在前面的章节Android 9 系统启动之SystemServer大揭秘上中,我们细说了Android的system_server进程的出身及启动流程,在今天的篇章中我们将要看看system_server进程作为Android世界的肱骨大臣究竟有何功劳,能在Android世界享有如此美誉能和zygote同生共死。下面就让我们来看看system_serveer究竟有何丰功伟绩,让我们细品!
注意:本文演示的代码是Android P高通msm8953平台源码。其中涉及的源码路径如下:
frameworks/base/services/java/com/android/server/SystemServer.java
frameworks/base/core/java/android/app/ActivityThread.java
frameworks/base/services/core/java/com/android/server/power/ShutdownThread.java
frameworks/base/core/java/android/app/ContextImpl.java
frameworks/base/core/java/android/app/LoadedApk.java
frameworks/base/services/core/java/com/android/server/SystemServiceManager.java
frameworks/base/services/core/java/com/android/server/SystemServiceManager.java
通过前面章节我们知道最后通过反射调用mMethod.invoke开启了SystemServer的彪悍人生,最终会调用到SystemServer.main()方法,还等什么让我们一探究竟。整个system_server进程启动流程图如下:
SystemServer.main()启动流程图示意如下,这章主要详细分析如下几个流程.
无过多修饰,直接创建new一个SystemServer对象并调用其run方法。
public static void main(String[] args) {
new SystemServer().run();//就是这么简单,霸气有总裁范啊,直接创建并运行毫不拖泥带水的
}
前面霸道总裁装逼了一会儿,得开始干正事了,上来就是一堆代码啊!其主要逻辑无外乎前面总结的:
private void run() {
try {
//这个主要是为了调试使用,打日志
traceBeginAndSlog("InitBeforeStartServices");
// If a device's clock is before 1970 (before 0), a lot of
// APIs crash dealing with negative numbers, notably
// java.io.File#setLastModified, so instead we fake it and
// hope that time from cell towers or NTP fixes it shortly.
//如果系统时钟早于1970,则系统强制设置从1970年开始
if (System.currentTimeMillis() < EARLIEST_SUPPORTED_TIME) {
Slog.w(TAG, "System clock is before 1970; setting to 1970.");
SystemClock.setCurrentTimeMillis(EARLIEST_SUPPORTED_TIME);
}
//
// Default the timezone property to GMT if not set.
//
//如果没有设置默认时区,则强制设置默认时区为GMT
String timezoneProperty = SystemProperties.get("persist.sys.timezone");
if (timezoneProperty == null || timezoneProperty.isEmpty()) {
Slog.w(TAG, "Timezone not set; setting to GMT.");
SystemProperties.set("persist.sys.timezone", "GMT");
}
// If the system has "persist.sys.language" and friends set, replace them with
// "persist.sys.locale". Note that the default locale at this point is calculated
// using the "-Duser.locale" command line flag. That flag is usually populated by
// AndroidRuntime using the same set of system properties, but only the system_server
// and system apps are allowed to set them.
//
// NOTE: Most changes made here will need an equivalent change to
// core/jni/AndroidRuntime.cpp
//设置区域,语言等选项
if (!SystemProperties.get("persist.sys.language").isEmpty()) {
final String languageTag = Locale.getDefault().toLanguageTag();
SystemProperties.set("persist.sys.locale", languageTag);
SystemProperties.set("persist.sys.language", "");
SystemProperties.set("persist.sys.country", "");
SystemProperties.set("persist.sys.localevar", "");
}
// The system server should never make non-oneway calls
Binder.setWarnOnBlocking(true);//这几个暂时还没有搞清楚是干啥的主要,先忽略
// The system server should always load safe labels
PackageItemInfo.setForceSafeLabels(true);
// Default to FULL within the system server.
SQLiteGlobal.sDefaultSyncMode = SQLiteGlobal.SYNC_MODE_FULL;
// Deactivate SQLiteCompatibilityWalFlags until settings provider is initialized
SQLiteCompatibilityWalFlags.init(null);
// Here we go!
Slog.i(TAG, "Entered the Android system server!");
int uptimeMillis = (int) SystemClock.elapsedRealtime();
EventLog.writeEvent(EventLogTags.BOOT_PROGRESS_SYSTEM_RUN, uptimeMillis);
if (!mRuntimeRestart) {
MetricsLogger.histogram(null, "boot_system_server_init", uptimeMillis);
}
// In case the runtime switched since last boot (such as when
// the old runtime was removed in an OTA), set the system
// property so that it is in sync. We can | xq oqi't do this in
// libnativehelper's JniInvocation::Init code where we already
// had to fallback to a different runtime because it is
// running as root and we need to be the system user to set
// the property. http://b/11463182
//变更虚拟机的库文件,这里默认使用的是libart.so
SystemProperties.set("persist.sys.dalvik.vm.lib.2", VMRuntime.getRuntime().vmLibrary());
// Mmmmmm... more memory!
//由于system_server进程启动过程中消耗较多的虚拟机内存空间,所以先清除vm内存增长上限,供SystemServer正常启动
VMRuntime.getRuntime().clearGrowthLimit();
// The system server has to run all of the time, so it needs to be
// as efficient as possible with its memory usage.
//设置堆栈利用率为0.8,GC后会重新计算堆栈空间大小
VMRuntime.getRuntime().setTargetHeapUtilization(0.8f);
// Some devices rely on runtime fingerprint generation, so make sure
// we've defined it before booting further.
// 针对部分设备依赖于运行时就产生指纹信息,因此需要在开机完成前已经定义
Build.ensureFingerprintProperty();
// Within the system server, it is an error to access Environment paths without
// explicitly specifying a user.
