6系列
#define kiPhone6 ([UIScreen instancesRespondToSelector:@selector(currentMode)] ? CGSizeEqualToSize(CGSizeMake(750, 1334), [[UIScreen mainScreen] currentMode].size) && !isPad : NO)
// 判断iphone6+系列
#define kiPhone6Plus ([UIScreen instancesRespondToSelector:@selector(currentMode)] ? CGSizeEqualToSize(CGSizeMake(1242, 2208), [[UIScreen mainScreen] currentMode].size) && !isPad : NO)
// 判断iPhoneX
#define IS_IPHONE_X ([UIScreen instancesRespondToSelector:@selector(currentMode)] ? CGSizeEqualToSize(CGSizeMake(1125, 2436), [[UIScreen mainScreen] currentMode].size) && !isPad : NO)
// 判断iPHoneXr
#define IS_IPHONE_Xr ([UIScreen instancesRespondToSelector:@selector(currentMode)] ? CGSizeEqualToSize(CGSizeMake(828, 1792), [[UIScreen mainScreen] currentMode].size) && !isPad : NO)
// 判断iPhoneXs
#define IS_IPHONE_Xs ([UIScreen instancesRespondToSelector:@selector(currentMode)] ? CGSizeEqualToSize(CGSizeMake(1125, 2436), [[UIScreen mainScreen] currentMode].size) && !isPad : NO)
// 判断iPhoneXs Max
#define IS_IPHONE_Xs_Max ([UIScreen instancesRespondToSelector:@selector(currentMode)] ? CGSizeEqualToSize(CGSizeMake(1242, 2688), [[UIScreen mainScreen] currentMode].size) && !isPad : NO)

// 在 iPhoneX 系列上 status bar的增量
#define STATUSBAR_HEIGHT_DELTA_ON_IPHONEX  ((IS_IPHONE_X || IS_IPHONE_Xr || IS_IPHONE_Xs || IS_IPHONE_Xs_Max) == NO ? 0.0 : 24.0 )
// 在 iPhoneX 系列上 bottom bar的增量
#define BOTTOM_HEIGHT_DELTA_ON_IPHONEX  ((IS_IPHONE_X || IS_IPHONE_Xr || IS_IPHONE_Xs || IS_IPHONE_Xs_Max) == NO ? 0.0 : 34.0 )

// 系统控件默认高度随之调整
#define STATUS_BAR_HEIGHT       (20.0 + STATUSBAR_HEIGHT_DELTA_ON_IPHONEX)
#define TOP_BAR_HEIGHT          (44.0)
#define NAVIGATION_BAR_HEIGHT   (STATUS_BAR_HEIGHT + TOP_BAR_HEIGHT)
#define TAB_BAR_HEIGHT          (49.0 + BOTTOM_HEIGHT_DELTA_ON_IPHONEX)
#define CELL_DEFAULT_HEIGHT     (44.0)
#define EnglishKeyboardHeight   (216.0)
#define ChineseKeyboardHeight   (252.0)

//  (add by 2019年03月25日18:37:56)
// 带自动提示的keypath宏(源自Reactive Cocoa)
#define keypath2(OBJ, PATH) \
(((void)(NO && ((void)OBJ.PATH, NO)), # PATH))

使用,如下图:


iOS开发中本人用到或见到的漂亮的宏(macros)_第1张图片
使用

此处@keypath(TARGET, KEYPATH)一定要添加@符号,就是为了能预编译出TARGET中所有的KEYPATH属性。
何为预编译?
在main函数执行之前,执行预编译处理。把整个类加载进内存中,在编程过程中,会去匹配TARGET类的类型,当匹配到对应类之后,会去编译查找对应的属性表property list、成员表IRG list、方法表method list。所以这里执行了预编译处理后,就可以提示出TARGET所有的示例变量、属性以及方法。


/**
 方法替换 (add by 2017年09月08日17:08:15)

 @param c class
 @param orig 原函数
 @param new 新函数
 @return 
 */
#define Swizzle(c, orig, new) {\
    Method origMethod = class_getInstanceMethod(c, orig);\
    Method newMethod = class_getInstanceMethod(c, new);\
    if (class_addMethod(c,\
                        orig,\
                        method_getImplementation(newMethod),\
                        method_getTypeEncoding(newMethod)))\
    {\
        class_replaceMethod(c,\
                            new,\
                            method_getImplementation(origMethod),\
                            method_getTypeEncoding(origMethod));\
    } else {\
        method_exchangeImplementations(origMethod, newMethod);\
    }\
}


