最近一直在关于关于蓝牙交互通讯方面的功能;通过死缠烂打的战术也算是了解了蓝牙的一些皮毛,总算实现了一些稳定可靠的功能,下面记录下使用心得,方便以后的深入理解和回忆:
1.添加蓝牙的使用权限
//管理蓝牙的权限//使用蓝牙的权限
2.蓝牙的搜索、配对;这些很容易操作,在这里不做过多的介绍;这里我们直接获取已配对的蓝牙设备(注:已配对的不一定能成功建立连接)通过BlueToothAdapter来获得已配对文件
mBtAdapter = BluetoothAdapter.getDefaultAdapter(); SetpairedDevices = mBtAdapter.getBondedDevices();
获取到pairedDevices后利用adapter将已配对列表显示出来
3.点击某条已配对设备,试图建立连接,并得知是否能连接上
点击item后首先取消所有的蓝牙检测
试图建立连接
mBtAdapter.cancelDiscovery(); connectDevice(data, true);
4.封装了一个蓝牙类;完成蓝牙的连接交互BluetoothChatService
public class BluetoothChatService { // Debugging private String TAG = "BluetoothChatService"; // Name for the SDP record when creating server socket private String NAME_SECURE = "BluetoothChatSecure"; private static final String NAME_INSECURE = "BluetoothChatInsecure"; // Unique UUID for this application private UUID MY_UUID_SECURE = UUID.fromString("fa87c0d0-afac-11de-8a39-0800200c9a66"); // private UUID MY_UUID_SECURE =UUID.randomUUID(); // private UUID MY_UUID_INSECURE =UUID.randomUUID(); private UUID MY_UUID_INSECURE = UUID.fromString("8ce255c0-200a-11e0-ac64-0800200c9a66"); // Member fields private BluetoothAdapter mAdapter; private Handler mHandler; private AcceptThread mSecureAcceptThread; private AcceptThread mInsecureAcceptThread; private ConnectThread mConnectThread; private ConnectedThread mConnectedThread; private int mState; private int mNewState; // Constants that indicate the current connection state public static final int STATE_NONE = 0; // we're doing nothing public static final int STATE_LISTEN = 1; // now listening for incoming connections public static final int STATE_CONNECTING = 2; // now initiating an outgoing connection public static final int STATE_CONNECTED = 3; // now connected to a remote device /** * Constructor. Prepares a new BluetoothChat session. * * @param context The UI Activity Context * @param handler A Handler to send messages back to the UI Activity */ public BluetoothChatService(Context context, Handler handler) { mAdapter = BluetoothAdapter.getDefaultAdapter(); mState = STATE_NONE; mNewState = mState; mHandler = handler; } /** * Update UI title according to the current state of the chat connection */ private synchronized void updateUserInterfaceTitle() { mState = getState(); Log.d(TAG, "updateUserInterfaceTitle() " + mNewState + " -> " + mState); mNewState = mState; // Give the new state to the Handler so the UI Activity can update mHandler.obtainMessage(Constants.MESSAGE_STATE_CHANGE, mNewState, -1).sendToTarget(); } /** * Return the current connection state. */ public synchronized int getState() { return mState; } /** * Start the chat service. Specifically start AcceptThread to begin a * session in listening (server) mode. Called by the Activity onResume() */ public synchronized void start() { Log.d(TAG, "start"); // Cancel any thread attempting to make a connection if (mConnectThread != null) { mConnectThread.cancel(); mConnectThread = null; } // Cancel any thread currently running a connection if (mConnectedThread != null) { mConnectedThread.cancel(); mConnectedThread = null; } // Start the thread to listen on a BluetoothServerSocket if (mSecureAcceptThread == null) { mSecureAcceptThread = new AcceptThread(true); mSecureAcceptThread.start(); } if (mInsecureAcceptThread == null) { mInsecureAcceptThread = new AcceptThread(false); mInsecureAcceptThread.start(); } // Update UI title updateUserInterfaceTitle(); } /** * Start the ConnectThread to initiate a connection to a remote device. * * @param device The BluetoothDevice to connect * @param secure Socket Security type - Secure (true) , Insecure (false) */ public synchronized void connect(BluetoothDevice device, boolean secure) { Log.d(TAG, "connect to: " + device); // Cancel any thread attempting to make a connection if (mState == STATE_CONNECTING) { if (mConnectThread != null) { mConnectThread.cancel(); mConnectThread = null; } } // Cancel any thread currently running a connection