//明确指定用户,访问环境变量前
Environment.setUserRequired(true);
// Within the system server, any incoming Bundles should be defused
// to avoid throwing BadParcelableException.
BaseBundle.setShouldDefuse(true);//这个不是很明白,先忽略
// Within the system server, when parceling exceptions, include the stack trace
Parcel.setStackTraceParceling(true);//看英文意思是Parceling打包发生异常,会打印堆栈调试信息
// Ensure binder calls into the system always run at foreground priority.
//确保当前系统进程的binder调用,总是运行在前台优先级(foreground priority),并且设置binder最大线程数位31
BinderInternal.disableBackgroundScheduling(true);
// Increase the number of binder threads in system_server
BinderInternal.setMaxThreads(sMaxBinderThreads);
// Prepare the main looper thread (this thread).
android.os.Process.setThreadPriority(
android.os.Process.THREAD_PRIORITY_FOREGROUND);
android.os.Process.setCanSelfBackground(false);
//开启主线程Looper
Looper.prepareMainLooper();
Looper.getMainLooper().setSlowLogThresholdMs(
SLOW_DISPATCH_THRESHOLD_MS, SLOW_DELIVERY_THRESHOLD_MS);
// Initialize native services.
//加载android_servers.so库,该库就是frameworks/base/services/core/jni生成的
System.loadLibrary("android_servers");
// Check whether we failed to shut down last time we tried.
// This call may not return.
performPendingShutdown();//检测上次关机是否发生异常
// Initialize the system context.
createSystemContext();//重点来了,在system_server进程中创建Context,供后续启动的服务使用,具体将章节1.3
// Create the system service manager.
//构建SystemServiceManager对象,注意这个不是Android binder服务的大管家那个
mSystemServiceManager = new SystemServiceManager(mSystemContext);
mSystemServiceManager.setStartInfo(mRuntimeRestart,
mRuntimeStartElapsedTime, mRuntimeStartUptime);
// 将SystemServiceManager对象保存到SystemServer进程中的一个数据结构中
LocalServices.addService(SystemServiceManager.class, mSystemServiceManager);
// Prepare the thread pool for init tasks that can be parallelized
SystemServerInitThreadPool.get();
} finally {
traceEnd(); // InitBeforeStartServices
}
// Start services.
try {//启动各种层级服务
traceBeginAndSlog("StartServices");
startBootstrapServices();//启动系统Boot级别服务
startCoreServices();//启动系统级别核心服务
startOtherServices();//启动其它类型服务,主要是厂家可以根据实际情况配置的服务
SystemServerInitThreadPool.shutdown();
} catch (Throwable ex) {
Slog.e("System", "******************************************");
Slog.e("System", "************ Failure starting system services", ex);
throw ex;
} finally {
traceEnd();
}
StrictMode.initVmDefaults(null);
if (!mRuntimeRestart && !isFirstBootOrUpgrade()) {
int uptimeMillis = (int) SystemClock.elapsedRealtime();
MetricsLogger.histogram(null, "boot_system_server_ready", uptimeMillis);
final int MAX_UPTIME_MILLIS = 60 * 1000;
if (uptimeMillis > MAX_UPTIME_MILLIS) {
Slog.wtf(SYSTEM_SERVER_TIMING_TAG,
"SystemServer init took too long. uptimeMillis=" + uptimeMillis);
}
}
// Loop forever.
Looper.loop();//启动Looper循环
throw new RuntimeException("Main thread loop unexpectedly exited");
}
这个地方不是很明白为啥要检测sys.shutdown.requested值是否为空,然后为空后需要重启终端。这个各位如果了解,也可以沟通沟通!
private void performPendingShutdown() {
final String shutdownAction = SystemProperties.get(
ShutdownThread.SHUTDOWN_ACTION_PROPERTY, "");
//如果sys.shutdown.requested的值不为空则会重启终端
if (shutdownAction != null && shutdownAction.length() > 0) {
boolean reboot = (shutdownAction.charAt(0) == '1');
final String reason;
if (shutdownAction.length() > 1) {
reason = shutdownAction.substring(1, shutdownAction.length());
} else {
reason = null;
}
// If it's a pending reboot into recovery to apply an update,
// always make sure uncrypt gets executed properly when needed.
// If '/cache/recovery/block.map' hasn't been created, stop the
// reboot which will fail for sure, and get a chance to capture a
// bugreport when that's still feasible. (Bug: 26444951)
if (reason != null && reason.startsWith(PowerManager.REBOOT_RECOVERY_UPDATE)) {
File packageFile = new File(UNCRYPT_PACKAGE_FILE);
if (packageFile.exists()) {
String filename = null;
try {
filename = FileUtils.readTextFile(packageFile, 0, null);
} catch (IOException e) {
Slog.e(TAG, "Error reading uncrypt package file", e);
}
if (filename != null && filename.startsWith("/data")) {
if (!new File(BLOCK_MAP_FILE).exists()) {
Slog.e(TAG, "Can't find block map file, uncrypt failed or " +
"unexpected runtime restart?");
return;
}
}
}
}
Runnable runnable = new Runnable() {
@Override
public void run() {
synchronized (this) {
ShutdownThread.rebootOrShutdown(null, reboot, reason);
}
}
};
// ShutdownThread must run on a looper capable of displaying the UI.
