iOS框架·Masonry源码深度解析及学习启示:设计模式与链式编程思想

传送门:链式编程小Demo

这篇文章是 Masonry 框架源码的解析和笔记。学习Masonry之前,先了解这个框架设计的初衷---传统的利用系统API进行纯代码布局的不足。然后,根据Masonry常见的几个链式语法中,顺藤摸瓜地了解Masonry的调用栈。最后,学习并思考这个框架用到的设计模式链式编程思想。

1. 之前的不足:系统API纯代码布局

  • 系统给的自动布局(AutoLayout)的API
+(instancetype)constraintWithItem:(id)view1
                       attribute:(NSLayoutAttribute)attr1
                       relatedBy:(NSLayoutRelation)relation
                          toItem:(nullable id)view2
                       attribute:(NSLayoutAttribute)attr2
                      multiplier:(CGFloat)multiplier
                        constant:(CGFloat)c;
  • 传统代码中使用系统API进行布局
- (void)viewDidLoad {
    [super viewDidLoad];
    // Do any additional setup after loading the view, typically from a nib.
    self.view.backgroundColor = [UIColor yellowColor];
    
    
    UIView *subView = [[UIView alloc] init];
    subView.backgroundColor = [UIColor redColor];
    // 在设置约束前,先将子视图添加进来
    [self.view addSubview:subView];
    
    // 使用autoLayout约束,禁止将AutoresizingMask转换为约束
    [subView setTranslatesAutoresizingMaskIntoConstraints:NO];
    
    // 设置subView相对于VIEW的上左下右各40像素
    NSLayoutConstraint *constraintTop = [NSLayoutConstraint constraintWithItem:subView attribute:NSLayoutAttributeTop relatedBy:NSLayoutRelationEqual toItem:self.view attribute:NSLayoutAttributeTop multiplier:1.0 constant:40];
    NSLayoutConstraint *constraintLeft = [NSLayoutConstraint constraintWithItem:subView attribute:NSLayoutAttributeLeft relatedBy:NSLayoutRelationEqual toItem:self.view attribute:NSLayoutAttributeLeft multiplier:1.0 constant:40];
    // 由于iOS坐标系的原点在左上角,所以设置下,右边距使用负值
    NSLayoutConstraint *constraintBottom = [NSLayoutConstraint constraintWithItem:subView attribute:NSLayoutAttributeBottom relatedBy:NSLayoutRelationEqual toItem:self.view attribute:NSLayoutAttributeBottom multiplier:1.0 constant:-40];
    NSLayoutConstraint *constraintRight = [NSLayoutConstraint constraintWithItem:subView attribute:NSLayoutAttributeRight relatedBy:NSLayoutRelationEqual toItem:self.view attribute:NSLayoutAttributeRight multiplier:1.0 constant:-40];
    
    // 将四条约束加进数组中
    NSArray *array = [NSArray arrayWithObjects:constraintTop, constraintLeft, constraintBottom, constraintRight, nil];
    // 把约束条件设置到父视图的Contraints中
    [self.view addConstraints:array];
}

可见,系统传统的代码布局有点繁琐。为了简化上述传统布局代码,被广泛应用的第三方框架 Masonry 对AutoLayout 进行了封装,Swift版则是 SnapKit。这篇文章就是针对 Masonry 源代码的解析与学习笔记。在这之前,如下图所示,是 Masonry 源代码的结构图:

Masonry 源码结构图

2. 顺藤摸瓜:Masonry链式语法的调用栈解析

2.1 mas_makeConstraints:外部调用

  • 调用例子
#import "Masonry.h"
[self.containerView addSubview:self.bannerView];
[self.bannerView mas_makeConstraints:^(MASConstraintMaker *make) {
    make.leading.equalTo(self.containerView.mas_leading);
    make.top.equalTo(self.containerView.mas_top);
    make.trailing.equalTo(self.containerView.mas_trailing);
    make.height.equalTo(@(kViewWidth(131.0)));
}];

2.2 mas_makeConstraints:实现原理,通过导入的头文件分析

  • Masonry.h
#import 

//! Project version number for Masonry.
FOUNDATION_EXPORT double MasonryVersionNumber;

//! Project version string for Masonry.
FOUNDATION_EXPORT const unsigned char MasonryVersionString[];

#import "MASUtilities.h"
#import "View+MASAdditions.h"
#import "View+MASShorthandAdditions.h"
#import "ViewController+MASAdditions.h"
#import "NSArray+MASAdditions.h"
#import "NSArray+MASShorthandAdditions.h"
#import "MASConstraint.h"
#import "MASCompositeConstraint.h"
#import "MASViewAttribute.h"
#import "MASViewConstraint.h"
#import "MASConstraintMaker.h"
#import "MASLayoutConstraint.h"
#import "NSLayoutConstraint+MASDebugAdditions.h"

其中View+MASAdditions分类为UIView添加了mas_makeConstraints方法

  • View+MASAdditions.m
- (NSArray *)mas_makeConstraints:(void(^)(MASConstraintMaker *))block {
    self.translatesAutoresizingMaskIntoConstraints = NO;
    MASConstraintMaker *constraintMaker = [[MASConstraintMaker alloc] initWithView:self];
    block(constraintMaker);
    return [constraintMaker install];
}
  • MASConstraintMaker.m
@interface MASConstraintMaker () 

@property (nonatomic, weak) MAS_VIEW *view;
@property (nonatomic, strong) NSMutableArray *constraints;

@end
- (id)initWithView:(MAS_VIEW *)view {
    self = [super init];
    if (!self) return nil;
    
    self.view = view;
    self.constraints = NSMutableArray.new;
    
    return self;
}

2.3 .top:通过MASConstraintMaker类源码分析

先分析设置 第一个约束属性 的情况(且唯一一个):例如

make.top.equalTo(self.containerView.mas_top);
2.3.1 MASConstraintMaker的分析
  • MASConstraintMaker.m
- (MASConstraint *)top {
    return [self addConstraintWithLayoutAttribute:NSLayoutAttributeTop];
}

