我的开发环境是ubuntu17.04 + as2.3.3 + android-ndk-r11c. 不同的环境配置不一样,请根据实际环境做一定的调整。
1.首先去github上下载ffmpeg的源码:https://github.com/FFmpeg/FFmpeg
2.打开源码工程,找到configure文件,vim打开他。找到这几行
SLIBNAME_WITH_MAJOR='$(SLIBNAME).$(LIBMAJOR)'
LIB_INSTALL_EXTRA_CMD='$$(RANLIB) "$(LIBDIR)/$(LIBNAME)"'
SLIB_INSTALL_NAME='$(SLIBNAME_WITH_VERSION)'
SLIB_INSTALL_LINKS='$(SLIBNAME_WITH_MAJOR) $(SLIBNAME)'
将其修改为:
SLIBNAME_WITH_MAJOR='$(SLIBPREF)$(FULLNAME)$(LIBMAJOR)$(SLIBSUF)'
LIB_INSTALL_EXTRA_CMD='$$(RANLIB) "$(LIBDIR)/$(LIBNAME)"'
SLIB_INSTALL_NAME='$(SLIBNAME_WITH_MAJOR)'
SLIB_INSTALL_LINKS='$(SLIBNAME)'
目的是将生成.so名称规范化,用以满足android build。
3.在源码目录下新建一个build_android.sh文件。
内容:
#!/bin/bash
NDK=/home/dengxuan/Android/Sdk/ndk-bundle
SYSROOT=$NDK/platforms/android-9/arch-arm/
TOOLCHAIN=$NDK/toolchains/arm-linux-androideabi-4.9/prebuilt/linux-x86_64
export TMPDIR=/home/dengxuan/workspace/github/FFmpeg/jni/temp
function build_one
{
./configure \
--prefix=$PREFIX \ //--prefix安装路径,如果发现设置了不生效,它还是给你安装到/usr/local目录下去了。可以修改.configure文件,找到prefix_default 将其改成你要的目录即可
--enable-shared \
--disable-static \
--disable-doc \
--disable-ffmpeg \
--disable-ffplay \
--disable-ffprobe \
--disable-ffserver \
--disable-avdevice \
--disable-doc \
--disable-symver \
--cross-prefix=$TOOLCHAIN/bin/arm-linux-androideabi- \
--target-os=linux \
--arch=arm \
--enable-cross-compile \
--sysroot=$SYSROOT \
--extra-cflags="-Os -fpic $ADDI_CFLAGS" \
--extra-ldflags="$ADDI_LDFLAGS" \
$ADDITIONAL_CONFIGURE_FLAG
make clean
make
make install
}
CPU=armeabi-v7a
PREFIX=$(pwd)/android/$CPU
ADDI_CFLAGS="-marm"
build_one
解释下:
[1].NDK 填你本地的ndk安装路径。执行命令 which ndk-build 即可看到目录在哪。
[2].TOOLCHAIN 找到你自己ndk目录下的toolchains,然后后面的路径都要改成自己的,如果是再windows上,可能toolchains就是TOOLCHAIN=$NDK/toolchains/arm-linux-androideabi-4.9/prebuilt/windows。需要依据实际环境调整。
[3].export TMPDIR=/home/dengxuan/workspace/github/FFmpeg/jni/temp。这一行是因为刚开始build的时候没加这一行,有可能会报arm-linux-androideabi-gcc-4.4.3 is unable to create an executable file 这个错。基本上就是执行这个sh文件的时候,创建目录的时候没有权限。需要手动先把文件夹创建好。因为执行命令的过程中会一直有零时文件生成,这里相当于是建了个文件夹,让他在这个文件夹下生成零时文件。
[4].CPU 处理器类型 armeabi-v7a
4.打开命令行 执行 ./build_android.sh 命令 就开始构建了。
5.构建成功后,会在当前目录下生成一个android文件夹,也就是上面的脚本中指定的PREFIX=$(pwd)/android/$CPU
6.将FFMpeg集成进现有的工程。我这里是集成到一个lib工程下,集成到主工程也可参照下面的方法
首先在lib工程下新建libs文件夹,讲第五步生成的文件拷贝进来,目录树结构如下:
然后修改lib工程的build.gradle文件:
添加如下配置:
externalNativeBuild {
cmake {
cppFlags "-frtti -fexceptions"
}
}
ndk {
abiFilters 'armeabi-v7a'
}
externalNativeBuild {
cmake {
path "CMakeLists.txt"
}
}
sourceSets {
main {
jniLibs.srcDirs = ['libs']
}
}
再然后在lib工程下新建 上面写的CMakeLists.txt文件
# Sets the minimum version of CMake required to build the native
# library. You should either keep the default value or only pass a
# value of 3.4.0 or lower.
cmake_minimum_required(VERSION 3.4.1)
find_library( # Sets the name of the path variable.
