Linux系统udp模式下服务器与客户端通信(可同时多个客户端一起通讯)

//ser.c
#include
#include
#include
#include

#include
#include

int main()
{
    int sockSer = socket(AF_INET, SOCK_DGRAM, 0);
    if(sockSer == -1)
    {
        perror("socket");
        exit(1);
    }

    struct sockaddr_in addrSer;
    addrSer.sin_family = AF_INET;
    addrSer.sin_port = htons(8080);//端口号
    addrSer.sin_addr.s_addr = inet_addr("192.168.1.xx");//服务器地址

    socklen_t addrlen = sizeof(struct sockaddr);
    int ret = bind(sockSer, (struct sockaddr*)&addrSer, addrlen);
    if(ret == -1)
    {
        perror("bind.");
        exit(1);
    }

    struct sockaddr_in addrCli;

    char sendbuf[256];
    char recvbuf[256];
    while(1)
    {
        recvfrom(sockSer, recvbuf, 256, 0, (struct sockaddr*)&addrCli, &addrlen);
        printf("Cli:>%s\n", recvbuf);
        printf("Ser:>");
        scanf("%s",sendbuf);
        sendto(sockSer, sendbuf, strlen(sendbuf)+1, 0, (struct sockaddr*)&addrCli, addrlen);
    }

    close(sockSer);
    return 0;
}


//cli.c
#include
#include
#include
#include

#include
#include

int main()
{
    int sockCli = socket(AF_INET, SOCK_DGRAM, 0);
    if(sockCli == -1)
    {
        perror("socket");
        exit(1);
    }

    struct sockaddr_in addrSer;
    addrSer.sin_family = AF_INET;
    addrSer.sin_port = htons(8080);//端口号
    addrSer.sin_addr.s_addr = inet_addr("192.168.1.xx");//服务器地址

    socklen_t addrlen = sizeof(struct sockaddr);

    char sendbuf[256];
    char recvbuf[256];
    while(1)
    {
        printf("Cli:>");
        scanf("%s",sendbuf);
        sendto(sockCli, sendbuf, strlen(sendbuf)+1, 0, (struct sockaddr*)&addrSer, addrlen);

        recvfrom(sockCli, recvbuf, 256, 0, (struct sockaddr*)&addrSer, &addrlen);
        printf("Cli:>%s\n", recvbuf);
    }
    close(sockCli);
    return 0;
}


可实现多个客户端与服务器通讯,客户端端口号和地址必须和服务器一样

但udp模式不像tcp先进行链接,所以必须客户端先发起通讯,让服务器得到客户端的地址,才能进行通讯,而且限制每次发送的次数(客户端一句,服务器一句)还需要改进

你可能感兴趣的:(Linux系统udp模式下服务器与客户端通信(可同时多个客户端一起通讯))