适应性更强的网页3D轮播图封装

网页伪3D轮播图,其实就是轮播图旋转木马效果。其实在jquery插件库也有很多旋转木马的插件,但是博主封装的这个新的插件比起以上的都适应性更好。其适应性好表现在:调用灵活性高用法更简单,css样式都封装好了基本不用写,在body里面写ul>li>img标签即可,可设置参数多,甚至不同图片的大小都可以自适应轮播,各个浏览器兼容性好(包括IE,虽然我没测过IE8以下浏览器,不过IE8以上都没问题),好了,以下看代码和用法。

head引入两个文件,第一个是jquery的插件(这是1.11.0版本,当然其他版本也可以哦,不过低版本的相对IE兼容性更好),第二个是我封装好的javascript脚本



body里面插入轮播图,ul的id要为pic_play,当然我这里是7张图,你也可以增加减少图片,但是这里有一个重要问题是,图片数量要为单数,不能为偶数,否则会出问题,这是一个小小的bug。当然你也可以在li里面写也是可以的。

css基本不用写,不过要习惯性给padding和margin归0

*{
	margin: 0;
	padding: 0;
	list-style: none;
}

重要封装脚本Figure_3D.js

//		ulwidth:父节点ul总宽度(number),
//		height:ul和图片的初始化最大高度(中间)(number),
//		liwidth:图片的初始化最大宽度(中间)(number),
//		minopacity:图片最小透明度(0~1),
//		minscale:图片最小缩放系数(0~1),
//		direction:默认轮播方向("left","right"),
//		speed:动画速度(number),
//		delayed:每张图片延时停留时间(number)(注:delayed>=speed),
//		mousestop:鼠标经过是否停止(false,true),
		function init(ulwidth,height,liwidth,minopacity,minscale,direction,speed,delayed,mousestop){
			$("#pic_play").css({"position":"relative","width":ulwidth,"height":height});
			$("#pic_play>li").css({"position":"absolute","width":liwidth,"height":height});
			if($("#pic_play>li>a").size()>0){
				$("#pic_play>li>a").css("display","block");
			}
			if($("#pic_play>li>a>img").size()>0){
				$("#pic_play>li>a>img").css({"display":"block","width":"100%","height":"100%"});
			}else if($("#pic_play>li>img").size()>0){
				$("#pic_play>li>img").css({"display":"block","width":"100%","height":"100%"});
			}else return;
			var len=$("#pic_play>li").size();
			jsonstyle=[];
			var display=-1;
			var minopacity=minopacity;
			var opacitystep=(1-minopacity)/(Math.floor(len/2)-1);
			var minscale=minscale;
			var scalestep=(1-minscale)/(Math.floor(len/2));
			var Dvalue=Math.round((($("#pic_play").innerWidth()-$("#pic_play>li").eq(0).outerWidth())/2)/Math.floor(len/2));
			$("#pic_play>li").each(function(i){
				if(ili").eq(i).outerWidth());
					var realheight=Math.round(minscale*$("#pic_play>li").eq(i).outerHeight());
					var realtop=Math.round(($("#pic_play>li").eq(Math.floor(len/2)).outerHeight()-realheight)/2);
					jsonstyle[i]={"realOff":realoff,"realIndex":display,"realOpacity":minopacity,"realWidth":realwidth,"realHeight":realheight,"realTop":realtop};
					$("#pic_play>li").eq(i).css({"left":realoff,"z-index":display,"opacity":minopacity,"width":realwidth,"height":realheight,"top":realtop});
					minopacity+=opacitystep;
					if(minopacity>=1){
						minopacity=1.0;
					}
					minscale+=scalestep;
				}else if(i==Math.floor(len/2)){
					display++
					var realwidth=Math.round(minscale*$("#pic_play>li").eq(i).outerWidth());
					var realheight=Math.round(minscale*$("#pic_play>li").eq(i).outerHeight());
                    var realoff=Math.round(($("#pic_play").innerWidth()-$("#pic_play>li").eq(i).outerWidth())/2);
					jsonstyle[i]={"realOff":realoff,"realIndex":display,"realOpacity":1,"realWidth":realwidth,"realHeight":realheight,"realTop":0};
					$("#pic_play>li").eq(i).css({"left":realoff,"z-index":display,"opacity":1,"width":realwidth,"height":realheight,"top":0});
				}else{
					display--;
					minscale-=scalestep;
					var realwidth=Math.round(minscale*$("#pic_play>li").eq(i).outerWidth());
					var realheight=Math.round(minscale*$("#pic_play>li").eq(i).outerHeight());
					var realoff=Math.round($("#pic_play").innerWidth()-(realwidth+(len-1-i)*Dvalue));
					var realtop=Math.round(($("#pic_play>li").eq(Math.floor(len/2)).outerHeight()-realheight)/2);
					jsonstyle[i]={"realOff":realoff,"realIndex":display,"realOpacity":minopacity,"realWidth":realwidth,"realHeight":realheight,"realTop":realtop};
					$("#pic_play>li").eq(i).css({"left":realoff,"z-index":display,"opacity":minopacity,"width":realwidth,"height":realheight,"top":realtop});
					minopacity-=opacitystep;
				}
			});
			animationPlay(direction,speed,delayed);
			if(mousestop==true){
				animationStop(direction,speed,delayed);
			}
		}
		//offset:左右按钮分别距离ul左右边距(number),
		//top:左右按钮距离ul上边距(number),
		//direction:默认轮播方向("left","right"),一般和init里的一样,如果你不想点击后改变运动方向,
		//speed:动画速度(number),一般和init里的一样,如果你不想点击后改变动画速度,
        //delayed:每张图片延时停留时间(number)(注:delayed>=speed),一般和init里的一样,如果你不想点击后改变延时停留时间,
		function btn(offset,top,direction,speed,deleyed){
			var leftbtn=$("");
			leftbtn.css({"width":32,"height":32,"display":"inline-block","position":"absolute","left":offset,"top":top,"background":"url(img/slider-arrow.png) no-repeat -100px 0","cursor":"pointer","z-index":100});
			var rightbtn=$("");
			rightbtn.css({"width":32,"height":32,"display":"inline-block","position":"absolute","right":offset,"top":top,"background":"url(img/slider-arrow.png) no-repeat 0 0","cursor":"pointer","z-index":100});
			$("#pic_play").append(leftbtn);
			$("#pic_play").append(rightbtn);
			leftbtn.hover(function(){
				$(this).css("background-position","-160px 0");
			},function(){
				$(this).css("background-position","-100px 0");
			});
			rightbtn.hover(function(){
				$(this).css("background-position","-60px 0");
			},function(){
				$(this).css("background-position","0 0");
			});
			leftbtn.click(function(){
				clearInterval(timeplay);
				$("#pic_play>li").stop(true);
				var li=$("#pic_play>li").first();
				$("#pic_play").append(li);
				$("#pic_play>li").each(function(list){
					$("#pic_play>li").eq(list).css("z-index",jsonstyle[list]["realIndex"]).animate({"left":jsonstyle[list]["realOff"],"opacity":jsonstyle[list]["realOpacity"],"width":jsonstyle[list]["realWidth"],"height":jsonstyle[list]["realHeight"],"top":jsonstyle[list]["realTop"]},speed);
				});
				animationPlay(direction,speed,deleyed);
			});
			rightbtn.click(function(){
				clearInterval(timeplay);
				$("#pic_play>li").stop(true);
				var li=$("#pic_play>li").last();
				$("#pic_play").prepend(li);
				$("#pic_play>li").each(function(list){
					$("#pic_play>li").eq(list).css("z-index",jsonstyle[list]["realIndex"]).animate({"left":jsonstyle[list]["realOff"],"opacity":jsonstyle[list]["realOpacity"],"width":jsonstyle[list]["realWidth"],"height":jsonstyle[list]["realHeight"],"top":jsonstyle[list]["realTop"]},speed);
				});
				animationPlay(direction,speed,deleyed);
			});
		}
		
