《Linux从入门到放弃》 |
版本 |
作者 |
参与者 |
完成日期 |
备注 |
YanlzLinux_OK_V01_1.0 |
严立钻 |
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2020.02.04 |
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++++“Linux从入门到放弃”:是对“Linux系统编程”的综合探索;开发Linux环境下的应用程序时,需要使用大量的Linux函数;这些函数有的属于Linux操作系统的API;底层的驱动内核工程师是嵌入式领域的重要岗位,也是一个公司的技术核心,根据芯片具体情况把操作系统(如Linux)移植到上面;同时编写必要的驱动程序,改写相应的内核代码;
++++“Linux从入门到放弃”:定位在一个科普类知识,了解Linux环境下的应用程序开发;从基础Linux、C语言、数据结构开始,到ARM、汇编、Linux内核、驱动等!
++++【C++C铸就生存利器】分类:https://blog.csdn.net/vrunsoftyanlz/category_9325802.html
++++【人工智能AI2026】分类:https://blog.csdn.net/vrunsoftyanlz/category_9212024.html
++++【立钻哥哥CSDN空间】:https://blog.csdn.net/VRunSoftYanlz/
#第一篇:Linux基础篇 |
++A1、Linux概述 |
++++Ubuntu提供了一个健壮、功能丰富的计算环境,既适合家庭使用又适用于商业环境;Ubuntu社区承诺每6个月发布一个新版本,以提供最新最强大的软件;
++A2、Linux C基础 |
#第二篇:Linux系统管理篇 |
++++[Linux基础指令]:包括文件与目录操作、文本编辑、文本过滤与处理、备份压缩、Shell内部指令、系统关机、打印和实用工具等相关指令;
++++[Linux系统管理指令]:包括用户与工作组管理、硬件、文件系统管理、进程与作业管理、性能检测与优化、内核与模块、X-Window系统、软件包管理、系统安全和编程开发等相关指令;
++++[Linux网络管理指令]:包括网络配置、网络测试、网络应用、高级功能、网络服务器和网络安全等相关指令;
++B1、Shell基本命令 |
++++grep通过“基础正则表达式(basic regular expression)”进行搜索;和grep相关的一个工具是egrep,除了使用“扩展的正则表达式(extended regular expression)”,egrep和grep完全一样;(“扩展正则表达式”能够提供比“基础正则表达式”更完整地表达规范)
++whereis(查找特定程序)
$whereis findfind: /usr/bin/find /usr/share/man/man1/find.1.gz |
$man find |
++++与之相反的一个命令是apropos,这个命令可以通过使用手册中反查到某个命令;例如:如果用户想要搜索一个文件,又想不起来应该使用哪个命令的时候,可以这样求助与apropos:
$apropos search |
++++apropos将命令简介(其实就是whatis的输出)中包含“search”的条目一并列出,用户总能够从中找到自己想要的;
++++立钻哥哥:从终端运行程序只需要简单地键入程序名称即可;
$firefox//立钻哥哥:按下Enter后,当前终端会被挂起,直到firefox运行完毕(即单击关闭按钮);如果希望在启动应用程序后继续在终端模拟器中工作,需要在命令后加上“&”,指导程序在后台工作;
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$firefox &//立钻哥哥:firefox将运行在后台,终端继续等待接受用户输入;
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++B2、文件目录管理 |
++++Linux为属主(文件所有者)、属组用户和其他人定义了文件(目录)权限;文件(目录)权限有读取(r)、写入(w)、执行(w);
++++对Linux各种资源的操作都是通过操作文件实现的;Linux中总共有7种文件类型:普通文件、目录、字符设备文件、块设备文件、本地域套接字、有名管道、符号链接;
++++程序在默认情况下输出其结果的地方被称为标准输出;通常标准输出总是指向显示器;程序的默认情况下接受输入的地方被称为标准输入;通常标准输入总是指向键盘;输出重定向将程序的输出转移到另一个地方;输入重定向改变程序获取输入的地方;
++++管道将一条命令的输出连接到另一条命令的输入;
++B3、软件包管理 |
++++Linux上有两类软件包管理工具;RPM最初由Red Hat公司开发,是目前大部分Linux发行版本使用的软件包格式;Debian和Ubuntu使用DEB格式的软件包;
++++高级软件包管理工具如APT和yum可以有效地解决依赖性问题;APT工具可以处理处理.rpm和.deb格式的软件包,这是目前最成熟的软件包管理系统;
++++rpm命令用于操作.rpm格式的软件包;dpkg命令用于操作.deb格式的软件包;
++B4、磁盘管理 |
++++【Linux从入门到放弃】:https://blog.csdn.net/VRunSoftYanlz/article/details/104176967
++++【Linux C函数与算法】:https://blog.csdn.net/VRunSoftYanlz/article/details/104076473
++++【Linux系统编程】:https://blog.csdn.net/VRunSoftYanlz/article/details/104151861
++++【Linux内核API】:https://blog.csdn.net/VRunSoftYanlz/article/details/104189074
++++【Linux内核剖析】:https://blog.csdn.net/VRunSoftYanlz/article/details/104200535
++++【C++C铸就生存利器】分类:https://blog.csdn.net/vrunsoftyanlz/category_9325802.html
++++【人工智能AI2026】分类:https://blog.csdn.net/vrunsoftyanlz/category_9212024.html
++++【立钻哥哥CSDN空间】:https://blog.csdn.net/VRunSoftYanlz/
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++++Oculus杂谈:https://blog.csdn.net/VRunSoftYanlz/article/details/82469850
++++Oculus安装使用:https://blog.csdn.net/VRunSoftYanlz/article/details/82718982
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++++SteamVR2.0开发指南:https://blog.csdn.net/VRunSoftYanlz/article/details/86618187
++++SteamVR2.2.0开发指南:https://blog.csdn.net/VRunSoftYanlz/article/details/88784527
++++SteamVR2.2.0快速入门:https://blog.csdn.net/VRunSoftYanlz/article/details/88833579
++++SteamVR2.2.0交互系统:https://blog.csdn.net/VRunSoftYanlz/article/details/89199778
