原文: https://blog.csdn.net/nbsp22/article/details/80651423
Generated API
Glide v4使用注解处理器(Annotation Processor)来生成出一个API,在Application模块中可使用该流式API一次性调用到RequestBuilder,RequestOptions和集成库中所有的选项。
GeneratedAPI模式的设计出于以下两个目的:
- 集成库可以为Generated API扩展自定义选项。
- 在Application模块中可将常用的选项组打包成一个选项在Generated API中使用。
@GlideModule
AppGlideModule的实现必须使用@GlideModule注解标记。如果注解不存在,该module将不会被Glide发现。在这个注解类中,我们一般是替换Glide初始化的时候添加的默认组件。
@GlideModule
public class MyAppGlideModule extends AppGlideModule {
@Override
public void registerComponents(@NonNull Context context, @NonNull Glide glide, @NonNull Registry registry) {
super.registerComponents(context, glide, registry);
OkHttpClient.Builder builder = new OkHttpClient.Builder();
builder.addInterceptor(new LoadingInterceptor());
OkHttpClient okHttpClient = builder.build();
registry.replace(GlideUrl.class, InputStream.class, new OkHttpUrlLoader.Factory(okHttpClient));
}
}
在我们这里,则是调用registry.replace方法,将Glide初始化过程中的
.append(GlideUrl.class, InputStream.class, new HttpGlideUrlLoader.Factory())
替换成了
.replace(GlideUrl.class,InputStream.class, new OkHttpUrlLoader.Factory(okHttpClient));
这个是在GlideModule中常见的实用,替换默认组件,换成自定义的组件,在实际项目中,非常的方便和便于拓展,我这里是替换了一个下载框架,加了一个拦截器,实现下载的进度条监听,后面我会简单的贴相关的代码细节。
@GlideExtension
Glide Generated API 可在Application和Library中被扩展。扩展使用被注解的静态方法来添加新的选项、修改现有选项、甚至添加额外的类型支持。
@GlideExtension 注解用于标识一个扩展Glide API的类。任何扩展Glide API的类都必须使用这个注解来标记,否则其中被注解的方法就会被忽略。
被@GlideExtension注解的类应以工具类的思维编写。这种类应该有一个私有的、空的构造方法,应为final类型,并且仅包含静态方法。被注解的类可以含有静态变量,可以引用其他的类或对象。
在Application模块中可以根据需求实现任意多个被@GlideExtension注解的类,在Library模块中同样如此。当AppGlideModule被发现时,所有有效的Glide扩展类会被合并,所有的选项在API中均可以被调用。合并冲突会导致Glide的Annotation Processor抛出编译错误。
被@GlideExtention注解的类有两种扩展方式:
- GlideOption - 为RequestOptions添加一个自定义的选项。
- GlideType - 添加对新的资源类型的支持(GIF,SVG 等等)。
注解@GlideOption和@GlideType均是修饰一个方法,前者修饰的会在GlideOptions与GlideRequest中生成方法,后者修饰的会在GlideRequests中生成方法,一个简单的例子如下:
GlideExtension扩展
@GlideExtension
public class MyAppExtension {
private static final int MIN_THUMB_SIZE = 100;
private static final RequestOptions DECODE_TYPE_GIF = RequestOptions.decodeTypeOf(GifDrawable.class).lock();
private MyAppExtension() {
}
@GlideOption
public static void miniThumb(RequestOptions options) {
options
.fitCenter()
.override(MIN_THUMB_SIZE);
}
@GlideType(GifDrawable.class)
public static void asMyGif(RequestBuilder requestBuilder) {
requestBuilder
.transition(new DrawableTransitionOptions())
.apply(DECODE_TYPE_GIF);
}
}
GlideOptions(继承至RequestOptions)中生成方法:
@CheckResult
@NonNull
public GlideOptions miniThumb() {
if (isAutoCloneEnabled()) {
return clone().miniThumb();
}
MyAppExtension.miniThumb(this);
return this;
}
对应GlideRequest(继承至RequestBuilder)中方法:
@CheckResult
@NonNull
public GlideRequest miniThumb() {
if (getMutableOptions() instanceof GlideOptions) {
this.requestOptions = ((GlideOptions) getMutableOptions()).miniThumb();
} else {
this.requestOptions = new GlideOptions().apply(this.requestOptions).miniThumb();
}
return this;
}
GlideRequests(继承至RequestManager)生成方法:
/**
* @see MyAppExtension#asMyGif(RequestBuilder)
*/
@NonNull
@CheckResult
public GlideRequest asMyGif() {
GlideRequest requestBuilder = this.as(GifDrawable.class);
