Landscape Modeling
Glossary
This list contains terms from a variety of distinct disciplines -- including computer graphics, modeling and rendering, image processing, landscape architecture, and geographical analysis -- all of which may be encountered in the process of landscape modeling and creating digital visualizations. Many terms common in those disciplines have been omitted; this selective list contains terms used throughout (or at least once in) this book and the sense(s) in which they are used.
A B C D E F G H I J K L M N O P Q R S T U V W XYZ
2.5D surface: a simple 3D surface with no overhangs or holes (specifically, for each (x,y) location there is only a single z value); includes many 3D terrain surfaces, but not all
2D: having two dimensional geometry, flat, characterized by Cartesian (x,y) coordinates
3D: having three dimensions, characterized by Cartesian (x,y,z) coordinates
3D digitizer: a device used to capture and record 3D coordinates from real life objects
aerial oblique: a view taken from above looking down at an angle, as from an airplane
airlight: the lightening of the atmosphere with distance caused by particles reflecting sunlight
albedo: a measure of the brightness of a reflective object or surface
algorithm: a formula or series of steps carried out by an agent such as a person or computer
allee: a linear arrangement of trees, usually lining a street, canal or other feature
alpha channel: a separate layer, or map, embedded within a raster image file format, used to carry additional information per pixel; often used for transparency information
ambient light: surrounding or environmental light that is everywhere equally intense and has no directionality
amplitude: intensity or height of a wave between peak and trough
analog: continuous, real, not discrete or sampled; contrast with digital
and: logical or boolean operator that creates the intersection set
angle of repose: the maximum vertical angle at which a pile of loose material is stable
anti-aliasing: a technique in computer graphics of adding in pixels of intermediate values at high-contrast edges to reduce the "jagged" appearance of diagonal lines
array: a repetitive arrangement, usually linear, rectangular, or circular / concentric
aspect: the direction a surface is "facing", such as east or southeast; also called orientation
aspect ratio: of a rectangle, or rectangular object such as an image or pixel, the ratio of width (x-axis) to height (y-axis)
atmospheric haze: the phenomenon of blueing and lightening of the atmosphere at a distance, caused by airlight and particular matter or water vapor
AVI: Audio Video Interleave; a file format for multimedia and animations developed by Microsoft Corporation
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base data: the original source data, such as maps or other measurements or plans, on which a project (landscape, architectural or geographic) is based, and from which other data (e.g. slope, or intermediate layers) are derived
berm: a mound of earth, often linear
billboard: a transparent rectangular plane, used in computer graphics rendering to carry a 2D image used to represent a 3D object such as a tree in the landscape
bitmap: in general, a digital raster image; sometimes limited to a raster image with only two color values (monochrome), typically black and white
Boolean: a logical system or algebra using set theory and operators such as "and", "or" and "not", the basis of binary computers and some solid modeling operations, described by and named after the mathematician George Boole
bosque: a rectangular or circular grove of trees in a regular planting arrangement
bump map: a 2D image used in computer rendering to produce the appearance of depth, or "bumps", in a multi-channel texture-mapped image
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CAD: Computer Aided Design or Computer Aided Drawing software, designed for creating digital representations of 2D and 3D objects and space;typically contains modeling and/or rendering functions, as well as import, export, and others
caustic: the characteristic sinuous, curved, shiny light rays seen on underwater surfaces, caused by refraction through the rippled top surface of water
CAVE: Computer Augmented Visualization Environment, a room or chamber with multiple displays (often six or more projectors or rear-projection screens) used to create an immersive "virtual reality" environment
cell: in a raster representation, a pixel or repeated regular element
cell size: the typical width, height, or sometimes area of a cell in a raster grid
cirrus: kind of cloud
CLUT: Color LookUp Table, a data structure used in indexed color images to correspond color values to numeric values
CMYK: Cyan, Magenta,Yellow and Black color system, used when printing with inks; contrast with RGB
contour interval: in a contour plan, the typical vertical distance between contour lines
contour line: an imaginary line, or isoline, connecting points of equal elevation above some fixed level, or datum; used to represent 3D curved surfaces such as terrain
contour plan: a representation of a smooth 3D or 2.5D surface, using contour lines
contrast: in an image or scene, the amount of difference between the lightest and darkest areas
cumulous: kind of cloud
cut: dirt, or other earth material, removed in a grading operation; or to the act of removing, or to the area where material has been removed
cut and fill: the process of removing earth material from some locations and adding it to others by grading; the process of computing total volumes of material moved
Back to Topdatum: a fixed or established point of reference, usually with a fixed elevation
decal: a 2D image or texture map applied to an object in a computer rendering, like a label on a bottle
deLauney triangulation: a method of connecting an arbitrary set of points together in a network of triangles which meet certain mathematical criteria (specifically, the circle described by the three points in any triangle contains no other point in the set), used in creating a TIN
DEM: Digital Elevation Model, any digital representation of the earth’s surface, but also a particular raster grid format used by the USGS and others
