基于GPU计算的贴图生成工具Knald

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What is Knald?

Knald is a ground breaking, standalone,ultra-fast GPU powered solution for generating incredibly high quality texturesfrom high to low polygonal meshes via The Baker or any 2d source texture fromthe real-time Color To Normals mode & the Normal & Height Maps providedby The Integrator.

 

Knald是开创性的,独立的,超快的GPU动力解决方案,产生令人难以置信的高质量纹理,通过从高模到低模的烘焙或任何2d纹理,如照片& Heightmaps,或者来自The Integrator提供的实时颜色法线模式和法线,高度图。

 

It provides the tools you need to reduceiteration times, increase the quality of your project & improve theproductivity of your artists by integrating seamlessly into current physicallybased pipelines with Knald’s next generation feature set.

 

它提供的工具可以减少迭代次数,提高项目的质量和提高生产率,通过Knald下一代的特性集,艺术家将无缝地集成到当前现有的基于物理管线。

 

Powerful Next Generation Baking Solution

Our powerful next generation bakingsolution sets the standard for content creation. We pride ourselves in provingthat speed and quality are not mutually exclusive endeavours as we harness thepower of modern hardware and push your PC to the limit in order to generateyour content.

 强大的下一代烘焙解决方案

我们为强大的次时代烘焙解决方案设置内容创建的标准。为自己感到自豪,在努力证明速度和质量不是相互排斥的,因为我们利用现代硬件的力量,推动你的电脑达到极限,以产生内容。

 

With the ability to bake Tangent SpaceNormal, Object Space Normal, Derivative, Displacement/Height, AmbientOcclusion, Concavity, Convexity, Curvature (single & dual channel),Transmission, Vertex Color & Material ID maps, Knald can help give you thetools and functionality that you need to ensure that your project’s bakingpipeline is the best that it can be.

有烘焙切线空间法线的能力,对象空间法线,衍生(导数),位移(置换)/高度,环境闭塞,凹,凸,曲率(单、双通道),传输,顶点颜色和材质ID映射, Knald它烘焙管线功能可能是最好的工具,可以在你需要的项目帮助你.

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Albedo(Color)、AmbientOcclusion、Concavity、Curvature、Height、Transmission、Convexity、Curature、MatID、Derivative、Tangent Space Normal、Object Space Normal

8k support

 支持8K分辨率

Simultaneous Vertex Color, Derivative,Height & Tangent/Object Space Normal Baking

 同时生成 顶点颜色、导数(衍生)、高度、切/对象空间法烘焙

 

Interactive Ambient Occlusion &Transmission Baking

 交互式环境闭塞与传输烘焙

 

Fast, High Poly Mesh Based Curvature(Single & Dual Channel)

 快速、高模基于曲率(单、双通道)

Instant 100% Dilation/Bleed

即时100%扩张/出血

Fast & Intuitive Mesh Loading with NGonSupport

 快速和直观的网格加载多边形的支持

Post Bake Normal Strength Scaling

 烘焙法线强度缩放

Custom FBX Tangent Space Support

 支持自定义FBX切线空间

 

Savable User Settings

可以保存用户设置

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Interactive Cage Adjustment (Push)

交互式Cage(笼子)调整(推)

 

Interactively adjust (push) the projection& range cages quickly & easily for fast, seamless iteration with ourrefined ray projection interface.

简单快速的交互方式调整(推)投影和Cages范围,,与我们的精制射线投影界面无缝迭代。

 

Non-topologically Matching Cages

非拓扑匹配Cages

 

Unlike many other baking solutions Knalddoes not require matching topology between the low poly and imported cagemeshes. This novel solution gives artists the freedom to adjust the cagemanually without having to worry about inadvertently altering the vertex order,UVs or triangle count prior to export from their 3d application of choice.

