iOS7添加了转场动画,让我们更加方便的切换控制器。
iOS7 SDK支持两种自定义过渡:自定义视图控制器过渡和交互式视图控制器过渡。
怎么来区分自定义视图控制器过渡和交互式试图控制器过渡呢?
当过渡是时间的函数式,它通常是一个自定义视图控制器过渡,如果他是一个手势识别器或者其他类似事件的函数,它通常是一个交互式视图控制器过渡。
举个例子:
UINavigationController过渡使我们最常见的自定义视图控制器过渡。UIPageViewController过渡不是随着时间进行,它需要跟随我们的手指滑动,所以它是一种交互式视图控制器过渡。
0.自定义视图控制器过渡
0.使用Storyboard来实现自定义视图控制器过渡
我们可以使用连线(segue)的方式,来实现自定义视图控制器过渡,segue有好几种类型,
选择某个segue,我们可以看到下图:
我们选择自定义这种方式可以看到:
我们可以指定segue Class 它是一个UIStoryboardSegue子类,我们可以创建一个UIStoryboardSegue子类IYMCustomSegue,填写在这里。
在UIStoryboardSegue里有个perform方法,我们在IYMCustomSegue重写一下:
- (void) perfrom{
//这里实现动画
...
}
下面实现一个自定义push动画:
- (void) perform
{
UIViewController *sourceViewController = self.sourceViewController;
UIViewController *desinationViewController = self.destinationViewController;
CGRect sourceRect = sourceViewController.view.frame;
CGRect desinationViewFromRect = CGRectMake(sourceRect.origin.x + sourceRect.size.width, sourceRect.origin.y, sourceRect.size.width, sourceRect.size.height);
desinationViewController.view.frame = desinationViewFromRect;
desinationViewController.view.alpha = 0;
[sourceViewController.view.superview addSubview:desinationViewController.view];
[UIView animateWithDuration:0.3 animations:^{
sourceViewController.view.alpha = 0.5;
desinationViewController.view.alpha = 1;
desinationViewController.view.frame = sourceRect;
}completion:^(BOOL finished) {
sourceViewController.view.alpha = 1;
[desinationViewController.view removeFromSuperview];
[sourceViewController.navigationController pushViewController:desinationViewController animated:NO];
}];
}
1.代码方式实现
自定义试图控制器过渡是由两个协议实现的,即UIViewControllerTransitioningDelegate 和 UIViewControllerAnimatedTransitioning。
我们从A控制器到B控制器,通常有两种方式:一种是presentViewController方式,另一种是pushViewController。
0.使用presentViewController方式:从A控制器present到B控制器
设置B控制器的transitionDelegate为A控制器
在A控制器中实现UIViewControllerTransitioningDelegate协议
实现UIViewControllerAnimatedTransitioning
实现UIViewControllerTransitioningDelegate中的方法:
- (id )animationControllerForPresentedController:(UIViewController *)presented presentingController:(UIViewController *)presenting sourceController:(UIViewController *)source;
- (id )animationControllerForDismissedController:(UIViewController *)dismissed;
这两个方法返回的是一个实现了UIViewControllerAnimatedTransitioning协议的类实例。通过方法名字我们就可以看到它们适用于presentViewController方式。如果自定义过渡效果只有一个视图控制器使用,视图控制器本身就可以实现UIViewControllerAnimatedTransitioning协议,否则,就需要一个单独的继承自NSObject一个单独的类来实现UIViewControllerAnimatedTransitioning协议。
这里我们就实现一个B视图控制器过渡动画,就直接在A控制器中实现UIViewControllerAnimatedTransitioning。
实现UIViewControllerTransitioningDelegate中的方法:
// This is used for percent driven interactive transitions, as well as for container controllers that have companion animations that might need to
// synchronize with the main animation.
- (NSTimeInterval)transitionDuration:(id )transitionContext{
//返回动画时间
return 1.0f;
}
// This method can only be a nop if the transition is interactive and not a percentDriven interactive transition.
- (void)animateTransition:(id )transitionContext{
//动画代码在这里写
...