++++SteamVR2.2.0传送机制:https://blog.csdn.net/VRunSoftYanlz/article/details/89390866
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++++SteamVR2.2.0教程(二):https://blog.csdn.net/VRunSoftYanlz/article/details/89894097
++++SteamVR_Skeleton_Poser:https://blog.csdn.net/VRunSoftYanlz/article/details/89931725
++++SteamVR实战之PMCore:https://blog.csdn.net/VRunSoftYanlz/article/details/89463658
++++SteamVR/Extras:https://blog.csdn.net/VRunSoftYanlz/article/details/86584108
++++SteamVR/Input:https://blog.csdn.net/VRunSoftYanlz/article/details/86601950
++++OpenXR简介:https://blog.csdn.net/VRunSoftYanlz/article/details/85726365
++++VRTK杂谈:https://blog.csdn.net/VRunSoftYanlz/article/details/82562993
++++VRTK快速入门(杂谈):https://blog.csdn.net/VRunSoftYanlz/article/details/82955267
++++VRTK官方示例(目录):https://blog.csdn.net/VRunSoftYanlz/article/details/82955410
++++VRTK代码结构(目录):https://blog.csdn.net/VRunSoftYanlz/article/details/82780085
++++VRTK(SceneResources):https://blog.csdn.net/VRunSoftYanlz/article/details/82795400
++++VRTK_ControllerEvents:https://blog.csdn.net/VRunSoftYanlz/article/details/83099512
++++VRTK_InteractTouch:https://blog.csdn.net/VRunSoftYanlz/article/details/83120220
++++虚拟现实行业应用:https://blog.csdn.net/VRunSoftYanlz/article/details/88360157
++++Steam平台上的VR:https://blog.csdn.net/VRunSoftYanlz/article/details/88960085
++++Steam平台热销VR:https://blog.csdn.net/VRunSoftYanlz/article/details/89007741
++++VR实验:以太网帧的构成:https://blog.csdn.net/VRunSoftYanlz/article/details/82598140
++++实验四:存储器扩展实验:https://blog.csdn.net/VRunSoftYanlz/article/details/87834434
++++FrameVR示例V0913:https://blog.csdn.net/VRunSoftYanlz/article/details/82808498
++++FrameVR示例V1003:https://blog.csdn.net/VRunSoftYanlz/article/details/83066516
++++SwitchMachineV1022:https://blog.csdn.net/VRunSoftYanlz/article/details/83280886
++++PlaySceneManagerV1022:https://blog.csdn.net/VRunSoftYanlz/article/details/83280886
++++Unity5.x用户手册:https://blog.csdn.net/VRunSoftYanlz/article/details/81712741
++++Unity面试题ABC:https://blog.csdn.net/vrunsoftyanlz/article/details/78630687
++++Unity面试题D:https://blog.csdn.net/VRunSoftYanlz/article/details/78630838
++++Unity面试题E:https://blog.csdn.net/vrunsoftyanlz/article/details/78630913
++++Unity面试题F:https://blog.csdn.net/VRunSoftYanlz/article/details/78630945
++++Cocos2dx面试题:https://blog.csdn.net/VRunSoftYanlz/article/details/78630967
++++禅道[zentao]:https://blog.csdn.net/VRunSoftYanlz/article/details/83964057
++++Lua快速入门篇(Xlua拓展):https://blog.csdn.net/VRunSoftYanlz/article/details/81173818
++++Lua快速入门篇(XLua教程):https://blog.csdn.net/VRunSoftYanlz/article/details/81141502
++++Lua快速入门篇(基础概述):https://blog.csdn.net/VRunSoftYanlz/article/details/81041359
++++框架知识点:https://blog.csdn.net/VRunSoftYanlz/article/details/80862879
++++游戏框架(UI框架夯实篇):https://blog.csdn.net/vrunsoftyanlz/article/details/80781140
++++游戏框架(初探篇):https://blog.csdn.net/VRunSoftYanlz/article/details/80630325
++++.Net框架设计:https://blog.csdn.net/VRunSoftYanlz/article/details/87401225
++++从零开始学架构:https://blog.csdn.net/VRunSoftYanlz/article/details/88095895
++++设计模式简单整理:https://blog.csdn.net/vrunsoftyanlz/article/details/79839641
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++++U3D小项目参考:https://blog.csdn.net/vrunsoftyanlz/article/details/80141811
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++++Unity案例(Vehicle):https://blog.csdn.net/VRunSoftYanlz/article/details/82355876
++++UML类图:https://blog.csdn.net/vrunsoftyanlz/article/details/80289461