depth of field: the zone in which an image seen through a lens is in perfect focus
diffuse: light which is indirect, and has no reflections or highlights, similar to ambient
digital: encoded in binary integers (bits), discretized or sampled, typically on or for a computer; contrast with analog
digital ortho quad: (DOQ) a digital map produced by the USGS which contains the information found on a typical USGS "quad sheet" map, orthorectified and geo-referenced
digitizing: generally the process of making digital, but also specifically using a "digitizer" to trace coordinates, 2D or 3D, of an object and create a digital representation
directional light: light which has a location and direction; contrast with ambient light
DLG: Digital Line Graph, a digital format used by the USGS for vector data
DOQ: see digital ortho quad
DPI: dots per inch, used to measure the resolution of images either on screen or on paper
drape: to project an image, or 3D vector features, onto a 3D surface such as a digital model of terrain, to create a realistic representation, much as a flexible sheet can be draped over an irregular surface, conforming to it
SDTS: Spatial Data Transfer Standard, a conventional standard format for transferring geographic data used by the USGS
DTM: Digital Terrain Model; synonym for DEM
DV: Digital Video; a format for storing digital moving images, equivalent to, but with higher image resolution than, analog video
DVD: Digital Versatile Disc, a format and optical medium for storing large amounts (2-5 GB) of digital data, commonly used for storing digital video
DXF: Data Exchange Format, a proprietary but widely used digital file format for describing 2D and 3D spatial data, developed by Autodesk Corporation
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edge: in computer graphics, a line segment between two end points, or vertices; three or more edges combine to make faces or polygons
elevation: usually, referring to terrain data, meaning height above sea level; but also a paraline drawing of an object or scene as seen from the side
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face: in computer graphics, a flat 2D bounded area or polygon, formed by at least three connected edges; at least four faces are required to make up a solid polyhedron
field of view: (FOV) the angle of the cone of vision of a lens; the usual human FOV is approximately 150°
fill: dirt, or other earth material, added in a grading operation; or to the act of adding, or to the area where material has been added
floating point: a digital representation of a number with a specified number decimal places, or fractional part, used to represent real numbers; contrast with integer
flow accumulation: a measurement of the amount of water accumulated in overland flow over a surface
fly-over: an animation made from an aerial point-of-view, such as from an airplane
FOV: see field of view
fractal: an algorithm, or shape, characterized by self-similarity and produced by recursive sub-division; more generally the branch of mathematics named and explored by Benoit Mandelbrot
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geo-reference: to assign accurate real-world coordinates in some map projection to the geometric representation of some object(s), or to at least the corners, and usually all points or contents, of a map, image or photograph
geospecific: computer renderings created using photographs or other images (satellite, e.g.) which are geo-referenced and so can be used to drape over digital terrain models for realistic visualizations
geo-TIFF: a file format for images, which contains geo-referencing information
geotypical: visualizations which are created by inserting "typical" elements such as generic houses, trees, etc., in appropriate locations, determined by geographic data, so as to make realistic but non-specific visualizations
GIS: Geographic Information System; software designed to store, manipulate and display geographic and spatial data such as maps
God rays: visible rays of light, caused by particles in the atmosphere or underwater, sometimes called “crepuscular rays” at sunset
GPS: Global Positioning System or Satellite, a satellite-based system for determining precise geographic locations in the field
grading: the process of moving earth material for functional or aesthetic purposes; also the process of designing or creating a grading plan
grading plan: a document, often a contour plan, which directs a grading process
grid mesh: a representation of raster data produced by drawing lines between successive grid cell centers or corners; also called a "fish-net"
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hard shadows: shadows created by light from a single source, causing shadows with a solid interior and sharp distinct edges, cast by the umbra; contrast with soft shadows
HDTV: High Definition Television; a format for video images characterized by a 16:9 image aspect ratio and high resolution imagery
heads-up digitizing: the process of tracing outlines from a raster image, on-screen
height field: a raster elevation model
hypsography: description of underwater surfaces using contour lines
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IGES: Initial Graphics Exchange Standard,a proposed standard digital file format for computer graphics and spatial data
image-map: a digital raster image, used in rendering to give color or texture to 3D objects
immersion: a method for projecting images such that the viewer’s peripheral vision is engaged, either by using head mounted displays or CAVE techniques
indexed color: a data structure for representing color images using a color lookup table, capable of a smaller number of total colors than the RGB system
integer: a numeric value with no decimal places, used to represent whole numbers
intersection: the set-theoretic operation yielding only those elements that are contained in each of two operand sets, equivalent to the logical "and"
inverse kinematics: a technique for creating models of mechanical linkages of connected parts, such that motion is transmitted in a predictable way through the parts.