[transitionContext completeTransition:YES];//必须实现这个方法
}
``- (void)animateTransition:(id
源控制器即来自哪个视图控制器:
UIViewController *src = [transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey];
目标控制器,这里是B控制器:
UIViewController *dest = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey];
容器视图:
UIView *containerView = [transitionContext containerView];
1.使用pushViewController方式:从A控制器push到B控制器
因为是从A控制器push到B控制器,我们不需要实现UIViewControllerTransitioningDelegate中的方法,我们需要:
0.在A控制器设置UINavigationDelegate 为 self
1.实现UINavigationDelegate
2.实现UIViewControllerAnimatedTransitioning协议
实现UINavigationDelegate中的方法:
- (id )navigationController:(UINavigationController *)navigationController
animationControllerForOperation:(UINavigationControllerOperation)operation
fromViewController:(UIViewController *)fromVC
toViewController:(UIViewController *)toVC;
返回的是一个实现了UIViewControllerAnimatedTransitioning协议的类实例。这个和presentViewController方式一样。
1.交互式视图控制器过渡
要实现一个交互式视图控制器过渡,除了要是上面的动画外,还要告诉交互控制器动画完成了多少,我们只要知道完成了多少百分比,告诉系统,系统就直接给咱们处理了。
通过计算手势/动作事件或其他驱动过渡的事件,可以得出百分比。例如通过UIScreenEdgePanGestureRecognizer边缘返回手势,我们可以通过平移量来查看返回完成了多少。
还是要分成两种,一种是presentViewController方式,另一种是pushViewController。
0.使用presentViewController方式
除了上面presentViewController方式实现的协议方法外,我们还需要实现UIViewControllerTransitioningDelegate中的另外两个方法:
- (id )interactionControllerForPresentation:(id )animator;
- (id )interactionControllerForDismissal:(id )animator;
交互控制器实现了UIViewControllerInteractiveTransitioning协议。交互式过渡的交互控制器都必须是UIPercentDrivenInteractiveTransition实例或者UIPercentDrivenInteractiveTransition子类实例。
UIPercentDrivenInteractiveTransition中以下方法可以完成交互过渡:
- (void)updateInteractiveTransition:(CGFloat)percentComplete;//完成了多少,percentComplete是百分比
- (void)cancelInteractiveTransition;//取消
- (void)finishInteractiveTransition;//完成
例如我们给B控制器(A控制器 present to B控制器),B控制器通过缩放到达A控制器,我们给B控制器视图添加了一个缩放手势UIPinchGestureRecognizer。
上面的UIViewControllerTransitioningDelegate我们返回一个 [[UIPercentDrivenInteractiveTransition alloc] init]实例percentDrivenInteractiveTransition。
- (void) pinchGestureAction:(UIPinchGestureRecognizer*) gestureRecognizer {
CGFloat scale = gestureRecognizer.scale;
if(gestureRecognizer.state == UIGestureRecognizerStateBegan) {
self.percentDrivenInteractiveTransition =[[UIPercentDrivenInteractiveTransition alloc] init];
self.startScale = scale;
[self.controller dismissViewControllerAnimated:YES completion:nil];
}
if(gestureRecognizer.state == UIGestureRecognizerStateChanged) {
CGFloat completePercent = 1.0 - (scale/self.startScale);
[self updateInteractiveTransition:completePercent];//完成了多少百分比
}
if(gestureRecognizer.state == UIGestureRecognizerStateEnded) {
if(gestureRecognizer.velocity >= 0){
[self cancelInteractiveTransition];//取消
}else{
[self finishInteractiveTransition];//完成
}
self.percentDrivenInteractiveTransition = nil;
}
if(gestureRecognizer.state == UIGestureRecognizerStateCancelled) {
[self cancelInteractiveTransition];//取消
self.percentDrivenInteractiveTransition = nil;
}
}
1.使用pushViewController方式
和present方式不同的一点是,我们使用UINavigationDelegate中的:
- (id )navigationController:(UINavigationController *)navigationController
interactionControllerForAnimationController:(id ) animationController
来代替:
- (id )interactionControllerForPresentation:(id )animator;
- (id )interactionControllerForDismissal:(id )animator;
其他的都一样。
2.实现一个完整的例子
单击图片展示大图,返回慢慢缩放到小图,效果如下:
将用到:
0.UINavigationDelegate
1.返回手势
2.交互式过渡效果
0.新建两个控制器
首页:IYMFirstViewController
喵星人:IYMSecondViewController
1.使用Storyboard创建两个视图
0.设置UINavigationDelegate
IYMFirstViewController.m IYMSecondViewController.m分别重写以下方法:
- (void)viewDidAppear:(BOOL)animated {
[super viewDidAppear:animated];
// Set outself as the navigation controller's delegate so we're asked for a transitioning object
self.navigationController.delegate = self;
}
- (void)viewWillDisappear:(BOOL)animated {
[super viewWillDisappear:animated];
// Stop being the navigation controller's delegate
if (self.navigationController.delegate == self) {
self.navigationController.delegate = nil;
}
}
1.实现UINavigationDelegate
IYMFirstViewController.m中:
- (id )navigationController:(UINavigationController *)navigationController
animationControllerForOperation:(UINavigationControllerOperation)operation
fromViewController:(UIViewController *)fromVC
toViewController:(UIViewController *)toVC{
if (fromVC == self && [toVC isKindOfClass:[IYMSecondViewController class]]) {
return self;
}else {
return nil;
}
}
IYMSecondViewController.m
- (id )navigationController:(UINavigationController *)navigationController
interactionControllerForAnimationController:(id ) animationController{
return _percentDrivenInteractiveTransition;
}
- (id )navigationController:(UINavigationController *)navigationController
animationControllerForOperation:(UINavigationControllerOperation)operation
fromViewController:(UIViewController *)fromVC
