Glide源码分析(一),基本加载代码流程

下面来看在Glide中最简单的图片加载代码

       Glide.with(this)
                .load("https://p.upyun.com/docs/cloud/demo.jpg")
                .into(imageView);

这应该是相对比较简单的加载图片的代码了,一步步来,看代码其实很讲究耐心,有时候会遇到很多层次的调用链,这个时候其实很有必要自己画一些图,很能帮助理清一些思路。下面来看这段比较看似比较简单的代码,其实在Glide源码中,运用到了大量的类的设计,后面涉及的我会慢慢介绍到。

首先简单介绍下这个Glide类,它相当于是整个框架的调用入口,有一点像外观模式,一般很多第三方sdk都会用到这种模式,提供一个高层接口,减少用户的使用成本,对于我们第一个with方法,这个其实就是一个工厂方法,虽然有许多重载的形式,其实都是要创建一个RequestManager对象。下面我们来看这个
这个with方法,如下:

Glide源码分析(一),基本加载代码流程_第1张图片

Glide#with方法有六个重载的形式,但是第一部分都是调用Glide#getRetriever获取一个RequestManagerRetriever对象,进而调用RequestManagerRetriever#get方法最终创建一个RequestManager对象。下面一个个来进行分析。

1.Glide#with

  @NonNull
  public static RequestManager with(@NonNull FragmentActivity activity) {
    return getRetriever(activity).get(activity);
  }

还有其他的重载形式,其实第一部分都是一样,都是获取他们(Actvity/View/Fragment等)的上下文,然后通过getRetriever方法去获取一个RequestManagerRetriever对象。进而得到一个RequestManager。

2.Glide#getRetriever

  @NonNull
  private static RequestManagerRetriever getRetriever(@Nullable Context context) {
    // Context could be null for other reasons (ie the user passes in null), but in practice it will
    // only occur due to errors with the Fragment lifecycle.
    Preconditions.checkNotNull(
        context,
        "You cannot start a load on a not yet attached View or a Fragment where getActivity() "
            + "returns null (which usually occurs when getActivity() is called before the Fragment "
            + "is attached or after the Fragment is destroyed).");
    return Glide.get(context).getRequestManagerRetriever();
  }

这个方法先是进行了context的非空检查,然后调用Glide#get方法

3.Glide#get

  @NonNull
  public static Glide get(@NonNull Context context) {
    if (glide == null) {
      synchronized (Glide.class) {
        if (glide == null) {
          checkAndInitializeGlide(context);
        }
      }
    }

    return glide;
  }

这个方法的主要逻辑是构建一个Glide的单例对象,初始化Glide对象时,做了很多复杂的配置信息,包括缓存策略等等,这里我们暂时跳过,后续讲到这些配置信息再详细分析,有时候,看代码要忽略其他的细节,沿着一条主线走,站在宏观的视角,针对具体问题再行微观分析,往往会比较清晰。这里获取到一个Glide实例之后,回到第2步,接下来回到Glide#getRetriever,然后是调用了Glide#getRequestManagerRetriever继续请求。

4.Glide#getRequestManagerRetriever

  @NonNull
  public RequestManagerRetriever getRequestManagerRetriever() {
    return requestManagerRetriever;
  }

这个方法很简单,就是返回一个RequestManagerRetriever对象,那么它是在什么时候初始化的呢,通过代码分析,在Glide初始化时候,会初始化这个requestManagerRetriever对象,我们暂且略过它。有了这个requestManagerRetriever对象后,回到第1步,接下来会调用RequestManagerRetriever#get方法,与Glide#with对应,它也有6个重载的形式,均是返回一个RequestManager。

5.RequestManagerRetriever#get

Glide源码分析(一),基本加载代码流程_第2张图片

虽然是有这么多重载形式,但都是一个平行的关系,为了理解原理,去繁为简,其实我们完全可以只分析某一个,这里我们以参数为FragmentActivity为例,毕竟项目中其实大多数都是使用FragmentActivity了。

