英雄联盟(LOL)3d模型显示

英雄联盟(LOL)3d模型显示.
参考资料:http://code.google.com/p/lolblender/wiki/fileFormats
注:由于版本升级,lol模型的骨骼文件的文件格式发生变化,没法读取,网上资料也不全,骨骼读取还没有实现方法.

完整源代码:http://git.oschina.net/lyricc/LolView


标签: <无>

源码与演示:源码出处

英雄联盟(LOL)3d模型显示_第1张图片

英雄联盟(LOL)3d模型显示_第2张图片


Lol.h :

#ifndef _lol_h_
#define _lol_h_
namespace Lol
{
	//00 type
	typedef int int32;
	typedef unsigned int uint32;
	typedef short int16;
	typedef unsigned short uint16;
	typedef char int8;
	typedef unsigned char uint8;
	typedef float float32;


	// 00 struct
	struct LolVertex
	{
		float32 position[3];	// xyz position of vertex
		int8 boneldx[4];		// Array of 4 bone number ID's
		float32 weights[4];		// Corresponding bone weights
		float32 normals[3];		// vertex normals
		float32 texcoords[2];	// vertex UV coordinates
	};

	struct LolSknHeader
	{
		int32 magic;
		int16 numObjects;
		int16 matHeader;
		//---------if matHeader = 1----------------
		int32 numMaterials;	//if matHeader = 1
		//-------------------------

		//-----block
		// if matHeader == 1 && numMaerials
		int8 nameMat[64];		// name of material
		int32 statVertex;		// First vertex belonging to this material
		int32 numVertices;		// Number of vertices in this material
		int32 startIndex;		// First index belonging to this material
		int32 numIndices;		// Number of indicies belonging to this material
		//if matHeader == 0 the above block will be absent from the file. 

		//----count block -------------------------
		// the values obtained here should match the sums of the numIndices and numVertices for the material blocks if present 
		int32 numOfIndices;
		int32 numOfVertices;

		int16 *indices;		// Array of vertex indices
		LolVertex*verteces;	// Array of vertex values
	};


	// skl

	// Bone ID's are implicit to their order in the file starting at 0. 
	// So the first bone has an ID of 0, second bone an ID of 1, etc. 
	struct LolSklBone
	{
		int8 name[32];			// name of bone
		int32 parent;			// parent bone id. -1 implies no parent
		float32 scale;			// scale of bone ? of armature?
		float32 matrix[12];		// 3*4 affine bone matrix in row major format(first four values
		// belong to first row ,2nd four to 2nd row ....
	};

	// ---header
	// ---bone array
	struct LolSklHeader
	{
		int8 version[8];	// file format version ==== extra 1 for '\0'
		int32 numObjects;	// num of objects
		int32 skeletonHash;	// unique id
		int32 numElements; // num of bones
		LolSklBone* bonesArray;//
	};


	// not finished - version 4
	struct LolAnmHeader
	{
		int8 name[8];
		int32 version;
		int32 sizeTillEnd;
		int32 magic3;
		int32 magic4;
		int32 magic5;
		int32 numofbones;
		int32 numofframes;
		float32 playbackFPS;
		int32 offset[9];
		int32 datasize[3];
		
	};

//----------------------------------------------------------------------------------------------------------
	
	// interface
	LolSknHeader* loadSkn(char* file);
	void freeSkn(LolSknHeader*);
	void drawSkn(LolSknHeader*sknHeader, unsigned int texid);

	LolSklHeader*loadSkl(char*file);
	void freeSkl(LolSklHeader*);


	LolAnmHeader *loadAnm(char*file);


}  // end namespace





#endif

Lol.cpp:

#include "Lol.h"
#include "gl/glut.h"
#include "gl/GL.h"
#include 
#include 
using namespace std;
namespace Lol
{
	LolSknHeader* loadSkn(char* file)
	{
		ifstream in(file,ios::binary);
		if(!in.is_open()) return NULL;