- (MASConstraint *)addConstraintWithLayoutAttribute:(NSLayoutAttribute)layoutAttribute {
    return [self constraint:nil addConstraintWithLayoutAttribute:layoutAttribute];
}

- (MASConstraint *)constraint:(MASConstraint *)constraint addConstraintWithLayoutAttribute:(NSLayoutAttribute)layoutAttribute {
    MASViewAttribute *viewAttribute = [[MASViewAttribute alloc] initWithView:self.view layoutAttribute:layoutAttribute];
    MASViewConstraint *newConstraint = [[MASViewConstraint alloc] initWithFirstViewAttribute:viewAttribute];
    if ([constraint isKindOfClass:MASViewConstraint.class]) {
        //replace with composite constraint
        NSArray *children = @[constraint, newConstraint];
        MASCompositeConstraint *compositeConstraint = [[MASCompositeConstraint alloc] initWithChildren:children];
        compositeConstraint.delegate = self;
        [self constraint:constraint shouldBeReplacedWithConstraint:compositeConstraint];
        return compositeConstraint;
    }
    if (!constraint) {
        newConstraint.delegate = self;
        [self.constraints addObject:newConstraint];
    }
    return newConstraint;
}

该方法返回的newConstraint是一个MASViewConstraint类的示例,而MASViewConstraint类又是MASConstraint的子类,返回类型写成MASConstraint没毛病。

代码较多,暂时可以只先看if (!constraint)里面的代码。可见,最后设置 newConstraint对象代理为self (即 MASConstraintMaker),并添加到一开始准备好的 self.constraints 数组中,返回。

其中,设置 MASViewConstraintnewConstraint 对象的 MASConstraintDelegate 代理为self (即 MASConstraintMaker),其作用就是为了能够同时设置多个约束属性!即链式语法。

  • MASConstraint+Private.h
@protocol MASConstraintDelegate 

/**
 *  Notifies the delegate when the constraint needs to be replaced with another constraint. For example
 *  A MASViewConstraint may turn into a MASCompositeConstraint when an array is passed to one of the equality blocks
 */
- (void)constraint:(MASConstraint *)constraint shouldBeReplacedWithConstraint:(MASConstraint *)replacementConstraint;

- (MASConstraint *)constraint:(MASConstraint *)constraint addConstraintWithLayoutAttribute:(NSLayoutAttribute)layoutAttribute;

@end
2.3.2 MASConstraintMaker的继续分析

第2.3.1节的MASConstraintMaker.m代码中,先是初始化了 MASViewAttribute 对象并保存了 view、item以及 NSLayoutAttribute 三个属性。

  • MASViewAttribute.m
- (id)initWithView:(MAS_VIEW *)view layoutAttribute:(NSLayoutAttribute)layoutAttribute {
    self = [self initWithView:view item:view layoutAttribute:layoutAttribute];
    return self;
}

- (id)initWithView:(MAS_VIEW *)view item:(id)item layoutAttribute:(NSLayoutAttribute)layoutAttribute {
    self = [super init];
    if (!self) return nil;
    
    _view = view;
    _item = item;
    _layoutAttribute = layoutAttribute;
    
    return self;
}

然后又初始化了 MASViewConstraint 对象,内部配置了些默认参数并保存了如上的第一个约束参数 MASViewAttribute

  • MASViewConstraint.m
- (id)initWithFirstViewAttribute:(MASViewAttribute *)firstViewAttribute {
    self = [super init];
    if (!self) return nil;
    
    _firstViewAttribute = firstViewAttribute;
    self.layoutPriority = MASLayoutPriorityRequired;
    self.layoutMultiplier = 1;
    
    return self;
}

2.4 .equalTo :通过基类MASConstraint及其子类MASViewConstraint分析

第一个约束属性 设置完后,走到.equalTo时,前面返回已经是一个 MASViewConstraint(继承自MASConstraint) 对象了,因而调用的是在基类MASConstraint中声明并实现的block属性getter方法。

  • MASConstraint.m
- (MASConstraint * (^)(id))equalTo {
    return ^id(id attribute) {
        return self.equalToWithRelation(attribute, NSLayoutRelationEqual);
    };
}

其中,基类 MASConstraint 仅仅声明,并没有实现equalToWithRelation抽象方法。但是,如2.3节中的链式语法.top,该方法返回的newConstraint实际是其子类--MASViewConstraint类的实例,故而可调用子类MASViewConstraint实现的equalToWithRelation方法:

  • MASViewConstraint.m
- (MASConstraint * (^)(id, NSLayoutRelation))equalToWithRelation {
    return ^id(id attribute, NSLayoutRelation relation) {
        if ([attribute isKindOfClass:NSArray.class]) {
            NSAssert(!self.hasLayoutRelation, @"Redefinition of constraint relation");
            NSMutableArray *children = NSMutableArray.new;
            for (id attr in attribute) {
                MASViewConstraint *viewConstraint = [self copy];
                viewConstraint.layoutRelation = relation;
                viewConstraint.secondViewAttribute = attr;
                [children addObject:viewConstraint];
            }
            MASCompositeConstraint *compositeConstraint = [[MASCompositeConstraint alloc] initWithChildren:children];
            compositeConstraint.delegate = self.delegate;
            [self.delegate constraint:self shouldBeReplacedWithConstraint:compositeConstraint];
            return compositeConstraint;
        } else {
            NSAssert(!self.hasLayoutRelation || self.layoutRelation == relation && [attribute isKindOfClass:NSValue.class], @"Redefinition of constraint relation");
            self.layoutRelation = relation;
            self.secondViewAttribute = attribute;
            return self;
        }
    };
}

代码较多,暂时可先看else {里面的代码。

(1) self.layoutRelation = relation;