  @NonNull
  public RequestManager get(@NonNull FragmentActivity activity) {
    if (Util.isOnBackgroundThread()) {
      return get(activity.getApplicationContext());
    } else {
      assertNotDestroyed(activity);
      FragmentManager fm = activity.getSupportFragmentManager();
      return supportFragmentGet(
          activity, fm, /*parentHint=*/ null, isActivityVisible(activity));
    }
  }

这里有两个分支,一个是ui线程,一个是非ui线程,这里我们先考虑在ui线程中的情况,把一条线走通,后续再来分析一些分支的情况。可以看到,在ui线程中,首先是获取了support下面的FragmentManager对象,然后继续调用supportFragmentGet。

6.RequestManagerRetriever#supportFragmentGet

 @NonNull
  private RequestManager supportFragmentGet(
      @NonNull Context context,
      @NonNull FragmentManager fm,
      @Nullable Fragment parentHint,
      boolean isParentVisible) {
    SupportRequestManagerFragment current =
        getSupportRequestManagerFragment(fm, parentHint, isParentVisible);
    RequestManager requestManager = current.getRequestManager();
    if (requestManager == null) {
      // TODO(b/27524013): Factor out this Glide.get() call.
      Glide glide = Glide.get(context);
      requestManager =
          factory.build(
              glide, current.getGlideLifecycle(), current.getRequestManagerTreeNode(), context);
      current.setRequestManager(requestManager);
    }
    return requestManager;
  }

这个方法有4个参数,以我们现在为例,parentHint为null,isParentVisible为true。还是一个道理,我们可以假定某一种情况,便于代码的主线分析。接下来是构建了一个SupportRequestManagerFragment对象,它就是一个Fragment对象,其实没有什么神秘,它里面绑定了一些Lifecycle的方法,后续我们会看到。这里其实用了一个技巧,因为我们看到,要跟踪一个Activity的生命周期,同时又要能够达到通用性,显然在用户的业务Activity中是不太可能能插入生命周期的钩子方法,那么,作为一个框架层面的,显然要必备一些通用性才行,这里Glide是通过手动添加一个隐藏的SupportRequestManagerFragment对象,通过监听它的生命周期变化而达到监听到宿主Activity生命周期的目的,显然,这里是完全可行的方案。我们先继续分析getSupportRequestManagerFragment这个方法的实现。

7.RequestManagerRetriever#getSupportRequestManagerFragment

  @NonNull
  private SupportRequestManagerFragment getSupportRequestManagerFragment(
      @NonNull final FragmentManager fm, @Nullable Fragment parentHint, boolean isParentVisible) {
    SupportRequestManagerFragment current =
        (SupportRequestManagerFragment) fm.findFragmentByTag(FRAGMENT_TAG);
    if (current == null) {
      current = pendingSupportRequestManagerFragments.get(fm);
      if (current == null) {
        current = new SupportRequestManagerFragment();
        current.setParentFragmentHint(parentHint);
        if (isParentVisible) {
          current.getGlideLifecycle().onStart();
        }
        pendingSupportRequestManagerFragments.put(fm, current);
        fm.beginTransaction().add(current, FRAGMENT_TAG).commitAllowingStateLoss();
        handler.obtainMessage(ID_REMOVE_SUPPORT_FRAGMENT_MANAGER, fm).sendToTarget();
      }
    }
    return current;
  }

这里没有什么比较难的,唯独就是有一个小技巧,为什么需要这个pendingSupportRequestManagerFragments对象,它其实是为了避免重复创建SupportRequestManagerFragment对象,这里有两个if检查,初学者可能会有点奇怪,这是因为FragmentManager提交这个方法是一个消息机制触发的形式,并不会立即的执行,如果此时多次调用而没有pendingSupportRequestManagerFragments的保证,是会多次建立对象的。显然添加到fm中后,就不再需要pendingSupportRequestManagerFragments,所以在下一个消息到达时候,ID_REMOVE_SUPPORT_FRAGMENT_MANAGER中及时的被移除。然后这里我们看到isParentVisible这个变量,其实是触发Lifecycle的一些回调。有了这个Fragment之后,我们继续回到第6步的逻辑。这里就开始了RequestManager的构造,然后再设置到SupportRequestManagerFragment的成员变量requestManager中。下面我们继续分析这个RequestManager的构造过程。这里factory的实现类是一个GeneratedRequestManagerFactory。