//这个很常见不多说了
Message msg = Message.obtain(UiThread.getHandler(), runnable);
msg.setAsynchronous(true);
UiThread.getHandler().sendMessage(msg);
}
}
这个知识点比较重要,我们分析分析该方法,其代码逻辑如下:
private void createSystemContext() {
//创建system_server进程上下文环境
ActivityThread activityThread = ActivityThread.systemMain();
mSystemContext = activityThread.getSystemContext();
mSystemContext.setTheme(DEFAULT_SYSTEM_THEME);
//设置主题
final Context systemUiContext = activityThread.getSystemUiContext();
systemUiContext.setTheme(DEFAULT_SYSTEM_THEME);
}
该类定义在frameworks/base/core/java/android/app/ActivityThread.java中,这个类大伙因该比较熟悉或者耳闻过其大名。
ActivityThread() {
mResourcesManager = ResourcesManager.getInstance();//单例模式
}
public static ActivityThread systemMain() {
// The system process on low-memory devices do not get to use hardware
// accelerated drawing, since this can add too much overhead to the
// process.
if (!ActivityManager.isHighEndGfx()) {//判断是否是低内存设备,如果是低内存设备禁用硬件加速
ThreadedRenderer.disable(true);
} else {
ThreadedRenderer.enableForegroundTrimming();
}
ActivityThread thread = new ActivityThread();
thread.attach(true, 0);//这个在android app的启动过程中也会看到,也是这里需要重点分析的,注意这里传入的参数
return thread;
}
让我们接着继续分析attach函数,揭开其面纱看看其到底干了些啥!
private void attach(boolean system, long startSeq) {
sCurrentActivityThread = this;
mSystemThread = system;
if (!system) {//这是Android app启动的分支,暂时不管
......
}
else {//分析Android app启动的时候,我还在想谁会走这条分支呢,原来是system_server进程启动会走
// Don't set application object here -- if the system crashes,
// we can't display an alert, we just want to die die die.
android.ddm.DdmHandleAppName.setAppName("system_process",
UserHandle.myUserId());//设置system_server进程在DDMS中的名称为system_process,system_server和system_process都是同一个进程只是套了不同的马甲,各位不要被蒙骗了
try {
mInstrumentation = new Instrumentation();
mInstrumentation.basicInit(this);
// 先通过getSystemContext()创建系统上下文,然后通过createAppContext创建应用上下文
ContextImpl context = ContextImpl.createAppContext(
this, getSystemContext().mPackageInfo);
//创建Application
mInitialApplication = context.mPackageInfo.makeApplication(true, null);
// 调用Application的onCreate()
mInitialApplication.onCreate();
} catch (Exception e) {
throw new RuntimeException(
"Unable to instantiate Application():" + e.toString(), e);
}
}
// add dropbox logging to libcore
DropBox.setReporter(new DropBoxReporter());
ViewRootImpl.ConfigChangedCallback configChangedCallback
= (Configuration globalConfig) -> {
synchronized (mResourcesManager) {
// We need to apply this change to the resources immediately, because upon returning
// the view hierarchy will be informed about it.
if (mResourcesManager.applyConfigurationToResourcesLocked(globalConfig,
null /* compat */)) {
updateLocaleListFromAppContext(mInitialApplication.getApplicationContext(),
mResourcesManager.getConfiguration().getLocales());
// This actually changed the resources! Tell everyone about it.
if (mPendingConfiguration == null
|| mPendingConfiguration.isOtherSeqNewer(globalConfig)) {
mPendingConfiguration = globalConfig;
sendMessage(H.CONFIGURATION_CHANGED, globalConfig);
}
}
}
};
//设置ViewrOotImpl回调,譬如语言,横竖变化时回调
ViewRootImpl.addConfigCallback(configChangedCallback);
}
通过上述的代码分析,我们可以归纳此时的attach主要干了如下几个事情:
让我们继续跟进getSystemContext,该函数比较简单直接调用ContextImpl.createSystemContext创建系统上下文。
public ContextImpl getSystemContext() {
synchronized (this) {
if (mSystemContext == null) {
mSystemContext = ContextImpl.createSystemContext(this);
}
return mSystemContext;
}
}
该方法定义在frameworks/base/core/java/android/app/ContextImpl.java中,代码如下:
static ContextImpl createSystemContext(ActivityThread mainThread) {
// 这边new出来的LoadedApk将作为创建应用上下文的参数packageInfo
LoadedApk packageInfo = new LoadedApk(mainThread);
//通过ContextImpl创建系统上下文
ContextImpl context = new ContextImpl(null, mainThread, packageInfo, null, null, null, 0,
null);
context.setResources(packageInfo.getResources());
context.mResources.updateConfiguration(context.mResourcesManager.getConfiguration(),
context.mResourcesManager.getDisplayMetrics());
return context;
}
static ContextImpl createAppContext(ActivityThread mainThread, LoadedApk packageInfo) {
if (packageInfo == null) throw new IllegalArgumentException("packageInfo");
//通过ContextImpl创建应用上下文
ContextImpl context = new ContextImpl(null, mainThread, packageInfo, null, null, null, 0,
null);
context.setResources(packageInfo.getResources());
return context;
}
不用怀疑你的眼睛,这里的new ContextImpl的参数创建系统上下文和应用上下文是一样的,这是不是多此一举呢?createAppContext()中的参数packageInfo,就是createSystemContext()中new的LoadedApk。创建完成之后,系统上下文赋值给了ActivityThread的成员变量mSystemContext,而应用上下文只是作为函数中的局部变量临时使用。这是我的理解,不知道谷歌的工程师是不是这么认为的,或者童靴们你们有另外的理解!
