在android中有许多控件,比如editview、button等,但是,有时这些控件并不能满足我们的需求,这时,我们就需要去自定义一个控件来满足我们的需要,下面给出一个仿360加速球的demo.
2、 下面给出一个自定义的view,加速球(Accelerating ball )
package com.example.houjie.studyapk.studyview.custom;
import android.annotation.TargetApi;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.PorterDuff;
import android.graphics.PorterDuffXfermode;
import android.os.Build;
import android.os.Handler;
import android.os.Message;
import android.util.AttributeSet;
import android.util.Log;
import android.view.View;
import java.util.Random;
/**
* 仿360加速球的自定义控件
* Created by hj on 2016/5/19.
*/
public class CustomViewAccBall extends View{
private Paint paintCircle,paintText,paintLine;//三个画笔,
private int r,width,height;//加速球的半径,view的宽和高
private int dWidth,dHeight,bCount = 5,bHeight=50;//贝塞尔曲线的一些决定量,可以自己设置,我不太会用
private Random random;//产生随机数,加速球的波浪效果
private Path path;//
private final int maxProgress = 100;//当前的进度
private int progress=0;
private Bitmap bitmap;//位图
private Canvas bitmapCanvas;//位图画板
public int getProgress() {
return progress;
}//
public void setProgress(int progress) {
this.progress = progress;
invalidate();//实时更新进度
}
public int getMaxProgress() {
return maxProgress;
}
//构造器,必须实现
public CustomViewAccBall(Context context) {
super(context);
init();
}
public CustomViewAccBall(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public CustomViewAccBall(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
@TargetApi(Build.VERSION_CODES.LOLLIPOP)//取消版本限制
public CustomViewAccBall(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {
super(context, attrs, defStyleAttr, defStyleRes);
init();
}
private void init(){
//初始化圆的画笔
paintCircle = new Paint();
paintCircle.setStrokeWidth(1);
paintCircle.setAntiAlias(true);
paintCircle.setColor(Color.argb(0xff,0x2b,0x84,0x62));
paintCircle.setStyle(Paint.Style.FILL);
//初始化文字的画笔
paintText = new Paint();
paintText.setTextSize(50f);
paintText.setAntiAlias(true);
paintText.setTextAlign(Paint.Align.CENTER);
paintText.setColor(Color.WHITE);
//初始化波浪线的画笔
paintLine = new Paint();
paintLine.setStyle(Paint.Style.FILL);
paintLine.setColor(Color.argb(0xff,0x4e,0xc8,0x63));
paintLine.setStrokeWidth(1);
paintLine.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
// android.graphics.PorterDuff.Mode.SRC_IN:只在源图像和目标图像相交的地方绘制源图像
path = new Path();
//初始化path
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
bitmapCanvas.drawCircle(width/2,height/2,r,paintCircle);//绘制圆
//通过Path绘制贝塞尔曲线,此处贝塞尔曲线不是太懂,所以画的东西不是太好,望高手指点
path.reset();//清除path内容
path.moveTo(0, height);
path.lineTo(0, ((float) maxProgress-progress)/100*height);//此处若在定义时若是int,则必须强制转换,否则结果为零,聪明的你一定能理解。
for (int i = 0; i < bCount; i++) {
path.rQuadTo(random.nextFloat()*bHeight, random.nextFloat()*dWidth/2,random.nextFloat()*dWidth, 0);
// path.rQuadTo(20, -5, 40, 0);//可以是这样的固定值
}
path.lineTo(width, ((float) maxProgress-progress)/100*((float)height));
Log.e("(maxProgrerogressheight","----------------"+((float) maxProgress-progress)/100*height);
path.lineTo(width, height);
path.close();
//将贝塞尔曲线绘制到Bitmap的Canvas上
bitmapCanvas.drawPath(path, paintLine);
//将Bitmap绘制到View的Canvas上
bitmapCanvas.drawText(progress * 100f / maxProgress + "%", width / 2, height / 2, paintText);
canvas.drawBitmap(bitmap, 0, 0, null);
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
width = this.getMeasuredWidth();//得到宽和高
height = this.getMeasuredWidth();
setMeasuredDimension(width, height);
r = width/2;//设置圆的半径
dHeight = height/5;
dWidth = width/5;
bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);//设置图片的大小
bitmapCanvas = new Canvas(bitmap);
random = new Random();
}
}
3、activity布局
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
tools:context="com.example.houjie.studyapk.studyview.custom.ActivityCustomViewAccBall">
<com.example.houjie.studyapk.studyview.custom.CustomViewAccBall
android:layout_width="200dp"
android:layout_height="200dp"
android:id="@+id/viewAccBall"
/>
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:id="@+id/btnCustomAccBall"
android:text="开启动画"
/>
LinearLayout>
4、activity
import android.os.Handler;
import android.os.Message;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import com.example.houjie.studyapk.R;
/**
* 仿360加速球显示的activity
*/
public class ActivityCustomViewAccBall extends AppCompatActivity {
private Button btnCustomAccBall;
private CustomViewAccBall viewAccBall;
private int i = 0;
private Handler handler = new Handler(){
@Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
if(i<=100){
viewAccBall.setProgress(i);//延时1秒改变加速球进度
sendEmptyMessageDelayed(1,1000);
i+=10;
}
}
};
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_activity_custom_view_acc_ball);
viewAccBall = (CustomViewAccBall) findViewById(R.id.viewAccBall);
btnCustomAccBall = (Button) findViewById(R.id.btnCustomAccBall);
btnCustomAccBall.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
i = 0;
handler.sendEmptyMessageDelayed(1,1000);//开启动画
}
});
}
}