粤嵌arm开发版2048小游戏c语言代码

#include 
#include 
#include 
#include 
#include 
#include 
#include 

#define UP 1
#define DOWN 2
#define LEFT 3
#define RIGHT 4

int *plcd = NULL;

char *bmp_name[] = 
{
	"color_x80_2.bmp",
	"color_x80_4.bmp",
	"color_x80_8.bmp",
	"color_x80_16.bmp",
	"color_x80_32.bmp",
	"color_x80_64.bmp",
	"color_x80_128.bmp",
	"color_x80_256.bmp",
	"color_x80_512.bmp",
	"color_x80_1024.bmp",
	"color_x80_2048.bmp",
	"color_x80_4096.bmp",
	"color_x80_8192.bmp",
	"color_x80_16384.bmp",
	"color_x80_32768.bmp",
	"color_x80_65536.bmp",
	"color_x80_131072.bmp",
	"color_x80_262144.bmp",
	"color_x80_524288.bmp",
};

int matrix[4][4] = 
{
	0,0,0,0,
	0,2,0,0,
	0,0,0,0,
	0,0,0,4,
};
//
/*
	@dis 在坐标为(x,y)画一个颜色为color的点
	@x 横坐标
	@y 纵坐标
	@return void
*/
void lcd_draw_point(int x, int y, int color)
{
	*(plcd + x + 800*y) = color;
}

//实现一个函数,在坐标为x0,y0的位置显示一个矩形,宽度为w,高度为h,颜色为color
void lcd_draw_rect(int x0, int y0, int w, int h, int color)
{
	int x, y;
	for (y = y0; y < y0+h; y++)
	{
		for (x = x0; x < x0+w; x++)
			lcd_draw_point(x, y, color);
	}
}

//在顶点为x0,y0画一个n*n的颜色矩阵,每个矩形的大小是w*w,//矩形和矩形之间的间隔为dis
void lcd_draw_drect(int x0, int y0, int n, int w, int dis, int color)
{
	int i, j;
	for (i = 0; i < n; i++)
	{
		for (j = 0; j < n; j++)
			lcd_draw_rect(x0+(w+dis)*j, y0+(w+dis)*i, w,w, color);
	}
}

//在坐标为(x0,y0)的位置显示一张100*100的bmp图片
void lcd_draw_bmp(char *file, int x0, int y0)
{
	//打开bmp图片
	int fd;
	fd = open(file, O_RDWR);
	if (-1 == fd)
	{
		printf("open %s error !\n", file);
		return ;
	}
	
	//读取bmp图片
	char pixel[100*100*3 + 54];
	read(fd, pixel, 100*100*3 + 54);
	
	int j = 0,x, y;
	int color;
	char r, g, b;
	
	for (y = 0; y < 100; y++)
	{
		for (x = 0; x < 100; x++)
		{
			b = pixel[54 + j];
			j++;
			g = pixel[54 + j];
			j++;
			r = pixel[54 + j];
			j++;
			color = (r << 16) | (g << 8) | b;
			
			lcd_draw_point(x+x0, 99-y+y0, color);
		}
	}
	
	close(fd);
}

char *get_filename_by_digit(int digit)
{
	int index;
	switch (digit)
	{
		case 2:
			index = 0;
			break;
		case 4:
			index = 1;
			break;
		case 8:
			index = 2;
			break;
		case 16:
			index = 3;
			break;
		case 32:
			index = 4;
			break;
		case 64:
			index = 5;
			break;
		case 128:
			index = 6;
			break;
		case 256:
			index = 7;
			break;
		case 512:
			index = 8;
			break;
		case 1024:
			index = 9;
			break;
		case 2048:
			index = 10;
			break;
		case 4096:
			index = 11;
			break;
		case 8192:
			index = 12;
			break;
		case 16384:
			index = 13;
			break;
		case 32768:
			index = 14;
			break;
		case 65536:
			index = 15;
			break;
		case 131072:
			index = 16;
			break;
		case 262144:
			index = 17;
			break;
		case 524288:
			index = 18;
			break;
		default:
			index = 0;
			break;
	}

	return bmp_name[index];
}

void lcd_draw_matrix()
{
	int i, j;
	
	for (i = 0 ; i < 4; i++)
	{
		for (j = 0; j < 4; j++)
		{
			if (matrix[i][j] == 0)
			{
				//画一个颜色矩形
			//	void lcd_draw_rect(int x0, int y0, int //w, int h, int color)
				lcd_draw_rect(20+ 120*j, 20+120*i,100, 100, 0x0000ff00);
			}
			else
			{
				//画一张对应数字的bmp图片
			//	void lcd_draw_bmp(char *file, int x0, //int y0)
				lcd_draw_bmp(get_filename_by_digit(matrix[i][j]),20+ 120*j, 20+120*i);
			}
		}
	}
}