		LolSknHeader *header = (LolSknHeader*) malloc(sizeof(LolSknHeader));
		memset(header,0,sizeof(LolSknHeader));
		in.read((char*)&header->magic,4);
		in.read((char*)&header->numObjects,2);
		in.read((char*)&header->matHeader,2);
		assert(header->matHeader == 1 && "matHeader == else not implimented!");
		in.read((char*)&header->numMaterials,4);
		in.read(header->nameMat,64);
		in.read((char*)&header->statVertex,4);
		in.read((char*)&header->numVertices,4);
		in.read((char*)&header->startIndex,4);
		in.read((char*)&header->numIndices,4);
		in.read((char*)&header->numOfIndices,4);
		in.read((char*)&header->numOfVertices,4);
		header->indices = (int16*)malloc(sizeof(int16) * header->numOfIndices);
		in.read((char*)header->indices,sizeof(int16)* header->numOfIndices);
		header->verteces = (LolVertex*)malloc(sizeof(LolVertex)* header->numOfVertices);
		in.read((char*)header->verteces,sizeof(LolVertex)*header->numOfVertices);
		return header;
	}


	void freeSkn(LolSknHeader* headerPtr)
	{
		if(headerPtr == 0) return ;
		if(headerPtr->indices) free(headerPtr->indices);
		if(headerPtr->verteces) free(headerPtr->verteces);
		free(headerPtr);
	}

	void drawSkn(LolSknHeader*sknHeader, unsigned int texid)
	{
		if(texid != 0)
		{
			glBindTexture(GL_TEXTURE_2D,texid);
		}
		glEnableClientState(GL_NORMAL_ARRAY);
		glEnableClientState(GL_VERTEX_ARRAY);		// 1.
		glEnableClientState(GL_TEXTURE_COORD_ARRAY);

		glNormalPointer(GL_FLOAT,sizeof(LolVertex),&(sknHeader->verteces[0].normals[0]));
		glVertexPointer(3,GL_FLOAT,sizeof(LolVertex),sknHeader->verteces);	// 2.
		glTexCoordPointer(2,GL_FLOAT,sizeof(LolVertex),&sknHeader->verteces[0].texcoords[0]);
		glDrawElements(GL_TRIANGLES,sknHeader->numOfIndices,GL_UNSIGNED_SHORT,sknHeader->indices);


		glDisableClientState(GL_VERTEX_ARRAY);
		glDisableClientState(GL_NORMAL_ARRAY);
		glDisableClientState(GL_TEXTURE_COORD_ARRAY);
		if(texid != 0)
		{
			glBindTexture(GL_TEXTURE_2D,0);
		}
	}


	LolSklHeader*loadSkl(char*file)
	{
		ifstream in(file,ios::binary);
		if(!in.is_open()) return NULL;
		LolSklHeader*sklPtr = (LolSklHeader*)malloc(sizeof(LolSklHeader));
		memset(sklPtr,0,sizeof(LolSklHeader));
		in.read(sklPtr->version,8);
		in.read((char*)&sklPtr->numObjects,4);
		in.read((char*)&sklPtr->skeletonHash,4);
		in.read((char*)&sklPtr->numElements,4);
		sklPtr->bonesArray = (LolSklBone*)malloc(sizeof(LolSklBone)*sklPtr->numElements);
		in.read((char*)sklPtr->bonesArray,sizeof(LolSklBone)*sklPtr->numElements);
		return sklPtr;
	}

	void freeSkl(LolSklHeader*sklHeadePtr)
	{
		if(!sklHeadePtr)return ;
		if(sklHeadePtr->bonesArray)
			free(sklHeadePtr->bonesArray);
		free(sklHeadePtr);
	}


	LolAnmHeader *loadAnm(char*file)
	{
		ifstream in(file,ios::binary);
		if(!in.is_open()) return NULL;
		LolAnmHeader*anmPtr = (LolAnmHeader*)malloc(sizeof(LolAnmHeader));
		memset(anmPtr,0,sizeof(LolAnmHeader));
		in.read((char*)anmPtr,sizeof(LolAnmHeader) - sizeof(anmPtr->datasize));

		/*
		data.data_size4=data.start_offset5-data.start_offset4-- 12720 bytes
		data.data_size5=data.start_offset6-data.start_offset5-- 29296 bytes
		data.data_size6=file_size-data.start_offset6-- 36900 bytes
		*/

		anmPtr->datasize[0] = anmPtr->offset[4]- anmPtr->offset[3];
		anmPtr->datasize[1] = anmPtr->offset[5]- anmPtr->offset[4];
		anmPtr->datasize[2] = anmPtr->sizeTillEnd - anmPtr->offset[5];


		int size = sizeof (LolAnmHeader);
		return anmPtr;
	}
}


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