这个是对上篇文章的优化。
上篇下划线的效果直接是消失和出现,这篇文章里面改成下划线的移动效果,不会显得突兀。
最重要的注意点:
(1)不要把下划线添加到button里面,要不然怎么着都是出现消失的效果。(千万记住)
(2)可以通过调节动画的时间看效果。
初始化的代码没有用到,没有删除,不影响。
只改动了XXTitleView.m的代码,直接上代码了:
//
// XXHomeView.m
// XXTableBar
//
// Created by shine on 2016/12/26.
// Copyright © 2016年 shine. All rights reserved.
//
#import "XXTitleView.h"
//#import "UIView+Extension.h"
@interface XXTitleView ()
//保存所有的button
@property (strong, nonatomic) NSMutableArray *titleButtons;
//titleView
@property (weak, nonatomic) UIScrollView *titleView;
//记录上一个按钮的宽度
@property(nonatomic, assign)CGFloat lastbtnW;
//记录当前选中的按钮
@property (weak, nonatomic) UIButton *currentButton;
//记录当前选中按钮的下划线
@property (strong, nonatomic) UIView *currentLine;
@end
@implementation XXTitleView
#pragma mark -- 懒加载
- (NSMutableArray *)titleButtons{
if(_titleButtons == nil){
_titleButtons = [NSMutableArray array];
}
return _titleButtons;
}
- (UIView *)currentLine{
if (_currentLine == nil) {
_currentLine = [[UIView alloc] init];
_currentLine.backgroundColor = [UIColor redColor];
}
return _currentLine;
}
#pragma mark -- set方法
- (void)setTitleArray:(NSArray *)titleArray{
if(_titleArray == nil){
_titleArray = titleArray;
}
[self setupTitleView];
}
#pragma mark -- 初始化
- (instancetype)initWithFrame:(CGRect)frame{
if (self = [super initWithFrame:frame]) {
//初始化界面
}
return self;
}
- (void)setupTitleView{
//NSLog(@"我是setupTitleView");
//1.创建titileView
UIScrollView *titleView = [[UIScrollView alloc] init];
titleView.frame = CGRectMake(0, 0, self.frame.size.width, self.frame.size.height);
titleView.showsVerticalScrollIndicator = NO;
titleView.showsHorizontalScrollIndicator = NO;
titleView.bounces = NO;
titleView.backgroundColor = [UIColor lightGrayColor];
[self addSubview:titleView];
self.titleView = titleView;
//2.创建8-10个按钮,并将其加入到titleView
float btnMargin = 5;
float btnX = 0;
for (int i = 0; i < self.titleArray.count; i++) {
//2.1 根据文字计算button的宽度
NSDictionary *arributes = @{NSFontAttributeName:[UIFont boldSystemFontOfSize:14]};
NSStringDrawingOptions option = NSStringDrawingUsesFontLeading | NSStringDrawingUsesDeviceMetrics | NSStringDrawingUsesLineFragmentOrigin;
CGSize titleSize = [self.titleArray[i] boundingRectWithSize:CGSizeMake(MAXFLOAT, MAXFLOAT) options:option attributes:arributes context:nil].size;
CGFloat textW = titleSize.width + 2 * btnMargin;
self.lastbtnW = textW;
btnX = btnX + textW;
//NSLog(@"btnX = %f",btnX);
//2.2 创建button
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
button.tag = i;
//button.backgroundColor = [UIColor colorWithRed:arc4random_uniform(255)/255.0 green:arc4random_uniform(255)/255.0 blue:arc4random_uniform(255)/255.0 alpha:1];
button.frame = CGRectMake(btnX - self.lastbtnW, 0, textW, self.frame.size.height);
//2.3 设置button的文字,不要使用button.titleLabel.text,不要使用sizetofit
[button setTitle:self.titleArray[i] forState:UIControlStateNormal];
[button setTitleColor:[UIColor blackColor] forState:UIControlStateNormal];
//[button setTitleColor:[UIColor whiteColor] forState:UIControlStateHighlighted];
[button setTitleColor:[UIColor whiteColor] forState:UIControlStateSelected];