MyAppExtension.asMyGif(requestBuilder);
return requestBuilder;
}
整个注解非常的便于扩展,用@GlideOption注解的静态方法用于扩展RequestOptions,用@GlideType注解的静态方法用于扩展RequestManager实际项目中可以根据需要自己进行扩展。关于其API的使用,参考官方文档,非常的详细。http://bumptech.github.io/glide/
具体实例与实现原理参考:https://www.jianshu.com/p/3cdb0faa8ae6
讲了太多的代码和逻辑,学习不能不实践,我始终相信,理论是内功,是成为一个高手必备的,当然实践也不可小视。下面我来实现图片加载进度的监听,一个例子是监听第一次网络加载的时候,另一个例子是监听从DiskCache中加载的过程,当然这个几乎是比较快的了。下面分别来实现。
网络加载时图片加载监听
-
实现自己的ModelLoader与DataFetcher,这里我是使用Okhttp这个库。在自己的@GlideModule中,实现如下:
@GlideModule public class MyAppGlideModule extends AppGlideModule { @Override public void registerComponents(@NonNull Context context, @NonNull Glide glide, @NonNull Registry registry) { super.registerComponents(context, glide, registry); OkHttpClient.Builder builder = new OkHttpClient.Builder(); builder.addInterceptor(new LoadingInterceptor()); OkHttpClient okHttpClient = builder.build(); registry.replace(GlideUrl.class, InputStream.class, new OkHttpUrlLoader.Factory(okHttpClient)); } }
这里定义了一个拦截器LoadingInterceptor,用于监听下载的进度信息,构造了一个带拦截器的OkHttpClient对象,并传入至OkHttpUrlLoader的工厂中。
-
OkHttpUrlLoader代码片段
“`
public class OkHttpUrlLoader implements ModelLoader
3\. OkHttpUrlLoader代码片段
public class OkHttpStreamFetcher implements DataFetcher, okhttp3.Callback {
private static final String TAG = “OkHttpFetcher”;
private final Call.Factory client;
private final GlideUrl url;
private InputStream stream;
private ResponseBody responseBody;
private DataCallback
4. 拦截器LoadingInterceptor实现
public class LoadingInterceptor implements Interceptor {
@Override
public Response intercept(Chain chain) throws IOException {
Request request = chain.request();
Response response = chain.proceed(request);
ResponseBody body = response.body();
Response newResponse = response.newBuilder().body(new NewResponseBody(body)).build();
return newResponse;
}
}
5. 自定义的ResponseBody实现
public class NewResponseBody extends ResponseBody {
private BufferedSource bufferedSource;
private ResponseBody responseBody;
public NewResponseBody(ResponseBody responseBody) {
this.responseBody = responseBody;
}
@Override
public MediaType contentType() {
return responseBody.contentType();
}
@Override
public long contentLength() {
return responseBody.contentLength();
}
@Override
public BufferedSource source() {
if (bufferedSource == null) {
bufferedSource = Okio.buffer(new ProgressSource(responseBody.source()));
}
return bufferedSource;
}
private class ProgressSource extends ForwardingSource {
long totalBytesRead = 0;
public ProgressSource(Source delegate) {
super(delegate);
}
@Override
public long read(Buffer sink, long byteCount) throws IOException {
long bytesRead = super.read(sink, byteCount);
long fullLength = responseBody.contentLength();
if (bytesRead == -1) {
totalBytesRead = fullLength;
} else {
totalBytesRead += bytesRead;
}
int progress = (int) (100f * totalBytesRead / fullLength);
Log.d("OKHTTP_READ", "download progress is " + progress + ", Thr " + Thread.currentThread());
return bytesRead;
}
}
}
“`
再次运行工程代码,可以看到log信息如下:
由此可见,我们已经能监听到了下载的进度信息,在这里,我们可以定义相关的接口,通知到上层调用模块,显示进度条的具体进度。
DiskCache加载时图片加载监听
-