让我们回头看下ActivityThread.attach中创建上下文的内容:
try {
mInstrumentation = new Instrumentation();
mInstrumentation.basicInit(this);
ContextImpl context = ContextImpl.createAppContext(
this, getSystemContext().mPackageInfo);
//创建Application
mInitialApplication = context.mPackageInfo.makeApplication(true, null);
mInitialApplication.onCreate();
} catch (Exception e) {
throw new RuntimeException(
"Unable to instantiate Application():" + e.toString(), e);
}
接下来让我们继续分析makeApplication,该方法定义在frameworks/base/core/java/android/app/LoadedApk.java中,源码如下:
public Application makeApplication(boolean forceDefaultAppClass,
Instrumentation instrumentation) {
if (mApplication != null) {
return mApplication;
}
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "makeApplication");
Application app = null;
String appClass = mApplicationInfo.className;
//这里传入的参数forceDefaultAppClass为true
if (forceDefaultAppClass || (appClass == null)) {
appClass = "android.app.Application";
}
try {
java.lang.ClassLoader cl = getClassLoader();
// 此LoadedApk对象是createSystemContext时new的,mPackageName="android",大伙可以回看下
if (!mPackageName.equals("android")) {
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER,
"initializeJavaContextClassLoader");
initializeJavaContextClassLoader();
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
}
//有创建了一个局部应用上下文
ContextImpl appContext = ContextImpl.createAppContext(mActivityThread, this);
//创建application
app = mActivityThread.mInstrumentation.newApplication(
cl, appClass, appContext);
appContext.setOuterContext(app);
} catch (Exception e) {
if (!mActivityThread.mInstrumentation.onException(app, e)) {
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
throw new RuntimeException(
"Unable to instantiate application " + appClass
+ ": " + e.toString(), e);
}
}
// 将前面创建的app添加到应用列表
mActivityThread.mAllApplications.add(app);
mApplication = app;
......
return app;
}
createSystemContext这一章节涉及的知识面比较多,且比较重要,我们分析总结一番。在这一章节里面我们主要是创建了一个ActivityThread对象,这个对象大伙应该都不会感到陌生,然后然后执行了该对象的attach()方法,attach()方法中创建了系统上下文mSystemContext(类型为ContextImpl),并创建Application对象。系统上下文中,new了一个LoadedApk的成员变量,并将ActivityThread对象传给LoadedApk成员,后面的Application对象就是LoadedApk使用ActivityThread创建的,LoadedApk创建了Application对象后,将Application添加到ActivityThread的应用列表中。关于这个章节的内容这里限于主题和篇幅就不过多解释了,如果想更加详细的了解可以参见gityuan的博客理解Application创建过程。
让我们收回思路,回到SystemServer中的run方法中看看创建系统服务管理类的代码。
// Create the system service manager.
//通过前面章节创建的系统上下文创建mSystemServiceManager
mSystemServiceManager = new SystemServiceManager(mSystemContext);
//设置mSystemServiceManager 的启动相关信息
mSystemServiceManager.setStartInfo(mRuntimeRestart,
mRuntimeStartElapsedTime, mRuntimeStartUptime);
//将创建的mSystemServiceManager 添加到LocalServices中
LocalServices.addService(SystemServiceManager.class, mSystemServiceManager);
这一流程比较简单,主要逻辑有如下几点:
该类定义在frameworks/base/services/core/java/com/android/server/SystemServiceManager.java中,主要代码逻辑如下:
public class SystemServiceManager {
......
//系统服务列表,可以看到必须系统服务必须继承SystemService
private final ArrayList<SystemService> mServices = new ArrayList<SystemService>();
//当前处于开机过程的哪个阶段,这个定义在SystemService中不是SystemServer中,后续会讲解
private int mCurrentPhase = -1;
......
//启动系统服务第一种方式,通过类名
public SystemService startService(String className) {
final Class<SystemService> serviceClass;
try {
serviceClass = (Class<SystemService>)Class.forName(className);
} catch (ClassNotFoundException ex) {
Slog.i(TAG, "Starting " + className);
throw new RuntimeException("Failed to create service " + className
+ ": service class not found, usually indicates that the caller should "
+ "have called PackageManager.hasSystemFeature() to check whether the "
+ "feature is available on this device before trying to start the "
+ "services that implement it", ex);
}
return startService(serviceClass);
}
//第二种启动系统服务方式,创建并启动系统服务,系统服务类必须继承SystemService
public <T extends SystemService> T startService(Class<T> serviceClass) {
try {
final String name = serviceClass.getName();
Slog.i(TAG, "Starting " + name);
Trace.traceBegin(Trace.TRACE_TAG_SYSTEM_SERVER, "StartService " + name);
// Create the service.
if (!SystemService.class.isAssignableFrom(serviceClass)) {
throw new RuntimeException("Failed to create " + name
+ ": service must extend " + SystemService.class.getName());
}
final T service;
try {
Constructor<T> constructor = serviceClass.getConstructor(Context.class);
service = constructor.newInstance(mContext);
} catch (InstantiationException ex) {
throw new RuntimeException("Failed to create service " + name
+ ": service could not be instantiated", ex);
} catch (IllegalAccessException ex) {
throw new RuntimeException("Failed to create service " + name
+ ": service must have a public constructor with a Context argument", ex);
} catch (NoSuchMethodException ex) {
throw new RuntimeException("Failed to create service " + name
+ ": service must have a public constructor with a Context argument", ex);
} catch (InvocationTargetException ex) {
throw new RuntimeException("Failed to create service " + name
+ ": service constructor threw an exception", ex);
}
startService(service);
return service;
} finally {
Trace.traceEnd(Trace.TRACE_TAG_SYSTEM_SERVER);
}
}
//前面两种启动系统服务的方式,最后都会调用这个方法
public void startService(@NonNull final SystemService service) {
// Register it.