与许多其他烘焙解决方案knald不需要匹配拓扑低模和导入Cage模型。这种新颖的解决方案给了艺术家自由手动调整Cage,而不必担心不经意间改变点顺序,在他们选择3d应用之前,顶点顺序,UVs或三角形数量已导出

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Unique Mesh Caching System

独特网缓存系统

 

Knald’s next generation baker features aunique mesh caching system where all meshes are processed and cached during theinitial bake, to be then reused in all bakes thereafter.

 Knald的下一代具有独特的网格缓存系统和在初始化的烘焙期间缓存处理所有的网格,然后是重用此后在所有烘焙.

This means that as long as the source filesare not modified on disk there is no need for Knald to reload & reprocessthem each time, which massively reduces redundancy in the baking pipeline &increases the productivity of artists.

 这意味着,只要在磁盘上不修改源文件Knald不需要处理每一次重新加载,从而大量减少冗余在烘焙管线和增加艺术家的生产力。

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16x Anti-aliasing (Supersampling)

16倍 抗锯齿(超级取样)

Knald features the incredible ability tobake all textures with ultra high quality 16x anti-aliasing (Supersampling)enabled all the way up to 8k, giving an increase in sampling quality of200-400% over other dedicated baking solutions that only offer a maximum of 4xor 8x anti-aliasing.

Knald特点令人难以置信,烘焙超高质量的16倍抗锯齿(超级采样)所有纹理分辨率高达8K,其它解决方案最多只能提供4x或8x的抗锯齿。超过其它专用烘焙方案200-400%采样质量的提升.

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 Physically Based 3D Preview with Image BasedLighting (IBL)

基于物理的3D预览与基于图像的光照(IBL)

 

Our fast, efficient & high quality 3dpreview window allows you to view your results instantly using currentgeneration physically based rendering standards & without having to worryabout a drop in quality or the need to waste time exporting content to externalprograms just to preview your results.


我们的快速、高效和高品质的3d预览窗口,如果您使用的是新一代基于物理呈现标准允许您即时查看结果,不必担心质量下降或需要浪费时间将内容导出到外部程序只是为了预览结果.

Beautifully rendered with Image Based Lighting(IBL), MSAA & with multiple user adjustable material surface presets, anintuitive interface and dock-able window, Knald provides a consistentenvironment in which to work your magic.

使用基于图像的照明(IBL)精美呈现,MSAA与多个用户可调的材质表面预置,直观的界面和窗口停靠,Knald提供一致的工作环境给你施展身手。

 

Metal/Smoothness Workflow

金属/平滑度的工作流

Knald uses the Metal/Smoothness workflowstandard which enables efficient viewing of source art and allows the user topreview either pre-made Albedo, Metalness or Smoothness textures or use ourintuitive Surface controls to define physically accurate materials within the3d preview window.

Knald使用金属/平整度的工作流标准,使源技术的高效阅览并允许用户预览或者预先制作反照率,Metalness或光滑的纹理或使用我们的直觉表面控制到三维预览窗口中定义物理准确的材料。

如下图:从左至右Final、Albedo 、Metalness、 Smoothness

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100% MikkTSpace Support

100%支持MikkTSpace

MikkTSpace has been fully integrated intoKnald, ensuring the normal maps generated from within The Baker are instantlycompatible with the majority of current generation rendering engines, such asUnity 5.3+, Marmoset Toolbag 2 & Unreal Engine 4.7+.

MikkTSpace已经完全融入Knald,确保在烘焙生成的法线贴图瞬间兼容当前一代渲染引擎居多,如Unity5.3+兼容,Marmoset Toolbag2虚幻引擎4.7+。

 

Perfect Viewport Synchronisation 

完美的视图同步

 

We have painstakingly ensured that our 3dpreview is perfectly synchronized with the MikkTSpace compliant tangent spacenormals maps generated from within The Baker. This allows you to debug anypotential issues with your source art before wasting precious time andresources importing the content into the target engine

我们精心确保我们的3D预览完美地与MikkTSpace兼容切线空间法线贴图从烘焙内产生同步。这允许您在浪费宝贵的时间和资源之前,在您的源程序中调试任何潜在的问题,并将内容导入到目标引擎中.