首先是 self.layoutRelation 保存了约束关系且重写了 set 方法,在里面用 self.hasLayoutRelation 这个 BOOL 标识已经有约束关系。

  • MASViewConstraint.m
- (void)setLayoutRelation:(NSLayoutRelation)layoutRelation {
    _layoutRelation = layoutRelation;
    self.hasLayoutRelation = YES;
}
(2) self.secondViewAttribute = attribute;

然后同样是重写了 self.secondViewAttributeset 方法,这里会根据不同的情况做不同的操作。

- (void)setSecondViewAttribute:(id)secondViewAttribute {
    if ([secondViewAttribute isKindOfClass:NSValue.class]) {
        [self setLayoutConstantWithValue:secondViewAttribute];
    } else if ([secondViewAttribute isKindOfClass:MAS_VIEW.class]) {
        _secondViewAttribute = [[MASViewAttribute alloc] initWithView:secondViewAttribute layoutAttribute:self.firstViewAttribute.layoutAttribute];
    } else if ([secondViewAttribute isKindOfClass:MASViewAttribute.class]) {
        MASViewAttribute *attr = secondViewAttribute;
        if (attr.layoutAttribute == NSLayoutAttributeNotAnAttribute) {
            _secondViewAttribute = [[MASViewAttribute alloc] initWithView:attr.view item:attr.item layoutAttribute:self.firstViewAttribute.layoutAttribute];;
        } else {
            _secondViewAttribute = secondViewAttribute;
        }
    } else {
        NSAssert(NO, @"attempting to add unsupported attribute: %@", secondViewAttribute);
    }
}

其中,第1种情况对应的是:

make.height.equalTo(@20.0f)

传入 NSValue 的时, 会直接设置 constraintoffset, centerOffset, sizeOffset, 或者 insets。调用栈如下:

//MASViewConstraint.m
if ([secondViewAttribute isKindOfClass:NSValue.class]) {
    [self setLayoutConstantWithValue:secondViewAttribute];
}
//MASConstraint.m
- (void)setLayoutConstantWithValue:(NSValue *)value {
    if ([value isKindOfClass:NSNumber.class]) {
        self.offset = [(NSNumber *)value doubleValue];
    } else if (strcmp(value.objCType, @encode(CGPoint)) == 0) {
        CGPoint point;
        [value getValue:&point];
        self.centerOffset = point;
    } else if (strcmp(value.objCType, @encode(CGSize)) == 0) {
        CGSize size;
        [value getValue:&size];
        self.sizeOffset = size;
    } else if (strcmp(value.objCType, @encode(MASEdgeInsets)) == 0) {
        MASEdgeInsets insets;
        [value getValue:&insets];
        self.insets = insets;
    } else {
        NSAssert(NO, @"attempting to set layout constant with unsupported value: %@", value);
    }
}
//MASViewConstraint.m
- (void)setOffset:(CGFloat)offset {
    self.layoutConstant = offset;
}
//MASViewConstraint.m
- (void)setLayoutConstant:(CGFloat)layoutConstant {
    _layoutConstant = layoutConstant;
#if TARGET_OS_MAC && !(TARGET_OS_IPHONE || TARGET_OS_TV)
    if (self.useAnimator) {
        [self.layoutConstraint.animator setConstant:layoutConstant];
    } else {
        self.layoutConstraint.constant = layoutConstant;
    }
#else
    self.layoutConstraint.constant = layoutConstant;
#endif
}

第2种情况,一般是直接传入一个视图:

make.top.equalTo(self)

这时, 就会初始化一个 layoutAttribute 属性与 firstViewArribute 相同的 MASViewAttribute, 上面的代码就会使视图与 view 顶部对齐。

第3种情况,会传入一个视图的 MASViewAttribute:

make.top.equalTo(view.mas_bottom);

使用这种写法时, 一般是因为约束的方向不同. 这行代码会使视图的顶部与 view 的底部对齐。

2.5 .height.width:Masonry的链式语法特性

  • 调用例子
make.height.width.equalTo(@20);

其中,.height 设置第一个约束属性时,调用的是 MASConstraintMaker.m 中的 .heightaddConstraintWithLayoutAttribute,以及- (MASConstraint *)constraint:(MASConstraint *)constraint addConstraintWithLayoutAttribute:(NSLayoutAttribute)layoutAttribute

  • MASConstraintMaker.m
- (MASConstraint *)height {
    return [self addConstraintWithLayoutAttribute:NSLayoutAttributeHeight];
}

- (MASConstraint *)addConstraintWithLayoutAttribute:(NSLayoutAttribute)layoutAttribute {
    return [self constraint:nil addConstraintWithLayoutAttribute:layoutAttribute];
}

- (MASConstraint *)constraint:(MASConstraint *)constraint addConstraintWithLayoutAttribute:(NSLayoutAttribute)layoutAttribute {
    MASViewAttribute *viewAttribute = [[MASViewAttribute alloc] initWithView:self.view layoutAttribute:layoutAttribute];
    MASViewConstraint *newConstraint = [[MASViewConstraint alloc] initWithFirstViewAttribute:viewAttribute];
    if ([constraint isKindOfClass:MASViewConstraint.class]) {
        //replace with composite constraint
        NSArray *children = @[constraint, newConstraint];
        MASCompositeConstraint *compositeConstraint = [[MASCompositeConstraint alloc] initWithChildren:children];
        compositeConstraint.delegate = self;
        [self constraint:constraint shouldBeReplacedWithConstraint:compositeConstraint];
        return compositeConstraint;
    }
    if (!constraint) {
        newConstraint.delegate = self;
        [self.constraints addObject:newConstraint];
    }
    return newConstraint;
}

该方法调用栈返回的是一个MASViewConstraint(父类是 MASConstraint) 对象。

因此,通过 .width 设置第二个约束属性的时候,调用的先是基类 MASConstraint.m 中的.width,然后调用由子类MASViewConstraint实现的addConstraintWithLayoutAttribute方法。这时候的调用栈为:

  • MASConstraint.m
- (MASConstraint *)width {
    return [self addConstraintWithLayoutAttribute:NSLayoutAttributeWidth];
}

- (MASConstraint *)addConstraintWithLayoutAttribute:(NSLayoutAttribute __unused)layoutAttribute {
    MASMethodNotImplemented();
}
  • MASViewConstraint.m
- (MASConstraint *)addConstraintWithLayoutAttribute:(NSLayoutAttribute)layoutAttribute {
    NSAssert(!self.hasLayoutRelation, @"Attributes should be chained before defining the constraint relation");

    return [self.delegate constraint:self addConstraintWithLayoutAttribute:layoutAttribute];
}

这其中,self.delegate 是什么呢?如2.3.1节所述,MASConstraintMaker.m 中设置了 MASViewConstraintnewConstraint 对象的 MASConstraintDelegate 代理为“self” (即 MASConstraintMaker),其作用就是为了能够同时设置多个约束属性,即链式语法。所以,第二个设置约束属性跟第一个设置约束属性最终 调用的方法一样(都是MASConstraintMaker.m中实现的addConstraintWithLayoutAttribute)。

  • MASConstraintMaker.m
- (MASConstraint *)constraint:(MASConstraint *)constraint addConstraintWithLayoutAttribute:(NSLayoutAttribute)layoutAttribute {
    MASViewAttribute *viewAttribute = [[MASViewAttribute alloc] initWithView:self.view layoutAttribute:layoutAttribute];
    MASViewConstraint *newConstraint = [[MASViewConstraint alloc] initWithFirstViewAttribute:viewAttribute];
    if ([constraint isKindOfClass:MASViewConstraint.class]) {
        //replace with composite constraint
        NSArray *children = @[constraint, newConstraint];
        MASCompositeConstraint *compositeConstraint = [[MASCompositeConstraint alloc] initWithChildren:children];
        compositeConstraint.delegate = self;
        [self constraint:constraint shouldBeReplacedWithConstraint:compositeConstraint];
        return compositeConstraint;
    }
    if (!constraint) {
        newConstraint.delegate = self;
        [self.constraints addObject:newConstraint];
    }
    return newConstraint;
}

当设置 第二次约束属性 并执行完之后,我们还可以发现 constraint 不为 nil,而是一个 MASViewConstraint 对象 ,所以该方法调用栈返回的不是 MASViewConstraint 对象,而是 MASCompositeConstraint 这个对象了,下面我们来看看这个类。

2.6 约束的集合: MASCompositeConstraint

MASCompositeConstraint 是约束的集合,它里面有个私有的数组用来存放多个 MASViewAttribute 对象。

make.height.width.equalTo(@20)

当设置 第二个约束属性,走到 .width 时,最终走的是:

  • MASConstraintMaker.m
- (MASConstraint *)constraint:(MASConstraint *)constraint addConstraintWithLayoutAttribute:(NSLayoutAttribute)layoutAttribute {
    MASViewAttribute *viewAttribute = [[MASViewAttribute alloc] initWithView:self.view layoutAttribute:layoutAttribute];
    MASViewConstraint *newConstraint = [[MASViewConstraint alloc] initWithFirstViewAttribute:viewAttribute];
    if ([constraint isKindOfClass:MASViewConstraint.class]) {
        //replace with composite constraint
        NSArray *children = @[constraint, newConstraint];
        MASCompositeConstraint *compositeConstraint = [[MASCompositeConstraint alloc] initWithChildren:children];
        compositeConstraint.delegate = self;
        [self constraint:constraint shouldBeReplacedWithConstraint:compositeConstraint];
        return compositeConstraint;
    }
   ....
}

其中,可以成功的走进 if判读里面,将 .height .wight 两条约束 MASViewConstraint对象塞到数组里,创建 MASCompositeConstraint 对象,并且同样设置了 delegate,最后还把 self.constraints 里面事先添加好的约束 MASViewConstraint 对象替换成了 MASCompositeConstraint 对象。

#pragma mark - MASConstraintDelegate

- (void)constraint:(MASConstraint *)constraint shouldBeReplacedWithConstraint:(MASConstraint *)replacementConstraint {
    NSUInteger index = [self.childConstraints indexOfObject:constraint];
    NSAssert(index != NSNotFound, @"Could not find constraint %@", constraint);
    [self.childConstraints replaceObjectAtIndex:index withObject:replacementConstraint];
}

另外,我们可以点击 MASCompositeConstraint 初始化方法里看看,它内部会通过 for 循环,把数组里面的所有 MASViewConstraint 对象同样设置了 delegate

- (id)initWithChildren:(NSArray *)children {
    self = [super init];
    if (!self) return nil;

    _childConstraints = [children mutableCopy];
    for (MASConstraint *constraint in _childConstraints) {
        constraint.delegate = self;
    }

    return self;
}

这么做的目的同时是为了能够继续链式调用,比如我们再设置第三个约束属性 .left

make.height.width.left.equalTo(@20);

这时候的调用栈如下:

  • MASConstraint.m
- (MASConstraint *)left {
    return [self addConstraintWithLayoutAttribute:NSLayoutAttributeLeft];
}
  • MASCompositeConstraint.m
- (MASConstraint *)addConstraintWithLayoutAttribute:(NSLayoutAttribute)layoutAttribute {
    [self constraint:self addConstraintWithLayoutAttribute:layoutAttribute];
    return self;
}

- (MASConstraint *)constraint:(MASConstraint __unused *)constraint addConstraintWithLayoutAttribute:(NSLayoutAttribute)layoutAttribute {
    id strongDelegate = self.delegate;
    MASConstraint *newConstraint = [strongDelegate constraint:self addConstraintWithLayoutAttribute:layoutAttribute];
    newConstraint.delegate = self;
    [self.childConstraints addObject:newConstraint];
    return newConstraint;
}

