Android 自定义View学习(二)——开始了解Canvas和Paint

View的三大流程:测量,布局,绘制
上篇Android自定义View学习(一)——准备简单介绍了部分测量的知识,后面会继续学习测量的知识。本篇记录下绘制onDraw()方法的学习,只是开始。

1.View的绘制

完成了View的测量后,根据拿到的View的大小,位置,重写onDraw(Canvas canvas)就可以进行绘制。

现实中,如果想要画一幅画,必须要有画笔和画布。Canvas就是画布,Paint就是画笔。CanvasPatint有各种各样的属性。本篇先学习部分常用的基础的属性,一些可以高度化定制的属性后续再进行学习。


2.Canvas

源码中关于Canvas的解释:

The Canvas class holds the "draw" calls. To draw something, you need 4 basic components: A Bitmap to hold the pixels, a Canvas to host the draw calls (writing into the bitmap), a drawing primitive (e.g. Rect, Path, text, Bitmap), and a paint (to describe the colors and styles for the drawing).

想要画出一个View就必须要有4个必要的元素:

  1. 保存像素的Bitmap
  2. 管理绘制请求的Canvas
  3. 绘画的原始基本元素,例如矩形,线,文字,Bitmap
  4. 拥有颜色和风格信息的画笔

翻译水平,32级 : )


Canvas有两种常见创建方法:

  • Canvas canvas = new Canvas() 空参构造方法
  • Canvas canvas = new Canvas(bitmap) 创建一个装载画布。构造方法中传入的bitmap存储所有绘制在canvas的信息。

常用的几个绘制方法

方法 作用
drawRect() 画矩形
drawCircle() 画圆
drawArc() 画圆弧
drawRoundRect() 画圆角矩形
drawBitmap() 画一个Bitmap
drawOval 画椭圆
drawText() 画文字

Canvas的方法有很多,这里先记录几个简单的绘制方法,其他的后续学习再做补充。


2.1 drawRect() 绘制矩形

drawRect()有三种重载方法:

  • drawRect(float left, float top, float right, float bottom, @NonNull Paint paint)

Draw the specified Rect using the specified paint. The rectangle will be filled or framed based on the Style in the paint.
@param left The left side of the rectangle to be drawn
@param top The top side of the rectangle to be drawn
@param right The right side of the rectangle to be drawn
@param bottom The bottom side of the rectangle to be drawn
@param paint The paint used to draw the rect

MeausreView代码,主要绘制就是onDraw()方法:

public class MeasureView extends View {

    private Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);

    public MeasureView(Context context) {
        super(context);
        initPaint();
    }

    public MeasureView(Context context, AttributeSet attrs) {
        super(context, attrs);
        initPaint();
    }

    public MeasureView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        initPaint();
    }

    private void initPaint() {
        paint.setColor(Color.parseColor("#FF4081"));
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);

        float left = getLeft();
        float right = getRight();
        float top = getTop();
        float bottom = getBottom();
        canvas.drawRect(left,top,right,bottom,paint);
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        setMeasuredDimension(measureWidth(widthMeasureSpec), measuredHeight(heightMeasureSpec));
    }

    /**
     * 测量宽
     *
     * @param widthMeasureSpec
     */
    private int measureWidth(int widthMeasureSpec) {
        int result;
        int specMode = MeasureSpec.getMode(widthMeasureSpec);
        int specSize = MeasureSpec.getSize(widthMeasureSpec);
        if (specMode == MeasureSpec.EXACTLY) {
            result = specSize;
        } else {
            result = 200;
            if (specMode == MeasureSpec.AT_MOST) {
                result = Math.min(result, specSize);
            }
        }
        return result;
    }

    /**
     * 测量高
     *
     * @param heightMeasureSpec
     */
    private int measuredHeight(int heightMeasureSpec) {
        int result;
        int specMode = MeasureSpec.getMode(heightMeasureSpec);
        int specSize = MeasureSpec.getSize(heightMeasureSpec);
        if (specMode == MeasureSpec.EXACTLY) {
            result = specSize;
        } else {
            result = 200;
            if (specMode == MeasureSpec.AT_MOST) {
                result = Math.min(result, specSize);
            }
        }
        return result;
    }
}

Activity的布局文件中:



    


Android 自定义View学习(二)——开始了解Canvas和Paint_第1张图片
绘制矩形

MeausureViewwidth = right - left
MeausureViewheight = bottom - top

注意drawRect(left,top,right,bottom,paint)的参数顺序。


  • drawRect(@NonNull Rect r, @NonNull Paint paint)
  • drawRect(@NonNull RectF r, @NonNull Paint paint)

两个方法的差别在于RectRectF的差别。

Rect

Rect holds four integer coordinates for a rectangle. The rectangle is
represented by the coordinates of its 4 edges (left, top, right bottom).
These fields can be accessed directly. Use width() and height() to retrieve
the rectangle's width and height. Note: most methods do not check to see that the coordinates are sorted correctly (i.e. left <= right and top <= bottom).