//获得手指的滑动方向
int get_finger_move_direct()
{
	int fd;
	int direct;
	
	fd = open("/dev/event0", O_RDWR);
	//if (fd == -1)
		
	if (-1 == fd)
	{
		printf("open errror!\n");
		return -1;
	}
	
	struct input_event ev;
	int x0 = -1, y0 = -1;
	int x1, y1;
	
	while (1)
	{
		read(fd, &ev, sizeof(ev));
		//识别当前的事件是不是触摸事件
		if ((ev.type == EV_ABS) && (ev.code == ABS_X))
		{
			if (x0 == -1)
				x0 = ev.value;
			else 
				x1 = ev.value;
			printf("x: %d\n", x0);
		}
		else if ((ev.type == EV_ABS) && (ev.code == ABS_Y))
		{
			if (y0 == -1)
				y0 = ev.value;
			else
				y1 = ev.value;
			printf("y: %d\n", y0);
		}	
		
		if ((ev.type == EV_ABS) && (ev.code == ABS_PRESSURE) && (ev.value == 0))
		{
			break;
		}
	}
	
	//判断手指滑动的方向了
	int delta_x,delta_y;
	
	delta_x = abs(x1-x0);
	delta_y = abs(y1-y0);
	
	if (delta_y > delta_x)
	{
		if (y1 > y0)
		{
			printf("up....\n");
			direct = UP;
		}
		else 
		{
			printf("down ...\n");
			direct = DOWN;
		}
	}
	else
	{
		if (x1 > x0)
		{
			printf("right....\n");
			direct = RIGHT;
		}
		else 
		{
			printf("left ...\n");
			direct = LEFT;
		}
	}
	
	close(fd);
	
	return direct;
}

void handle_up()
{
	int i,j,k;
	for(j=0;j<4;j++)
	{
		int flag=1;
		for(i=1;i<4;i++)
		{//移动点i,j 
			for(k=i;k>=1;k--)//移动到的现在的位置 
			if(matrix[k-1][j]||k==1)//此时停住
			{
				if(k==1&&matrix[k-1][j]==0)
				{
					matrix[k-1][j]=matrix[i][j];
					matrix[i][j]=0;
					continue;
				}
				if(matrix[i][j]==matrix[k-1][j]&&flag)
				{
					matrix[k-1][j]=2*matrix[i][j];
					matrix[i][j]=0;
					flag=0;
				}
				else
				if(k!=i)//如果移动了 
				{
					matrix[k][j]=matrix[i][j];
					matrix[i][j]=0;
				}
				break;
			}
		}
	}
}
void handle_down()
{
	int i,j,k;
	for(j=0;j<4;++j)
	{
	    int flag=1;
		for(i=2;i>=0;--i)
		{//移动点i,j 
			
