通过Java源码分析初探观察者模式(一)

对于观察者,很多开发者并不陌生,在日常开发过程中,这也是一个非常常见的设计模式,尤其是Android小伙伴,很多人都知道broadcast就是一个典型的观察者模式,还有最近很火的rxjava,响应式编程中,观察者模式扮演着一个很重要的角色,但观察者模式具体是怎么样运转的,部分小伙伴就有点模糊了。

先从日常生活中一个例子开始说起,在看电视的过程中,我们经常看到一些抗日神剧中有这么一个剧情,鬼子进村,在进村的过程中,总会有一些一些人通风报信,然后通知村里的人能躲的躲,能藏的藏,能跑的跑,或者中路再搞个埋伏,抓到了以后是手撕还是其它方式处理,在此就先不做讨论。。。其实这个过程中就是一个典型的观察者模式,下面,我们先看一下手撕鬼子的UML。

通过Java源码分析初探观察者模式(一)_第1张图片

DevilsSubject.java

/**
 * 
 * created by zm on 2016-5-28
 * 继承Observable,此类等同于上述UML的Devil(小鬼子),其它对号入座
 * 观察鬼子是否来袭击 
 *
 */
public class DevilsSubject extends Observable
{
    private String assault;

    public String isAssault() {
        return assault;
    }

    public void setAssault(String assault) {
        this.assault = assault;
        //可通过this.hasChanged()获取是否发生改变,这里我们统一设置成改变,以便测试
        this.setChanged();
        this.notifyObservers(assault);
    }
}

VillagerObserver.java

/**
 * 
 * created by zm on 2016-5-28
 * 
 * VillagerObserver(放哨的村民),观察小鬼子行动
 *
 */
public class VillagerObserver implements Observer
{

    public void update(Observable o, Object obj) {
        // TODO Auto-generated method stub
        String assault = (String) obj;
        System.out.println(assault);
    }
}

Client.java

public class Client
{
    public static void main(String[] args) {
        VillagerObserver yes = new VillagerObserver();
        VillagerObserver no = new VillagerObserver();
        DevilsSubject devilsSubject = new DevilsSubject();
        //如果观察者与集合中已有的观察者不同,则向对象的观察者集中添加此观察者。
        devilsSubject.addObserver(yes);
        devilsSubject.addObserver(no);
        devilsSubject.setAssault("前方有一坨鬼子来了");
        devilsSubject.setAssault("鬼子见阎王了,在来村的路上就被村民手撕了");
        //返回 Observable 对象的观察者数目
        System.out.println(devilsSubject.countObservers());
        System.out.println("................");
        devilsSubject.deleteObserver(yes);
        devilsSubject.setAssault("鬼子来了");
        System.out.println(devilsSubject.countObservers());
    }
}

运行的结果:

前方有一坨鬼子来了
前方有一坨鬼子来了
鬼子见阎王了,在来村的路上就被村民手撕了
鬼子见阎王了,在来村的路上就被村民手撕了
Observable对象的观察者数目:2................
鬼子来了
Observable对象的观察者数目:1

下面是observable源码

package java.util;

/**
 * This class represents an observable object, or "data"
 * in the model-view paradigm. It can be subclassed to represent an
 * object that the application wants to have observed.
 * 

* An observable object can have one or more observers. An observer * may be any object that implements interface Observer. After an * observable instance changes, an application calling the * Observable's notifyObservers method * causes all of its observers to be notified of the change by a call * to their update method. *

* The order in which notifications will be delivered is unspecified. * The default implementation provided in the Observable class will * notify Observers in the order in which they registered interest, but * subclasses may change this order, use no guaranteed order, deliver * notifications on separate threads, or may guarantee that their * subclass follows this order, as they choose. *

* Note that this notification mechanism has nothing to do with threads * and is completely separate from the wait and notify * mechanism of class Object. *

* When an observable object is newly created, its set of observers is * empty. Two observers are considered the same if and only if the * equals method returns true for them. * * @author Chris Warth * @see java.util.Observable#notifyObservers() * @see java.util.Observable#notifyObservers(java.lang.Object) * @see java.util.Observer * @see java.util.Observer#update(java.util.Observable, java.lang.Object) * @since JDK1.0 */ public class Observable { private boolean changed = false; private Vector obs; /** Construct an Observable with zero Observers. */ public Observable() { obs = new Vector<>(); } /** * Adds an observer to the set of observers for this object, provided * that it is not the same as some observer already in the set. * The order in which notifications will be delivered to multiple * observers is not specified. See the class comment. * * @param o an observer to be added. * @throws NullPointerException if the parameter o is null. */ public synchronized void addObserver(Observer o) { if (o == null) throw new NullPointerException(); if (!obs.contains(o)) { obs.addElement(o); } } /** * Deletes an observer from the set of observers of this object. * Passing null to this method will have no effect. * @param o the observer to be deleted. */ public synchronized void deleteObserver(Observer o) { obs.removeElement(o); } /** * If this object has changed, as indicated by the * hasChanged method, then notify all of its observers * and then call the clearChanged method to * indicate that this object has no longer changed. *

* Each observer has its update method called with two * arguments: this observable object and null. In other * words, this method is equivalent to: *

* notifyObservers(null)
* * @see java.util.Observable#clearChanged() * @see java.util.Observable#hasChanged() * @see java.util.Observer#update(java.util.Observable, java.lang.Object) */ public void notifyObservers() { notifyObservers(null); } /** * If this object has changed, as indicated by the * hasChanged method, then notify all of its observers * and then call the clearChanged method to indicate * that this object has no longer changed. *

