杭电ACM OJ 1043 Eight 八数码 8种方法 花式解决

Eight

Time Limit: 10000/5000 MS (Java/Others)    Memory Limit: 65536/32768 K (Java/Others)
Total Submission(s): 27216    Accepted Submission(s): 7257
Special Judge


Problem Description
The 15-puzzle has been around for over 100 years; even if you don't know it by that name, you've seen it. It is constructed with 15 sliding tiles, each with a number from 1 to 15 on it, and all packed into a 4 by 4 frame with one tile missing. Let's call the missing tile 'x'; the object of the puzzle is to arrange the tiles so that they are ordered as: 
 1  2  3  4
 5  6  7  8
 9 10 11 12
13 14 15  x

where the only legal operation is to exchange 'x' with one of the tiles with which it shares an edge. As an example, the following sequence of moves solves a slightly scrambled puzzle: 
 1  2  3  4     1  2  3  4     1  2  3  4     1  2  3  4
 5  6  7  8     5  6  7  8     5  6  7  8     5  6  7  8
 9  x 10 12     9 10  x 12     9 10 11 12     9 10 11 12
13 14 11 15    13 14 11 15    13 14  x 15    13 14 15  x
            r->            d->            r->

The letters in the previous row indicate which neighbor of the 'x' tile is swapped with the 'x' tile at each step; legal values are 'r','l','u' and 'd', for right, left, up, and down, respectively. 

Not all puzzles can be solved; in 1870, a man named Sam Loyd was famous for distributing an unsolvable version of the puzzle, and 
frustrating many people. In fact, all you have to do to make a regular puzzle into an unsolvable one is to swap two tiles (not counting the missing 'x' tile, of course). 

In this problem, you will write a program for solving the less well-known 8-puzzle, composed of tiles on a three by three 
arrangement.
 

Input
You will receive, several descriptions of configuration of the 8 puzzle. One description is just a list of the tiles in their initial positions, with the rows listed from top to bottom, and the tiles listed from left to right within a row, where the tiles are represented by numbers 1 to 8, plus 'x'. For example, this puzzle 

1 2 3 
x 4 6 
7 5 8 

is described by this list: 

1 2 3 x 4 6 7 5 8
 

Output
You will print to standard output either the word ``unsolvable'', if the puzzle has no solution, or a string consisting entirely of the letters 'r', 'l', 'u' and 'd' that describes a series of moves that produce a solution. The string should include no spaces and start at the beginning of the line. Do not print a blank line between cases.
 

Sample Input
 
   
2 3 4 1 5 x 7 6 8
 

Sample Output
 
   

ullddrurdllurdruldr

翻译:

2 3 4

1 5 x

7 6 8

是我们的目标状态

1 2 3

4 5 6

7 8 9

是我们的起始状态

u=up

l=left

d=down

r=right

输出就是输出找到后的方向,否则就是没找到,输出unsolved

思路:

可以用反向bfs,从结果出发,找到这个状态。也可以双向bfs。也可以A*,也可以IDA*。

1.暴力反向BFS+存状态http://blog.csdn.net/qq_36523667/article/details/78787668

2.暴力反向BFS+康托展开判重http://blog.csdn.net/qq_36523667/article/details/78790957

3.暴力反向BFS+康托展开判重+打表http://blog.csdn.net/qq_36523667/article/details/78793695

4.暴力反向BFS+康托展开判重+打表+回溯记录路径http://blog.csdn.net/qq_36523667/article/details/78797657

5.双向BFS+康托展开判重+回溯记录路径http://blog.csdn.net/qq_36523667/article/details/78797920

6.双向BFS+康托展开判重+回溯记录路径+逆序数判无解http://blog.csdn.net/qq_36523667/article/details/78798188

7.A*之曼哈顿+康托展开判重+回溯记录路径+逆序数判无解http://blog.csdn.net/qq_36523667/article/details/78805842

8.IDA*+逆序数判无解http://blog.csdn.net/qq_36523667/article/details/78805994

(请按顺序看哦,这是逐步深入的8中方法,每种都对各种知识有很详细的介绍和很严格的证明)

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