Associated Objects关联对象

在之前文章说过。category 可以添加方法,可以添加协议实现,可以添加属性,但是却不能添加实例变量。那么如果在 category 需要添加实例变量的情况下怎么办呢?关联对象来帮你。

Associated Objects(关联对象)可以给类动态的添加实例变量。可以使我们增强类结构的灵活性,在 AFNetworking,SDWebimage 中得到广泛的应用。

使用

Associated Objects 使用简单,
objc_setAssociatedObject可以为一个对象设置一个关联对象。
objc_getAssociatedObject可以获取一个对象的关联对象。
objc_removeAssociatedObjects可以移除一个关联对象。

源码中的 Associated Objects

首先我们先看 objc_setAssociatedObject

objc_setAssociatedObject

objc_setAssociatedObject 底层调用的是 objc_setAssociatedObject_non_gc,而 objc_setAssociatedObject_non_gc调用了_object_set_associative_reference

其实现代码如下

void _object_set_associative_reference(id object, void *key, id value, uintptr_t policy) {
    // retain the new value (if any) outside the lock.
    ObjcAssociation old_association(0, nil);
    id new_value = value ? acquireValue(value, policy) : nil;
    {
        AssociationsManager manager;
        AssociationsHashMap &associations(manager.associations());
        disguised_ptr_t disguised_object = DISGUISE(object);
        if (new_value) {
            // break any existing association.
            AssociationsHashMap::iterator i = associations.find(disguised_object);
            if (i != associations.end()) {
                // secondary table exists
                ObjectAssociationMap *refs = i->second;
                ObjectAssociationMap::iterator j = refs->find(key);
                if (j != refs->end()) {
                    old_association = j->second;
                    j->second = ObjcAssociation(policy, new_value);
                } else {
                    (*refs)[key] = ObjcAssociation(policy, new_value);
                }
            } else {
                // create the new association (first time).
                ObjectAssociationMap *refs = new ObjectAssociationMap;
                associations[disguised_object] = refs;
                (*refs)[key] = ObjcAssociation(policy, new_value);
                object->setHasAssociatedObjects();
            }
        } else {
            // setting the association to nil breaks the association.
            AssociationsHashMap::iterator i = associations.find(disguised_object);
            if (i !=  associations.end()) {
                ObjectAssociationMap *refs = i->second;
                ObjectAssociationMap::iterator j = refs->find(key);
                if (j != refs->end()) {
                    old_association = j->second;
                    refs->erase(j);
                }
            }
        }
    }
    // release the old value (outside of the lock).
    if (old_association.hasValue()) ReleaseValue()(old_association);
}

这里碰到几个数据结构简单介绍一下

AssociationsManager

一个管理对象。维护了一个带锁的AssociationsHashMap,构造函数加锁,析构函数解锁

AssociationsHashMap

无序 hash 表,key 是对象的关联对象所在对象的地址。value 是 ObjectAssociationMap

ObjectAssociationMap

也是一个无序 hash 表,key 是关联对象设置的 key, value 是 ObjcAssociation

ObjcAssociation

关联对象的封装,里面维护了关联对象的 value 和 关联策略

关联对象的添加流程

首先使用acquireValue来判断关联策略

static id acquireValue(id value, uintptr_t policy) {
    switch (policy & 0xFF) {
    case OBJC_ASSOCIATION_SETTER_RETAIN:
        return ((id(*)(id, SEL))objc_msgSend)(value, SEL_retain);
    case OBJC_ASSOCIATION_SETTER_COPY:
        return ((id(*)(id, SEL))objc_msgSend)(value, SEL_copy);
    }
    return value;
}

如果是 OBJC_ASSOCIATION_SETTER_RETAIN 则 objc_msgSend 调用 retain ,如果是 OBJC_ASSOCIATION_SETTER_COPY 则调用 copy

 AssociationsManager manager;
 AssociationsHashMap &associations(manager.associations());
 disguised_ptr_t disguised_object = DISGUISE(object);

获取由 runtime 维护的 AssociationsHashMap

 AssociationsHashMap::iterator i = associations.find(disguised_object);
            if (i != associations.end()) {
                // secondary table exists
                ObjectAssociationMap *refs = i->second;
                ObjectAssociationMap::iterator j = refs->find(key);
                if (j != refs->end()) {
                    old_association = j->second;
                    j->second = ObjcAssociation(policy, new_value);
                } else {
                    (*refs)[key] = ObjcAssociation(policy, new_value);
                }
            } else {
                // create the new association (first time).
                ObjectAssociationMap *refs = new ObjectAssociationMap;
                associations[disguised_object] = refs;
                (*refs)[key] = ObjcAssociation(policy, new_value);
                object->setHasAssociatedObjects();
            }