可以发现,这里又是通过 delegate 方式,调用 MASConstraintMaker 工厂类中的:

  • MASConstraintMaker.m
- (MASConstraint *)constraint:(MASConstraint *)constraint addConstraintWithLayoutAttribute:(NSLayoutAttribute)layoutAttribute {
    MASViewAttribute *viewAttribute = [[MASViewAttribute alloc] initWithView:self.view layoutAttribute:layoutAttribute];
    MASViewConstraint *newConstraint = [[MASViewConstraint alloc] initWithFirstViewAttribute:viewAttribute];
    if ([constraint isKindOfClass:MASViewConstraint.class]) {
        //replace with composite constraint
        NSArray *children = @[constraint, newConstraint];
        MASCompositeConstraint *compositeConstraint = [[MASCompositeConstraint alloc] initWithChildren:children];
        compositeConstraint.delegate = self;
        [self constraint:constraint shouldBeReplacedWithConstraint:compositeConstraint];
        return compositeConstraint;
    }
    if (!constraint) {
        newConstraint.delegate = self;
        [self.constraints addObject:newConstraint];
    }
    return newConstraint;
}

此时,注意到两个 if 体都没有走进去,既不像第一次,也不像第二次约束设置的时候。所以,这次仅仅是初始化了个 MASViewConstraint 对象就直接返回了,然后回到上个方法中添加到 MASCompositeConstraint 的私有数组 self.childConstraints 中返回备用。

iOS框架·Masonry源码深度解析及学习启示:设计模式与链式编程思想_第1张图片
三处的同名方法最终调用的还是MASConstraintMaker中的方法

关于三次 约束设置之后的 .equalTo(@20),因为执行完 .left 时,返回的是 MASCompositeConstraint 对象,到这一步的时候会有点变化,调用栈如下:

  • MASConstraint.m
- (MASConstraint * (^)(id))equalTo {
    return ^id(id attribute) {
        return self.equalToWithRelation(attribute, NSLayoutRelationEqual);
    };
}
  • MASCompositeConstraint.m
- (MASConstraint * (^)(id, NSLayoutRelation))equalToWithRelation {
    return ^id(id attr, NSLayoutRelation relation) {
        for (MASConstraint *constraint in self.childConstraints.copy) {
            constraint.equalToWithRelation(attr, relation);
        }
        return self;
    };
}

可以发现,这里会循环之前准备好的私有数组 self.childConstraints,调用 MASViewConstraint.m 的 equalToWithRelation 方法,和上面讲的一样了。

2.7 添加约束到视图

mas_makeConstraints 方法的最后会调用 [constraintMaker install] 方法来添加所有存储在 self.constraints 数组中的所有约束。

  • MASConstraintMaker.m
 - (NSArray *)install {
    if (self.removeExisting) {
        NSArray *installedConstraints = [MASViewConstraint installedConstraintsForView:self.view];
        for (MASConstraint *constraint in installedConstraints) {
            [constraint uninstall];
        }
    }
    NSArray *constraints = self.constraints.copy;
    for (MASConstraint *constraint in constraints) {
        constraint.updateExisting = self.updateExisting;
        [constraint install];
    }
    [self.constraints removeAllObjects];
    return constraints;
}

(1). 如果需要重新构建约束,也就是 调用 mas_remakeConstraints:方法,会先取出视图的所有约束,然后通过一个 for 循环,调用 uninstall 来清空所有约束:

(2). 如果不需要重新构建约束,会取出 self.constraints 数组中准备好的约束,通过 for 循环,调用 install 来把约束添加到视图上。

关于 install ,是基类 MASConstraint 的抽象方法,方法体由MASViewConstraintMASCompositeConstraint 实现。而 MASCompositeConstraintinstall方法体中其实也是调用的由MASViewConstraint类实现的install

  • MASConstraint.m
- (void)install { MASMethodNotImplemented(); }
  • MASCompositeConstraint.m
- (void)install {
    for (MASConstraint *constraint in self.childConstraints) {
        constraint.updateExisting = self.updateExisting;
        [constraint install];
    }
}
  • MASViewConstraint.m

这里代码较多,就不分开解析了,直接分为7步写到源码的注释中,如下所示:

- (void)install {

    //【1】如果约束以及存在并是 active 会直接返回。
    if (self.hasBeenInstalled) {
        return;
    }
    
    //【2】如果 self.layoutConstraint 响应了 isActive 方法并且不为空,会激活这条约束并添加到 mas_installedConstraints 数组中,最后返回。
    if ([self supportsActiveProperty] && self.layoutConstraint) {
        self.layoutConstraint.active = YES;
        [self.firstViewAttribute.view.mas_installedConstraints addObject:self];
        return;
    }
    
    //【3】这边是获取即将用于初始化 NSLayoutConstraint 的子类 MASLayoutConstraint 的几个属性。
    MAS_VIEW *firstLayoutItem = self.firstViewAttribute.item;
    NSLayoutAttribute firstLayoutAttribute = self.firstViewAttribute.layoutAttribute;
    MAS_VIEW *secondLayoutItem = self.secondViewAttribute.item;
    NSLayoutAttribute secondLayoutAttribute = self.secondViewAttribute.layoutAttribute;
    

    // alignment attributes must have a secondViewAttribute
    // therefore we assume that is refering to superview
    // eg make.left.equalTo(@10)
    //【4】这边是判断当前即将添加的约束是否是 size 类型的并且 self.secondViewAttribute 也就是约束的第二个参数是 nil,(eg make.left.equalTo(@10))会自动将约束添加到约束的第一个参数视图的 superview 上。
    if (!self.firstViewAttribute.isSizeAttribute && !self.secondViewAttribute) {
        secondLayoutItem = self.firstViewAttribute.view.superview;
        secondLayoutAttribute = firstLayoutAttribute;
    }
    