 

Real-time 3D preview Tessellation

实时3D预览曲面细分

With 7 levels of tessellation, Knald allowsyou to view your Heightmaps displaced on a multi-million polygon primitive meshin real-time, using our 3D preview’s fast, efficient & scalabletessellation.

 具有7个层次的细分,knald允许您查看您的高度贴图置换实时数百万多边形原始网格,使用我们的3D预览的快速,高效和可伸缩的曲面细分方式.

Stunning Parallax

令人震惊的视差效果

Our high quality Parallax solution, asynthesized tangent space and true height field, allows you to visualize themagnitude of displacement which correctly corresponds to the Normal/Derivativemap in a fast and efficient manner.

Knald的GGX准确实施是非常强大和提供无噪点的效果,即使在最苛刻的环境地图。这允许您将Knald无缝集成到您的管线中,且无视觉质量的牺牲。

Lighting, Mesh rotation & UV control

灯光,模型网格旋转和UV控制

Effortlessly control your lighting, meshrotation, UV offset & tiling amounts – then reset them with a click of abutton.

毫不费力地控制你的灯光,模型网格旋转,UV偏移及平铺量 - 然后用一个按钮,点击重置。

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GGX Specular Term

GGX镜面术语(GGX方程式)

Our specular solution fully supports thecurrent physically based industry standard GGX specular term, which improvesrealism & physical accuracy with a shorter, more visually pleasing hotspotsize (peak) & increased tail length over specular terms found in previousgenerations.

 我们的解决方案镜面完全支持目前的基于物理的行业标准GGX镜面条款,从而提高了真实感和物理精度的准确性,更赏心悦目的热点大小(峰值)在高光部分发现增加尾长超过前几代。

 

Knald’s accurate implementation of GGX isextremely robust & provides noiseless results, even with the most demandingenvironment maps. This allows you to integrate Knald into your pipelineseamlessly, and without sacrifices in visual quality.

Knald的GGX准确实施是非常强大和提供无噪点的效果,即使在最苛刻的环境地图。这允许您将Knald无缝集成到您的管线中,且无视觉质量的牺牲。


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 从上到下:0Spec、20Spec、40Spec、60Spec、80Spec、100Spec


The Integrator & Other Key Features

积分器及其他主要特点

Best in class Normal to Height Generation& High Precision Work Flow

同类最佳法线到高度的生成和高精度的工作流程

All calculations & processing isperformed in double/single precision floating point (float64/float32) togenerate excellent quality, accurate height maps generated from aNormal/Derivative or photo-sourced texture.

所有的计算和处理是双/单精度浮点执行(float64 / float32)产生优良的品质,准确的高度图生成正常/衍生物或来源照片的纹理。

Pixel perfect 8, 16 and 32bit support

像素完美的支持8、16和32bit

Our robust 8, 16 and 32bit file I/O andimage processing pipeline preserves your high precision data.

 我们强大的8、16和32位文件I / O和图像处理管道保持你的高精度数据。

We have painstakingly ensured that with ourrobust I/O pipeline, with full 8, 16 and 32bit (integer and float) support, youwill never suffer from precision drop due to lazy or poor coding and can focuson creating great art!

我们精心确保我们强大的I/ O管道,以8,16和32位(整数和float)的支持,你将永远不会遭受因懒惰或糟糕的编码受到精度的下降,可以专注于创造伟大的艺术!

You can preview your Heightmaps displacedon a primitive mesh, in real-time, with our 3D preview’s fast, efficient andscalable tessellation. There is no more need to go through complex workflows toget a Heightmap into your engine only to find that it doesn’t look the way youhoped.

您可以实时预览您的高度图上置换原始网格,与我们的3D预览的快速,高效,可伸缩的曲面细分。没必要通过复杂的工作流程得到高度图到您的引擎中才发现,它看起来不是你所希望的方式。

You can be sure that your textures are ingood hands with Knald!