8.GeneratedRequestManagerFactory#build

  @Override
  @NonNull
  public RequestManager build(@NonNull Glide glide, @NonNull Lifecycle lifecycle,
      @NonNull RequestManagerTreeNode treeNode, @NonNull Context context) {
    return new GlideRequests(glide, lifecycle, treeNode, context);
  }

这个工厂方法,最终会构建一个GlideRequests对象,至此创建RequestManager的任务就已经完成,Glide#with方法执行完成,这里我们可以看到,RequestManager对于同一个上下文来说是唯一的。下面我们继续分析GlideRequests的load方法。

9.GlideRequests#load

  @Override
  @NonNull
  @CheckResult
  public GlideRequest load(@Nullable String string) {
    return (GlideRequest) super.load(string);
  }

这个很简单,直接是调用父类的load方法。

10.RequestManager#load

  @NonNull
  @CheckResult
  @Override
  public RequestBuilder load(@Nullable String string) {
    return asDrawable().load(string);
  }

首先分析这个方法,发现返回类型是一个RequestBuilder,显然Glide对于请求的各种链式结构用到了Builder的设计模式,以后我们会经常看到各种链式的多参数的加载方式。下面我们继续分析asDrawable的实现。

11.RequestManager#asDrawable

  @NonNull
  @CheckResult
  public RequestBuilder asDrawable() {
    return as(Drawable.class);
  }

  @NonNull
  @CheckResult
  public  RequestBuilder as(
      @NonNull Class resourceClass) {
    return new RequestBuilder<>(glide, this, resourceClass, context);
  }

在asDrawable方法中,继续调用了as方法,传入了一个Drawable.class参数,接着就是调用RequestBuilder的构造方法,将参数传入。RequestBuilder中涉及到大量的图片加载参数的设置。接下来进入到步骤10,通过RequestBuilder#load传入第一个参数。

12.RequestBuilder#load

  @NonNull
  @Override
  @CheckResult
  public RequestBuilder load(@Nullable String string) {
    return loadGeneric(string);
  }

  @NonNull
  private RequestBuilder loadGeneric(@Nullable Object model) {
    this.model = model;
    isModelSet = true;
    return this;
  }

这个方法也很简单,只是设置了model这个属性的值,至此,load(url)方法全部结束。接下来分析最后一个重要的方法into。

13.RequestBuilder#into

 @NonNull
  public ViewTarget into(@NonNull ImageView view) {
    Util.assertMainThread();
    Preconditions.checkNotNull(view);

    RequestOptions requestOptions = this.requestOptions;
    if (!requestOptions.isTransformationSet()
        && requestOptions.isTransformationAllowed()
        && view.getScaleType() != null) {
      // Clone in this method so that if we use this RequestBuilder to load into a View and then
      // into a different target, we don't retain the transformation applied based on the previous
      // View's scale type.
      switch (view.getScaleType()) {
        case CENTER_CROP:
          requestOptions = requestOptions.clone().optionalCenterCrop();
          break;
        case CENTER_INSIDE:
          requestOptions = requestOptions.clone().optionalCenterInside();
          break;
        case FIT_CENTER:
        case FIT_START:
        case FIT_END:
          requestOptions = requestOptions.clone().optionalFitCenter();
          break;
        case FIT_XY:
          requestOptions = requestOptions.clone().optionalCenterInside();
          break;
        case CENTER:
        case MATRIX:
        default:
          // Do nothing.
      }
    }

    return into(
        glideContext.buildImageViewTarget(view, transcodeClass),
        /*targetListener=*/ null,
        requestOptions);
  }  

这个方法中,设计到一个新的东西RequestOptions,主要涉及到图片的展示,这里我们也暂且跳过,它有一个默认值。transcodeClass就是我们上面传入的Drawable.class,接下来分析buildImageViewTarget这个方法的实现。