    //【5】然后就会初始化 NSLayoutConstraint 的子类 MASLayoutConstraint。
    MASLayoutConstraint *layoutConstraint
        = [MASLayoutConstraint constraintWithItem:firstLayoutItem
                                        attribute:firstLayoutAttribute
                                        relatedBy:self.layoutRelation
                                           toItem:secondLayoutItem
                                        attribute:secondLayoutAttribute
                                       multiplier:self.layoutMultiplier
                                         constant:self.layoutConstant];
    
    layoutConstraint.priority = self.layoutPriority;
    layoutConstraint.mas_key = self.mas_key;
    

    //【6】这段代码会先判断是否有约束第二个参数的视图,有的话会寻找约束第一个和第二参数视图的公共 Superview,相当于求两个数的最小公倍数;如果不满足第一个条件,会判断约束第一个参数是否是 size 类型的,是的话直接取到它的视图;最后都不满足会直接取到约束第一个参数视图父视图。
    if (self.secondViewAttribute.view) {
        MAS_VIEW *closestCommonSuperview = [self.firstViewAttribute.view mas_closestCommonSuperview:self.secondViewAttribute.view];
        NSAssert(closestCommonSuperview,
                 @"couldn't find a common superview for %@ and %@",
                 self.firstViewAttribute.view, self.secondViewAttribute.view);
        self.installedView = closestCommonSuperview;
    } else if (self.firstViewAttribute.isSizeAttribute) {
        self.installedView = self.firstViewAttribute.view;
    } else {
        self.installedView = self.firstViewAttribute.view.superview;
    }

    //【7】如果需要升级当前的约束就会获取原有的约束,并替换为新的约束,这样就不需要再次为 view 安装约束。如果原来的 view 中不存在可以升级的约束,那么就会在上一步寻找到的 installedView 上面添加约束。
    MASLayoutConstraint *existingConstraint = nil;
    if (self.updateExisting) {
        existingConstraint = [self layoutConstraintSimilarTo:layoutConstraint];
    }
    if (existingConstraint) {
        // just update the constant
        existingConstraint.constant = layoutConstraint.constant;
        self.layoutConstraint = existingConstraint;
    } else {
        [self.installedView addConstraint:layoutConstraint];
        self.layoutConstraint = layoutConstraint;
        [firstLayoutItem.mas_installedConstraints addObject:self];
    }
}

其中第【6】步中的mas_closestCommonSuperview方法,它会寻找 firstLayoutItem 和 secondLayoutItem 两个视图的公共 superview, 相当于求两个数的最小公倍数.

  • View+MASAdditions.m
- (instancetype)mas_closestCommonSuperview:(MAS_VIEW *)view {
    MAS_VIEW *closestCommonSuperview = nil;

    MAS_VIEW *secondViewSuperview = view;
    while (!closestCommonSuperview && secondViewSuperview) {
        MAS_VIEW *firstViewSuperview = self;
        while (!closestCommonSuperview && firstViewSuperview) {
            if (secondViewSuperview == firstViewSuperview) {
                closestCommonSuperview = secondViewSuperview;
            }
            firstViewSuperview = firstViewSuperview.superview;
        }
        secondViewSuperview = secondViewSuperview.superview;
    }
    return closestCommonSuperview;
}

3. 顺藤再摸瓜:Masonry其它链式语法的调用栈解析(选读)

3.1 make.edges.equalTo(view)

  • 例子
make.edges.equalTo(view)

我们再来看看这种写法,调用栈如下:

  • MASConstraintMaker.m
- (MASConstraint *)edges {
    return [self addConstraintWithAttributes:MASAttributeTop | MASAttributeLeft | MASAttributeRight | MASAttributeBottom];
}
- (MASConstraint *)addConstraintWithAttributes:(MASAttribute)attrs {
    __unused MASAttribute anyAttribute = (MASAttributeLeft | MASAttributeRight | MASAttributeTop | MASAttributeBottom | MASAttributeLeading
                                          | MASAttributeTrailing | MASAttributeWidth | MASAttributeHeight | MASAttributeCenterX
                                          | MASAttributeCenterY | 
                                          
                    ......
                        
    NSMutableArray *attributes = [NSMutableArray array];
    
    if (attrs & MASAttributeLeft) [attributes addObject:self.view.mas_left];
    if (attrs & MASAttributeRight) [attributes addObject:self.view.mas_right];
    if (attrs & MASAttributeTop) [attributes addObject:self.view.mas_top];
    
                    ......    
    
    NSMutableArray *children = [NSMutableArray arrayWithCapacity:attributes.count];
    
    for (MASViewAttribute *a in attributes) {
        [children addObject:[[MASViewConstraint alloc] initWithFirstViewAttribute:a]];
    }
    
    MASCompositeConstraint *constraint = [[MASCompositeConstraint alloc] initWithChildren:children];
    constraint.delegate = self;
    [self.constraints addObject:constraint];
    return constraint;
}

代码太多省略了一部分,可以发现这段代码作用就是返回一个包含多条约束的 MASCompositeConstraint 对象,接着后面的操作也都是一样的了。

3.2 make.edges.equalTo(UIEdgeInsetsMake(0.0f, 0.0f, 0.0f, 0.0f));

上面3.1中例子的写法还可以改成这样:

make.edges.equalTo(UIEdgeInsetsMake(0.0f, 0.0f, 0.0f, 0.0f));

这里的 equalTo 需要注意下,它是一个宏,定义在 MASConstraint.h 中:

  • MASConstraint.h
#define mas_equalTo(...)                 equalTo(MASBoxValue((__VA_ARGS__)))
#define mas_greaterThanOrEqualTo(...)    greaterThanOrEqualTo(MASBoxValue((__VA_ARGS__)))
#define mas_lessThanOrEqualTo(...)       lessThanOrEqualTo(MASBoxValue((__VA_ARGS__)))
#define mas_offset(...)                  valueOffset(MASBoxValue((__VA_ARGS__)))
#ifdef MAS_SHORTHAND_GLOBALS
#define equalTo(...)                     mas_equalTo(__VA_ARGS__)
#define greaterThanOrEqualTo(...)        mas_greaterThanOrEqualTo(__VA_ARGS__)
#define lessThanOrEqualTo(...)           mas_lessThanOrEqualTo(__VA_ARGS__)
#define offset(...)                      mas_offset(__VA_ARGS__)

代入上述宏定义,前面的代码等效成:

make.edges.equalTo(MASBoxValue(UIEdgeInsetsMake(0.0f, 0.0f, 0.0f, 0.0f)));

可以发现,其实里面调用的是 MASBoxValue 这个宏,它将 C 和 Objective-C 语言中的一些基本数据结构比如说 double CGPoint CGSize 这些值用 NSValue 进行包装。

这里还支持直接调用 size、center 等,具体实现都差不多,就不熬述了:

make.center.equalTo(CGPointMake(0, 50));
make.size.equalTo(CGSizeMake(200, 100));

3.3 make.height.equalTo(@[redView, blueView])

make.height.equalTo(@[redView, blueView])

再来看看这种传数组的,在走到 .equalTo 时,最终会调用 MASViewConstraint.m 里面的 equalToWithRelation 方法

  • MASConstraint.m
- (MASConstraint * (^)(id))equalTo {
    return ^id(id attribute) {
        return self.equalToWithRelation(attribute, NSLayoutRelationEqual);
    };
}
  • MASViewConstraint.m
- (MASConstraint * (^)(id, NSLayoutRelation))equalToWithRelation {
    return ^id(id attribute, NSLayoutRelation relation) {
        if ([attribute isKindOfClass:NSArray.class]) {
            NSAssert(!self.hasLayoutRelation, @"Redefinition of constraint relation");
            NSMutableArray *children = NSMutableArray.new;
            for (id attr in attribute) {
                MASViewConstraint *viewConstraint = [self copy];
                viewConstraint.layoutRelation = relation;
                viewConstraint.secondViewAttribute = attr;
                [children addObject:viewConstraint];
            }
            MASCompositeConstraint *compositeConstraint = [[MASCompositeConstraint alloc] initWithChildren:children];
            compositeConstraint.delegate = self.delegate;
            [self.delegate constraint:self shouldBeReplacedWithConstraint:compositeConstraint];
            return compositeConstraint;
        } else {   ....    }
    };
}

这边还是遍历数组,并且 MASViewConstraint 实现 NSCopying 协议,调用 [self copy] 会创建 MASViewConstraint 对象

- (id)copyWithZone:(NSZone __unused *)zone {
    MASViewConstraint *constraint = [[MASViewConstraint alloc] initWithFirstViewAttribute:self.firstViewAttribute];
    constraint.layoutConstant = self.layoutConstant;
    constraint.layoutRelation = self.layoutRelation;
    constraint.layoutPriority = self.layoutPriority;
    constraint.layoutMultiplier = self.layoutMultiplier;
    constraint.delegate = self.delegate;
    return constraint;
}

然后会根据传的数组里面的 Value 类型来做不同的操作,前面讲过就不熬述了:

- (void)setSecondViewAttribute:(id)secondViewAttribute {
    if ([secondViewAttribute isKindOfClass:NSValue.class]) {
        [self setLayoutConstantWithValue:secondViewAttribute];
    } else if ([secondViewAttribute isKindOfClass:MAS_VIEW.class]) {
        _secondViewAttribute = [[MASViewAttribute alloc] initWithView:secondViewAttribute layoutAttribute:self.firstViewAttribute.layoutAttribute];
    } else if ([secondViewAttribute isKindOfClass:MASViewAttribute.class]) {
        _secondViewAttribute = secondViewAttribute;
    } else {
        NSAssert(NO, @"attempting to add unsupported attribute: %@", secondViewAttribute);
    }
}

最后便是生成 MASCompositeConstraint 对象,并通过 delegate 方式,调用 MASConstraintMaker 的方法,替换 self.constraints 数组里的约束:

- (void)constraint:(MASConstraint *)constraint shouldBeReplacedWithConstraint:(MASConstraint *)replacementConstraint {
    NSUInteger index = [self.constraints indexOfObject:constraint];
    NSAssert(index != NSNotFound, @"Could not find constraint %@", constraint);
    [self.constraints replaceObjectAtIndex:index withObject:replacementConstraint];
}

4. 举一反三:框架源码的学习启示

4.1 简化的设计模式:工厂类&工厂方法

MASConstraintMaker类就是一个工厂类,负责创建MASConstraint类型的对象(依赖于MASConstraint接口,而不依赖于具体实现)。在UIView的View+MASAdditions分类中就是调用的MASConstraintMaker类中的一些方法。上述我们在使用Masonry给subView添加约束时,mas_makeConstraints方法中的Block的参数就是MASConstraintMaker的对象。用户可以通过该Block回调过来的MASConstraintMaker对象给View指定要添加的约束以及该约束的值。该工厂中的constraints属性数组就记录了该工厂创建的所有MASConstraint对象。

iOS框架·Masonry源码深度解析及学习启示:设计模式与链式编程思想_第2张图片
核心类和分类的类图

MASConstraintMaker 之所以成为约束工厂类,因为MASConstraintMaker赋值创建NSLayoutConstraint对象,因为Masonry将NSLayoutConstraint类进一步封装成了MASViewConstraint,所以MASConstraintMaker是负责创建MASViewConstraint的对象,并调用MASViewConstraint对象的Install方法将该约束添加到相应的视图中。