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JAVA: an object-oriented programming language developed by Sun Microsystems
JPEG (or JPG): a file format for image data enabling "lossy compression", i.e. which may lose some detail when decompressed
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LOD: see level of detail
L-systems: Lindenmeyer systems, an algorithmic method of generating branched forms and structures such as plants
lux: lumens per square meter, a measurement of light intensity
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map: in computer graphics, a 2D raster image which serves as an image or texture in rendering, particularly in a multi-channel texture
map projection: a mathematical formula for converting points on a sphere, such as the earth, onto a plane, such as a flat map
mask: in computer graphics, an image with only two values (black and white) used in conjunction with another more detailed image to mask out, or clip, parts of the image, so as to indicate areas of transparency, or edges of the image, etc.
Mercator projection: a particular and early map projection in common use especially for navigational maps
mesh: a digital representation of a surface or solid consisting of multiple, possibly curved, line segments whose intersections form a regular grid
meta-balls: a digital modeling technique for representing "blobby" shapes as aggregations of spheres and an interpolated smoothly curved surface covering them
metadata: data about data, such as the source, date, accuracy and other attributes
MIP-map: from "Multi in Parvo", a digital data format that stores images at multiple different representations, in hierarchically nested scales such as 4x4, 16x16 and 256x256 pixels, so that different resolutions can be displayed at different distances from the viewer
model: a representation used as a surrogate for some real thing, for the purpose of testing, modifying, presenting, etc.
modeling: in computer visualization, the processes of creating the data structures used to represent objects and scenes, usually using special-purpose software; distinct from the process of "rendering" to create images
morph: to transform a shape image or object smoothly from an initial state to a different final state; also called "tweening" (from the presence of “in-between” states)
MOV: a file format for Quicktime movies and animations, developed by Apple Computer Co.
MPEG (or MPG): a file format for compressed video
multi-channel: in computer graphics, refers to textures composed of multiple "maps" or channels which describe different aspects of the optical properties of the texture, such as diffuse color, reflectivity, transparency, bump, etc.
Back to Top NTSC: National Televison System Committee; a common format for video signals, with a 4:3 aspect ratio and lower resolution than the newer HDTV
NURB: Non-Uniform Rational B-spline, a mathematical technique for representing smooth curved surfaces
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or: logical or boolean operator that creates the union set
orientation: synonym for aspect
ortho-photo: an aerial photograph that has been ortho-rectified and geo-referenced
ortho-rectify: the process of adjusting a photograph (typically aerial) to account for distortions introduced by camera, lens, and the topography of the earth’s surface to create an image with a constant horizontal scale
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paraline: a form of drawing projection which preserves distances and angles in the projection; includes plan, section, axonometric and isometric drawings but not perspective projection
parametric: characterized by having one or more variables, or parameters, which can be varied for different results or effects
patch: a curved surface with a rectangular border, or outline; patches may be combined together to create compound curved surfaces
penumbra: that portion of a shadow in semi-shade between the darkest, or umbra, and the un-shadowed zone
perspective: a drawing projection that portrays the convergence of parallel lines in the visual field and the apparent reduction in size of distant objects; the closest drawing projection to what the human eye experiences
photo-realism: the effort to create synthetic images such as computer renderings, indistinguishable from photographs of real objects or scenes
phototropism: the tendency of plans to move or grow towards light
pixel: a "picture element" or single point of color in a raster image
planting plan: a document, often a drawing superimposed upon a grading plan, showing locations, sizes and species of new plants in a proposed planting design
point cloud: a set of 3D points describing the outlines or surface features of an object, such as produced by a 3D digitizer
polyline: a line created by a series of shorter straight line segments
procedural: synonym for algorithmic
procedural texture: an image, used as a texture map, generated "on the fly" by a procedure, or algorithm
projection: the process of transforming 3D points in to 2D points, to create a drawing or image; see also map projection
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QTVR: QuickTime Virtual Reality, a file format developed by Apple Computer Co. to represent 360° panoramic views, animations and hypertext links in a single file
Quicktime: a digital technology and file format for animations, developed by Apple Computer Co.
