[游戏技术]求生之路服务器指令

sm_cvar director_build_up_min_interval 0
sm_cvar director_special_battlefield_respawn_interval 0
sm_cvar director_special_initial_spawn_delay_min 0
sm_cvar director_special_initial_spawn_delay_max 0
sm_cvar director_special_initial_spawn_delay_max_extra 0
sm_cvar director_special_respawn_interval 0
sm_cvar director_relax_max_interval 0
sm_cvar director_relax_min_interval 0

(这一组指令主要是让所有的特殊感应体的回复时间为0)

sm_cvar director_pistol_density 0
sm_cvar director_pain_pill_density 0
sm_cvar director_molotov_density 0
sm_cvar director_pipe_bomb_density 0
sm_cvar director_gas_can_density 0
sm_cvar director_oxygen_tank_density 0
sm_cvar director_propane_tank_density 0
(这一组指令主要是让可捡物几乎接近0,子弹大枪除外,以前有人说是=0,其实不是的,可能V社还有一些隐藏指令关联而我没有发觉的)

sm_cvar director_convert_pills 0                                 
sm_cvar director_vs_convert_pills 0.0
(这一组指令将包替换成药丸)

// 幸存者在安全门时出现特殊感染者的间隔(默认30)
sm_cvar z_ghost_checkpoint_spawn_interval 30
// 最终章节特殊感染者出现间隔(默认20)
sm_cvar z_ghost_finale_spawn_interval 20
// 幸存者一旦离开安全门 特殊感染者出现间隔开始(默认0)
sm_cvar z_ghost_spawn_in_start 0
// 特殊感染者出现间隔(默认60)
sm_cvar z_ghost_spawn_interval 60
// 特殊感染者移动速度(默认450)
sm_cvar z_ghost_speed 450

//服务器名称
hostname "ZB-server"
//管理员密码
sm_cvar rcon_password "110"
//玩家进入密码
sm_cvar sv_password ""
/该值可以让你一直搜索并链接到你的服务器进行游戏
//sm_cvar sv_search_key "XXXXXX"
//关联STEAM组(xxxxx为STEAM组ID,请组管理员到组配置页面查看)
//sm_cvar sv_steamgroup "12345"
//组成员游戏(0为公共游戏,任何人都可以加入;1为没人时仅限组成员加入,组成员加入后他们的非组成员好友也能加入;2为永远只有组成员可以加入游戏,即使是他们的好友,只要不是本组成员就不能加入游戏)
sm_cvar sv_steamgroup_exclusive "0"
//地区代码: 0 - 美国东海岸, 1 - 美国西海岸, 2 - 南美洲, 3 - 欧洲, 4 - 亚洲, 5 - 澳大利亚, 6 - 中东, 7 - 非洲, 255 - 世界
sm_cvar sv_region "4"
//只能在游戏大厅连接
sm_cvar sv_allow_lobby_connect_only "0"
//最大支持玩家数量
sm_cvar sv_visiblemaxplayers "16"
//服务器告知外界的最大玩家数(该参数不会影响上面的参数,只是显示在服务器列表信息中)
sm_cvar sv_maxplayers "32"
//连接速率,默认10000(设20000以上是没有任何意义的,还会降低网络性能。)
sm_cvar rate "12000"
//每秒客户端发给服务器的数据包数量,设置过高没什么大坏处,只是浪费了你的带宽。
sm_cvar sv_cl_cmdrate "30"
//每秒服务器发给客户端的数据包数量,如果服务器设定每秒更新发送30次数据,你设30就正好
sm_cvar sv_cl_updaterate "30"
//-----------------------------------------
//不可修改参数
sm_cvar z_non_head_damage_factor_expert 0.5
sm_cvar director_panic_forever 0
sm_cvar nb_blind 0
sm_cvar sv_infinite_ammo 0
//段落内参数请勿修改
//-----------------------------------------
//地图模式"coop(合作),versus(对抗),survival(生存)"
//sm_cvar sv_gametypes "coop"
//sm_cvar sv_gametypes "versus"
//sm_cvar sv_gametypes "survival"
//激活游戏模式"coop(合作),versus(对抗),survival(生存)"
sm_cvar mp_gamemode "coop"
//sm_cvar mp_gamemode "versus"
//sm_cvar mp_gamemode "survival"

//游戏难度设置(分别对应:简单、正常、困难、专家)
//sm_cvar z_difficulty "Easy"
//sm_cvar z_difficulty "Normal"
//sm_cvar z_difficulty "Hard"
sm_cvar z_difficulty "Impossible"

//蹲坑自动踢人(空闲一定时间后,自动踢出)
/sm_cvar mp_disable_autokick "1"