// MainScreen Height&Width
#define SCREEN_HEIGHT      [[UIScreen mainScreen] bounds].size.height
#define SCREEN_WIDTH       [[UIScreen mainScreen] bounds].size.width

// View 坐标(x,y)和宽高(width,height)
#define X(v)                    (v).frame.origin.x
#define Y(v)                    (v).frame.origin.y

#define WIDTH(v)                (v).frame.size.width
#define HEIGHT(v)               (v).frame.size.height

#define MinX(v)                 CGRectGetMinX((v).frame)
#define MinY(v)                 CGRectGetMinY((v).frame)

#define MidX(v)                 CGRectGetMidX((v).frame)
#define MidY(v)                 CGRectGetMidY((v).frame)

#define MaxX(v)                 CGRectGetMaxX((v).frame)
#define MaxY(v)                 CGRectGetMaxY((v).frame)

// 沙盒路径 
#define PATH_OF_APP_HOME    NSHomeDirectory()
#define PATH_OF_TEMP        NSTemporaryDirectory()
#define PATH_OF_DOCUMENT    [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0]

// 加载图片
#define PNGIMAGE(NAME)          [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:(NAME) ofType:@"png"]]
#define JPGIMAGE(NAME)          [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:(NAME) ofType:@"jpg"]]
#define IMAGE(NAME, EXT)        [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:(NAME) ofType:(EXT)]]

// 颜色(RGB)
#define RGBCOLOR(r, g, b)       [UIColor colorWithRed:(r)/255.0f green:(g)/255.0f blue:(b)/255.0f alpha:1]
#define RGBACOLOR(r, g, b, a)   [UIColor colorWithRed:(r)/255.0f green:(g)/255.0f blue:(b)/255.0f alpha:(a)]
// 随机颜色
#define RANDOM_UICOLOR     [UIColor colorWithRed:arc4random_uniform(256) / 255.0 green:arc4random_uniform(256) / 255.0 blue:arc4random_uniform(256) / 255.0 alpha:1]

// View 圆角和加边框
#define ViewBorderRadius(View, Radius, Width, Color)\
                                \
                                [View.layer setCornerRadius:(Radius)];\
                                [View.layer setMasksToBounds:YES];\
                                [View.layer setBorderWidth:(Width)];\
                                [View.layer setBorderColor:[Color CGColor]]

// View 圆角
#define ViewRadius(View, Radius)\
                                \
                                [View.layer setCornerRadius:(Radius)];\
                                [View.layer setMasksToBounds:YES]

// 当前语言
#define CURRENTLANGUAGE         ([[NSLocale preferredLanguages] objectAtIndex:0])

// 本地化字符串
/** NSLocalizedString宏做的其实就是在当前bundle中查找资源文件名“Localizable.strings”(参数:键+注释) */
#define LocalString(x, ...)     NSLocalizedString(x, nil)
/** NSLocalizedStringFromTable宏做的其实就是在当前bundle中查找资源文件名“xxx.strings”(参数:键+文件名+注释) */
#define AppLocalString(x, ...)  NSLocalizedStringFromTable(x, @"someName", nil)

// 时间间隔 
#define kHUDDuration            (1.f)
// 一天的秒数 
#define SecondsOfDay            (24.f * 60.f * 60.f)
// 秒数
#define Seconds(Days)           (24.f * 60.f * 60.f * (Days))
// 一天的毫秒数
#define MillisecondsOfDay       (24.f * 60.f * 60.f * 1000.f)
// 毫秒数
#define Milliseconds(Days)      (24.f * 60.f * 60.f * 1000.f * (Days))

// app 信息
#define APP_STORE_URL       @"itms-apps://itunes.apple.com/us/app/xiong-zhao/id1020593660?l=zh&ls=1&mt=8"
#define APP_STORE_INFO_URL  @"https://itunes.apple.com/cn/lookup?id=1020593660"
#define VERSION             [[[NSBundle mainBundle] infoDictionary] valueForKey:@"CFBundleShortVersionString"]

// block self (deprecated  不推荐使用 仿苹果提示关键字,)
#define BlockWeakObject(o) __typeof(o) __weak
#define BlockWeakSelf BlockWeakObject(self)
// 推荐使用(摘自YYKit)
/**
 Synthsize a weak or strong reference.
 