说了这么多,总结一下,如果你调用maker.top, maker.left等等这些方法都会调用下方的工厂方法来创建相应的MASViewConstraint对象,并记录在工厂对象的约束数组中。之所以能链式调用,就是讲当前的工厂对象(MASConstraintMaker)指定为MASViewConstraint对象的代理,所以一个MASViewConstraint对象就可以通过代理来调用工厂方法来创建另一个新的MASViewConstraint对象了,此处用到了代理模式。

iOS框架·Masonry源码深度解析及学习启示:设计模式与链式编程思想_第3张图片
工厂对象MASConstraintMaker的工厂方法

角色分析

  • Client:UIView,通过分类View+MASAdditions来扮演

  • 工厂类:MASConstraintMaker

  • 抽象产品:MASConstraint

  • 具体产品:MASViewConstraintMASCompositeConstraint

iOS框架·Masonry源码深度解析及学习启示:设计模式与链式编程思想_第4张图片
工厂类与两个子类

4.2 真正的设计模式:组合模式

换一种角度看,Masonry 并非单纯的工厂模式,而是采用了经典的 Composite 设计模式,中文可译作组合模式

iOS框架·Masonry源码深度解析及学习启示:设计模式与链式编程思想_第5张图片
典型的 Composite 类图
iOS框架·Masonry源码深度解析及学习启示:设计模式与链式编程思想_第6张图片
典型的 Composite 对象结构
4.2.1 经典 组合模式 中的参与者:
Client
  • 通过 Component 接口操纵组合部件的对象。
Component
  • 为组合中的对象声明接口。
  • 在适当的情况下,实现所有类共有接口的缺省行为
  • 声明一个接口用于访问和管理 Component 的子组件。
  • 在递归结构中定义一个接口,用于访问一个父部件,并在合适的情况下实现它。
Leaf
  • 在组合中表示叶节点对象,叶节点没有子节点。
  • 在组合中定义图元对象的行为。
Composite
  • 定义有子部件的那些部件的行为。
  • 在 Composite 接口中实现与子部件有关的操作。
4.2.2 从 组合模式 的角度看,Masonry 框架中的角色分析:

UIView,通过分类View+MASAdditions来调用Masonry

Client
  • MASConstraintMaker
Component
  • MASConstraint
Leaf
  • MASViewConstraint
Composite
  • MASCompositeConstraint

4.3 编程思想:链式编程

Objective-C是一门动态语言,它使用了一种动态的消息发送机制,即对象(object)或类(class)调用方法。而OC中的点语法则只能通过setter和getter方法作用于类的属性,而不能作用于某个方法。想实现链式语法,只能通过类似block属性的getter方法。

链式编程思想:核心思想为将block作为方法的返回值,且返回值的类型为调用者本身,并将该方法以setter的形式返回,这样就可以实现了连续调用,即为链式编程。

【举例】简单使用链式编程思想实现一个简单计算器的功能:

4.3.1 新建一个名为CaculateMaker的类,用于运算。
iOS框架·Masonry源码深度解析及学习启示:设计模式与链式编程思想_第7张图片
新建一个名为CaculateMaker的类
4.3.2 在CaculateMaker.h文件中声明一个方法add:
  • CaculateMaker.h
//  CaculateMaker.h
//  ChainBlockTestApp

#import 
#import 

@interface CaculateMaker : NSObject

@property (nonatomic, assign) CGFloat result;

- (CaculateMaker *(^)(CGFloat num))add;

@end
4.3.3 在CaculateMaker.m文件中实现这个方法:
  • CaculateMaker.m
//  CaculateMaker.m
//  ChainBlockTestApp


#import "CaculateMaker.h"

@implementation CaculateMaker

- (CaculateMaker *(^)(CGFloat num))add;{
    return ^CaculateMaker *(CGFloat num){
        _result += num;
        return self;
    };
}

@end
4.3.4 在viewController里面导入CaculateMaker.h文件,然后调用add方法就完成了链式语法:
  • ViewController.m
CaculateMaker *maker = [[CaculateMaker alloc] init];
maker.add(20).add(30);

通过上面Masonry布局可以看出,它为UIView写了一个category,拓展了mas_makeConstraints方法,并将MASConstraintMaker对象作为block的参数传递,在block的实现里完成UIView的布局,提现了函数式编程思想

4.3.5 同样,我们也可以给NSObject添加一个NSObject+Caculate的分类,完成加法操作:
  • NSObject+Caculate.h
//  NSObject+Caculate.h
//  ChainBlockTestApp

#import 
#import 
#import "CaculateMaker.h"

@interface NSObject (Caculate)

- (CGFloat)caculate:(void (^)(CaculateMaker *make))block;

@end
  • NSObject+Caculate.m
//  NSObject+Caculate.m
//  ChainBlockTestApp

#import "NSObject+Caculate.h"

@implementation NSObject (Caculate)

- (CGFloat)caculate:(void (^)(CaculateMaker *make))block;{
    CaculateMaker *make = [[CaculateMaker alloc] init];
    block(make);
    return make.result;
}

@end
4.3.6 最后在viewController里面调用,就很轻松的实现了链式语法:
  • ViewController.m
CGFloat result = [NSObject caculate:^(CaculateMaker *maker) {
    maker.add(10).add(20).add(30);
}];
NSLog(@"结果为:%.2f",result);

5. 参考阅读

  • Masonry解析

    • http://qiufeng.me/masonry
    • https://www.cnblogs.com/ludashi/p/5591572.html
  • 工厂模式

    • https://www.jianshu.com/p/7b89b7f587f9
    • https://www.jianshu.com/p/847af218b1f0
  • 组合模式

    • http://www.runoob.com/design-pattern/composite-pattern.html
    • http://www.cnblogs.com/gaochundong/p/design_pattern_composite.html
    • http://www.cnblogs.com/peida/archive/2008/09/09/1284686.html
  • 链式编程

    • https://www.jianshu.com/p/cb9252f5105b
    • https://www.jianshu.com/p/ac8bdd3430e7

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