Unity创建ScpritableObject

直接上代码:

//创建方法一
//可以在Create菜单创建
[CreateAssetMenu]
public class TestScpritObject : ScriptableObject  //继承ScpritableObject
{
    public List myPlayerInfo = new List();
}
//创建方法二 
public class MyScpeitableObjectEditor
{
    [MenuItem("Assets/创建ScpritObject")]
    static void CreateScpritableObject()
    {
        TestScpritObject data = (TestScpritObject)AssetDatabase.LoadAssetAtPath("Assets/MyTestScpriteObject.asset", typeof(TestScpritObject));
        if (data == null)
        {
            data = ScriptableObject.CreateInstance();
            AssetDatabase.CreateAsset(data, "Assets/MyTestScpriteObject.asset");
            AssetDatabase.SaveAssets();
        }
    }
}
//数据序列化
[System.Serializable]
public class PlayerInfo
{
    //数据取消序列化
    [System.NonSerialized]
    public int id;
    public string name;
    private int age;
}

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