同样的逻辑,注册我们自己的组件,这里是实现了一个ResourceDecoder的逻辑,注册至MyAppGlideModule中。
@Override public void registerComponents(@NonNull Context context, @NonNull Glide glide, @NonNull Registry registry) { super.registerComponents(context, glide, registry); Downsampler downsampler = new Downsampler(registry.getImageHeaderParsers(), context.getResources().getDisplayMetrics(), glide.getBitmapPool(), glide.getArrayPool()); MyByteBufferBitmapDecoder byteBufferBitmapDecoder = new MyByteBufferBitmapDecoder(downsampler); registry.prepend(Registry.BUCKET_BITMAP, ByteBuffer.class, Bitmap.class, byteBufferBitmapDecoder); registry.replace(GlideUrl.class, InputStream.class, new OkHttpUrlLoader.Factory(okHttpClient)); }
-
MyByteBufferBitmapDecoder实现细节
public class MyByteBufferBitmapDecoder implements ResourceDecoder
{ private static final String TAG = "MyByteBufferDecoder"; private final Downsampler downsampler; public MyByteBufferBitmapDecoder(Downsampler downsampler) { this.downsampler = downsampler; } @Override public boolean handles(@NonNull ByteBuffer source, @NonNull Options options) { return downsampler.handles(source); } @Override public Resource decode(@NonNull ByteBuffer source, int width, int height, @NonNull Options options) throws IOException { InputStream is = new MyByteBufferStream(source); return downsampler.decode(is, width, height, options); } private static class MyByteBufferStream extends InputStream { private static final int UNSET = -1; @NonNull private final ByteBuffer byteBuffer; private int markPos = UNSET; private long size; MyByteBufferStream(@NonNull ByteBuffer byteBuffer) { this.byteBuffer = byteBuffer; size = available(); Log.d(TAG, "size -- " + size); } @Override public int available() { return byteBuffer.remaining(); } @Override public int read() { if (!byteBuffer.hasRemaining()) { return -1; } return byteBuffer.get(); } @Override public synchronized void mark(int readLimit) { markPos = byteBuffer.position(); } @Override public boolean markSupported() { return true; } @Override public int read(@NonNull byte[] buffer, int byteOffset, int byteCount) throws IOException { Log.d(TAG, "read--progress " + ((size - available()) * 100 / size) + ", THR " + Thread.currentThread()); if (!byteBuffer.hasRemaining()) { return -1; } int toRead = Math.min(byteCount, available()); byteBuffer.get(buffer, byteOffset, toRead); return toRead; } @Override public synchronized void reset() throws IOException { if (markPos == UNSET) { throw new IOException("Cannot reset to unset mark position"); } // reset() was not implemented correctly in 4.0.4, so we track the mark position ourselves. byteBuffer.position(markPos); } @Override public long skip(long byteCount) throws IOException { if (!byteBuffer.hasRemaining()) { return -1; } long toSkip = Math.min(byteCount, available()); byteBuffer.position((int) (byteBuffer.position() + toSkip)); return toSkip; } } }
这里是模仿源码中照葫芦画瓢,包装ByteBuffer,而后监听其read方法的调用,进而打印出当前的加载进度。结果如下:
总结
这里整个Glide系列文章也就结束了,从实践中我们可以感受到,理解源码对我们进行一些扩展非常的有帮助,本系列没有涉及到具体API的使用,有需要建议阅读官方文档,或者借鉴网上的资源,整个Glide工程还是相当优秀的,特别对于现在的4.7版本,对比老的3.9版本,代码优化了许多,各个调用模块相对很清晰,涉及了大量的设计模式,非常适合阅读。本系列可能对于很多细节并未能讲解的很清楚,如有理解不当,欢迎一起讨论。