if (mConnectedThread != null) { mConnectedThread.cancel(); mConnectedThread = null; } // Start the thread to connect with the given device mConnectThread = new ConnectThread(device, secure); mConnectThread.start(); // Update UI title updateUserInterfaceTitle(); } /** * Start the ConnectedThread to begin managing a Bluetooth connection * * @param socket The BluetoothSocket on which the connection was made * @param device The BluetoothDevice that has been connected */ public synchronized void connected(BluetoothSocket socket, BluetoothDevice device, final String socketType) { Log.d(TAG, "connected, Socket Type:" + socketType); // Cancel the thread that completed the connection if (mConnectThread != null) { mConnectThread.cancel(); mConnectThread = null; } // Cancel any thread currently running a connection if (mConnectedThread != null) { mConnectedThread.cancel(); mConnectedThread = null; } // Cancel the accept thread because we only want to connect to one device if (mSecureAcceptThread != null) { mSecureAcceptThread.cancel(); mSecureAcceptThread = null; } if (mInsecureAcceptThread != null) { mInsecureAcceptThread.cancel(); mInsecureAcceptThread = null; } // Start the thread to manage the connection and perform transmissions mConnectedThread = new ConnectedThread(socket, socketType); mConnectedThread.start(); // Send the name of the connected device back to the UI Activity Message msg = mHandler.obtainMessage(Constants.MESSAGE_DEVICE_NAME); Bundle bundle = new Bundle(); bundle.putString(Constants.DEVICE_NAME, device.getName()); msg.setData(bundle); mHandler.sendMessage(msg); // Update UI title updateUserInterfaceTitle(); } /** * Stop all threads */ public synchronized void stop() { Log.d(TAG, "stop"); if (mConnectThread != null) { mConnectThread.cancel(); mConnectThread = null; } if (mConnectedThread != null) { mConnectedThread.cancel(); mConnectedThread = null; } if (mSecureAcceptThread != null) { // mSecureAcceptThread.cancel(); mSecureAcceptThread.cancel(); mSecureAcceptThread = null; } if (mInsecureAcceptThread != null) { mInsecureAcceptThread.cancel(); mInsecureAcceptThread = null; } mState = STATE_NONE; // Update UI title updateUserInterfaceTitle(); } /** * Write to the ConnectedThread in an unsynchronized manner * * @param out The bytes to write * @see ConnectedThread#write(byte[]) */ public void write(byte[] out) { // Create temporary object ConnectedThread r; // Synchronize a copy of the ConnectedThread synchronized (this) { if (mState != STATE_CONNECTED) return; r = mConnectedThread; } // Perform the write unsynchronized r.write(out); } /** * Indicate that the connection attempt failed and notify the UI Activity. */ private void connectionFailed() { // Send a failure message back to the Activity Message msg = mHandler.obtainMessage(Constants.MESSAGE_TOAST); Bundle bundle = new Bundle(); bundle.putString(Constants.TOAST, "Unable to connect device"); msg.setData(bundle); mHandler.sendMessage(msg); mState = STATE_NONE; // Update UI title updateUserInterfaceTitle(); // Start the service over to restart listening mode BluetoothChatService.this.start(); } /** * Indicate that the connection was lost and notify the UI Activity. */ private void connectionLost() { // Send a failure message back to the Activity Message msg = mHandler.obtainMessage(Constants.MESSAGE_TOAST); Bundle bundle = new Bundle(); bundle.putString(Constants.TOAST, "Device connection was lost"); msg.setData(bundle); mHandler.sendMessage(msg); mState = STATE_NONE; // Update UI title updateUserInterfaceTitle(); // Start the service over to restart listening mode BluetoothChatService.this.start(); } /** * This thread runs while listening for incoming connections. It behaves * like a server-side client. It runs until a connection is accepted * (or until cancelled). */ private class AcceptThread extends Thread { // The local server socket private final BluetoothServerSocket mmServerSocket; private