 Example:
    @weakify(self)
    [self doSomething^{
        @strongify(self)
        if (!self) return;
        ...
    }];

 */
#ifndef weakify
    #if DEBUG
        #if __has_feature(objc_arc)
        #define weakify(object) autoreleasepool{} __weak __typeof__(object) weak##_##object = object;
        #else
        #define weakify(object) autoreleasepool{} __block __typeof__(object) block##_##object = object;
        #endif
    #else
        #if __has_feature(objc_arc)
        #define weakify(object) try{} @finally{} {} __weak __typeof__(object) weak##_##object = object;
        #else
        #define weakify(object) try{} @finally{} {} __block __typeof__(object) block##_##object = object;
        #endif
    #endif
#endif

#ifndef strongify
    #if DEBUG
        #if __has_feature(objc_arc)
        #define strongify(object) autoreleasepool{} __typeof__(object) object = weak##_##object;
        #else
        #define strongify(object) autoreleasepool{} __typeof__(object) object = block##_##object;
        #endif
    #else
        #if __has_feature(objc_arc)
        #define strongify(object) try{} @finally{} __typeof__(object) object = weak##_##object;
        #else
        #define strongify(object) try{} @finally{} __typeof__(object) object = block##_##object;
        #endif
    #endif
#endif


// 自定义NSLog,在debug模式下打印,在release模式下取消一切NSLog
#ifdef DEBUG
#define NSLog(FORMAT, ...) fprintf(stderr,"%s:%d\t%s\n",[[[NSString stringWithUTF8String:__FILE__] lastPathComponent] UTF8String], __LINE__, [[NSString stringWithFormat:FORMAT, ##__VA_ARGS__] UTF8String]);
#else
#define NSLog(FORMAT, ...) nil
#endif

//推荐一个插件
XcodeColors
具体配置,github上写的还是蛮清楚的
效果图:

效果图
效果图

这样在控制台看日志还是比较爽的


// alert
#define Alert(_S_, ...)     [[[UIAlertView alloc] initWithTitle:@"提示" message:[NSString stringWithFormat:(_S_), ##__VA_ARGS__] delegate:nil cancelButtonTitle:@"知道了" otherButtonTitles:nil] show]

单例宏(宏的高级用法,不会的可以去Google下哈)
下面给个例子:ARC下结合GCD的一个单例的代码

#define SINGLETON_FOR_HEADER(className) \
\
+ (className *)shared##className;

#define SINGLETON_FOR_IMPLEMENTATION(className) \
\
+ (className *)shared##className { \
static className *shared##className = nil; \
static dispatch_once_t onceToken; \
dispatch_once(&onceToken, ^{ \
shared##className = [[self alloc] init]; \
}); \
return shared##className; \
}

使用举例:以Student类为例

#import 
#import "Global.h"

@interface Student : NSObject

SINGLETON_FOR_HEADER(Student);

@end



#import "Student.h"

@implementation Student

SINGLETON_FOR_IMPLEMENTATION(Student);

@end

// 测试
Student* stu1 = [Student sharedStudent];
Student* stu2 = [Student sharedStudent];
Student* stu3 = [Student sharedStudent];
     
NSLog(@"%@\n%@\n%@",stu1,stu2,stu3);

打印结果:(地址都是一样的)

这样的话,以后我们写一个单例是不是非常简单呢,不过需要注意的时候我们初始化的时候必须要调sharedClassName这个方法,因为这是一个不完美的单例,但已足够在项目中使用了,前提是我们要约定好。


