五、触摸事件的吞噬和传递

触摸事件是做cocos2d-x的基础。比如做新手引导。物品的拖动。弹窗的屏蔽层。诸如此类.做触摸事件,不要抱着试一试的心态下手,一定要弄透彻,不然出现问题了,你再试一试其实时间花的更多

触摸事件主要需要弄清的事情

  • 是否吞噬setSwallowTouches
  • onTouchBegin返回的意义

代码如下:

#include "HelloWorldScene.h"

USING_NS_CC;

Scene* HelloWorld::createScene()
{
    auto scene = Scene::create();
    auto layer = HelloWorld::create();
    scene->addChild(layer);
    return scene;
}
bool HelloWorld::init()
{
    if ( !Layer::init() )
    {
        return false;
    }
    Size winSize = Director::getInstance()->getWinSize();
    auto sprite = Sprite::create("HelloWorld.png");
    sprite->setPosition(Vec2(winSize.width / 2, winSize.height / 2 ));
    this->addChild(sprite, 0);
    m_nvShenSp = Sprite::create("nvshen.jpg");
    m_nvShenSp->setPosition(Vec2(winSize.width / 2, winSize.height / 2));
    this->addChild(m_nvShenSp);

    addTouchEvent();
    return true;
}
//添加触摸事件
void HelloWorld::addTouchEvent(){
    auto dispatcher = Director::getInstance()->getEventDispatcher();
    auto listener1 = EventListenerTouchOneByOne::create();
    listener1->onTouchBegan = CC_CALLBACK_2(HelloWorld::onTouchBegan, this);
    listener1->onTouchMoved = CC_CALLBACK_2(HelloWorld::onTouchMoved, this);
    listener1->onTouchEnded = CC_CALLBACK_2(HelloWorld::onTouchEnded, this);
    listener1->setSwallowTouches(true);//设置吞噬按钮
    //给Layer添加触摸事件
    dispatcher->addEventListenerWithSceneGraphPriority(listener1, this);
};
bool HelloWorld::onTouchBegan(Touch *touch, Event *unused_event){
    log("onTouchBegan");
    Point touchPoint = touch->getLocation();
    Rect nvShenRect = m_nvShenSp->getBoundingBox();//这个函数的内部,其实是给你一个Rect大小,一个在父类的Point
    if (nvShenRect.containsPoint(touchPoint)) //如果点击的点落在女神图片上(因为他们同属于一个父控件layer所以可以这么转换,否则请查看坐标转换)
    {
        return false;//false就往下传递,被按钮吃掉,onTouchMoved,onTouchEnded接收不到
    }
    return true; //如果没有点击到女神的图片上,就不往下传递,不往下传递,被onTouchMoved,onTouchEnded接收
};
void HelloWorld::onTouchMoved(Touch *touch, Event *unused_event){
    log("onTouchMoved");
};
void HelloWorld::onTouchEnded(Touch *touch, Event *unused_event){
    log("onTouchEnded");
};
void HelloWorld::onTouchCancelled(Touch *touch, Event *unused_event){
};

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