rpgmakermv 方法

//升级恢复状态

var XrData_GameActorLevelUp = Game_Actor.prototype.levelUp;

Game_Actor.prototype.levelUp = function() {

//console.log(1);

    if (XrData_GameActorLevelUp.call(this) || this.recoverAll()){}

};

//战斗指令中显示的技能类型

Window_ActorCommand.prototype.addSkillCommands

//技能释放的判定

Game_Actor.prototype.isSkillWtypeOk

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