log-lib
# Specifies the name of the NDK library that
# you want CMake to locate.
log )
set(distribution_DIR ${CMAKE_SOURCE_DIR}/../../../../libs)
add_library( avutil-55
SHARED
IMPORTED )
set_target_properties( avutil-55
PROPERTIES IMPORTED_LOCATION
../../../../libs/armeabi-v7a/libavutil-55.so )
add_library( swresample-2
SHARED
IMPORTED )
set_target_properties( swresample-2
PROPERTIES IMPORTED_LOCATION
../../../../libs/armeabi-v7a/libswresample-2.so )
add_library( avcodec-57
SHARED
IMPORTED )
set_target_properties( avcodec-57
PROPERTIES IMPORTED_LOCATION
../../../../libs/armeabi-v7a/libavcodec-57.so )
add_library( avfilter-6
SHARED
IMPORTED)
set_target_properties( avfilter-6
PROPERTIES IMPORTED_LOCATION
../../../../libs/armeabi-v7a/libavfilter-6.so )
add_library( swscale-4
SHARED
IMPORTED)
set_target_properties( swscale-4
PROPERTIES IMPORTED_LOCATION
../../../../libs/armeabi-v7a/libswscale-4.so )
add_library( avformat-57
SHARED
IMPORTED)
set_target_properties( avformat-57
PROPERTIES IMPORTED_LOCATION
../../../../libs/armeabi-v7a/libavformat-57.so )
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++11")
add_library( native-lib
SHARED
src/main/cpp/native-lib.cpp
)
include_directories(libs/include)
#target_include_directories(native-lib PRIVATE libs/include)
target_link_libraries( native-lib swresample-2 avcodec-57 avfilter-6 swscale-4 avformat-57
${log-lib} )
再在main目录下新建cpp目录,添加如下cpp文件:native-lib.cpp
#include
#include
extern "C" {
#include
#include
#include
JNIEXPORT jstring JNICALL
Java_com_xxx_svsdk_tools_FFMpegUtils_avcodecinfo(JNIEnv *env, jobject instance) {
char info[40000] = {0};
av_register_all();
AVCodec *c_temp = av_codec_next(NULL);
while (c_temp != NULL) {
if (c_temp->decode != NULL) {
sprintf(info, "%sdecode:", info);
} else {
sprintf(info, "%sencode:", info);
}
switch (c_temp->type) {
case AVMEDIA_TYPE_VIDEO:
sprintf(info, "%s(video):", info);
break;
case AVMEDIA_TYPE_AUDIO:
sprintf(info, "%s(audio):", info);
break;
default:
sprintf(info, "%s(other):", info);
break;
}
sprintf(info, "%s[%10s]\n", info, c_temp->name);
c_temp = c_temp->next;
}
return env->NewStringUTF(info);
}
extern "C"
jstring
Java_com_xxx_svsdk_tools_FFMpegUtils_stringFromJNI(
JNIEnv *env,
jobject /* this */) {
std::string hello = "Hello from C++";
return env->NewStringUTF(hello.c_str());
}
}
然后就是新建一个java类,来导入native方法了
package com.xxx.svsdk.tools;
/**
* Created by dengxuan on 17-9-8.