mServices.add(service);
// Start it.
long time = SystemClock.elapsedRealtime();
try {
service.onStart();
} catch (RuntimeException ex) {
throw new RuntimeException("Failed to start service " + service.getClass().getName()
+ ": onStart threw an exception", ex);
}
warnIfTooLong(SystemClock.elapsedRealtime() - time, service, "onStart");
}
// 通知系统服务到了开机的哪个阶段,会遍历调用所有系统服务的onBootPhase()函数
public void startBootPhase(final int phase) {
if (phase <= mCurrentPhase) {
throw new IllegalArgumentException("Next phase must be larger than previous");
}
mCurrentPhase = phase;
Slog.i(TAG, "Starting phase " + mCurrentPhase);
try {
Trace.traceBegin(Trace.TRACE_TAG_SYSTEM_SERVER, "OnBootPhase " + phase);
final int serviceLen = mServices.size();
for (int i = 0; i < serviceLen; i++) {
final SystemService service = mServices.get(i);
long time = SystemClock.elapsedRealtime();
Trace.traceBegin(Trace.TRACE_TAG_SYSTEM_SERVER, service.getClass().getName());
try {
service.onBootPhase(mCurrentPhase);
} catch (Exception ex) {
throw new RuntimeException("Failed to boot service "
+ service.getClass().getName()
+ ": onBootPhase threw an exception during phase "
+ mCurrentPhase, ex);
}
warnIfTooLong(SystemClock.elapsedRealtime() - time, service, "onBootPhase");
Trace.traceEnd(Trace.TRACE_TAG_SYSTEM_SERVER);
}
} finally {
Trace.traceEnd(Trace.TRACE_TAG_SYSTEM_SERVER);
}
}
}
我们这里说mCurrentPhase表示当前处于开机过程的那个阶段,有如下几个阶段,定义在frameworks/base/services/core/java/com/android/server/SystemService.java中,如下所示:
public abstract class SystemService {
/*
* Boot Phases
*/
public static final int PHASE_WAIT_FOR_DEFAULT_DISPLAY = 100; // maybe should be a dependency?
/**
* After receiving this boot phase, services can obtain lock settings data.
*/
public static final int PHASE_LOCK_SETTINGS_READY = 480;
/**
* After receiving this boot phase, services can safely call into core system services
* such as the PowerManager or PackageManager.
*/
public static final int PHASE_SYSTEM_SERVICES_READY = 500;
/**
* After receiving this boot phase, services can safely call into device specific services.
*/
public static final int PHASE_DEVICE_SPECIFIC_SERVICES_READY = 520;
/**
* After receiving this boot phase, services can broadcast Intents.
*/
public static final int PHASE_ACTIVITY_MANAGER_READY = 550;
/**
* After receiving this boot phase, services can start/bind to third party apps.
* Apps will be able to make Binder calls into services at this point.
*/
public static final int PHASE_THIRD_PARTY_APPS_CAN_START = 600;
/**
* After receiving this boot phase, services can allow user interaction with the device.
* This phase occurs when boot has completed and the home application has started.
* System services may prefer to listen to this phase rather than registering a
* broadcast receiver for ACTION_BOOT_COMPLETED to reduce overall latency.
*/
public static final int PHASE_BOOT_COMPLETED = 1000;
......
}
该类定义在frameworks/base/core/java/com/android/server/LocalServices.java中,逻辑so easy就是将SystemService 存放在hash表中,供后续使用。
public final class LocalServices {
private LocalServices() {}
private static final ArrayMap<Class<?>, Object> sLocalServiceObjects =
new ArrayMap<Class<?>, Object>();
/**
* Returns a local service instance that implements the specified interface.
*
* @param type The type of service.
* @return The service object.
*/
@SuppressWarnings("unchecked")
public static <T> T getService(Class<T> type) {
synchronized (sLocalServiceObjects) {
return (T) sLocalServiceObjects.get(type);
}
}
/**
* Adds a service instance of the specified interface to the global registry of local services.
*/
public static <T> void addService(Class<T> type, T service) {
synchronized (sLocalServiceObjects) {
if (sLocalServiceObjects.containsKey(type)) {
throw new IllegalStateException("Overriding service registration");
}
sLocalServiceObjects.put(type, service);
}
}
}
能被称为引导的东西个人感觉都是牛逼的东西,譬如windows下的BIOS引导程序,当然这里的引导服务也不例外,基本都是Android界的实干家,牛逼的很。
//代码量有点多,所以把默认注释和无关紧要的代码给删掉了
private void startBootstrapServices() {
......