  @NonNull
  public  ViewTarget buildImageViewTarget(
      @NonNull ImageView imageView, @NonNull Class transcodeClass) {
    return imageViewTargetFactory.buildTarget(imageView, transcodeClass);
  }

它的具体实现在ImageViewTargetFactory下,我们继续看

 public  ViewTarget buildTarget(@NonNull ImageView view,
      @NonNull Class clazz) {
    if (Bitmap.class.equals(clazz)) {
      return (ViewTarget) new BitmapImageViewTarget(view);
    } else if (Drawable.class.isAssignableFrom(clazz)) {
      return (ViewTarget) new DrawableImageViewTarget(view);
    } else {
      throw new IllegalArgumentException(
          "Unhandled class: " + clazz + ", try .as*(Class).transcode(ResourceTranscoder)");
    }
  }

可以看到这里,我们会得到一个DrawableImageViewTarget,这个target特别重要。获取到这个对象之后,我们继续往下分析into方法。

  private > Y into(
      @NonNull Y target,
      @Nullable RequestListener targetListener,
      @NonNull RequestOptions options) {
    Util.assertMainThread();
    Preconditions.checkNotNull(target);
    if (!isModelSet) {
      throw new IllegalArgumentException("You must call #load() before calling #into()");
    }

    options = options.autoClone();
    Request request = buildRequest(target, targetListener, options);

    Request previous = target.getRequest();
    if (request.isEquivalentTo(previous)
        && !isSkipMemoryCacheWithCompletePreviousRequest(options, previous)) {
      request.recycle();
      // If the request is completed, beginning again will ensure the result is re-delivered,
      // triggering RequestListeners and Targets. If the request is failed, beginning again will
      // restart the request, giving it another chance to complete. If the request is already
      // running, we can let it continue running without interruption.
      if (!Preconditions.checkNotNull(previous).isRunning()) {
        // Use the previous request rather than the new one to allow for optimizations like skipping
        // setting placeholders, tracking and un-tracking Targets, and obtaining View dimensions
        // that are done in the individual Request.
        previous.begin();
      }
      return target;
    }

    requestManager.clear(target);
    target.setRequest(request);
    requestManager.track(target, request);

    return target;
  }

前面的检查逻辑跳过,这里我们的targetListener是null,target是一个DrawableImageViewTarget对象,然后是通过buildRequest方法,创建了一个Request对象。看名字可以知道,这个才是真正的请求,只有到into此时,才会真正的去请求,我们先分析这个的实现。

14.RequestBuilder#buildRequest

  private Request buildRequest(
      Target target,
      @Nullable RequestListener targetListener,
      RequestOptions requestOptions) {
    return buildRequestRecursive(
        target,
        targetListener,
        /*parentCoordinator=*/ null,
        transitionOptions,
        requestOptions.getPriority(),
        requestOptions.getOverrideWidth(),
        requestOptions.getOverrideHeight(),
        requestOptions);
  }

这个方法直接是取了requestOptions的一些信息,以及transitionOptions信息,继续往下调用。

private Request buildRequestRecursive(
      Target target,
      @Nullable RequestListener targetListener,
      @Nullable RequestCoordinator parentCoordinator,
      TransitionOptionssuper TranscodeType> transitionOptions,
      Priority priority,
      int overrideWidth,
      int overrideHeight,
      RequestOptions requestOptions) {

    // Build the ErrorRequestCoordinator first if necessary so we can update parentCoordinator.
    ErrorRequestCoordinator errorRequestCoordinator = null;
    if (errorBuilder != null) {
      errorRequestCoordinator = new ErrorRequestCoordinator(parentCoordinator);
      parentCoordinator = errorRequestCoordinator;
    }

    Request mainRequest =
        buildThumbnailRequestRecursive(
            target,
            targetListener,
            parentCoordinator,
            transitionOptions,
            priority,
            overrideWidth,
            overrideHeight,
            requestOptions);

    if (errorRequestCoordinator == null) {
      return mainRequest;
    }

    int errorOverrideWidth = errorBuilder.requestOptions.getOverrideWidth();
    int errorOverrideHeight = errorBuilder.requestOptions.getOverrideHeight();
    if (Util.isValidDimensions(overrideWidth, overrideHeight)
        && !errorBuilder.requestOptions.isValidOverride()) {
      errorOverrideWidth = requestOptions.getOverrideWidth();
      errorOverrideHeight = requestOptions.getOverrideHeight();
    }