		//JSON动画
		function animationPlay(direction,speed,deleyed){
			timeplay=setInterval(function(){
				if(direction.toLowerCase()=="left"){
					var li=$("#pic_play>li").first();
				    $("#pic_play").append(li);
				}else if(direction.toLowerCase()=="right"){
					var li=$("#pic_play>li").last();
				    $("#pic_play").prepend(li);
				}else return;
				$("#pic_play>li").each(function(list){
					$("#pic_play>li").eq(list).css("z-index",jsonstyle[list]["realIndex"]).animate({"left":jsonstyle[list]["realOff"],"opacity":jsonstyle[list]["realOpacity"],"width":jsonstyle[list]["realWidth"],"height":jsonstyle[list]["realHeight"],"top":jsonstyle[list]["realTop"]},speed);
				});
			},deleyed);
		}
		function animationStop(direction,speed,delayed){
			$("#pic_play").mouseenter(function(){
				clearInterval(timeplay);
			});
			$("#pic_play").mouseleave(function(){
				animationPlay(direction,speed,delayed)
			});
		}
脚本的调用方法,调用一个init函数初始化,定义的参数意义是:自定父节点ul总宽度(number),自定ul和图片的初始化最大高度(中间那图)(number),图片的初始化最大宽度(中间那图)(number),图片最小透明度(0~1),图片最小缩放系数(0~1),默认轮播方向("left","right"),动画速度ms(number),轮播图片延时停留时间ms(number)(注:这个参数必须大于动画速度),鼠标经过是否停止(false,true)。

$(function(){
	init(1300,600,600,0.7,0.5,"right",500,3000,false);
});
为了运行效果更为显眼,给ul加个边框居中吧。

#pic_play{
	position: relative;
	border: 1px solid black;
	margin: 30px auto;
}
看以下运行效果:这里其实每张图的大小都不一样啊,都可以自适应轮播了


大家会发现没有左右切换的按钮?没关系,我们可以调用btn()函数。btn里面的参数意义分别是:左右按钮分别距离ul左右边距(number),左右按钮距离ul上边距(number),默认轮播方向("left","right")一般和init里的一样如果你不想点击后改变运动方向,动画速度ms(number)一般和init里的一样如果你不想点击后改变动画速度,每张图片延时停留时间ms(number)(注:这个参数必须大于动画速度)一般和init里的一样如果你不想点击后改轮播停留时间。

$(function(){
	init(1000,460,460,0.7,0.5,"right",500,3000,false);
	btn(40,230,"right",500,3000);
});

下面来看效果:


如果想用自己的按钮款式,可以直接在我的btn封装函数里面换啊。





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