String mSocketType; public AcceptThread(boolean secure) { BluetoothServerSocket tmp = null; mSocketType = secure ? "Secure" : "Insecure"; // Create a new listening server socket try { if (secure) { tmp = mAdapter.listenUsingRfcommWithServiceRecord(NAME_SECURE, MY_UUID_SECURE); } else { tmp = mAdapter.listenUsingInsecureRfcommWithServiceRecord( NAME_INSECURE, MY_UUID_INSECURE); } } catch (IOException e) { Log.e(TAG, "Socket Type: " + mSocketType + "listen() failed", e); } mmServerSocket = tmp; mState = STATE_LISTEN; } public void run() { Log.d(TAG, "Socket Type: " + mSocketType + "BEGIN mAcceptThread" + this); setName("AcceptThread" + mSocketType); BluetoothSocket socket = null; // Listen to the server socket if we're not connected while (mState != STATE_CONNECTED) { try { // This is a blocking call and will only return on a // successful connection or an exception socket = mmServerSocket.accept(); } catch (IOException e) { Log.e(TAG, "Socket Type: " + mSocketType + "accept() failed", e); break; } // If a connection was accepted if (socket != null) { synchronized (BluetoothChatService.this) { switch (mState) { case STATE_LISTEN: case STATE_CONNECTING: // Situation normal. Start the connected thread. connected(socket, socket.getRemoteDevice(), mSocketType); break; case STATE_NONE: case STATE_CONNECTED: // Either not ready or already connected. Terminate new socket. try { socket.close(); } catch (IOException e) { Log.e(TAG, "Could not close unwanted socket", e); } break; } } } } Log.i(TAG, "END mAcceptThread, socket Type: " + mSocketType); } public void cancel() { Log.d(TAG, "Socket Type" + mSocketType + "cancel " + this); try { mmServerSocket.close(); } catch (IOException e) { Log.e(TAG, "Socket Type" + mSocketType + "close() of server failed", e); } } } /** * This thread runs while attempting to make an outgoing connection * with a device. It runs straight through; the connection either * succeeds or fails. */ private class ConnectThread extends Thread { private BluetoothSocket mmSocket; private BluetoothDevice mmDevice; private String mSocketType; public ConnectThread(BluetoothDevice device, boolean secure) { mmDevice = device; BluetoothSocket tmp = null; mSocketType = secure ? "Secure" : "Insecure"; // Get a BluetoothSocket for a connection with the // given BluetoothDevice try { if (secure) { tmp = device.createRfcommSocketToServiceRecord( MY_UUID_SECURE); } else { tmp = device.createInsecureRfcommSocketToServiceRecord( MY_UUID_INSECURE); } } catch (IOException e) { Log.e(TAG, "Socket Type: " + mSocketType + "create() failed", e); } mmSocket = tmp; mState = STATE_CONNECTING; } public void run() { Log.i(TAG, "BEGIN mConnectThread SocketType:" + mSocketType); setName("ConnectThread" + mSocketType); // Always cancel discovery because it will slow down a connection mAdapter.cancelDiscovery(); // Make a connection to the BluetoothSocket try { // This is a blocking call and will only return on a // successful connection or an exception mmSocket.connect(); } catch (IOException e) { // Close the socket try { mmSocket.close(); // mmSocket = null; } catch (IOException e2) { Log.e(TAG, "unable to close() " + mSocketType + " socket during connection failure", e2); } connectionFailed(); return; } // Reset the ConnectThread because we're done synchronized (BluetoothChatService.this) { mConnectThread = null; } // Start the connected thread connected(mmSocket, mmDevice, mSocketType); } public void cancel() { try { if (mmSocket!