    Request errorRequest = errorBuilder.buildRequestRecursive(
        target,
        targetListener,
        errorRequestCoordinator,
        errorBuilder.transitionOptions,
        errorBuilder.requestOptions.getPriority(),
        errorOverrideWidth,
        errorOverrideHeight,
        errorBuilder.requestOptions);
    errorRequestCoordinator.setRequests(mainRequest, errorRequest);
    return errorRequestCoordinator;
  }

这里我们并没有设置,直接跳过,所以只用管mainRequest这个构建过程,在这里,我们可以看到,Glide是支持简单的嵌套Request逻辑的,此时我们暂且跳过。然后是进入buildThumbnailRequestRecursive方法。

 private Request buildThumbnailRequestRecursive(
      Target target,
      RequestListener targetListener,
      @Nullable RequestCoordinator parentCoordinator,
      TransitionOptionssuper TranscodeType> transitionOptions,
      Priority priority,
      int overrideWidth,
      int overrideHeight,
      RequestOptions requestOptions) {
    if (thumbnailBuilder != null) {
      .....
      return coordinator;
    } else if (thumbSizeMultiplier != null) {
      ....
      return coordinator;
    } else {
      // Base case: no thumbnail.
      return obtainRequest(
          target,
          targetListener,
          requestOptions,
          parentCoordinator,
          transitionOptions,
          priority,
          overrideWidth,
          overrideHeight);
    }
  }

这个方法的实现也比较长,这里根据我们的逻辑,并没有设置thumbnailBuilder和thumbSizeMultiplier,其实要关注的就是最后一个else逻辑,这样分析其实能让我不受分支的影响,更容易把握整体流程,呆需要深入研究thumbnai这块时候,可以继续去挖掘。下面我们继续看没有thumbnail时候的逻辑,obtainRequest这个方法的实现。

 private Request obtainRequest(
      Target target,
      RequestListener targetListener,
      RequestOptions requestOptions,
      RequestCoordinator requestCoordinator,
      TransitionOptionssuper TranscodeType> transitionOptions,
      Priority priority,
      int overrideWidth,
      int overrideHeight) {
    return SingleRequest.obtain(
        context,
        glideContext,
        model,
        transcodeClass,
        requestOptions,
        overrideWidth,
        overrideHeight,
        priority,
        target,
        targetListener,
        requestListener,
        requestCoordinator,
        glideContext.getEngine(),
        transitionOptions.getTransitionFactory());
  }

看到这个方法的名字,是不是觉得很熟悉,对,我们的Handler里面就有类似的方法,这里Glide用到了享元的一种设计模式,出于对内存的节省。接下来继续分析obtain的实现。

 public static  SingleRequest obtain(
      Context context,
      GlideContext glideContext,
      Object model,
      Class transcodeClass,
      RequestOptions requestOptions,
      int overrideWidth,
      int overrideHeight,
      Priority priority,
      Target target,
      RequestListener targetListener,
      RequestListener requestListener,
      RequestCoordinator requestCoordinator,
      Engine engine,
      TransitionFactorysuper R> animationFactory) {
    @SuppressWarnings("unchecked") SingleRequest request =
        (SingleRequest) POOL.acquire();
    if (request == null) {
      request = new SingleRequest<>();
    }
    request.init(
        context,
        glideContext,
        model,
        transcodeClass,
        requestOptions,
        overrideWidth,
        overrideHeight,
        priority,
        target,
        targetListener,
        requestListener,
        requestCoordinator,
        engine,
        animationFactory);
    return request;
  }

可以看到,先是从对象池里面去取,有则共享,减少new对象的成本。然后调用init方法,进行一些参数设置。最后我们看到,一个request对象的创建也就结束了。继续回到主线,返回到步骤13,回到into方法,继续往下执行。

