winform自定义按钮

winform自定义控件

自定义控件

本文以按钮为例,制作一个imagebutton,继承系统button,

分四种状态
1,正常状态
2,获得焦点
3,按下按钮
4,禁用

当然你得准备一张图片,包含四种状态的样式,同样你也可以准备四张图片,这取决于你如何draw按钮

我们定义一个构造函数

        private enum btnState
        {
            Button_UP = 0,//正常状态
            Button_Focus = 1,//获得焦点
            Button_Down = 2,//按下按钮
            Button_Disabled = 3,//禁用按钮
        }

然后设置控件“状态”属性

        private btnState imgState=0;
        //设置属性
        public btnState ButtonState
        {
            get
            {
                return imgState;
            }
            set
            {
                if (imgState != value)
                {
                    imgState = value; Refresh();
                }
            }
        }


然后判断按钮是否被禁用,同样写一个属性

        private bool _buttonEnabled = true;
        public bool BtnEnabled
        {
            get
            {
                return _buttonEnabled;
            }
            set
            {
                if (value == false)
                {
                    _buttonEnabled = false;
                    imgState = btnState.Button_Disabled;
                    //删除按钮所有事件
                    disBindEvent();

                }
                else
                {
                    _buttonEnabled = true;
                    imgState = btnState.Button_UP;
                    //绑定按钮所有事件
                    bindEvent();
                }
            }
       
        }

好,到这里,我们继续上面设置属性中的事情,开始写按钮时间的绑定和删除
先列举一下,按钮有哪些事件:
从我们定义的按钮状态着手:


            Button_UP = 0,//正常状态--------------->mouseleaver,lostfocus
            Button_Focus = 1,//获得焦点------------>mousehover,mouseup
            Button_Down = 2,//按下按钮------------->mousedown
            Button_Disabled = 3,//禁用按钮--------->enable


        private void bindEvent()
        {
            MouseLeave += new EventHandler(imgButton_MouseLeave );
            LostFocus += new EventHandler(imgButton_LostFocus );
            MouseHover += new EventHandler(imgButton_MouseHover );
            MouseUp += new MouseEventHandler(imgButton_MouseUP);
            MouseDown += new MouseEventHandler(imgButton_MouseDown);
            EnabledChanged += new EventHandler(imgButton_EnAbleChanged);

        }

        private void disBindEvent()
        {
            MouseLeave -= new EventHandler(imgButton_MouseLeave);
            LostFocus -= new EventHandler(imgButton_LostFocus);
            MouseHover -= new EventHandler(imgButton_MouseHover);
            MouseUp -= new MouseEventHandler(imgButton_MouseUP);
            MouseDown -= new MouseEventHandler(imgButton_MouseDown);
            EnabledChanged -= new EventHandler(imgButton_EnAbleChanged);
        }


然后接着写上面用到的事件

       //鼠标事件
        private void imgButton_MouseLeave(object sender, EventArgs e)
        {
            ButtonState = btnState.Button_UP;
            Invalidate();
        }

        private void imgButton_LostFocus(object sender, EventArgs e)
        {
            ButtonState = btnState.Button_UP;
            Invalidate();
        }

        private void imgButton_MouseHover(object sender,MouseEventArgs  e)
        {
            ButtonState = btnState.Button_Focus;
            Invalidate();
        }

        private void imgButton_MouseUP(object sender, MouseEventArgs  e)
        {
            ButtonState = btnState.Button_Focus;
            Invalidate();
        }

        private void imgButton_MouseDown(object sender, EventArgs e)
        {
            ButtonState = btnState.Button_Down;
            Invalidate();
        }

        private void imgButton_EnAbleChanged(object sender, EventArgs e)
        {
            if (Enabled)
            {
                ButtonState = btnState.Button_UP;
                Invalidate();
            }
            else
            {
                ButtonState = btnState.Button_Disabled;
                Invalidate();
            }
        }


到这里,按钮一些事件就写完了,下面开始制作按钮的外观,进行按钮描绘

        //绘制按钮外观
        private void imgButtonPaint(object sender,PaintEventArgs e)
        {
            Graphics gr=e .Graphics ;
            int indexWidth = Size.Width * (int)imgState ;
            if (Image == null) return;
            if (Image.Width > indexWidth)
            {
                gr.DrawImage(Image, 0, 0, new Rectangle(new Point(indexWidth, 0), Size), GraphicsUnit.Pixel);
            }
            else
            {
                gr.DrawImage(Image, 0, 0, new Rectangle(new Point(0, 0), Size), GraphicsUnit.Pixel);
            }
       
        }

到这里,基本一个imagebutton就制作完了,

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