++++PowerDesigner简介:https://blog.csdn.net/VRunSoftYanlz/article/details/86500084
++++Unity知识点0001:https://blog.csdn.net/vrunsoftyanlz/article/details/80302012
++++Unity知识点0008:https://blog.csdn.net/VRunSoftYanlz/article/details/81153606
++++U3D_Shader编程(第一篇:快速入门篇):https://blog.csdn.net/vrunsoftyanlz/article/details/80372071
++++U3D_Shader编程(第二篇:基础夯实篇):https://blog.csdn.net/vrunsoftyanlz/article/details/80372628
++++Unity引擎基础:https://blog.csdn.net/vrunsoftyanlz/article/details/78881685
++++Unity面向组件开发:https://blog.csdn.net/vrunsoftyanlz/article/details/78881752
++++Unity物理系统:https://blog.csdn.net/vrunsoftyanlz/article/details/78881879
++++Unity2D平台开发:https://blog.csdn.net/vrunsoftyanlz/article/details/78882034
++++UGUI基础:https://blog.csdn.net/vrunsoftyanlz/article/details/78884693
++++UGUI进阶:https://blog.csdn.net/vrunsoftyanlz/article/details/78884882
++++UGUI综合:https://blog.csdn.net/vrunsoftyanlz/article/details/78885013
++++Unity动画系统基础:https://blog.csdn.net/vrunsoftyanlz/article/details/78886068
++++Unity动画系统进阶:https://blog.csdn.net/vrunsoftyanlz/article/details/78886198
++++Navigation导航系统:https://blog.csdn.net/vrunsoftyanlz/article/details/78886281
++++Unity特效渲染:https://blog.csdn.net/vrunsoftyanlz/article/details/78886403
++++Unity数据存储:https://blog.csdn.net/vrunsoftyanlz/article/details/79251273
++++Unity中Sqlite数据库:https://blog.csdn.net/vrunsoftyanlz/article/details/79254162
++++WWW类和协程:https://blog.csdn.net/vrunsoftyanlz/article/details/79254559
++++Unity网络:https://blog.csdn.net/vrunsoftyanlz/article/details/79254902
++++Unity资源加密:https://blog.csdn.net/VRunSoftYanlz/article/details/87644514
++++PhotonServer简介:https://blog.csdn.net/VRunSoftYanlz/article/details/86652770
++++编写Photon游戏服务器:https://blog.csdn.net/VRunSoftYanlz/article/details/86682935
++++C#事件:https://blog.csdn.net/vrunsoftyanlz/article/details/78631267
++++C#委托:https://blog.csdn.net/vrunsoftyanlz/article/details/78631183
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++++C#泛型:https://blog.csdn.net/vrunsoftyanlz/article/details/78631141
++++C#接口:https://blog.csdn.net/vrunsoftyanlz/article/details/78631122
++++C#静态类:https://blog.csdn.net/vrunsoftyanlz/article/details/78630979
++++C#中System.String类:https://blog.csdn.net/vrunsoftyanlz/article/details/78630945
++++C#数据类型:https://blog.csdn.net/vrunsoftyanlz/article/details/78630913
++++Unity3D默认的快捷键:https://blog.csdn.net/vrunsoftyanlz/article/details/78630838
++++游戏相关缩写:https://blog.csdn.net/vrunsoftyanlz/article/details/78630687
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++++UnityAPI.Material材质:https://blog.csdn.net/VRunSoftYanlz/article/details/81814303
++++UnityAPI.Android安卓:https://blog.csdn.net/VRunSoftYanlz/article/details/81843193
++++UnityAPI.AndroidJNI安卓JNI:https://blog.csdn.net/VRunSoftYanlz/article/details/81879345
++++UnityAPI.Transform变换:https://blog.csdn.net/VRunSoftYanlz/article/details/81916293
++++UnityAPI.WheelCollider轮碰撞器:https://blog.csdn.net/VRunSoftYanlz/article/details/82356217
++++UnityAPI.Resources资源:https://blog.csdn.net/VRunSoftYanlz/article/details/83155518
++++JSON数据结构:https://blog.csdn.net/VRunSoftYanlz/article/details/82026644
++++CocosStudio快速入门:https://blog.csdn.net/VRunSoftYanlz/article/details/82356839
++++Unity企业内训(目录):https://blog.csdn.net/VRunSoftYanlz/article/details/82634668
++++Unity企业内训(第1讲):https://blog.csdn.net/VRunSoftYanlz/article/details/82634733
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++++插件
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