15.RequestBuilder.into

 private > Y into(
      @NonNull Y target,
      @Nullable RequestListener targetListener,
      @NonNull RequestOptions options) {
    ....
    Request request = buildRequest(target, targetListener, options);

    Request previous = target.getRequest();
    if (request.isEquivalentTo(previous)
        && !isSkipMemoryCacheWithCompletePreviousRequest(options, previous)) {
      request.recycle();
      // If the request is completed, beginning again will ensure the result is re-delivered,
      // triggering RequestListeners and Targets. If the request is failed, beginning again will
      // restart the request, giving it another chance to complete. If the request is already
      // running, we can let it continue running without interruption.
      if (!Preconditions.checkNotNull(previous).isRunning()) {
        // Use the previous request rather than the new one to allow for optimizations like skipping
        // setting placeholders, tracking and un-tracking Targets, and obtaining View dimensions
        // that are done in the individual Request.
        previous.begin();
      }
      return target;
    }

    requestManager.clear(target);
    target.setRequest(request);
    requestManager.track(target, request);

    return target;
  }

接下来从target中,此时是一个DrawableImageViewTarget,获取此时是否有正在进行的Request请求,如果有,则进行逻辑判断,决定是否需要开启一个新的,还是复用之前的。显然,我们这里previous肯定是不存在的。因此需要将当前请求去执行,这里RequestManager先是清除掉这个traget。我们看看这个clear的实现。

  public void clear(@Nullable final Target target) {
    if (target == null) {
      return;
    }

    if (Util.isOnMainThread()) {
      untrackOrDelegate(target);
    } else {
      mainHandler.post(new Runnable() {
        @Override
        public void run() {
          clear(target);
        }
      });
    }
  }

此时我们情景在主线程,那就是直接调用到untrackOrDelegate方法。

 private void untrackOrDelegate(@NonNull Target target) {
    boolean isOwnedByUs = untrack(target);
    ....
    if (!isOwnedByUs && !glide.removeFromManagers(target) && target.getRequest() != null) {
      Request request = target.getRequest();
      target.setRequest(null);
      request.clear();
    }
  }

它的实现也很简单,其实就是判断当前target上面是否有请求,进行一些逻辑判断是否需要取消。这个细节我们暂且忽略。只需明白clear大致是处理了这些逻辑。清除工作完成之后,接下来就是将当前的request请求设置到这个target对象之中。我们简单看下这个过程,相对比较简单。

  @Override
  public void setRequest(@Nullable Request request) {
    setTag(request);
  }

    private void setTag(@Nullable Object tag) {
    if (tagId == null) {
      isTagUsedAtLeastOnce = true;
      view.setTag(tag);
    } else {
      view.setTag(tagId, tag);
    }
  }

其实就是将Request和View做了一个绑定的关系,保存在View的tag之中。这步设置完成之后,就进入到了最后一步。track当前请求。

16.RequestManager#track

 void track(@NonNull Target target, @NonNull Request request) {
    targetTracker.track(target);
    requestTracker.runRequest(request);
  }

TargetTracker和RequestTracker分别是对target和request做了一个管理,TargetTracker类中更加简单,有点类似一个扩展的List结构,也就是保存了由当前RequestManager在处理的所有Target的集合,而RequestTracker则是所有Request的集合。我们要着重分析下LifecycleListener和LifeCircle的用处。可以看到RequestManager、TargetTracker以及Target均实现了
LifecycleListener接口,RequestTracker虽然没有直接实现LifecycleListener,但内部也是有几个相应的生命周期感知的方法,RequestManager的构造方法实现如下。

 RequestManager(
      Glide glide,
      Lifecycle lifecycle,
      RequestManagerTreeNode treeNode,
      RequestTracker requestTracker,
      ConnectivityMonitorFactory factory,
      Context context) {
    this.glide = glide;
    this.lifecycle = lifecycle;
    this.treeNode = treeNode;
    this.requestTracker = requestTracker;
    this.context = context;

    connectivityMonitor =
        factory.build(
            context.getApplicationContext(),
            new RequestManagerConnectivityListener(requestTracker));