// 通知相关
#define ADD_OBSERVER(_selector,_name) \
ADD_OBSERVER_WITH_OBJECT(_selector, _name, nil)
//post
#define POST_NOTIFICATION_WITH_OBJECT_AND_INFO(_name, _object, _info) \
        ([[NSNotificationCenter defaultCenter] postNotificationName:_name object:_object userInfo:(_info)])
#define POST_NOTIFICATION(_name) \
        POST_NOTIFICATION_WITH_OBJECT_AND_INFO(_name, nil, nil)
#define POST_NOTIFICATION_WITH_OBJECT(_name, _object) \
        POST_NOTIFICATION_WITH_OBJECT_AND_INFO(_name, _object, nil)
#define POST_NOTIFICATION_WITH_INFO(_name, _info) \
        POST_NOTIFICATION_WITH_OBJECT_AND_INFO(_name, nil, _info)
//remove
#define REMOVE_OBSERVER(_name) \
        ([[NSNotificationCenter defaultCenter] removeObserver:self name:_name object:nil])
#define REMOVE_ALL_OBSERVERS(_self) \
        ([[NSNotificationCenter defaultCenter] removeObserver:_self])

// 检查字符串是否为空(PS:这里认为nil," ", "\n"均是空)
#define strIsEmpty(str)      (str==nil || [str length]==0 || [[str stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]] length] == 0)

// trim string
#define TRIM_STRING(_string) (\
        (OBJECT_IS_EMPTY(_string) || NO == [_string isKindOfClass:[NSString class]]) ? \
        @"" : [_string stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]] \
        )

//  检查空对象
#define OBJECT_IS_EMPTY(_object) (_object == nil \
|| [_object isKindOfClass:[NSNull class]] \
|| ([_object respondsToSelector:@selector(length)] && [(NSData *)_object length] == 0) \
|| ([_object respondsToSelector:@selector(count)]  && [(NSArray *)_object count] == 0))
#define OBJECT_ISNOT_EMPTY(_object) (NO == OBJECT_IS_EMPTY(_object))
#define RETURN_WHEN_OBJECT_IS_EMPTY(_object)        if (OBJECT_IS_EMPTY(_object)) { return ;    }
#define RETURN_NIL_WHEN_OBJECT_IS_EMPTY(_object)    if (OBJECT_IS_EMPTY(_object)) { return nil; }
#define RETURN_EMPTY_WHEN_OBJECT_IS_EMPTY(_object)  if (OBJECT_IS_EMPTY(_object)) { return @""; }
#define RETURN_YES_WHEN_OBJECT_IS_EMPTY(_object)    if (OBJECT_IS_EMPTY(_object)) { return YES; }
#define RETURN_NO_WHEN_OBJECT_IS_EMPTY(_object)     if (OBJECT_IS_EMPTY(_object)) { return NO; }
#define RETURN_ZERO_WHEN_OBJECT_IS_EMPTY(_object)   if (OBJECT_IS_EMPTY(_object)) { return 0; }


/** 快速查询一段代码的执行时间 */
/** 用法
 TICK
 do your work here
 TOCK
 */

#define TICK NSDate *startTime = [NSDate date];
#define TOCK NSLog(@"Time:%f", -[startTime timeIntervalSinceNow]);

//由角度转换弧度 由弧度转换角度
#define DegreesToRadian(x) (M_PI * (x) / 180.0)
#define RadianToDegrees(radian) (radian*180.0)/(M_PI)
/*
 *  根据当前view 找所在tableview 里的 indexpath
 */
#define INDEXPATH_SUBVIEW_TABLEVIEW(subview,tableview)\
({\
CGRect subviewFrame = [subview convertRect:subview.bounds toView:tableview];\
NSIndexPath *tabIndexPath = [tableview indexPathForRowAtPoint:subviewFrame.origin];\
tabIndexPath;\
})\

/*
 *   根据当前view 找所在collectionview 里的 indexpath
 */
#define INDEXPATH_SUBVIEW_COLLECTION(subview,collectionview)\
({\
CGRect subviewFrame = [subview convertRect:subview.bounds toView:collectionview];\
NSIndexPath *tabIndexPath = [collectionview indexPathForItemAtPoint:subviewFrame.origin];\
tabIndexPath;\
})\


/*
 *   根据当前view 找所在tableview 里的 tableviewcell
 */
#define CELL_SUBVIEW_TABLEVIEW(subview,tableview)\
({\
CGRect subviewFrame = [subview convertRect:subview.bounds toView:tableview];\
NSIndexPath *indexPath = [tableview indexPathForRowAtPoint:subviewFrame.origin];\
UITableViewCell *tabCell  = [tableview cellForRowAtIndexPath:indexPath];\
tabCell;\
})\


希望会给大家带来帮助O(∩_∩)O

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