Unity设置发布程序运行时候位置,无边框以及窗体大小,窗口置顶

 Unity设置发布程序运行时候位置,无边框以及窗体大小,窗口置顶_第1张图片

1. 单屏  我这里是 1920* 1200

using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine;

public class ShowSingleGreen : MonoBehaviour
{


    [DllImport("user32.dll")]
    static extern IntPtr SetWindowLong(IntPtr hwnd, int _nIndex, int dwNewLong);
    [DllImport("user32.dll")]
    static extern bool SetWindowPos(IntPtr hWnd, int hWndInsertAfter, int X, int Y, int cx, int cy, uint uFlags);
    [DllImport("user32.dll")]
    static extern IntPtr GetForegroundWindow();

    const uint SWP_SHOWWINDOW = 0x0040;
    const int GWL_STYLE = -16;  //边框用的
    const int WS_BORDER = 1;
    const int WS_POPUP = 0x800000;

    int _posX = 0;
    int _posY = 0;
    // 在这里设置你想要的窗口宽
    int _Txtwith = 1920;
    // 在这里设置你想要的窗口高
    int _Txtheight = 1200;
    void Start()
    {
        Cursor.visible = false; // 鼠标隐藏
        Screen.SetResolution(_Txtwith, _Txtheight, false);
        if (Application.platform != RuntimePlatform.WindowsEditor)
        {
            StartCoroutine("Setposition");
            Debug.Log("打包出来了");
        }
        else
        {
            Debug.Log("WINDOWS EDITOR");
        }

        //Screen.SetResolution(_Txtwith, _Txtheight, false);		//这个是Unity里的设置屏幕大小,
    }
    IEnumerator Setposition()
    {
        yield return new WaitForSeconds(0.1f);		//不知道为什么发布于行后,设置位置的不会生效,我延迟0.1秒就可以
        SetWindowLong(GetForegroundWindow(), GWL_STYLE, WS_POPUP);      //无边框
        bool result = SetWindowPos(GetForegroundWindow(), 0, _posX, _posY, _Txtwith, _Txtheight, SWP_SHOWWINDOW);       //设置屏幕大小和位置
    }
}

2. 修改:双屏打包 3840*1080

using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine;

public class ShowDoubleScreen : MonoBehaviour {


    [DllImport("user32.dll")]
    static extern IntPtr SetWindowLong(IntPtr hwnd, int _nIndex, int dwNewLong);
    [DllImport("user32.dll")]
    static extern bool SetWindowPos(IntPtr hWnd, int hWndInsertAfter, int X, int Y, int cx, int cy, uint uFlags);
    [DllImport("user32.dll")]
    static extern IntPtr GetForegroundWindow();

    const uint SWP_SHOWWINDOW = 0x0040;
    const int GWL_STYLE = -16;  //边框用的
    const int WS_BORDER = 0;
    const int WS_POPUP = 0x800000;

    int _posX = 0;
    int _posY = 0;
    // 在这里设置你想要的窗口宽
    int _Txtwith = 3840;
    // 在这里设置你想要的窗口高
    int _Txtheight = 1080;
    void Start()
    {
        Cursor.visible = false; // 鼠标隐藏
        Screen.SetResolution(3840, 1080, false);
        if(Application.platform != RuntimePlatform.WindowsEditor)
        {
            StartCoroutine("Setposition");
            Debug.Log("打包出来了");
        }
        else
        {
            Debug.Log("WINDOWS EDITOR");
        }
        
        //Screen.SetResolution(_Txtwith, _Txtheight, false);		//这个是Unity里的设置屏幕大小,
    }
    IEnumerator Setposition()
    {
        yield return new WaitForSeconds(0.1f);		//不知道为什么发布于行后,设置位置的不会生效,我延迟0.1秒就可以
        SetWindowLong(GetForegroundWindow(), GWL_STYLE, WS_POPUP);      //无边框
        bool result = SetWindowPos(GetForegroundWindow(), 0, _posX-1, _posY-1, _Txtwith+2, _Txtheight+2, SWP_SHOWWINDOW);       //设置屏幕大小和位置
    }
}

 

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