    // If we're the application level request manager, we may be created on a background thread.
    // In that case we cannot risk synchronously pausing or resuming requests, so we hack around the
    // issue by delaying adding ourselves as a lifecycle listener by posting to the main thread.
    // This should be entirely safe.
    if (Util.isOnBackgroundThread()) {
      mainHandler.post(addSelfToLifecycle);
    } else {
      lifecycle.addListener(this);
    }
    lifecycle.addListener(connectivityMonitor);

    setRequestOptions(glide.getGlideContext().getDefaultRequestOptions());

    glide.registerRequestManager(this);
  }

可以看到,真正和宿主Acytivity绑定的正是这个RequestManager对象,所有生命周期变动也都是先通过RequestManager来进行分发。我们可以简单看RequestManager中,onStart/onStop/onDestroy均是做了一些下发生命周期的变化,通知到相关的类,比如到RequestTracker和TargetTracker,由RequestTracker再操作各个Request,而由TargetTracker再去管理各个Target。这样各个部分就可以根据LifiCircle进行相关的操作,如RequestTracker中进行取消和启动Request等。至此,大致就明白了LifecycleListener和LifeCircle的作用,其实也没有什么神秘。无非就是找到注册的地方,和接收的对象。接下来,我们分析最后runRequest的实现。

17.RequestTracker#runRequest

  public void runRequest(@NonNull Request request) {
    requests.add(request);
    if (!isPaused) {
      request.begin();
    } else {
      if (Log.isLoggable(TAG, Log.VERBOSE)) {
        Log.v(TAG, "Paused, delaying request");
      }
      pendingRequests.add(request);
    }
  }

这个方法中,分为两种情况,isPaused变量标识界面是否处于onStop状态,如果此时还可见,则直接调用request#begin方法执行,否则则是加入到pendingRequests中,这里pendingRequests的作用仅仅是为了保证Request不被Gc,因为requests是一个WeakHashMap,如果不使用pendingRequests强引用缓存,那么这个请求就有可能被回收掉,这里是做了这样一个处理,就能保证这些request不被系统回收掉,同时在requests也一定存在。下面我们继续分析begin这个方法。

@Override
  public void begin() {
    assertNotCallingCallbacks();
    stateVerifier.throwIfRecycled();
    startTime = LogTime.getLogTime();
    if (model == null) {
      if (Util.isValidDimensions(overrideWidth, overrideHeight)) {
        width = overrideWidth;
        height = overrideHeight;
      }
      // Only log at more verbose log levels if the user has set a fallback drawable, because
      // fallback Drawables indicate the user expects null models occasionally.
      int logLevel = getFallbackDrawable() == null ? Log.WARN : Log.DEBUG;
      onLoadFailed(new GlideException("Received null model"), logLevel);
      return;
    }

    if (status == Status.RUNNING) {
      throw new IllegalArgumentException("Cannot restart a running request");
    }

    // If we're restarted after we're complete (usually via something like a notifyDataSetChanged
    // that starts an identical request into the same Target or View), we can simply use the
    // resource and size we retrieved the last time around and skip obtaining a new size, starting a
    // new load etc. This does mean that users who want to restart a load because they expect that
    // the view size has changed will need to explicitly clear the View or Target before starting
    // the new load.
    if (status == Status.COMPLETE) {
      onResourceReady(resource, DataSource.MEMORY_CACHE);
      return;
    }

    // Restarts for requests that are neither complete nor running can be treated as new requests
    // and can run again from the beginning.

    status = Status.WAITING_FOR_SIZE;
    if (Util.isValidDimensions(overrideWidth, overrideHeight)) {
      onSizeReady(overrideWidth, overrideHeight);
    } else {
      target.getSize(this);
    }

    if ((status == Status.RUNNING || status == Status.WAITING_FOR_SIZE)
        && canNotifyStatusChanged()) {
      target.onLoadStarted(getPlaceholderDrawable());
    }
    if (IS_VERBOSE_LOGGABLE) {
      logV("finished run method in " + LogTime.getElapsedMillis(startTime));
    }
  }