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radiosity: a technique for simulating lighting effects by considering the inter-reflections between surfaces in a 3D model, more computationally demanding than ray-tracing
raster: a rectangular array of values, or cells, or pixels; a common data format for representing and displaying maps and images
ray-tracing: a technique for simulating lighting effects in a rendering by mathematically casting light-rays into a 3D model, and computing reflection, refraction, and other effects
rectification: the process of transforming a map or an image by systematically moving individual elements, such as pixels or lines, to align with some other reference image or map; sometimes called "rubber-sheeting"
recursive: characterized by processes which can be indefinitely repeatedly applied to their own output, such as algorithms which create branching and subdivision
rendering: the process of creating an image meant to portray an object or scene, especially using computer graphics software; also the image so produced; distinct from the "modeling" operations which create the input for the rendering operations
RGB: Red,Green,Blue; a method for representing colors as mixtures of the three primary colors of light, especially for display on a computer screen or projector; contrast with CMYK
rubber-sheeting: see rectification
ruled surface: a faceted curved surface created by adjoining flat faces between two curved lines, created by subdividing each line into an equal number of short segments and connecting between them
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scotopic vision: the low-resolution, monochromatic vision of humans at night
self-similarity: the characteristic of certain natural and mathematically produced forms (fractals, e.g.) that they exhibit features which appear identical or similar at different scales of magnification
shadow map: a faster and less accurate alternative to ray-traced shadows for creating simulated shadows in a computer rendering
slope: measurement of the steepness of terrain, the ratio of vertical rise to horizontal distance expressed as a percentage or as degrees of angle
soft shadows: shadows created by light from multiple sources, causing multiple overlapping shadows and a region of intermediate gray values with fuzzy edges, cast by the penumbra; contrast with hard shadows
solid model: a digital representation of 3D objects which may have such attributes such as inside/outside, mass, volume, and others; contrast with surface model
specular: reflective, especially light from materials with glossy surfaces
spline: a curved line formed by two or more vertices, or "control points", and a mathematical formula describing the curve(s) between them
spot elevation: a specified 3D point with location and elevation, used to describe terrain, paving or other fixed floor elevations
State Plane projection: a map projection used by state governments in the United States
stratus: kind of cloud
surface model: a digital representation of 3D objects which have two sides and surface area, but no thickness, and so no attributes as inside/outside, mass, or volume; contrast with solid model
surface normal: the vector perpendicular to a surface or face at any point
swale: a ditch or valley in the earth
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texture map: a 2D raster image used in computer rendering to give color and other apparent surface characteristics ("textures") to 3D objects
TIFF (or TIF): a file format for color image data, which enables "loss-less compression"
tiling: regular repeated placement of a single small element covering a larger area or surface; especially an image or texture map used to cover a surface in rendering
TIN: Triangulated Irregular Network; a data format for representing surfaces as a connected network of triangles
transparency map: a 2D image or map, usually used in conjunction with other images in a multi-channel texture, to indicate transparency of an object in computer rendering; see alpha channel
tweaking: the process of moving individual vertices of 3D geometric object, such as a mesh or a TIN
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umbra: the darkest central portion of a shadow
union: the set-theoretic operation yielding all those elements that are contained in either of two operand sets, equivalent to the logical "or"
USGS: United States Geological Survey, the federal agency responsible for creating and disseminating detailed maps including topographic and land-use maps of the United States
UTM: Universal Transverse Mercator, a common map projection used for geographic data
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vector: a mathematical line segment with direction and magnitude; but more generally, any data representation that contains points, lines and polygons; contrast with raster
vertex: in computer graphics, a 2D or 3D point; two vertices may be connected together by a line, or edge
VHS: Video Home System; a common low-resolution format for recording video images; superceded by HDTV
virtual reality: simulated environments and the methods used to create them
visualization: the process of creating images using computers, also called "rendering" when applied to landscape or architectural material, instead of abstract scientific data; an image or images so produced
volume light: (sometimes “volumetric light”), light which is itself visible, usually in the form of rays emanating from the light source (e.g. sun, window or lamp), especially when an opaque object is in front of the light source; the effect in nature caused by particles in the atmosphere and obstructing objects such as clouds or mountains; see also “God rays”
VR: see virtual reality
VRML: Virtual Reality Modeling Language; a file format standard for representing 3D scenes especially for creating VR environments
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walk-through: an animation of a 3D scene made as if from a human eye-level
watershed: that area of land from which all water drains to a single specified “outfall” point
wire frame: a computer graphics representation of a 3D scene or object made only by colored lines representing the outlines, or edges, of objects, with no solid faces
WWW: World Wide Web, or simpley “web”, the common interface and conventions for navigation and communication over the Internet
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X3D: a proposed standard for representing 3D objects and scenes combining aspects of the VRMLspecification with the XML standard
XML: a standard format for representing information, especially for transmission over the WWW