RectF

RectF holds four float coordinates for a rectangle. The rectangle is represented by the coordinates of its 4 edges (left, top, right bottom). These fields can be accessed directly. Use width() and height() to retrieve
the rectangle's width and height. Note: most methods do not check to see that the coordinates are sorted correctly (i.e. left <= right and top <= bottom).

两者差别就是:Rect 坐标为integerRectF 坐标为float

使用:

@Override
protected void onDraw(Canvas canvas) {
    super.onDraw(canvas);
    Rect rect = new RectF(100,100,200,200);
    canvas.drawRect(rect,paint);
}
@Override
protected void onDraw(Canvas canvas) {
    super.onDraw(canvas);
    RectF rect = new RectF(100.5f,100.5f,200.5f,200.5f);
    canvas.drawRect(rect,paint);
}

注意构造方法中的参数顺序


2.2 drawCricle() 绘制圆形

  • drawCircle(float cx, float cy, float radius, @NonNull Paint paint)

Draw the specified circle using the specified paint. If radius is <= 0, then nothing will be drawn. The circle will be filled or framed based on the Style in the paint.
@param cx The x-coordinate of the center of the cirle to be drawn
@param cy The y-coordinate of the center of the cirle to be drawn
@param radius The radius of the cirle to be drawn
@param paint The paint used to draw the circle

radius: 半径
cx : 圆心的x坐标
cy : 圆心的y坐标
使用的时候需要考虑圆心和半径


Android 自定义View学习(二)——开始了解Canvas和Paint_第2张图片
绘制圆形

使用:

@Override
protected void onDraw(Canvas canvas) {
    super.onDraw(canvas);
    float width = getWidth();
    float height = getHeight();
    float radius = Math.min(width,height)/2;
    canvas.drawCircle(width/2,height/2,radius,paint);
}

绘制圆形时,半径是宽和高中较小者的二分之一


2.3 drawArc() 绘制扇形

  1. drawArc(float left, float top, float right, float bottom, float startAngle,float sweepAngle, boolean useCenter, @NonNull Paint paint)
  2. drawArc(@NonNull RectF oval, float startAngle, float sweepAngle, boolean useCenter, @NonNull Paint paint)

两个方法的差别:

  • 方法2把坐标封装进RectF对象中
  • 方法1要求系统最低为21

drawArc(@NonNull RectF oval, float startAngle, float sweepAngle, boolean useCenter, @NonNull Paint paint)

@param oval The bounds of oval used to define the shape and size of the arc
@param startAngle Starting angle (in degrees) where the arc begins
@param sweepAngle Sweep angle (in degrees) measured clockwise
@param useCenter If true, include the center of the oval in the arc, and close it if it is being stroked. This will draw a wedge
@param paint The paint used to draw the arc

  • float startAngle 开始绘制的角度
  • float sweepAngle 扇形扫过的角度,并不是停止时的角度。停止角度 = startAngle+ sweepAngle
  • boolean useCenter ture就是有焦点圆心 , false 没有

Android 自定义View学习(二)——开始了解Canvas和Paint_第3张图片
扇形,有焦点圆心
@Override
protected void onDraw(Canvas canvas) {
    super.onDraw(canvas);
    RectF rect = new RectF(0f,0f,500f,500f);
    canvas.drawArc(rect,0,60,true,paint);
    canvas.drawArc(rect,60,30,true,paint_2);
}

此时的boolean useCentertrue


当把boolean useCenter设置为false

Android 自定义View学习(二)——开始了解Canvas和Paint_第4张图片
扇形无焦点圆形

此时之画出了开始点和结束点两点之间的区域


2.4 drawBitmap() 绘制Bitmap

  • drawBitmap(@NonNull Bitmap bitmap, float left, float top, @Nullable Paint paint)

@param bitmap The bitmap to be drawn
@param left The position of the left side of the bitmap being drawn
@param top The position of the top side of the bitmap being drawn
@param paint The paint used to draw the bitmap (may be null)

  • left 左上角横坐标
  • top 左上角纵坐标

Android 自定义View学习(二)——开始了解Canvas和Paint_第5张图片
绘制bitmap
@Override
protected void onDraw(Canvas canvas) {
    super.onDraw(canvas);
    Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.mipmap.ic_launcher);
    float width = (getWidth()-bitmap.getWidth())/2;
    float height = (getHeight()-bitmap.getHeight())/2;
    canvas.drawBitmap(bitmap,width,height,paint);
}