=null){ mmSocket.close(); // mmSocket=null; } } catch (IOException e) { Log.e(TAG, "close() of connect " + mSocketType + " socket failed", e); } } } /** * This thread runs during a connection with a remote device. * It handles all incoming and outgoing transmissions. */ private class ConnectedThread extends Thread { private final BluetoothSocket mmSocket; private final InputStream mmInStream; private final OutputStream mmOutStream; public ConnectedThread(BluetoothSocket socket, String socketType) { Log.d(TAG, "create ConnectedThread: " + socketType); mmSocket = socket; InputStream tmpIn = null; OutputStream tmpOut = null; // Get the BluetoothSocket input and output streams try { tmpIn = socket.getInputStream(); tmpOut = socket.getOutputStream(); } catch (IOException e) { Log.e(TAG, "temp sockets not created", e); } mmInStream = tmpIn; mmOutStream = tmpOut; mState = STATE_CONNECTED; } public void run() { Log.i(TAG, "BEGIN mConnectedThread"); byte[] buffer = new byte[1024]; int bytes; // Keep listening to the InputStream while connected while (mState == STATE_CONNECTED) { try { // Read from the InputStream bytes = mmInStream.read(buffer); // Send the obtained bytes to the UI Activity mHandler.obtainMessage(Constants.MESSAGE_READ, bytes, -1, buffer) .sendToTarget(); } catch (IOException e) { Log.e(TAG, "disconnected", e); connectionLost(); break; } } } /** * Write to the connected OutStream. * * @param buffer The bytes to write */ public void write(byte[] buffer) { try { mmOutStream.write(buffer); // Share the sent message back to the UI Activity mHandler.obtainMessage(Constants.MESSAGE_WRITE, -1, -1, buffer) .sendToTarget(); } catch (IOException e) { Log.e(TAG, "Exception during write", e); } } public void cancel() { try { mmSocket.close(); } catch (IOException e) { Log.e(TAG, "close() of connect socket failed", e); } } } }
5.在主界面中调用
初始化时候,若为null,则新建
mBluetoothAdapter = BluetoothAdapter.getDefaultAdapter(); // If the adapter is null, then Bluetooth is not supported if (mBluetoothAdapter == null) { Toast.makeText(this, "Bluetooth is not available", Toast.LENGTH_LONG).show(); finish(); } if (!mBluetoothAdapter.isEnabled()) { Intent enableIntent = new Intent(BluetoothAdapter.ACTION_REQUEST_ENABLE); startActivityForResult(enableIntent, REQUEST_ENABLE_BT); // Otherwise, setup the chat session } else if (mChatService == null) { mChatService = new BluetoothChatService(this, mHandler); }
试图建立连接
private void connectDevice(Intent data, boolean secure) { // Get the device MAC address String address = data.getExtras() .getString(DeviceListActivity.EXTRA_DEVICE_ADDRESS); // Get the BluetoothDevice object BluetoothDevice device = mBluetoothAdapter.getRemoteDevice(address); // Attempt to connect to the device mChatService.connect(device, secure); }
在onResume方法中启动
if (mChatService != null) { // Only if the state is STATE_NONE, do we know that we haven't started already if (mChatService.getState() == BluetoothChatService.STATE_NONE) { // Start the Bluetooth chat services mChatService.start(); } }
发送消息给对面的蓝牙设备
/** * Sends a message. * * @param message A string of text to send. */ private void sendMessage(String message) { // Check that we're actually connected before trying anything if (mChatService.getState() != BluetoothChatService.STATE_CONNECTED) { Toast.makeText(this, R.string.not_connected, Toast.LENGTH_SHORT).show(); return; } // Check that there's actually something to send if (message.length() > 0) { // Get the message bytes and tell the BluetoothChatService to write byte[] send = message.getBytes(); mChatService.write(send); } }
接收对面设备传回来的消息,用handler实现
/** * The Handler that gets information back from the BluetoothChatService */ private final Handler mHandler = new Handler() { @Override public void handleMessage(Message msg) { switch (msg.what) { case Constants.MESSAGE_STATE_CHANGE: switch (msg.arg1) { case BluetoothChatService.STATE_CONNECTED: //连接成功后返回 break; case BluetoothChatService.STATE_CONNECTING: //连接中 break; case BluetoothChatService.STATE_LISTEN: case BluetoothChatService.STATE_NONE: //未连接 break; } break; case Constants.MESSAGE_WRITE: //传给对方的数据 break; case Constants.MESSAGE_READ: //从对方传回来的数据 break; case Constants.MESSAGE_DEVICE_NAME: //获取连接设备的设备名称 break; case Constants.MESSAGE_TOAST: //由于某种原因断开连接 break; } } };
6.在onDestory中要关闭连接
if (mChatService != null) { mChatService.stop(); }
以上。
可以根据需求自定义蓝牙控制功能