//设为1可防止玩家加入感染者方,仅战役模式
sm_cvar director_no_human_zombies "1"
//设为1允许作弊(同时也允许客户端作弊)
sm_cvar sv_cheats "0"
//任意变换角色,Bill、Louis、Zoey、Francis
//sm_cvar sb_takecontrol Bill
//怪物ai级别(1-3)
sm_cvar skill "3"
//设为1就是无限弹药
sm_cvar sv_Infinite_ammo "0"
//设为1就是无敌
sm_cvar god "0"
//穿墙+飞
//sm_cvar noclip "0"
//隐身,僵尸看不到你,不过碰触到僵尸还是会发现你(使用LXD插件请保持为0)
sm_cvar nb_blind "0"

//设0为关闭友军伤害,分别对应4种难度
sm_cvar survivor_friendly_fire_factor_easy "0"
sm_cvar survivor_friendly_fire_factor_normal "0"
sm_cvar survivor_friendly_fire_factor_hard "0"
sm_cvar survivor_friendly_fire_factor_expert "0"
//sm_cvar survivor_friendly_fire_factor_expert 0
//sm_cvar survivor_burn_factor_expert 0
//sm_cvar survivor_friendly_fire_factor_hard 0
//sm_cvar survivor_burn_factor_hard 0
//sm_cvar survivor_friendly_fire_factor_normal 0
//sm_cvar survivor_burn_factor_normal 0
//sm_cvar survivor_friendly_fire_factor_easy 0
//sm_cvar survivor_burn_factor_easy 0;


//打队友痛不痛(打开这个参数,上面的关闭友军伤害无效)
//sm_cvar survivor_friendly_fire_factor_expert "0.1"


//如果不是打头的伤害(0.5是倍数,改成-1,那就必须要暴头,使用LXD插件请保持为0.5)
sm_cvar z_non_head_damage_factor_expert "0.5"


//电脑BOT开枪延迟,默认0,改成10电脑BOT完全没用
sm_cvar sb_open_fire "0"


//没有电脑BOT帮助
//sm_cvar director_no_survivor_bots "0"

//蹲下移动速度变快
//sm_cvar survivor_crouch_speed 999
//丢东西的力量
sm_cvar z_throw_force "5000"
//右键推的力量,默认为25
sm_cvar z_gun_physics_force "30"
//右键推的范围
sm_cvar z_gun_range "75"
//-----------------------------------------
//盖特机枪冷却时间
sm_cvar z_minigun_cooldown_time "3"
//盖特机枪过热时间
sm_cvar z_minigun_overheat_time "120"
//盖特机枪攻击范围
sm_cvar z_minigun_rate_of_fire "1500"
//-----------------------------------------
//无限刷僵尸(如果使用LXD插件请保持为0)
sm_cvar director_panic_forever "0"
//触发事件无限刷僵尸(和上个参数配合使用)
//sm_cvar director_force_panic_event
//事件与事件间的休息时间,0就是僵尸狂来
//sm_cvar director_special_initial_spawn_delay_min "1"  
//sm_cvar director_special_initial_spawn_delay_max "1"
//sm_cvar director_special_initial_spawn_delay_max_extra "1"
sm_cvar z_special_spawn_interval "90"
sm_cvar director_special_respawn_interval "0"
sm_cvar director_relax_max_interval "0"
sm_cvar director_relax_min_interval "0"