//通过mSystemServiceManager启动Installer,并且是阻塞等待与installd建立socket通道
Installer installer = mSystemServiceManager.startService(Installer.class);
//这个服务暂时不清楚是干啥的
mSystemServiceManager.startService(DeviceIdentifiersPolicyService.class);
//好吗,这个服务无需多言了,我是AMS重要你懂的
mActivityManagerService = mSystemServiceManager.startService(
ActivityManagerService.Lifecycle.class).getService();
mActivityManagerService.setSystemServiceManager(mSystemServiceManager);
mActivityManagerService.setInstaller(installer);
//PowerManagerService服务,牵涉到电源管理等等方面
mPowerManagerService = mSystemServiceManager.startService(PowerManagerService.class);
//mPowerManagerService 已经准备就绪,AMS
mActivityManagerService.initPowerManagement();
//启动RecoverySystemService
mSystemServiceManager.startService(RecoverySystemService.class);
//不知是啥,那就只能忽略了
RescueParty.noteBoot(mSystemContext);
//启动LightsService服务
mSystemServiceManager.startService(LightsService.class);
//这个服务不知是啥,暂时不管了
if (SystemProperties.getBoolean("config.enable_sidekick_graphics", false)) {
mSystemServiceManager.startService(WEAR_SIDEKICK_SERVICE_CLASS);
}
// 启动DisplayManagerService(必须咋PMS服务启动之前)
mDisplayManagerService = mSystemServiceManager.startService(DisplayManagerService.class);
//划重点,初始化package manager之前,需要默认显示。阻塞,10s超时,see DisplayManagerService.onBootPhase()
mSystemServiceManager.startBootPhase(SystemService.PHASE_WAIT_FOR_DEFAULT_DISPLAY);
traceEnd();
//当设备正在加密时,仅运行核心
String cryptState = SystemProperties.get("vold.decrypt");
if (ENCRYPTING_STATE.equals(cryptState)) {
Slog.w(TAG, "Detected encryption in progress - only parsing core apps");
mOnlyCore = true;
} else if (ENCRYPTED_STATE.equals(cryptState)) {
Slog.w(TAG, "Device encrypted - only parsing core apps");
mOnlyCore = true;
}
// Start Carrier regionalization service
//开启运营商区域化服务,先放着
if (RegionalizationEnvironment.isSupported()) {
Slog.i(TAG, "Regionalization Service");
RegionalizationService regionalizationService = new RegionalizationService();
ServiceManager.addService("regionalization", regionalizationService);
}
//启动PMS服务
mPackageManagerService = PackageManagerService.main(mSystemContext, installer,
mFactoryTestMode != FactoryTest.FACTORY_TEST_OFF, mOnlyCore);
mFirstBoot = mPackageManagerService.isFirstBoot();
mPackageManager = mSystemContext.getPackageManager();
if (!mOnlyCore) {
boolean disableOtaDexopt = SystemProperties.getBoolean("config.disable_otadexopt",
false);
if (!disableOtaDexopt) {
traceBeginAndSlog("StartOtaDexOptService");
try {
OtaDexoptService.main(mSystemContext, mPackageManagerService);
} catch (Throwable e) {
reportWtf("starting OtaDexOptService", e);
} finally {
traceEnd();
}
}
}
//启动多用户服务,新建目录/data/user/
mSystemServiceManager.startService(UserManagerService.LifeCycle.class);
// 初始化用来缓存包资源的属性缓存,不要问我怎么知道的,按照注释翻译的
AttributeCache.init(mSystemContext);
//设置AMS
mActivityManagerService.setSystemProcess();
//直接过
mDisplayManagerService.setupSchedulerPolicies();
//直接过
OverlayManagerService overlayManagerService = new OverlayManagerService(
mSystemContext, installer);
mSystemServiceManager.startService(overlayManagerService);
if (SystemProperties.getInt("persist.sys.displayinset.top", 0) > 0) {
// DisplayManager needs the overlay immediately.
overlayManagerService.updateSystemUiContext();
LocalServices.getService(DisplayManagerInternal.class).onOverlayChanged();
}
//启动sensor服务
mSensorServiceStart = SystemServerInitThreadPool.get().submit(() -> {
TimingsTraceLog traceLog = new TimingsTraceLog(
SYSTEM_SERVER_TIMING_ASYNC_TAG, Trace.TRACE_TAG_SYSTEM_SERVER);
traceLog.traceBegin(START_SENSOR_SERVICE);
startSensorService();
traceLog.traceEnd();
}, START_SENSOR_SERVICE);
}
这里可以看到startBootstrapServices会首先等待installd启动完成,然后阻塞等待和建立连接。接着会启动一系列相关联的重要服务,其中比较常见的和经常会用到的如下表格所示:
引导服务 | 功能 |
---|---|
Installer | 注意和installd的关联,这个是在系统安装apk时的一个服务类, 启动完成installer服务之后才能启动其它的系统服务,是installd的客户端和installd是C-S端架构 |
ActivityManagerService | 牛逼的AMS服务,负责四大组件的启动,切换,调度等相关工作 |
PowerManagerService | 负责Android系统中和Power相关的计算,决策系统的电源策略 |
LightsService | 管理和显示Android相关指示灯服务 |
DisplayManagerService | 用来管理Android所有显示设备服务 |
PackageManagerService | 牛逼的PKMS服务,主要用来管理apk的安装,解析,验签,删除,升级等功能 |
UserManagerService | 多用户模式管理服务 |
SensorService | Android各种感应器管理服务! |
无需多言,主要是启动Android系统各种核心服务,核心是啥各位应该都懂!
private void startCoreServices() {
// 启动BatteryService,用于管理电池各种状态情况
mSystemServiceManager.startService(BatteryService.class);
//启动UsageStatsService服务,该服务主要用于统计应用使用情况
mSystemServiceManager.startService(UsageStatsService.class);
mActivityManagerService.setUsageStatsManager(
LocalServices.getService(UsageStatsManagerInternal.class));
//启动WebViewUpdateService
if (mPackageManager.hasSystemFeature(PackageManager.FEATURE_WEBVIEW)) {
mWebViewUpdateService = mSystemServiceManager.startService(WebViewUpdateService.class);
}
// Tracks cpu time spent in binder calls
BinderCallsStatsService.start();
}
其中核心服务中常见的和其作用如下表格所示:
核心服务 | 功能 |
---|---|
BatteryService | 电源管理服务,管理电池的各种状态 |
UsageStatsService | 主要用于统计应用的使用情况,如时长,使用频率等 |
WebViewUpdateService | 用于管理webview的更新 |
好吗其它,你懂的!就好像各种排名,通常是以其它结束的。这里的代码比较多,没有什么难点,就是启动各种服务。
private void startOtherServices() {
......
