Overlay Mechanism
The Android overlay mechanism allows the framework and package resources to be customized without changing the base packages. The customizable resourses fall into the following categories
For detailed introduction on Android application resources, please refer to:
http://developer.android.com/guide/topics/resources/available-resources.html
There are two types of overaly directories that affect a product:
The PRODUCT_PACKAGE_OVERLAYS will override the DEVICE_PACKAGE_OVERLAYS if they contain same resources, the behavior is defined by:
build/core/package.mk (Line: 93)
LOCAL_RESOURCE_DIR := \
$(wildcard $(foreach dir, $(PRODUCT_PACKAGE_OVERLAYS), \
$(addprefix $(dir)/, $(LOCAL_RESOURCE_DIR)))) \
$(wildcard $(foreach dir, $(DEVICE_PACKAGE_OVERLAYS), \
$(addprefix $(dir)/, $(LOCAL_RESOURCE_DIR)))) \
$(LOCAL_RESOURCE_DIR)
To add an overlay directory to a product, change the product configuration makefile (for example: device/vendor-name/device-name/product-name.mk) to add the following lines:
PRODUCT_PACKAGE_OVERLAYS := device/vendor-name/device-name/product-name/overlay $(PRODUCT_PACKAGE_OVERLAYS)
Or:
DEVICE_PACKAGE_OVERLAYS := device/vendor-name/device-name/common/overlay $(DEVICE_PACKAGE_OVERLAYS)
If multiple overlay directories are required to be added, separate them with blank charactors. The directories defined first in the line will override the following directories if they contain the same set of resources.
To overlay the resources in a base package, the subdirectory containing the overlay resources under the overlay directory, must has the same path as the base package resource directory relative to the Android project root.
For example, if we want to overlay the resources under the base package directory:
packages/apps/Settings/res/
we need to create the directory:
/packages/apps/Settings/res/
and in the directory, put the overlay resources in the files with the same path and file names as where they are defined in the base package.
Note that:
After changed the overlay resources and built the target packages, sometimes we need to check if the overlay directory took effects and the values are changed in the finally generated apks.
Usage:
aapt l[ist] [-v] [-a] file.{zip,jar,apk}
List contents of Zip-compatible archive.
aapt d[ump] [--values] WHAT file.{apk} [asset [asset ...]]
badging Print the label and icon for the app declared in APK.
permissions Print the permissions from the APK.
resources Print the resource table from the APK.
configurations Print the configurations in the APK.
xmltree Print the compiled xmls in the given assets.
xmlstrings Print the strings of the given compiled xml assets.
For example:
1. To dump string, bool values:
aapt dump resources Settings.apk
2. To dump a raw xml file:
aapt dump xmltree Settings.apk res/xml/appwidget_info.xml
3. To dump the current configurations/localizations:
aapt dump configurations Settings.apk
Reference: http://code.google.com/p/android-apktool/
Apktool v1.5.0.5a056e3 - a tool for reengineering Android apk files
Copyright 2010 Ryszard Wi??niewski
with smali v1.3.4-ibot8, and baksmali v1.3.4-ibot8
Updated by iBotPeaches
Apache License 2.0 (http://www.apache.org/licenses/LICENSE-2.0)
Usage: apktool [-q|--quiet OR -v|--verbose] COMMAND [...]
COMMANDs are:
d[ecode] [OPTS] [
Decode to
OPTS:
-s, --no-src
Do not decode sources.
-r, --no-res
Do not decode resources.
-d, --debug
Decode in debug mode. Check project page for more info.
-f, --force
Force delete destination directory.
-t , --frame-tag
Try to use framework files tagged by .
--keep-broken-res
Use if there was an error and some resources were dropped, e.g.:
"Invalid config flags detected. Dropping resources", but you
want to decode them anyway, even with errors. You will have to
fix them manually before building.
b[uild] [OPTS] [] []
Build an apk from already decoded application located in .
It will automatically detect, whether files was changed and perform
needed steps only.
If you omit then current directory will be used.
If you omit then /dist/
will be used.
OPTS:
-f, --force-all
Skip changes detection and build all files.
-d, --debug
Build in debug mode. Check project page for more info.
if|install-framework []
Install framework file to your system.
For additional info, see: https://github.com/iBotPeaches/brut.apktool
For smali/baksmali info, see: http://code.google.com/p/smali/
While building the package APKs, the overlay directories are passed to aapt command lines using -S
options in the same order as they are defined in
PRODUCT_PACKAGE_OVERLAYS
and DEVICE_PACKAGE_OVERLAYS
.
For example, while building the Settings
APK, the following command are executed:
out/host/linux-x86/bin/aapt package -u -z \
-M packages/apps/Settings/AndroidManifest.xml \
-S device/vendor-name/device-name/product-name/overlay/packages/apps/Settings/res \
-S vendor/vendor-name/media/common/overlay/packages/apps/Settings/res -S packages/apps/Settings/res \
-I out/target/common/obj/APPS/framework-res_intermediates/package-export.apk \
--min-sdk-version 16 --target-sdk-version 16 --product default \
--version-code 16 --version-name 4.1.2-eng.xxxx.20121121.152327 \
-F out/target/product/product-name/obj/APPS/Settings_intermediates/package.apk
Note: some overlay directories that don't contain the Settings resources will be filtered first, and do not appear in the above command line.
Though not recommanded, we can add new resources in overlay directory, for example, if base package Settings
doesn't define a bool value with key no_such_key
, we can add it in the overlay file bool.xml
like this:
... ...
true
... ...
If the add-resource
line is missing, aapt
tool will complain while creating the apk file:
device/vendor-name/device-name/product-name/overlay/packages/apps/Settings/res/values/bools.xml:30: error: Resource at no_such_key appears in overlay but \not in the base package; use to add.
Another way to avoid the complaint is to run aapt
with the option:
--auto-add-overlay
Automatically add resources that are only in overlays.