【IOS】动画-跳动的熊猫

1.新建一个View来绘制熊猫;

- (void)drawRect:(CGRect)rect {

self.layer.backgroundColor = [[UIColor clearColor]CGColor] ;

CGFloat weight = self.frame.size.width;

//CGFloat height = self.frame.size.height;

CGContextRef context = UIGraphicsGetCurrentContext();

[[UIColor blackColor] setStroke];

CGContextSetLineWidth(context, 1.0);

CGContextAddArc(context,self.center.x, self.center.y, weight*3/8.0f, 0, 2*M_PI, 0);//脸

[[UIColor whiteColor] setFill];

CGContextFillPath(context);

CGContextAddArc(context,self.center.x, self.center.y, weight*3/8.0f + 1.0, 0, 2*M_PI, 0);//脸轮廓

CGContextDrawPath(context, kCGPathStroke);

CGContextSetLineWidth(context, 0.2);

[self addMaoWithCon:context andCenter:CGPointMake(self.center.x, self.center.y) andR:weight*3/8.0f andCount:90 andLength:weight/40.0];

[[UIColor blackColor] setFill];

CGContextAddArc(context,self.center.x/2.0  , self.center.y*3/5.0, weight*3/24.0f, 0, 2*M_PI, 0);//耳朵

CGContextAddArc(context,self.center.x*3/2.0, self.center.y*3/5.0, weight*3/24.0f, 0, 2*M_PI, 0);

CGContextFillPath(context);

[self addMaoWithCon:context andCenter:CGPointMake(self.center.x/2.0  , self.center.y*3/5.0) andR:weight*3/24.0f andCount:45 andLength:weight/160.0];

[self addMaoWithCon:context andCenter:CGPointMake(self.center.x*3/2.0, self.center.y*3/5.0) andR:weight*3/24.0f andCount:45 andLength:weight/160.0];

[[UIColor blackColor] setFill];

CGContextAddArc(context,self.center.x*3/4.0  , self.center.y, weight/12.0f, 0, 2*M_PI, 0);//眼睛外侧

CGContextAddArc(context,self.center.x*5/4.0, self.center.y, weight/12.0f, 0, 2*M_PI, 0);

CGContextFillPath(context);

[[UIColor whiteColor] setFill];

CGContextAddArc(context,self.center.x*3/4.0 + weight/40.0f, self.center.y, weight/48.0f, 0, 2*M_PI, 0);//眼睛

CGContextAddArc(context,self.center.x*5/4.0 - weight/40.0f, self.center.y, weight/48.0f, 0, 2*M_PI, 0);

CGContextFillPath(context);

//CGContextClosePath(context);

}


【IOS】动画-跳动的熊猫_第1张图片


2.在猫脸上加一些绒毛;

- (void)addMaoWithCon:(CGContextRef)context andCenter:(CGPoint)point andR:(CGFloat)r andCount:(int)count andLength:(CGFloat)length{

for (int i = 0; i < count; i++) {

CGContextMoveToPoint(context, point.x + r*cosf(i*2*M_PI/count), point.y + r*sinf(i*2*M_PI/count));

CGContextAddQuadCurveToPoint(context, point.x + (r + length/2.0)*cosf((i - 3)*2*M_PI/count), point.y + (r + length/2.0)*sinf((i - 3)*2*M_PI/count), point.x + (r + length)*cosf(i*2*M_PI/count), point.y + (r + length)*sinf(i*2*M_PI/count));

CGContextDrawPath(context, kCGPathStroke);

}}


【IOS】动画-跳动的熊猫_第2张图片

3.在建一个View当做猫的背景,并把猫添加到View上;

faceView = [[PandaFaceView alloc]initWithFrame:CGRectMake(0, 0, self.frame.size.width, self.frame.size.height)];

faceView.backgroundColor = [UIColor clearColor];

[self addSubview:faceView];

self.layer.anchorPoint = CGPointMake(0.5, 1.0);//设置View的锚点为下边;

4.加一个定时器来当做时间轴,来控制每次要移动的距离;

count = 0;

isDrop = YES;//控制count是增加还是减少

heightCount = 300;//跳动的高度

if (!myTime) {

myTime = [NSTimer scheduledTimerWithTimeInterval:0.02 target:self selector:@selector(changCount:) userInfo:nil repeats:YES];

[[NSRunLoop mainRunLoop] addTimer:myTime forMode:NSRunLoopCommonModes];

}

- (void)changCount:(NSTimer *)t{

if (isDrop) {

count+=0.2;//每一帧移动的距离

}else{

count-=0.2;

}

[self jumpingWithCount:count];

}

- (void)stopJump{

if (myTime) {

[myTime invalidate];

myTime = nil;

}}


【IOS】动画-跳动的熊猫_第3张图片

5.跳动的过程分成"下落-压缩-恢复-上升"这几个步骤;

- (void)jumpingWithCount:(float)tempCount{

float moveLenth = 0.5*tempCount*tempCount*9.8;//加速度取9.8  "h=1/2*gt²"

if (moveLenth <= heightCount) {//下落和上升

self.transform = CGAffineTransformMake(1, 0, 0, 1, 0, moveLenth);

}else if (moveLenth > heightCount&&moveLenth < 2*heightCount) {//压缩和恢复

float tempCount = (moveLenth-heightCount)/ heightCount;

tempCount = 1 - tempCount;

tempCount = tempCount > 0.5?tempCount:0.5;

CGAffineTransform affine = CGAffineTransformMake(1, 0, 0, tempCount, 0, heightCount);

self.transform = affine;

}else if (moveLenth >= 2*heightCount) {//超出范围 控制count的加减

isDrop = !isDrop;

}}


【IOS】动画-跳动的熊猫_第4张图片

6.也可以加上点按停止和移动;

- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{

UITouch *touch = [touches anyObject];

CGPoint position = [touch locationInView:self];

CGFloat positX = currentPosition.x - position.x;

CGFloat positY = currentPosition.y - position.y;

self.center = CGPointMake(self.center.x - positX, self.center.y - positY);

}

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{

[self stopJump];

UITouch *touch = [touches anyObject];

currentPosition = [touch locationInView:self];

}

- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{

[self startJump];

}


【IOS】动画-跳动的熊猫_第5张图片

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