事件分发的源码解析

Activity对事件分发的处理

点击事件产生之后,最先传递给当前Activity,由Activity的dispatchTouchEvent进行分发。

    public boolean dispatchTouchEvent(MotionEvent ev) {
        if (ev.getAction() == MotionEvent.ACTION_DOWN) {
            onUserInteraction();
        }
        if (getWindow().superDispatchTouchEvent(ev)) {
            return true;
        }
        return onTouchEvent(ev);
    }

很明显,Activity直接交由Window去分发,如果返回的是true,说明事件被处理了,事件就结束了;如果返回的是false,说明事件没有人处理,那么Activity就调用自己的onTouchEvent方法进行处理。

public abstract boolean superDispatchTouchEvent(MotionEvent event);

跟进Window类可以看到,superDispatchTouchEvent是个抽象方法。

mWindow = new PhoneWindow(this);

查找Activity的成员变量mWindow的初始化过程,发现mWindow是PhoneWindow对象。于是查看PhoneWindow类的superDispatchTouchEvent方法。

    @Override
    public boolean superDispatchTouchEvent(MotionEvent event) {
        return mDecor.superDispatchTouchEvent(event);
    }

这里PhoneWindow直接把点击事件交给mDecor进行分发。mDecor是一个DecorView对象,DecorView是window里的顶级View。在Activity里调用setContentView就是将layout的View设置为DecorView的子View。

    public boolean superDispatchTouchEvent(MotionEvent event) {
        return super.dispatchTouchEvent(event);
    }

而类DecorView继承自FrameLayout。superDispatchTouchEvent方法直接调用了父类的dispatchTouchEvent方法进行分发,即调用ViewGroup的dispatchTouchEvent方法。

ViewGroup对事件分发的处理

ViewGroup接收到事件之后,如果不拦截,就继续向子View分发。如果拦截,则调用onTouchEvent对事件进行处理,ViewGroup是View的子类,ViewGroup本身是没有onTouchEvent方法的,调用的View的onTouchEvent方法,因此拦截之后对事件的处理逻辑和View是一致的。

先从dispatchTouchEvent看起,以下判断是否拦截的部分。

            final boolean intercepted;
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                intercepted = true;
            }

这里要调用onInterceptTouchEvent判断是否拦截要先满足两个if的条件。

首先是事件类型为ACTION_DOWN或者mFirstTouchTarget!=null,从后面源码可以知道当有子View成功处理了该事件的时候会调用addTouchTarget方法将mFirstTouchTarget赋值为该子View,也就是说mFirstTouchTarget!=null意味着这一系列的点击事件的ACTION_DOWN已经有子View进行处理了。因此如果ViewGroup拦截了ACTION_DOWN,后续的ACTION_MOVE、ACTION_UP等事件就会直接交给ViewGroup处理。

第二个if是FLAG_DISALLOW_INTERCEPT标志位,可以调用requestDisallowInterceptTouchEvent方法设置了该标志位。按照源码,假设子View处理了一系列事件的ACTION_DOWN,这时候mFirstTouchTarget!=null,默认是会调用ViewGroup的onInterceptTouchEvent方法判断是否拦截后续的ACTION_MOVE、ACTION_UP等事件的,而子View可以通过设置FLAG_DISALLOW_INTERCEPT标志位来拒绝ViewGroup插手这一系列事件。

而对ACTION_DOWN事件无效,因为在ACTION_DOWN事件分发的时候,会重置该标志位。

            if (actionMasked == MotionEvent.ACTION_DOWN) {
                // Throw away all previous state when starting a new touch gesture.
                // The framework may have dropped the up or cancel event for the previous gesture
                // due to an app switch, ANR, or some other state change.
                cancelAndClearTouchTargets(ev);
                resetTouchState();
            }

在分发ACTION_DOWN事件时,清除了mFirstTouchTarget和mGroupFlags。

final int childrenCount = mChildrenCount;
                    if (newTouchTarget == null && childrenCount != 0) {
                        final float x = ev.getX(actionIndex);
                        final float y = ev.getY(actionIndex);
                        // Find a child that can receive the event.
                        // Scan children from front to back.
                        final ArrayList preorderedList = buildOrderedChildList();
                        final boolean customOrder = preorderedList == null
                                && isChildrenDrawingOrderEnabled();
                        final View[] children = mChildren;
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = customOrder
                                    ? getChildDrawingOrder(childrenCount, i) : i;
                            final View child = (preorderedList == null)
                                    ? children[childIndex] : preorderedList.get(childIndex);

                            // If there is a view that has accessibility focus we want it
                            // to get the event first and if not handled we will perform a
                            // normal dispatch. We may do a double iteration but this is
                            // safer given the timeframe.
                            if (childWithAccessibilityFocus != null) {
                                if (childWithAccessibilityFocus != child) {
                                    continue;
                                }
                                childWithAccessibilityFocus = null;
                                i = childrenCount - 1;
                            }

                            if (!canViewReceivePointerEvents(child)
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                ev.setTargetAccessibilityFocus(false);
                                continue;
                            }

                            newTouchTarget = getTouchTarget(child);
                            if (newTouchTarget != null) {
                                // Child is already receiving touch within its bounds.
                                // Give it the new pointer in addition to the ones it is handling.
                                newTouchTarget.pointerIdBits |= idBitsToAssign;
                                break;
                            }

                            resetCancelNextUpFlag(child);
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    // childIndex points into presorted list, find original index
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }

                            // The accessibility focus didn't handle the event, so clear
                            // the flag and do a normal dispatch to all children.
                            ev.setTargetAccessibilityFocus(false);
                        }
                        if (preorderedList != null) preorderedList.clear();
                    }

ViewGroup不拦截点击事件的时候,通过for循环遍历子View,通过canViewReceivePointerEvents和isTransformedTouchPointInView过滤掉不能接收事件的子View。canViewReceivePointerEvents判断View是否可见或者正在执行动画,isTransformedTouchPointInView判断点击是否在View的范围中,两个条件同时满足的View才可以接收到事件。

然后通过dispatchTransformedTouchEvent方法将事件分发到子View。

        if (child == null) {
            handled = super.dispatchTouchEvent(transformedEvent);
        } else {
            ...

            handled = child.dispatchTouchEvent(transformedEvent);
        }

dispatchTransformedTouchEvent方法返回子View的处理情况。如果如果子View已经处理,返回true,则走进if分支调用addTouchTarget。并将标志位alreadyDispatchedToNewTouchTarget赋值为true。

    private TouchTarget addTouchTarget(@NonNull View child, int pointerIdBits) {
        final TouchTarget target = TouchTarget.obtain(child, pointerIdBits);
        target.next = mFirstTouchTarget;
        mFirstTouchTarget = target;
        return target;
    }

将子View赋值给mFirstTouchTarget。

if (mFirstTouchTarget == null) {
    // No touch targets so treat this as an ordinary view.
    handled = dispatchTransformedTouchEvent(ev, canceled, null,
            TouchTarget.ALL_POINTER_IDS);
} else {

如果子View没有处理,调用dispatchTransformedTouchEvent(ev, canceled, null,TouchTarget.ALL_POINTER_IDS)方法,结合前面dispatchTransformedTouchEvent方法的代码可以知道当child为null时,调用super.dispatchTouchEvent方法,即View类的dispatchTouchEvent方法。强调一下,这个dispatchTouchEvent不是子View的方法,而是ViewGroup继承的View类的方法,因此这里是由ViewGroup处理事件。

View对事件分发的处理

从ViewGroup的dispatchTouchEvent方法分析可以知道,最后都会调用View类的dispatchTouchEvent方法进行处理。

public boolean dispatchTouchEvent(MotionEvent event) {

    boolean result = false;

    ...

    final int actionMasked = event.getActionMasked();

    if (onFilterTouchEventForSecurity(event)) {
        if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
            result = true;
        }
        //noinspection SimplifiableIfStatement
        ListenerInfo li = mListenerInfo;
        if (li != null && li.mOnTouchListener != null
                && (mViewFlags & ENABLED_MASK) == ENABLED
                && li.mOnTouchListener.onTouch(this, event)) {
            result = true;
        }

        if (!result && onTouchEvent(event)) {
            result = true;
        }
    }

    if (!result && mInputEventConsistencyVerifier != null) {
        mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
    }

    return result;
}

相对来说,View的dispatchTouchEvent方法比较短比较清晰。ListenerInfo是View中各种监听事件的聚合类,设置一些listener的时候就会初始化。

因此这里逻辑为:如果View设置了OnTouchListener,就先交给OnTouchListener处理,如果onTouchEvent返回true,就消费掉了事件。如果没有消费掉该事件,则调用View的onTouchEvent方法进行处理。接下来分段分析onTouchEvent的源码。

        if ((viewFlags & ENABLED_MASK) == DISABLED) {
            if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
                setPressed(false);
            }
            // A disabled view that is clickable still consumes the touch
            // events, it just doesn't respond to them.
            return (((viewFlags & CLICKABLE) == CLICKABLE
                    || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
                    || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE);
        }

从代码中可以看到,当View处于DISABLED状态时,如果CLICKABLE或LONG_CLICKABLE为true仍然会消费掉事件。

        if (mTouchDelegate != null) {
            if (mTouchDelegate.onTouchEvent(event)) {
                return true;
            }
        }

如果设置了代理,则交给代理处理,如果代理消费了事件,则返回true。否则继续往下走。

        if (((viewFlags & CLICKABLE) == CLICKABLE ||
                (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) ||
                (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE) {
            switch (action) {
                case MotionEvent.ACTION_UP:
                    boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                    if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                        ...
                        if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                            ...
                            if (!focusTaken) {
                                // Use a Runnable and post this rather than calling
                                // performClick directly. This lets other visual state
                                // of the view update before click actions start.
                                if (mPerformClick == null) {
                                    mPerformClick = new PerformClick();
                                }
                                if (!post(mPerformClick)) {
                                    performClick();
                                }
                            }
                        }
                       ...
                    }
                    mIgnoreNextUpEvent = false;
                    break;
                    ...
            }

            return true;
        }

如果CLICKABLE或者LONGCLICKABLE为true时,最后默认return true,即默认消费掉touch事件。在ACTION_UP中,会触发post(mPerformClick)。

    private final class PerformClick implements Runnable {
        @Override
        public void run() {
            performClick();
        }
    }

PerformClick是Runnable的子类,run方法中调用了performClick方法。

public boolean performClick() {
    final boolean result;
    final ListenerInfo li = mListenerInfo;
    if (li != null && li.mOnClickListener != null) {
        playSoundEffect(SoundEffectConstants.CLICK);
        li.mOnClickListener.onClick(this);
        result = true;
    } else {
        result = false;
    }

    sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);
    return result;
}

如果View设置了OnClickListener,则会调用onClick回调方法。

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