如果设置新的 value 不是 nil,首先寻找被关联对象的 AssociationsHashMap 是否存在,如果存在,应该去更新这个 key 的值。如果不存在则 创建 ObjectAssociationMap ,并且建立 key value 映射。完成后将对象的 instancesHaveAssociatedObjects 设置为YES, 释放的时候使用。

 AssociationsHashMap::iterator i = associations.find(disguised_object);
            if (i !=  associations.end()) {
                ObjectAssociationMap *refs = i->second;
                ObjectAssociationMap::iterator j = refs->find(key);
                if (j != refs->end()) {
                    old_association = j->second;
                    refs->erase(j);
                }
            }

当设置的 value 是 nil,那么相当于移除这个关联对象。并且把 old_association 指向 被移除的对象。

  // release the old value (outside of the lock).
    if (old_association.hasValue()) ReleaseValue()(old_association);

检测到有需要释放的对象,那么使用ReleaseValue来释放旧的关联对象。

objc_getAssociatedObject

objc_setAssociatedObject 相同。objc_getAssociatedObject 最终会调用 _object_get_associative_reference来获取关联对象。

id _object_get_associative_reference(id object, void *key) {
    id value = nil;
    uintptr_t policy = OBJC_ASSOCIATION_ASSIGN;
    {
        AssociationsManager manager;
        AssociationsHashMap &associations(manager.associations());
        disguised_ptr_t disguised_object = DISGUISE(object);
        AssociationsHashMap::iterator i = associations.find(disguised_object);
        if (i != associations.end()) {
            ObjectAssociationMap *refs = i->second;
            ObjectAssociationMap::iterator j = refs->find(key);
            if (j != refs->end()) {
                ObjcAssociation &entry = j->second;
                value = entry.value();
                policy = entry.policy();
                if (policy & OBJC_ASSOCIATION_GETTER_RETAIN) ((id(*)(id, SEL))objc_msgSend)(value, SEL_retain);
            }
        }
    }
    if (value && (policy & OBJC_ASSOCIATION_GETTER_AUTORELEASE)) {
        ((id(*)(id, SEL))objc_msgSend)(value, SEL_autorelease);
    }
    return value;
}

和建立关联对象相似,首先获取被关联对象的 AssociationsHashMap ,之后获取相应的 key 所映射的 value 根据不同的策略来调用 autorelase 或者 SEL_retain。

objc_removeAssociatedObjects

objc_removeAssociatedObjects底层调用了_object_remove_assocations

void _object_remove_assocations(id object) {
    vector< ObjcAssociation,ObjcAllocator > elements;
    {
        AssociationsManager manager;
        AssociationsHashMap &associations(manager.associations());
        if (associations.size() == 0) return;
        disguised_ptr_t disguised_object = DISGUISE(object);
        AssociationsHashMap::iterator i = associations.find(disguised_object);
        if (i != associations.end()) {
            // copy all of the associations that need to be removed.
            ObjectAssociationMap *refs = i->second;
            for (ObjectAssociationMap::iterator j = refs->begin(), end = refs->end(); j != end; ++j) {
                elements.push_back(j->second);
            }
            // remove the secondary table.
            delete refs;
            associations.erase(i);
        }
    }
    // the calls to releaseValue() happen outside of the lock.
    for_each(elements.begin(), elements.end(), ReleaseValue());
}

实现原理比较简单,遍历擦除类中所有的 AssociationsHashMap 对象即可。

释放的时机

关联对象是在什么时候释放的呢?我们可以从 delloc 方法实现看出端倪。

// Replaced by NSZombies
- (void)dealloc {
    _objc_rootDealloc(self);
}

可以看出 dealloc 调用了 _objc_rootDealloc

void
_objc_rootDealloc(id obj)
{
    assert(obj);

    obj->rootDealloc();
}

继续调用了对象的 rootDealloc

inline void
objc_object::rootDealloc()
{
    if (isTaggedPointer()) return;
    object_dispose((id)this);
}

rootDealloc 调用了 object_dispose

id 
object_dispose(id obj)
{
    if (!obj) return nil;

    objc_destructInstance(obj);
    
#if SUPPORT_GC
    if (UseGC) {
        auto_zone_retain(gc_zone, obj); // gc free expects rc==1
    }
#endif

    free(obj);

    return nil;
}

在调用的 objc_destructInstance 我们找到了最终的答案。

void *objc_destructInstance(id obj) 
{
    if (obj) {
        Class isa = obj->getIsa();

        if (isa->hasCxxDtor()) {
            object_cxxDestruct(obj);
        }

        if (isa->instancesHaveAssociatedObjects()) {
            _object_remove_assocations(obj);
        }

        if (!UseGC) objc_clear_deallocating(obj);
    }

    return obj;
}

调用 _object_remove_assocations来删除关联对象

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