这个方法中,先是对model进行判断,这个model此时就是我们传的那个url,如果为空,则直接load失败,然后是一些状态的检查和一些回调方法等,接下来判断size,如果是有效的,则触发去真正的请求,否则则是设置一个回调,等待view布局有size之后,再来触发请求,真正的请求其实就在onSizeReady中被得到执行。

18.SingleRequest#onSizeReady

@Override
  public void onSizeReady(int width, int height) {
    stateVerifier.throwIfRecycled();
    if (IS_VERBOSE_LOGGABLE) {
      logV("Got onSizeReady in " + LogTime.getElapsedMillis(startTime));
    }
    if (status != Status.WAITING_FOR_SIZE) {
      return;
    }
    status = Status.RUNNING;

    float sizeMultiplier = requestOptions.getSizeMultiplier();
    this.width = maybeApplySizeMultiplier(width, sizeMultiplier);
    this.height = maybeApplySizeMultiplier(height, sizeMultiplier);

    if (IS_VERBOSE_LOGGABLE) {
      logV("finished setup for calling load in " + LogTime.getElapsedMillis(startTime));
    }
    loadStatus = engine.load(
        glideContext,
        model,
        requestOptions.getSignature(),
        this.width,
        this.height,
        requestOptions.getResourceClass(),
        transcodeClass,
        priority,
        requestOptions.getDiskCacheStrategy(),
        requestOptions.getTransformations(),
        requestOptions.isTransformationRequired(),
        requestOptions.isScaleOnlyOrNoTransform(),
        requestOptions.getOptions(),
        requestOptions.isMemoryCacheable(),
        requestOptions.getUseUnlimitedSourceGeneratorsPool(),
        requestOptions.getUseAnimationPool(),
        requestOptions.getOnlyRetrieveFromCache(),
        this);

    // This is a hack that's only useful for testing right now where loads complete synchronously
    // even though under any executor running on any thread but the main thread, the load would
    // have completed asynchronously.
    if (status != Status.RUNNING) {
      loadStatus = null;
    }
    if (IS_VERBOSE_LOGGABLE) {
      logV("finished onSizeReady in " + LogTime.getElapsedMillis(startTime));
    }
  }

这个方法中,首先检查状态是不是在等待size,如果不是,则表明size已经有了,下面则是更新状态到Status.RUNNING,进而去调用Engine根据参数,这里面包含了所有的参数信息,缓存,图片显示等等,然后去开始真正请求,网络、内存、磁盘缓存等等。这块的东西很复杂,暂且放一放,这块设计到一个结果的回调。

/**
 * A callback that listens for when a resource load completes successfully or fails due to an
 * exception.
 */
public interface ResourceCallback {

  /**
   * Called when a resource is successfully loaded.
   *
   * @param resource The loaded resource.
   */
  void onResourceReady(Resource resource, DataSource dataSource);

  /**
   * Called when a resource fails to load successfully.
   *
   * @param e a non-null {@link GlideException}.
   */
  void onLoadFailed(GlideException e);
}

实现是在SignleRequest中,具体代码大家可自行分析,显然,必须要做的一件事情是告诉Target此时的加载结果,再由Target去通知View做如何的展示,实际上,也是这样子实现的。具体细节这里不展开了。最后回到第17步,还有一个比较简单的方法Target#onLoadStarted。

19.Target#onLoadStarted

  @Override
  public void onLoadStarted(@Nullable Drawable placeholder) {
    super.onLoadStarted(placeholder);
    setResourceInternal(null);
    setDrawable(placeholder);
  }

这个方法的实现很简单,就是为view提前设置一些状态,比如placeholder信息等等,然后等待Engine后续的加载完成。

至此,这一块简单的流程就已经介绍结束,基本的加载流程和LifiCircle的东西想必有了一个初步的认识,从文章分析来看,最复杂的部分可能就是Engine根据参数来具体加载的过程了,后续继续分析。在此,ImageView上面就已经能够正常的显示出图片了。

下一篇 Glide源码分析(二),基本加载类图介绍

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