			for(k=i;k<=2;++k)//移动到的现在的位置 
			if(matrix[k+1][j]||k==2)//此时停住
			{
				if(k==2&&matrix[k+1][j]==0)
				{
					matrix[k+1][j]=matrix[i][j];
					matrix[i][j]=0;
					continue;
				}
				if(matrix[i][j]==matrix[k+1][j]&&flag)
				{
					matrix[k+1][j]=2*matrix[i][j];
					matrix[i][j]=0;
					flag=0;
				}
				else
				if(k!=i)//如果移动了 
				{
					matrix[k][j]=matrix[i][j];
					matrix[i][j]=0;
				}
				break;
			}
		}
	}
}
void handle_left()
{
	int i,j,k;
	for(i=0;i<4;++i)
	{
		int flag=1;
		for(j=1;j<4;++j)
		if(matrix[i][j])
		{//移动点i,j 
			for(k=j;k>=1;--k)//移动到的现在的位置
			if(matrix[i][k-1]||k==1)//此时停住
			{
				if(k==1&&matrix[i][k-1]==0)
				{
					matrix[i][k-1]=matrix[i][j];
					matrix[i][j]=0;
					continue;
				}
				if(matrix[i][j]==matrix[i][k-1]&&flag)
				{
					matrix[i][k-1]=2*matrix[i][j];
					matrix[i][j]=0;
					flag=0;
				}
				else
				if(k!=j)//如果移动了 
				{
					matrix[i][k]=matrix[i][j];
					matrix[i][j]=0;
				}
				break;
			}
		}
	}
}
void handle_right()
{
	int i,j,k;
	for(j=2;j>=0;--j)
	{
		for(i=0;i<4;++i)
		{//移动点i,j 
			int flag=1;
			for(k=j;k<=2;++k)//移动到的现在的位置
			if(matrix[i][k+1]||k==2)//此时停住
			{
				if(k==2&&matrix[i][k+1]==0)
				{
					matrix[i][k+1]=matrix[i][j];
					matrix[i][j]=0;
					continue;
				}
				if(matrix[i][j]==matrix[i][k+1]&&flag)
				{
					matrix[i][k+1]=2*matrix[i][j];
					matrix[i][j]=0;
					flag=0;
				}
				else
				if(k!=j)//如果移动了 
				{
					matrix[i][k]=matrix[i][j];
					matrix[i][j]=0;
				}
				break;
			}
		}
	}
}
void rand_digital()
{
	int n=0,i,j,num;
	for(i=0;i<4;i++)
	for(j=0;j<4;j++)
	if(matrix[i][j]==0) n++;
	if(!n) return;
	num=rand()%n+1;
	for(i=0;i<4;i++)
	for(j=0;j<4;j++)
	if(matrix[i][j]==0)
	{
		n--;
		if(!n){
			int t=rand()%2;
			if(t==0)
			matrix[i][j]=2;
			else
			matrix[i][j]=4;
		}
	}
}
int False()
{
	int i,j;
	for(i=0;i<4;i++)
	for(j=0;j<3;j++)
	if(matrix[i][j]==0||matrix[i][j]==matrix[i][j+1]) return 0;
	for(j=0;j<4;j++)
	for(i=0;i<3;i++)
	if(matrix[i][j]==0||matrix[i+1][j]==matrix[i][j]) return 0;
	if(matrix[3][3]==0) return 0;
	return 1;
}
void pfalse()
{
	lcd_draw_rect(0, 0, 800, 480, 0x0);
	lcd_draw_bmp("false.bmp",200,200);
}
void handle(int direct)
{
	switch (direct)
		{
			case UP:
				handle_up();
				break;
			case DOWN:
				handle_down();
				break;
			case LEFT:
				handle_left();
				break;
			case RIGHT:
				handle_right();
				break;
		}
}
void My_2048()
{
	int direct;
	while(1)
	{
		lcd_draw_matrix();
		direct = get_finger_move_direct();
		switch (direct)
		{
			case UP:
				handle_up();
				break;
			case DOWN:
				handle_down();
				break;
			case LEFT:
				handle_left();
				break;
			case RIGHT:
				handle_right();
				break;
		}
		
		handle(direct);
		if(False())
		{
			pfalse();
			return;
		}
		rand_digital();
	}
}
int main(int argc, char *argv[])
{
	//打开lcd设备 /dev/fb0
	//变量的命名规则:
	//只能包含数字、字母和下划线,不能以数字开头
	//见其名知其意,尽量别用拼音
	int fd;
	
	fd = open("/dev/fb0", O_RDWR);
	//if (fd == -1)
		
	if (-1 == fd)
	{
		printf("open errror!\n");
		return 0;
	}
	
	plcd = mmap(NULL, 800*480*4,
					PROT_READ | PROT_WRITE,
					MAP_SHARED,
					fd,
					0);
	if (MAP_FAILED == plcd)
	{
		printf("mmap error !\n");
		return 0;
	}
	#if 0
	int i;
	for (i = 0; i < 800*480;i++)
		*(plcd + i) = 0x0000ff00;
	#endif
	
	#if 0
	int x, y, color;
	color = 0x000000ff;
	for (y = 0; y < 480; y++)
	{
		for (x = 0; x < 800; x++)
			lcd_draw_point(x, y, color);
	}
	#endif
	//在坐标为(200,200)的位置,显示一个100*100的颜色矩形,颜色为红色
	#if 0
	for (y = 200; y < 200+100; y++)
	{
		for (x = 200; x < 200 + 100; x++)
			lcd_draw_point(x, y, color);
	}
	#endif
	lcd_draw_rect(0, 0, 800, 480, 0x0);
	
	//void lcd_draw_drect(int x0, int y0, int n, int //w, int dis, int color)
	//lcd_draw_drect(20, 20, 4, 100, 20, 0x0000ff00);
	
//	srand();
//	rand();
//	lcd_draw_bmp("digit_2.bmp", 50, 50);
	
	My_2048();
	

	
	return 0;
}



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