toViewController:(UIViewController *)toVC{
if (fromVC == self && [toVC isKindOfClass:[IYMFirstViewController class]]) {
return self;
}else {
return nil;
}
}
其中_percentDrivenInteractiveTransition是一个UIPercentDrivenInteractiveTransition实例,在边缘手势中实例化。
2.实现UIViewControllerAnimatedTransitioning
IYMFirstViewController.m
- (NSTimeInterval) transitionDuration:(id)transitionContext
{
return 0.3f;//动画时间
}
- (void)animateTransition:(id )transitionContext
{
IYMFirstViewController *fromViewContrroller = (IYMFirstViewController *)[transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey];
IYMSecondViewController *toViewController = (IYMSecondViewController *)[transitionContext viewControllerForKey:UITransitionContextToViewControllerKey];
UIView *containerView = [transitionContext containerView];
UIView *snapshotView = [fromViewContrroller.bottomImageView snapshotViewAfterScreenUpdates:NO];//截图
CGRect snapshotViewFromRect = [containerView convertRect:fromViewContrroller.bottomImageView.frame fromView:fromViewContrroller.view];//获取在ContainerView中的frame
snapshotView.frame = snapshotViewFromRect;
toViewController.view.frame = [transitionContext finalFrameForViewController:toViewController];
toViewController.view.alpha = 0;
[containerView addSubview:toViewController.view];
[containerView addSubview:snapshotView];
fromViewContrroller.bottomImageView.hidden = YES;
toViewController.topImageView.hidden = YES;
CGRect snapshotViewToRect = [containerView convertRect:toViewController.topImageView.frame fromView:toViewController.view];
[UIView animateWithDuration:0.3 animations:^{
toViewController.view.alpha = 1;
snapshotView.frame = snapshotViewToRect;
} completion:^(BOOL finished) {
if (finished) {
[snapshotView removeFromSuperview];
fromViewContrroller.bottomImageView.hidden = NO;
toViewController.topImageView.hidden = NO;
[transitionContext completeTransition:!transitionContext.transitionWasCancelled];
}
}];
}
IYMSecondViewController.m
- (NSTimeInterval) transitionDuration:(id)transitionContext
{
return 0.3f;
}
- (void)animateTransition:(id )transitionContext
{
IYMSecondViewController *fromViewController = (IYMSecondViewController *)[transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey];
IYMFirstViewController *toViewController = (IYMFirstViewController *)[transitionContext viewControllerForKey:UITransitionContextToViewControllerKey];
UIView *containerView = [transitionContext containerView];
UIView *snapshotView = [fromViewController.topImageView snapshotViewAfterScreenUpdates:NO];
CGRect snapshotViewFromRect = [containerView convertRect:fromViewController.topImageView.frame fromView:fromViewController.view];
snapshotView.frame = snapshotViewFromRect; // Setup the initial view states
toViewController.view.frame = [transitionContext finalFrameForViewController:toViewController];
toViewController.view.alpha = 0;
[containerView insertSubview:toViewController.view belowSubview:fromViewController.view];
[containerView addSubview:snapshotView];
fromViewController.topImageView.hidden = YES;
toViewController.bottomImageView.hidden = YES;
CGRect snapshotViewToRect = [containerView convertRect:toViewController.bottomImageView.frame fromView:toViewController.view];
[UIView animateWithDuration:0.3 animations:^{
toViewController.view.alpha = 1;
snapshotView.frame = snapshotViewToRect;
} completion:^(BOOL finished) {
if (finished) {
[snapshotView removeFromSuperview];
fromViewController.topImageView.hidden = NO;
toViewController.bottomImageView.hidden = NO;
[transitionContext completeTransition:!transitionContext.transitionWasCancelled];
}
}];
}
3.为IYMSecondViewController添加边缘返回手势
UIScreenEdgePanGestureRecognizer *screenEdgePanGestureRecognizer = [[UIScreenEdgePanGestureRecognizer alloc] initWithTarget:self action:@selector(handleScreenEdgePanGesture:)];
screenEdgePanGestureRecognizer.edges = UIRectEdgeLeft;
[self.view addGestureRecognizer:screenEdgePanGestureRecognizer];
- (void) handleScreenEdgePanGesture:(UIScreenEdgePanGestureRecognizer *) recognizer
{
CGFloat progress = [recognizer translationInView:self.view].x / (self.view.bounds.size.width * 1.0);
progress = MIN(1.0, MAX(0.0, progress));
if (recognizer.state == UIGestureRecognizerStateBegan) {
_percentDrivenInteractiveTransition = [[UIPercentDrivenInteractiveTransition alloc] init];
[self.navigationController popViewControllerAnimated:YES];
}else if (recognizer.state == UIGestureRecognizerStateChanged) {
[_percentDrivenInteractiveTransition updateInteractiveTransition:progress];
}else if (recognizer.state == UIGestureRecognizerStateEnded || recognizer.state == UIGestureRecognizerStateCancelled) {
if (progress > 0.5f) {
[_percentDrivenInteractiveTransition finishInteractiveTransition];
}else{
[_percentDrivenInteractiveTransition cancelInteractiveTransition];
}
_percentDrivenInteractiveTransition = nil;
}
}