* Each observer has its update method called with two * arguments: this observable object and the arg argument. * * @param arg any object. * @see java.util.Observable#clearChanged() * @see java.util.Observable#hasChanged() * @see java.util.Observer#update(java.util.Observable, java.lang.Object) */ public void notifyObservers(Object arg) { /* * a temporary array buffer, used as a snapshot of the state of * current Observers. */ Object[] arrLocal; synchronized (this) { /* We don't want the Observer doing callbacks into * arbitrary code while holding its own Monitor. * The code where we extract each Observable from * the Vector and store the state of the Observer * needs synchronization, but notifying observers * does not (should not). The worst result of any * potential race-condition here is that: * 1) a newly-added Observer will miss a * notification in progress * 2) a recently unregistered Observer will be * wrongly notified when it doesn't care */ if (!changed) return; arrLocal = obs.toArray(); clearChanged(); } for (int i = arrLocal.length-1; i>=0; i--) ((Observer)arrLocal[i]).update(this, arg); } /** * Clears the observer list so that this object no longer has any observers. */ public synchronized void deleteObservers() { obs.removeAllElements(); } /** * Marks this Observable object as having been changed; the * hasChanged method will now return true. */ protected synchronized void setChanged() { changed = true; } /** * Indicates that this object has no longer changed, or that it has * already notified all of its observers of its most recent change, * so that the hasChanged method will now return false. * This method is called automatically by the * notifyObservers methods. * * @see java.util.Observable#notifyObservers() * @see java.util.Observable#notifyObservers(java.lang.Object) */ protected synchronized void clearChanged() { changed = false; } /** * Tests if this object has changed. * * @return true if and only if the setChanged * method has been called more recently than the * clearChanged method on this object; * false otherwise. * @see java.util.Observable#clearChanged() * @see java.util.Observable#setChanged() */ public synchronized boolean hasChanged() { return changed; } /** * Returns the number of observers of this Observable object. * * @return the number of observers of this object. */ public synchronized int countObservers() { return obs.size(); } }

再附上Observable的api
通过Java源码分析初探观察者模式(一)_第2张图片

根据源码中最上部分的注释,翻译成中文后,大体的意思是此类是一个被观察者。它可以派生子类来表示一个应用程序想要观察的对象。一个可观察到的对象(observable)可以有一个或多个观察者(observer)。一个观察者可以是任何实现接口的观察者的对象。修改后可观察到的实例,应用程序调用notifyObservers方法使所有的观察者调用更新方法。通知的顺序将是未指定的。请注意,这与线程通知机制无关,完全独立于类对象的等待和通知机制。当一个可观察的对象是新创建的,它的观察是空的。当且仅当这个方法返回true,两个观察者是同步的。

源码中,起关键性作用的就是vector和changed,在observable实例化的时候,就初始化了一个空的vector,可以通过vector添加和移除vector操作后,当observable发生改变时,通过changed去判断是否通知,在我们的上述示例代码中使用setChanged(),主要是因为第一次加入的时候,不会去调用observer的update方法,也就是changed为false,当changed为false时,直接从notifyObservers方法中return,只有changed为true的时候才通知刷新,刷新之前,重新把changed赋值为false,提取上述源码中的关键代码如下:

public void notifyObservers(Object arg) {
        Object[] arrLocal;
        synchronized (this) {
            if (!changed)
                return;
            arrLocal = obs.toArray();
            clearChanged();
        }

        for (int i = arrLocal.length-1; i>=0; i--)
            ((Observer)arrLocal[i]).update(this, arg);
    }

observer类

/**
 * A class can implement the Observer interface when it
 * wants to be informed of changes in observable objects.
 *
 * @author  Chris Warth
 * @see     java.util.Observable
 * @since   JDK1.0
 */
public interface Observer {
    /**
     * This method is called whenever the observed object is changed. An
     * application calls an Observable object's
     * notifyObservers method to have all the object's
     * observers notified of the change.
     *
     * @param   o     the observable object.
     * @param   arg   an argument passed to the notifyObservers
     *                 method.
     */
    void update(Observable o, Object arg);
}

observer就是一个接口,里面一个update方法,这个类没太多需要解释的,有点Java基础的都可以明白。

现在一目了然了,Observer模式是一种行为模式,它的作用是当一个对象的状态发生改变的时候,能够自动通知其他关联对象,自动刷新对象状态。Observer模式提供给关联对象一种同步通信的手段,使其某个对象与依赖它的其他对象之间保持状态同步。

抽象主题角色(Subject)内部其实就是一个Vector,在addObserver的时候,就把需要的观察者添加到Vector中。在deleteObserver的时候,就把传进来的观察者从容器中移除掉。主题角色又叫抽象被观察者角色(observable),一般用一个抽象类或者接口来实现。

observable与observer是一种一对多的依赖关系,可以让多个观察者对象同时监听某一个主题对象。观察者模式有时被称作发布/订阅模式(Publish/Subscribe),对于这名称很贴切的,就好比我们订阅了报纸,每次报社新报纸出版发售的时候,就会根据订阅的客户一一发报纸,通知客户阅读。

ConcreteSubject:具体主题角色,将相关状态存入具体观察者对象。具体主题角色又叫具体被观察者角色(ConcreteObservable)。

ConcreteObserver:具体观察者角色,实现抽象观察者角色(observer)所需要的更新接口,以便使自己状态和主题状态相协调。

通过Java源码分析初探观察者模式(一)_第3张图片

总结:通过依赖抽象而不是依赖具体类,去实现一个类中某个状态的改变,而通知相关的一些类去做出相应的改变,进而保持同步状态。实现这样的方式或许有很多种,但是为了使系统能够易于复用,应该选择第耦合度的方案。减少对象之间的耦合度有利于系统的复用,在保证低耦合度的前提下并且能够维持行动的协调一致,保证高度协作,观察者模式是一种很好的设计方案。

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