python pygame — 2048 用python+pygame写2048游戏

实现2048相对来说比较简单,用4*4的二维数组保存地图,pygame.key.get_pressed()获取键盘操作,详见代码。

效果图

python pygame — 2048 用python+pygame写2048游戏_第1张图片

python pygame — 2048 用python+pygame写2048游戏_第2张图片


代码

# -*- coding: utf-8 -*-
#!/usr/bin/python
'''
Created on May 31, 2014

@author: yuanzi
'''
import random
import sys
import pygame
from pygame.locals import *

PIXEL = 150
SCORE_PIXEL = 100
SIZE = 4

# 地图的类
class Map:
    def __init__(self, size):
        self.size = size
        self.score = 0
        self.map = [[0 for i in range(size)] for i in range(size)]
        self.add()
        self.add()
    
    # 新增2或4,有1/4概率产生4
    def add(self):
        while True:
            p = random.randint(0, self.size * self.size - 1)
            if self.map[p / self.size][p % self.size] == 0:
                x = random.randint(0, 3) > 0 and 2 or 4
                self.map[p / self.size][p % self.size] =  x
                self.score += x
                break
    
    # 地图向左靠拢,其他方向的靠拢可以通过适当旋转实现,返回地图是否更新
    def adjust(self):
        changed = False
        for a in self.map:
            b = []
            last = 0
            for v in a:
                if v != 0:
                    if v == last:
                        b.append(b.pop() << 1)
                        last = 0
                    else:
                        b.append(v)
                        last = v
            b += [0] * (self.size - len(b))
            for i in range(self.size):
                if a[i] != b[i]:
                    changed = True
            a[ : ] = b
        return changed
    
    # 逆时针旋转地图90度
    def rotate90(self):
        self.map = [[self.map[c][r] for c in range(self.size)] for r in reversed(range(self.size))]
    
    # 判断游戏结束
    def over(self):
        for r in range(self.size):
            for c in range(self.size):
                if self.map[r][c] == 0:
                    return False
        for r in range(self.size):
            for c in range(self.size - 1):
                if self.map[r][c] == self.map[r][c + 1]:
                    return False
        for r in range(self.size - 1):
            for c in range(self.size):
                if self.map[r][c] == self.map[r + 1][c]:
                    return False
        return True
    
    def moveUp(self):
        self.rotate90()
        if self.adjust():
            self.add()
        self.rotate90()
        self.rotate90()
        self.rotate90()
    
    def moveRight(self):
        self.rotate90()
        self.rotate90()
        if self.adjust():
            self.add()
        self.rotate90()
        self.rotate90()
    
    def moveDown(self):
        self.rotate90()
        self.rotate90()
        self.rotate90()
        if self.adjust():
            self.add()
        self.rotate90()
    
    def moveLeft(self):
        if self.adjust():
            self.add()

# 更新屏幕
def show(map):
    for i in range(SIZE):
        for j in range(SIZE):
            # 背景颜色块
            screen.blit(map.map[i][j] == 0 and block[(i + j) % 2] or block[2 + (i + j) % 2], (PIXEL * j, PIXEL * i))
            # 数值显示
            if map.map[i][j] != 0:
                map_text = map_font.render(str(map.map[i][j]), True, (106, 90, 205))
                text_rect = map_text.get_rect()
                text_rect.center = (PIXEL * j + PIXEL / 2, PIXEL * i + PIXEL / 2)
                screen.blit(map_text, text_rect)
    # 分数显示
    screen.blit(score_block, (0, PIXEL * SIZE))
    score_text = score_font.render((map.over() and "Game over with score " or "Score: ") + str(map.score), True, (106, 90, 205))
    score_rect = score_text.get_rect()
    score_rect.center = (PIXEL * SIZE / 2, PIXEL * SIZE + SCORE_PIXEL / 2)
    screen.blit(score_text, score_rect)
    pygame.display.update()

map = Map(SIZE)
pygame.init()
screen = pygame.display.set_mode((PIXEL * SIZE, PIXEL * SIZE + SCORE_PIXEL))
pygame.display.set_caption("2048")
block = [pygame.Surface((PIXEL, PIXEL)) for i in range(4)]
# 设置颜色
block[0].fill((152, 251, 152))
block[1].fill((240, 255, 255))
block[2].fill((0, 255, 127))
block[3].fill((225, 255, 255))
score_block = pygame.Surface((PIXEL * SIZE, SCORE_PIXEL))
score_block.fill((245, 245, 245))
# 设置字体
map_font = pygame.font.Font(None, PIXEL * 2 / 3)
score_font = pygame.font.Font(None, SCORE_PIXEL * 2 / 3)
clock = pygame.time.Clock()
show(map)

while not map.over():
    # 12为实验参数
    clock.tick(12)
    for event in pygame.event.get():
        if event.type == QUIT:
            sys.exit()
    # 接收玩家操作
    pressed_keys = pygame.key.get_pressed()
    if pressed_keys[K_w] or pressed_keys[K_UP]:
        map.moveUp()
    elif pressed_keys[K_s] or pressed_keys[K_DOWN]:
        map.moveDown()
    elif pressed_keys[K_a] or pressed_keys[K_LEFT]:
        map.moveLeft()
    elif pressed_keys[K_d] or pressed_keys[K_RIGHT]:
        map.moveRight()
    show(map)

# 游戏结束
pygame.time.delay(3000)
后续可以考虑实现动画和AI。

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