mSystemServiceManager.startService(KeyChainSystemService.class);
//启动调度策略服务
ServiceManager.addService("scheduling_policy", new SchedulingPolicyService());
mSystemServiceManager.startService(TelecomLoaderService.class);
telephonyRegistry = new TelephonyRegistry(context);// 提供电话注册、管理服务,可以获取电话的链接状态、信号强度等
ServiceManager.addService("telephony.registry", telephonyRegistry);
mSystemServiceManager.startService(ACCOUNT_SERVICE_CLASS);//启动账号管理,密码,认证等相关的服务
mSystemServiceManager.startService(CONTENT_SERVICE_CLASS);
mActivityManagerService.installSystemProviders();//启动provider服务
mSystemServiceManager.startService(DropBoxManagerService.class);
vibrator = new VibratorService(context);
ServiceManager.addService("vibrator", vibrator);
mSystemServiceManager.startService(AlarmManagerService.class);//Alarm服务
watchdog.init(context, mActivityManagerService);//启动看门狗服务
inputManager = new InputManagerService(context);//启动input输入管理服务
wm = WindowManagerService.main(context, inputManager,
mFactoryTestMode != FactoryTest.FACTORY_TEST_LOW_LEVEL,
!mFirstBoot, mOnlyCore, new PhoneWindowManager());//WMS服务,这个也很重要
ServiceManager.addService(Context.WINDOW_SERVICE, wm, /* allowIsolated= */ false,
DUMP_FLAG_PRIORITY_CRITICAL | DUMP_FLAG_PROTO);
ServiceManager.addService(Context.INPUT_SERVICE, inputManager,
/* allowIsolated= */ false, DUMP_FLAG_PRIORITY_CRITICAL);
mActivityManagerService.setWindowManager(wm);
startHidlServices();//启动HIDL服务
mSystemServiceManager.startService(VrManagerService.class);//启动vr服务
inputManager.setWindowManagerCallbacks(wm.getInputMonitor());//启动inputManager
inputManager.start();
mDisplayManagerService.windowManagerAndInputReady();
//SystemServer启动的480阶段
mSystemServiceManager.startBootPhase(SystemService.PHASE_LOCK_SETTINGS_READY);
//SystemServer启动的500阶段
mSystemServiceManager.startBootPhase(SystemService.PHASE_SYSTEM_SERVICES_READY);
//SystemServer启动的520阶段
mSystemServiceManager.startBootPhase(SystemService.PHASE_DEVICE_SPECIFIC_SERVICES_READY);
mActivityManagerService.systemReady(() -> {
mSystemServiceManager.startBootPhase(
SystemService.PHASE_ACTIVITY_MANAGER_READY);
try {
startSystemUi(context, windowManagerF);
} catch (Throwable e) {
reportWtf("starting System UI", e);
}
}
mSystemServiceManager.startBootPhase(
SystemService.PHASE_THIRD_PARTY_APPS_CAN_START);
}
在这一阶段启动的服务太多了,就不一一列举出来,在该阶段的最后调用AMS.systemReady()启动默认Lancher进而完成了整个的开机流程。到此, System_server主线程的启动工作总算完成, 进入Looper.loop()状态,等待其他线程通过handler发送消息到主线再处理.。最后附上该阶段启动的相关服务常见列表!
其它服务 | 功能 |
---|---|
CameraServiceProxy | 顾名思义摄像相关服务 |
AlarmManagerService | 定时器管理服务 |
InputManagerservice | 输入事件管理服务 |
WindowManagerService | WMS窗口管理服务 |
VrManagerService | VR管理服务 |
BluetoothService | 蓝牙管理服务 |
NotificationManagerService | 通知栏管理服务 |
DeviceStorageMonitorService | 存储管理相关服务 |
LocationManagerService | 定位管理服务 |
AudioService | 音频相关管理服务 |
LockSettingsService | 屏幕锁定服务,管理每个用户的相关锁屏信息 |
DeviceIdleController | Doze模式的主要驱动,参考“深入Android ‘M’ Doze” |
DevicePolicyManagerService | 提供一些系统级别的设置及属性 |
StatusBarManagerService | 状态栏管理服务 |
ClipboardService | 系统剪切板服务 |
NetworkManagementService | 网络管理服务 |
TextServicesManagerService | 文本服务,例如文本检查等 |
NetworkScoreService | 网络评分服务 |
NetworkStatsService | 网络状态服务 |
NetworkPolicyManagerService | 网络策略服务 |
WifiP2pService | Wifi Direct服务 |
WifiService | Wifi服务 |
WifiScanningService | Wifi扫描服务 |
RttService | Wifi相关 |
EthernetService | 以太网服务 |
ConnectivityService | 网络连接管理服务 |
NsdService | 网络发现服务 |
NotificationManagerService | 通知栏管理服务 |
DeviceStorageMonitorService | 磁盘空间状态检测服务 |
LocationManagerService | 位置服务,GPS、定位等 |
CountryDetectorService | 检测用户国家 |
SearchManagerService | 搜索管理服务 |