根据lefttop确定绘制的位置,此时Paint的用于绘制文字的属性设置在绘制Bitmap时是无效的。


2.5 drawText()绘制文字

  • drawText(@NonNull String text, float x, float y, @NonNull Paint paint)

Draw the text, with origin at (x,y), using the specified paint. The
origin is interpreted based on the Align setting in the paint.
@param text The text to be drawn
@param x The x-coordinate of the origin of the text being drawn
@param y The y-coordinate of the baseline of the text being drawn
@param paint The paint used for the text (e.g. color, size, style)

baseline

Android 自定义View学习(二)——开始了解Canvas和Paint_第6张图片
绘制文字
private void initPaint() {
    paint.setColor(Color.parseColor("#FF4081"));
    paint.setTextSize(90f);
}

/**
 * 绘制文字
 * @param canvas
 */
@Override
protected void onDraw(Canvas canvas) {
    super.onDraw(canvas);
    canvas.drawText("HelloWorld",100,100,paint);
}

绘制文字需要设置Paint的属性。


2.6 drawPath() 绘制路径

  • drawPath()

@param path The path to be drawn
@param paint The paint used to draw the path


Android 自定义View学习(二)——开始了解Canvas和Paint_第7张图片
绘制路径
@Override
protected void onDraw(Canvas canvas) {
    super.onDraw(canvas);
    Path p = new Path();
    p.moveTo(100, 100);
    p.lineTo(200, 50);
    p.lineTo(300, 100);
    p.lineTo(200,400);

    canvas.drawPath(p,paint);
}
  • moveTo()就是绘制的起始点,默认为(0,9)
  • lineTo() 连接的点

3.Paint

The Paint class holds the style and color information about how to draw geometries, text and bitmaps.


画笔能够拿到,所要绘制的几何图形、文字或者Bitmap的颜色、风格等信息


画笔有三种构造方法:

  • public Paint() { this(0); }

Create a new paint with default settings.

创建一个默认属性的画笔


  • public Paint(int flags) {...}

Create a new paint with the specified flags. Use setFlags() to change these after the paint is created.


@param flags initial flag bits, as if they were passed via setFlags().

创建一个带有标记的画笔。也可以通过setFlags()去为一个已经创建过的画笔设置标签


  • public Paint(Paint paint) {...}

Create a new paint, initialized with the attributes in the specified paint parameter.


@param paint Existing paint used to initialized the attributes of the new paint.

通过一个已经配置好信息的画笔来创建一个新的画笔


3.1常用属性方法

  • 绘制文字
方法 作用
setColor(@ColorInt int color) 设置画笔颜色
setStrokeWidth(float width) 设置画笔粗细
setTextSkewX(float f) 设置倾斜,负右斜,正为左
setARGB(int a,int r,int g,int b) 设置颜色,a为透明度
setTextSize(float textSize) 设置绘制文字大小
setFakeBoldText(boolean fakeBoldText) 是否粗体
setTextAlign(Paint.Align align) 设置文字对齐方式,LEFT,CENTER,RIGHT
setUnderlineText(boolean underlineText) 设置下划线
setStyle(Style style) 设置画笔样式,FILL,STROKE,FILL_AND_STROKE
setTypeface(Typeface typeface) 设置Typeface对象,即字体风格,包括粗体,斜体以及衬线体,非衬线体等
  • 绘制图像
方法 作用
setDither(boolean dither) 设置抖动处理
setAlpha(int a) 设置透明度
setAntiAlias(boolean aa) 是否开启抗锯齿
setFilterBitmap() 是否开启优化Bitmap
setColorFilter(ColorFilter filter) 设置颜色过滤
setMaskFilter(MaskFilter maskfilter) 设置滤镜的效果
setShader(Shader shader) 设置图像渐变效果
setSrokeJoin(Paint.Join join) 设置图像结合方式
setXfermode(Xfermode xfermode) 设置图像重叠效果
setPathEffect(PathEffect effect) 设置路径效果
reset() 恢复默认设置

暂时就是先看看,知道有这么个方法。然而方法还有很多 :)


4.最后

这篇了解部分CanvasPaint部分基础知识。就是调用了方法而已。下篇继续记录学习Paint

通过这篇的学习,我再去看网络其他的自定义View博客,感觉能大概了解所讲内容了。不再是一头的污水。才刚刚开始呢。:)

嗯,本篇有个小坑,不过也不想修改了,这里说一下,onDraw()方法中,最好不要进行new对象,会有警告。本篇这里只是学习,也并无大碍。之后会注意

共勉。

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