//僵尸产出的间隔
//sm_cvar director_build_up_min_interval "0"
//每次刷新的僵尸数,默认30(更改这个数值会严重影响PING)
sm_cvar z_common_limit "90"
//每次触发警钟发动进攻的僵尸数,默认30(更改这个数值会严重影响PING)
sm_cvar z_mega_mob_size "90"
//僵尸暴走时产生的僵尸最大总数量,默认30(更改这个数值会严重影响PING)
sm_cvar z_mob_spawn_max_size "90"
//僵尸暴走时产生的僵尸最小总数量,默认30(更改这个数值会严重影响PING)
sm_cvar z_mob_spawn_min_size "90"
//每次刷新最多同时出现的BOSS数量
sm_cvar z_minion_limit "30"
//每次刷新出现的胖子的数量,默认1
sm_cvar z_exploding_limit "5"
//每次刷新出现的烟鬼的数量
sm_cvar z_gas_limit "10"
//每次刷新出现的猎人的数量
sm_cvar z_hunter_limit "10"
//每回合出现的女巫数量,默认0
//sm_cvar director_force_witch "4"
//每回合出现的TANK数量,默认0(不能和上个参数一起使用,会不出tank)
sm_cvar director_force_tank "3"
//-----------------------------------------
//对抗模式的复活时间(默认10)
sm_cvar director_special_battlefield_respawn_interval "0"
//拉人起来的时间(秒)
sm_cvar survivor_revive_duration "3"
//躺在地上被人拉起来的血量
sm_cvar survivor_revive_health "90"
//人死掉后3秒就可以出现在任一房间给人救,默认60
sm_cvar rescue_min_dead_time "3"
//被火烧得爽度 越高越痛
sm_cvar survivor_burn_factor_easy "0.01"
sm_cvar survivor_burn_factor_normal "0.01"
sm_cvar survivor_burn_factor_hard "0.01"
sm_cvar survivor_burn_factor_expert "0.05"
//躺下后依然可以移动.
sm_cvar survivor_allow_crawling "1"
//-----------------------------------------
//AI随机放置汽油弹密度(设为0就等于禁止了汽油弹)
sm_cvar director_molotov_density "10"
//AI随机放置土制炸弹密度(设为0就等于禁止了土制)
//sm_cvar director_pipe_bomb_density "10"
//土制炸弹的爆炸时间
sm_cvar pipe_bomb_timer_duration "8"
//-----------------------------------------
//冲锋枪子弹上限量,默认480
sm_cvar ammo_smg_max "999"
//散弹枪子弹上限量,默认128
sm_cvar ammo_buckshot_max "999"
//自动步枪子弹上限量,默认360
sm_cvar ammo_assaultrifle_max "999"
//狙击子弹上限量,默认180
sm_cvar ammo_huntingrifle_max "999"
//僵尸的重力,越高掉下来越快
sm_cvar nb_gravity "190"
//僵尸看到你之后经过"1"秒,就会往你那里冲,如果改成0就直接冲
sm_cvar z_acquire_far_time "5"
//僵尸可以看到你的距离,9000=超远
//sm_cvar z_acquire_far_range "9000"
//僵尸慢走的速度
sm_cvar z_walk_speed "50"
//僵尸的血量
z_health "50"
//僵尸的速度
sm_cvar z_speed "170"
//僵尸重生距离
sm_cvar z_respawn_distance "10"
//僵尸重生延迟
sm_cvar z_respawn_interval "30"
//-----------------------------------------
//坦克行走速度,默认210
sm_cvar z_tank_speed "215"
//坦克行走速度,默认210(对抗模式)
sm_cvar z_tank_speed_vs "215"
//坦克生命值,默认4000
sm_cvar z_tank_health "240000"
//坦克无法行动生命值
sm_cvar z_tank_incapacitated_health "2000"
//坦克攻击距离
sm_cvar tank_attack_range "100"
//坦克燃烧死亡秒数
sm_cvar tank_burn_duration_normal "60"
sm_cvar tank_burn_duration_expert "60"
//坦克燃烧死亡秒数(对抗模式)
sm_cvar tank_burn_duration_vs "35"
//坦克投掷石头延迟,默认5
sm_cvar z_tank_throw_interval "5"
//坦克投掷石头最小延迟
sm_cvar tank_throw_min_interval "1"
//坦克投掷石头的速度,默认800
sm_cvar z_tank_throw_force "1600"
//坦克的石块(会被打爆)的耐力值
sm_cvar z_tank_throw_health "10"
//坦克的岩石打击范围,默认100
sm_cvar z_tank_rock_radius "150"
//坦克的攻击间隔,默认1.5
sm_cvar z_tank_attack_interval "1"
//坦克走路的震动幅度
sm_cvar z_tank_footstep_shake_amplitude "10"
//坦克走路的震动间隔
sm_cvar z_tank_footstep_shake_interval "1"
//坦克走路的震动范围
sm_cvar z_tank_footstep_shake_radius "1500"
//坦克的攻击半径,默认15
sm_cvar tank_fist_radius "20"
//-----------------------------------------
//女巫生命值,默认1000
sm_cvar z_witch_health "2000"
//女巫witch允许更改受害者
sm_cvar z_witch_allow_change_victim "1"