DropBoxManagerService | 用于系统运行时日志的存储于管理 |
WallpaperManagerService | 壁纸管理服务 |
AudioService | AudioFlinger的上层管理封装,主要是音量、音效、声道及铃声等的管理 |
DockObserver | 如果系统有个座子,当手机装上或拔出这个座子的话,就得靠他来管理了 |
WiredAccessoryManager | 监视手机和底座上的耳机 |
UsbService | USB服务 |
SerialService | 串口服务 |
TwilightService | 指出用户当前所在位置是否为晚上,被UiModeManager等用来调整夜间模式。 |
BackupManagerService | 备份服务 |
AppWidgetService | 提供Widget的管理和相关服务 |
VoiceInteractionManagerService | 语音交互管理服务 |
DiskStatsService | 磁盘统计服务,供dumpsys使用 |
SamplingProfilerService | 用于耗时统计等 |
NetworkTimeUpdateService | 监视网络时间,当网络时间变化时更新本地时间。 |
CommonTimeManagementService | 管理本地常见的时间服务的配置,在网络配置变化时重新配置本地服务。 |
CertBlacklister | 提供一种机制更新SSL certificate blacklist |
DreamManagerService | 屏幕保护 |
AssetAtlasService | 负责将预加载的bitmap组装成纹理贴图,生成的纹理贴图可以被用来跨进程使用,以减少内存。 |
PrintManagerService | 打印服务 |
HdmiControlService | HDMI控制服务 |
FingerprintService | 指纹服务 |
通过前面的章节我们发现在SystemServer启动服务的三个阶段过程中,SystemServiceManager的startBootPhase()贯穿system_server进程以及服务的整个启动过程,基本示意图如下所示:
其中最后的PHASE_BOOT_COMPLETED=1000,该阶段是发生在Boot完成和home应用启动完毕,从而完成了真正意义上的Android终端开机启动流程。系统服务更倾向于监听该阶段,而不是注册广播ACTION_BOOT_COMPLETED,从而降低系统延迟。
其中各个启动阶段在system_server进程启动中的源码位置如下所示:
public final class SystemServer {
private void startBootstrapServices() {
...
//phase100
mSystemServiceManager.startBootPhase(SystemService.PHASE_WAIT_FOR_DEFAULT_DISPLAY);
...
}
//重点注意,在该阶段是没有设置启动阶段标志的相关设置
private void startCoreServices() {
...
}
private void startOtherServices() {
...
//phase480 && 500
mSystemServiceManager.startBootPhase(SystemService.PHASE_LOCK_SETTINGS_READY);
mSystemServiceManager.startBootPhase(SystemService.PHASE_SYSTEM_SERVICES_READY);
//520
mSystemServiceManager.startBootPhase(SystemService.PHASE_DEVICE_SPECIFIC_SERVICES_READY);
...
mActivityManagerService.systemReady(() -> {
......
//550
mSystemServiceManager.startBootPhase(SystemService.PHASE_ACTIVITY_MANAGER_READY);
//600
mSystemServiceManager.startBootPhase(SystemService.PHASE_THIRD_PARTY_APPS_CAN_START);
......
}, BOOT_TIMINGS_TRACE_LOG);
}
public class ActivityManagerService extends IActivityManager.Stub
implements Watchdog.Monitor, BatteryStatsImpl.BatteryCallback {
......
final void finishBooting() {
......
// Let system services know.10000
mSystemServiceManager.startBootPhase(SystemService.PHASE_BOOT_COMPLETED);
......
}
......
}
如上就是Systemserver启动服务的各个阶段相关标志的设置,那么下面我们简单分析分析各个阶段主要完成的相关工作。
在源码中是没有这个阶阶段的,这个是我们让更好的理解,本人强行加上去的,可以理解为system_server进程启动之后并启动SystemSever的开始阶段,在这一阶段主要创建了如下几个引导服务:
进入该阶段后,将会回调2.1阶段创建的相关服务的onBootPhase(100)方法,然后继续创建下列相关的服务:
进入该阶段后会回调前面阶段创建服务的onBootPhase(480)方法,该阶段非常短调用完上述方法后会直接进入PHASE_SYSTEM_SERVICES_READY(500)阶段。
进入该阶段后会回调前面阶段创建服务的onBootPhase(500)方法,并依次执行如下服务的systemReady方法:
接下来就绪AMS.systemReady方法,这个方法非常重要!
该阶段中将设置AMS的mSystemReady为true表明AMS已准备就绪,进入该阶段服务能广播Intent;但是system_server主线程并没有就绪,然后继续会调用前面创建服务的onBootPhase(550)方法!接下来执行: (AMS启动native crash监控, 加载WebView,启动SystemUi等),如下:
mActivityManagerService.startObservingNativeCrashes()
mWebViewUpdateService.prepareWebViewInSystemServer
startSystemUi(context)
networkManagementF.systemReady
pSecServiceF.systemReady
networkStatsF.systemRead
connectivityF.systemReady
networkPolicyF.systemReady
Watchdog.getInstance().start()
该阶段依次会调用前面阶段创建服务的onBootPhase(600),接着调用如下服务的systemRunning方法:
在经过如上一系列流程,最终调用AMS.finishBooting()时,则进入阶段PHASE_BOOT_COMPLETED(1000)。
到此,系统服务启动阶段完成就绪,system_server进程启动完成则进入Looper.loop()状态,随时待命,等待消息队列MessageQueue中的消息到来,则马上进入执行状态。
经过层层的拨山涉水,我们终于system_server进程的启动以及其启动过程中的丰功伟绩介绍完成了,到这里大伙应该明白了为啥system_server进程可以做到和zygote进程生死与共了,这个哥们是有实力的人不是靠吹牛皮来的。
system_server进程启动篇章终于告一段落了,在后续篇章中我们将要讲述zygote进程怎么否孵化普通App进程的,这个也是后续篇章的重点。好了,如果今天的文章对大伙有帮助,希望能点个赞,求个关注!各位江湖见!