设计能力,是成为高级前端、成为技术负责人的基础能力,为什么后端开发可以轻而易举的成为技术带头人,因为后端语言大部分是基于面向对象,而面向对象就离不开设计和设计模式
首先npm init一路回车 新建webpack.dev.config.js,修改package.json文件,安装webpack-dev-server可以帮助你在代码发生变化后自动编译代码
修改package.json文件
"scripts": {
"dev": "webpack-dev-server --config ./webpack.dev.config.js --mode development"
},
webpack.dev.config.js
const path = require('path')
const HtmlWebpackPlugin = require('html-webpack-plugin')
module.exports = {
entry: './src/index.js',
output: {
path: __dirname,
filename: './release/bundle.js' // release 会自动创建
},
plugins: [
new HtmlWebpackPlugin({
template: './index.html' // bundle.js 会自动注入
})
],
devServer: {
contentBase: path.join(__dirname, "./release"), // 根目录
open: true, // 自动打开浏览器
port: 9000, // 端口
proxy: {
'/api/*': {
target: 'http://localhost:8880'
}
}
},
module: {
rules: [{
test: /\.js?$/,
exclude: /(node_modules)/,
loader: 'babel-loader'
}]
}
}
package.json 依据上面的方式,安装以下依赖
{
"name": "es6",
"version": "1.0.0",
"description": "",
"main": "index.js",
"scripts": {
"dev": "webpack-dev-server --config ./webpack.dev.config.js --mode development"
},
"author": "",
"license": "ISC",
"devDependencies": {
"babel-core": "^6.26.3",
"babel-loader": "^7.1.4",
"babel-plugin-transform-decorators-legacy": "^1.3.4",
"babel-polyfill": "^6.26.0",
"babel-preset-es2015": "^6.24.1",
"babel-preset-latest": "^6.24.1",
"html-webpack-plugin": "^3.2.0",
"webpack": "^4.8.3",
"webpack-cli": "^2.1.3",
"webpack-dev-server": "^3.1.4"
},
"dependencies": {
"javascript-state-machine": "^3.0.1",
"jquery": "^3.3.1"
}
}
面向对象三要素:封装、多态、继承,子类继承父类,封装对数据的权限和保密,多态,同一个接口不同的实现,不从事后台开发很难真正理解这几个概念。为什么要用面向对象,因为它可以让数据结构化,类其实相当于模板,通过这个类可以实例化出很多对象,下面的例子用到了继承,公用类people,只有学生student有学号但学生也有people的一些方法,其实就是提取公共部分做到代码的通用性。学会画UML类图,有个在线地址processon.com
class People {
constructor(name, age) {
this.name = name
this.age = age
}
eat() {
alert(`${this.name} eat something`)
}
speak() {
alert(`My name is ${this.name}, age ${this.age}`)
}
}
class Student extends People { //继承关键字extends
constructor(name, age, number) {
super(name, age) //super 传给父类执行
this.number = number
}
study() {
alert(`${this.name} study`)
}
}
let xiaoming = new Student('xiaoming', 10, 'A1')
xiaoming.study()
console.log(xiaoming.number)
let xiaohong = new Student('xiaohong', 11, 'A2')
xiaohong.study()
关于封装,public完全开发、protected对子类开放、private对自己开放,目前es6还不支持。js的高级ts支持,其实jQuery也是一个类,它的源码就是面向对象的思路
class jQuery {
constructor(selector) {
let slice = Array.prototype.slice
let dom = slice.call(document.querySelectorAll(selector))
let len = dom ? dom.length : 0
for (let i = 0; i < len; i++) {
this[i] = dom[i]
}
this.length = len
this.selector = selector || ''
}
append(node) {
}
addClass(name) {
}
html(data) {
}
// 此处省略若干 API
}
window.$ = function (selector) {
return new jQuery(selector)
}
泛化指的就是继承,关联指的是引用,看下面的图示,A、B都有多态的行为就是它们可以灵活处理自己的事情,通过定义house与people建立关联,在people中引入
设计原则,了解五大设计原则,也就是什么是设计,设计模式从哪里来,推荐一本书UNIXLinux设计哲学,明白一个概念,设计和模式是分开的
下面是两道面试题考察设计能力
class Car {
constructor(number, name) {
this.number = number
this.name = name
}
}
class Kuaiche extends Car {
constructor(number, name) {
super(number, name)
this.price = 1
}
}
class Zhuanche extends Car {
constructor(number, name) {
super(number, name)
this.price = 2
}
}
class Trip {
constructor(car) {
this.car = car
}
start() {
console.log(`行程开始,名称: ${this.car.name}, 车牌号: ${this.car.price}`)
}
end() {
console.log('行程结束,价格: ' + (this.car.price * 5))
}
}
let car = new Kuaiche(100, '桑塔纳')
let trip = new Trip(car)
trip.start()
trip.end()
// 车
class Car {
constructor(num) {
this.num = num
}
}
// 入口摄像头
class Camera {
shot(car) {
return {
num: car.num,
inTime: Date.now()
}
}
}
// 出口显示器
class Screen {
show(car, inTime) {
console.log('车牌号', car.num)
console.log('停车时间', Date.now() - inTime)
}
}
// 停车场
class Park {
constructor(floors) {
this.floors = floors || []
this.camera = new Camera()
this.screen = new Screen()
this.carList = {}
}
in(car) {
// 获取摄像头的信息:号码 时间
const info = this.camera.shot(car)
// 停到某个车位
const i = parseInt(Math.random() * 100 % 100)
const place = this.floors[0].places[i]
place.in()
info.place = place
// 记录信息
this.carList[car.num] = info
}
out(car) {
// 获取信息
const info = this.carList[car.num]
const place = info.place
place.out()
// 显示时间
this.screen.show(car, info.inTime)
// 删除信息存储
delete this.carList[car.num]
}
emptyNum() {
return this.floors.map(floor => {
return `${floor.index} 层还有 ${floor.emptyPlaceNum()} 个车位`
}).join('\n')
}
}
// 层
class Floor {
constructor(index, places) {
this.index = index //第几层
this.places = places || [] //多少层
}
emptyPlaceNum() { //多少空余车位
let num = 0
this.places.forEach(p => {
if (p.empty) {
num = num + 1
}
})
return num
}
}
// 车位
class Place {
constructor() {
this.empty = true
}
in() {
this.empty = false
}
out() {
this.empty = true
}
}
// 测试代码------------------------------
// 初始化停车场
const floors = []
for (let i = 0; i < 3; i++) {
const places = []
for (let j = 0; j < 100; j++) {
places[j] = new Place()
}
floors[i] = new Floor(i + 1, places)
}
const park = new Park(floors)
// 初始化车辆
const car1 = new Car('A1')
const car2 = new Car('A2')
const car3 = new Car('A3')
console.log('第一辆车进入')
console.log(park.emptyNum())
park.in(car1)
console.log('第二辆车进入')
console.log(park.emptyNum())
park.in(car2)
console.log('第一辆车离开')
park.out(car1)
console.log('第二辆车离开')
park.out(car2)
console.log('第三辆车进入')
console.log(park.emptyNum())
park.in(car3)
console.log('第三辆车离开')
park.out(car3)