button.titleLabel.font = [UIFont boldSystemFontOfSize:14];
//2.4 添加button到视图中
[self.titleButtons addObject:button];
[self.titleView addSubview:button];
//2.5添加button点击事件
[button addTarget:self action:@selector(clickButton:) forControlEvents:UIControlEventTouchUpInside];
//3.设置titleView的contentSize
self.titleView.contentSize = CGSizeMake(CGRectGetMaxX(button.frame), 0);
//4.程序运行时默认在第一个按钮
if(i == 0){
UIButton *firstBtn = self.titleButtons[i];
self.currentButton = firstBtn;
self.currentButton.selected = YES;
//创建一根下划线,添加到titleView中(千万不能放在button里面,要不然没有移动的效果,而是突然消失和出现的效果)
//线宽和选中的button一样宽,线高为3
self.currentLine.frame = CGRectMake(0, self.currentButton.frame.size.height - 3, self.currentButton.frame.size.width, 3);
[self.titleView addSubview:self.currentLine];
}
}
}
- (void)clickButton:(UIButton *)button{
NSLog(@"%d",button.tag);
//将之前选中的按钮的selected设置为no
//获取之前选中按钮的宽度,为计算伸缩比例作准备
CGFloat lastButtonW = self.currentButton.frame.size.width;
self.currentButton.selected = NO;
//将现在选中的按钮的selected设置为yes,并将此按钮赋值给当前按钮。
button.selected = YES;
self.currentButton = button;
[UIView animateWithDuration:0.1 animations:^{
CGFloat lineW = self.currentButton.frame.size.width;
//CGFloat lineH = 3;
//获取当前按钮的center并将其赋给下划线(有问题,从上往下掉为什么)
CGPoint buttonCenter = self.currentButton.center;
CGPoint lineCenter = self.currentLine.center;
lineCenter.x = buttonCenter.x;
self.currentLine.center = lineCenter;
//计算伸缩的比例
CGFloat sx = lineW / lastButtonW;
self.currentLine.transform = CGAffineTransformScale(self.currentLine.transform, sx, 1);
}];
//获取当前按钮的x值,只有当第三种情况下才需要改变scrollview的偏移
//1.获取到当前点击按钮的x值,加上此按钮的宽度与中心作比较,如果小于宽度的中心,将titleVIew的偏移量设置为0
//2.获取到当前点击按钮的x值,减去此按钮的宽度与中心作比较,如果大于宽度的中心,将titleVIew的x偏移量设置为contenSize-屏幕的宽度
//3.其他情况。按钮相对于屏幕的位移+此按钮的一半宽度与屏幕中心作对比。
//获取当前按钮的x值
CGFloat buttonX = CGRectGetMaxX(self.currentButton.frame) - self.currentButton.frame.size.width;
//获取当前scrollView的x偏移量
CGFloat offsetX = self.titleView.contentOffset.x;
//取得当前按钮此时相对于屏幕的值
CGFloat widthToScreen = buttonX - offsetX;
//获取屏幕宽度的一半
CGFloat halfWidth = [[UIScreen mainScreen] bounds].size.width * 0.5;
//当前按钮的x值加上按钮的一半宽度
CGFloat buttonXaddHalfWidth = widthToScreen + 0.5 * self.currentButton.frame.size.width;
if ((buttonX + 0.5 * self.currentButton.frame.size.width) < halfWidth) {
//button的x值+button一半的宽度小于屏幕宽度的一半
//将titleVIew的偏移量设置为0
[self.titleView setContentOffset:CGPointMake(0, 0) animated:YES];
}
else if ((self.titleView.contentSize.width - buttonX - 0.5 * self.currentButton.frame.size.width < halfWidth)){
//button的x值-button一半的宽度大于屏幕宽度的一半
//将titleVIew的x偏移量设置为contenSize-屏幕的宽度
CGFloat titleViewOffsetX = self.titleView.contentSize.width - 2 * halfWidth;
[self.titleView setContentOffset:CGPointMake(titleViewOffsetX, 0) animated:YES];
}
else{
//相对于屏幕的宽度+按钮宽度的一半<屏幕的中心, 则向右移一点(即titleVIew的x偏移量减小)
//相对于屏幕的宽度+按钮宽度的一半>屏幕的中心, 则向左移一点(即titleVIew的x偏移量增大)
//改变偏移量
CGFloat titleViewOffsetX = self.titleView.contentOffset.x - (halfWidth - buttonXaddHalfWidth);
[self.titleView setContentOffset:CGPointMake(titleViewOffsetX, 0) animated:YES];
}
}
@end