//女巫witch速度
sm_cvar z_witch_speed "220"
//女巫的发飙范围,默认200
sm_cvar z_witch_berserk_range "200"
//女巫的燃烧时间,烧完就死了
sm_cvar z_witch_burn_time "30"
//女巫的伤害,默认100
sm_cvar z_witch_damage "200"
//女巫对手电筒照射的反应范围,默认400
sm_cvar z_witch_flashlight_range "1200"
//-----------------------------------------
//猎人生命值,默认250
sm_cvar z_hunter_health "1000"
//猎人跳跃角度
sm_cvar hunter_pounce_max_loft_angle "90"
//猎人爪子伤害值,默认6
sm_cvar hunter_pz_claw_dmg "12"
//猎人行走速度,默认300
sm_cvar z_hunter_speed "400"
//猎人飞扑的速度,默认700
sm_cvar hunter_pounce_air_speed "1000"
//猎人飞跃距离,默认1000
sm_cvar hunter_leap_away_give_up_range "2000"
//猎人最长距离的飞扑仰角,默认45
sm_cvar hunter_pounce_max_loft_angle "45"
//猎人的扑倒范围,默认240
sm_cvar z_hunter_claw_force "260"
//猎人扑倒后的攻击力,默认5
sm_cvar z_pounce_damage "5"
//猎人扑倒持续伤害间隔,默认1
sm_cvar z_pounce_damage_delay "0.5"
sm_cvar z_hunter_lunge_stagger_time "0.5"
sm_cvar z_hunter_claw_swing_interval  "0.5"
sm_cvar z_hunter_claw_swing_duration "0.15"
//-----------------------------------------
//烟鬼移动速度,默认210
sm_cvar z_gas_speed "210"
//烟鬼蹲走速度,默认75
sm_cvar z_crouch_speed "150"
//烟鬼的爪子的攻击力,默认4
sm_cvar smoker_pz_claw_dmg "8"
//烟鬼吐舌头拉你的速度,默认80
sm_cvar tongue_victim_max_speed "15"
//烟鬼拖行时的伤害
sm_cvar tongue_drag_damage_amount "1"
//烟鬼舌头受到多少损伤使它放弃猎物
sm_cvar tongue_break_from_damage_amount "30"
//烟鬼拖行速度,默认175
sm_cvar tongue_victim_max_speed "2000"
//烟鬼拖行加速度,默认30
sm_cvar tongue_victim_acceleration "100"
//烟鬼舌头未命中目标的等待时间
sm_cvar tongue_dropping_to_ground_time "5"
//烟鬼舌头断掉后可移动的时间
sm_cvar tongue_player_dropping_to_ground_time "1"
//烟鬼生命值,默认250
sm_cvar z_gas_health "500"
//烟鬼舌头射速,默认1000
sm_cvar tongue_fly_speed "500"
//烟鬼逃生距离
sm_cvar Smoker_escape_range "5000"
//烟鬼蓄舌延迟,默认15
sm_cvar tongue_hit_delay "5"
//烟鬼再次蓄舌延迟
sm_cvar tongue_miss_delay "5"
//烟鬼舌头长度,默认750
sm_cvar tongue_range "5000"
//烟鬼的烟雾让你咳的时间,默认5
sm_cvar z_cough_duration "10"
//-----------------------------------------
//胖子喷射胆汁延时时间
sm_cvar boomer_vomit_delay "2"
//胖子生命值,默认50
sm_cvar z_exploding_health "100"
//胖子移动速度,默认175
sm_cvar z_exploding_speed "210"
//胖子的爆炸范围,默认200
sm_cvar z_exploding_splat_radius "400"
//胖子的爪子的攻击力,默认4
sm_cvar boomer_pz_claw_dmg "8"
//胖子喷射胆汁的间隔,默认30
sm_cvar z_vomit_interval "15"
//胖子喷射胆汁的距离,默认300
sm_cvar z_vomit_range "600"
//胆汁最大喷射距离
sm_cvar z_vomit_maxdamagedist "600"
//胖子胆汁致盲时间,默认5
sm_cvar sb_vomit_blind_time "10"
//胆汁褪色所需时间
sm_cvar z_vomit_fade_duration "3"
//胆汁褪色时刻(被喷到的第三秒)
sm_cvar z_vomit_fade_start "3"
//胖子喷射胆汁的速度,默认1700
sm_cvar z_vomit_velocity "2000"
//胆汁贴图大小
sm_cvar z_vomit_boxsize "2"
//-----------------------------------------
//医疗包恢复生命百分比,这里为1,即100%
sm_cvar first_aid_heal_percent "1"
//医疗包恢复生命数
sm_cvar first_aid_kit_max_heal "500"
//医疗包恢复生命距离
sm_cvar first_aid_kit_range "200"
//医疗包恢复生命所需时间(秒)
sm_cvar first_aid_kit_use_duration "5"
//重生后的血量
sm_cvar z_survivor_respawn_health "100"
//止痛药的补血量,默认40
sm_cvar pain_pills_health_value "90"
//止痛药的损耗速度,默认0.34
sm_cvar pain_pills_decay_rate "0.10"
//AI随机放置止痛药的密度(设为0就等于禁止了止痛药)
//sm_cvar director_pain_pill_density "10"

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