你可以肯定的是,使用Knald生成纹理的好帮手

 

AO, Concavity, Convexity & CurvatureMaps

环境闭塞,凹、凸和曲率图

Knald’s ultra fast & extremely highquality image based Ambient occlusion results rival that of “baked” AO & isinherently noiseless. Fully adjustable in real-time which means no morewaiting!

knald的超快速和极高质量的图像为基础的环境闭塞效果相媲美的“烘焙”AO本质上是内置无声的。完全实时可调的,这意味着没有更多的等待!

 

Our stunning Concavity, Convexity &Curvature maps can be tailored quickly and efficiently to suit your specificneeds & are optimized & ready to use directly after export. If youdon’t have the time to wait for bakes to finish or are using image based sourcecontent, simply adjust the results to your liking & get stuck in!

我们惊人的凹,凸性和曲率图可以快速有效地定制,以满足您的特定需求和优化及准备导出后直接使用。如果你没有足够的时间等待烘焙完成或正在使用基于图像的源内容,只需将结果调整到自己嗜好的参数

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Mesh Ambient Occlusion

模型网格环境遮挡

In addition to our ground breaking Baker,Knald also offers a fantastic solution for those times when High Poly sourcedata is not available.

除了我们开创性的烘焙,当高模原数据不可用时,knald还提供了一个很棒的解决方案。

 

Even bakes from multi-million polygonalmeshes that can take almost 30 minutes in other modern GPU baking tools takeonly 2-3 minutes in Knald.**

尽管烘焙数百万多边形网格,在其他现有的GPU烘焙工具上可能需要近30分钟,而在knald只需要2-3分钟。* *

By harnessing the power of 64bit and modernGPUs, Knald can even generate Mesh AO from UV mapped multi-million polygonalmeshes with only your amount of VRAM limiting your potential! Want to use a 10million triangle mesh straight from your sculpting application of choice? Noproblem! As long as your GPU has sufficient VRAM you are good to go!

通过利用64位和现代GPU的强大动力,Knald甚至可以生成数百万多边形网格的AO来至于UV映射,只有你的VRAM量限制你的潜力!想直接选择雕刻应用1000万三角形网格?没问题!只要你的GPU具有足够的显存,你尽管去做!

 

When used with our Concavity, Convexity& Image based AO, you may never need to “bake” another AO map again!

当使用我们的凹,凸性和基于图像的AO应用,你可能不需要再次“烘焙”另一个AO地图!

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Transmission Maps

传输贴图

Designed to be used as omni-directionalthickness map (with an attenuation ramp) for semi-translucent materials,Transmission are generated in much the same way as our high quality Mesh AOsolution. & it’s just as fast. Simply load a mesh into Knald (multi-millionpolygonal meshes are supported), check a box and then watch Knald do its magic.

设计为半透光材料的全方位的厚度地图(具有衰减的渐变),传输以同样的方式产生的,我们的高品质的网格的解决方案。它也一样快。只需加载网格到knald(数百万多边形网格的支持),检查一个方框,然后看knald发挥其魔力。

 

After only a couple of seconds you will begreeted by your new and beautiful texture which is viewable with real-time translucencyin the 3d preview window.

只有几秒钟的时间你将迎接新的漂亮纹理,可以在3D预览窗口实时透明效果。

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Dynamic Photo & Heightmap Processing

动态照片与高度图处理

 

Powerful ColorToNormal functionality

强大的Color到Normal功能

 

Knald’s versatile ColorToNormal modeenables you to create Normal maps from photo or Heightmap source data, via ourrobust I/O pipeline, with full 8, 16 and 32bit (integer and float) support.

knald灵活的color到normal模式可以使你从照片或高度图的源数据创建法线贴图,通过我们强大的I/O管道,以8,16和32位(整数和浮点数)的支持。

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Unrivalled Quality & Speed

无与伦比的质量和速度

 

Tweak the settings to generate your desiredresult – all instantly viewable, non-destructive & adjustable in real-timeprior to integration for near instant gratification.

调整设置来生成你想要的结果 - 所有的即时可见,无损、实时调节一体化接近即时的满足感

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