*/
public class FFMpegUtils {
public static native String stringFromJNI();
public static native String avcodecinfo();
// Used to load the 'native-lib' library on application startup.
static {
System.loadLibrary("native-lib");
}
}
然后就可以新建个activity来测试导入的方法了
@Override
protected void onCreate(@Nullable Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.sample_activity);
textView = (TextView) findViewById(R.id.textview);
textView.append(FFMpegUtils.stringFromJNI()+"\n"+FFMpegUtils.avcodecinfo());
}
运行:
7.将FFMpeg集成到新的android工程。新建android工程,选中include c++ support
在工程目录下新建libs文件夹把刚才第五步中生成的android目录下的文件拷贝过来。
8.打开app目录下的 CMakeLists.txt 写入如下配置:
# Sets the minimum version of CMake required to build the native
# library. You should either keep the default value or only pass a
# value of 3.4.0 or lower.
cmake_minimum_required(VERSION 3.4.1)
find_library( # Sets the name of the path variable.
log-lib
# Specifies the name of the NDK library that
# you want CMake to locate.
log )
set(distribution_DIR ${CMAKE_SOURCE_DIR}/../../../../libs)
add_library( avutil-55
SHARED
IMPORTED )
set_target_properties( avutil-55
PROPERTIES IMPORTED_LOCATION
../../../../libs/armeabi-v7a/libavutil-55.so )
add_library( swresample-2
SHARED
IMPORTED )
set_target_properties( swresample-2
PROPERTIES IMPORTED_LOCATION
../../../../libs/armeabi-v7a/libswresample-2.so )
add_library( avcodec-57
SHARED
IMPORTED )
set_target_properties( avcodec-57
PROPERTIES IMPORTED_LOCATION
../../../../libs/armeabi-v7a/libavcodec-57.so )
add_library( avfilter-6
SHARED
IMPORTED)
set_target_properties( avfilter-6
PROPERTIES IMPORTED_LOCATION
../../../../libs/armeabi-v7a/libavfilter-6.so )
add_library( swscale-4
SHARED
IMPORTED)
set_target_properties( swscale-4
PROPERTIES IMPORTED_LOCATION
../../../../libs/armeabi-v7a/libswscale-4.so )
add_library( avformat-57
SHARED
IMPORTED)
set_target_properties( avformat-57
PROPERTIES IMPORTED_LOCATION
../../../../libs/armeabi-v7a/libavformat-57.so )
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++11")
add_library( native-lib
SHARED
src/main/cpp/native-lib.cpp
)
include_directories(libs/include)
#target_include_directories(native-lib PRIVATE libs/include)
target_link_libraries( native-lib swresample-2 avcodec-57 avfilter-6 swscale-4 avformat-57
${log-lib} )
编辑配置build.gralde文件
android {
......
defaultConfig {
....
ndk {
abiFilters 'armeabi-v7a'
}
}
sourceSets {
main {
jniLibs.srcDirs = ['libs']
}
}
}
编写Activity
public class MainActivity extends Activity {
private TextView textView;
@Override
protected void onCreate(@Nullable Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
textView = new TextView(this);
setContentView(textView);
textView.setText(stringFromJNI());
}
public native String stringFromJNI();
public native String avcodecinfo();
// Used to load the 'native-lib' library on application startup.
static {
System.loadLibrary("native-lib");
}
}
在src/main/cpp/native-lib.cpp编写C++代码:
#include
#include
extern "C" {
#include
#include
#include
JNIEXPORT jstring JNICALL
Java_com_dx_myffmpeg_MainActivity_avcodecinfo(JNIEnv *env, jobject instance) {
char info[40000] = {0};
av_register_all();
AVCodec *c_temp = av_codec_next(NULL);
while (c_temp != NULL) {
if (c_temp->decode != NULL) {
sprintf(info, "%sdecode:", info);
} else {
sprintf(info, "%sencode:", info);
}
switch (c_temp->type) {
case AVMEDIA_TYPE_VIDEO:
sprintf(info, "%s(video):", info);
break;
case AVMEDIA_TYPE_AUDIO:
sprintf(info, "%s(audio):", info);
break;
default:
sprintf(info, "%s(other):", info);
break;
}
sprintf(info, "%s[%10s]\n", info, c_temp->name);
c_temp = c_temp->next;
}
return env->NewStringUTF(info);
}
extern "C"
jstring
Java_com_dx_myffmpeg_MainActivity_stringFromJNI(
JNIEnv *env,
jobject /* this */) {
std::string hello = "Hello from C++";
return env->NewStringUTF(hello.c_str());
}
}
注意两个native方法前面的路径 “com_dx_myffmpeg” 需要改成MainActivity对应的package下!
然后就可以运行程序了: