android自定义颜色进度条ColorSeekBar

      (尊重原创,转载请说明来处,谢谢)

      最近做了一个背景是各种颜色的SeekBar,SeekBar颜色是渐变的,开始颜色、结尾颜色、以及按钮的中间和边框颜色都是可以自定义的,效果图如下:

android自定义颜色进度条ColorSeekBar_第1张图片


首先我要讲解一下使用方式,第一、第三个ColorSeekBar是我用函数setColor()设置的颜色,第二个ColorSeekBar的颜色是默认的,大家请看使用代码:

xml:




    
    
    



JAVA:

package com.lei.brightnessseekbar;

import android.graphics.Color;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;

public class MainActivity extends AppCompatActivity {
    private ColorSeekBar seekBar1,seekBar3;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        seekBar1=(ColorSeekBar)findViewById(R.id.seekBar1);
        seekBar1.setColor(Color.RED, Color.BLUE, Color.WHITE, Color.YELLOW);
        seekBar3=(ColorSeekBar)findViewById(R.id.seekBar3);
        seekBar3.setColor(Color.BLUE,Color.GREEN,Color.WHITE,Color.GRAY);

    }
}
使用代码很简单,有木有

下面我来讲解一下思路:

1:首先呢要新建一个继承自View的类,原因很简单,你所看到的一切都是通过Canvas画上去的,我这里的类名为ColorSeekBar,并且重写onDraw(),onMeasure(),onSizeChanged()方法(不要问我为什么重写他们,自定义控件必须的呗。。。)

@Override
	protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
		int widthSize = MeasureSpec.getSize(widthMeasureSpec);
		int heightSize = MeasureSpec.getSize(heightMeasureSpec*2);
		setMeasuredDimension(widthSize, heightSize);
	}

	@Override
	protected void onSizeChanged(int w, int h, int oldw, int oldh) {
		super.onSizeChanged(w, h, oldw, oldh);
		mRadius=h;
		x=h;//圆的横坐标
		sLeft = 0; // 背景左的坐标
		sTop = h*0.25f;//top位置
		sRight = w; // 背景的宽的全部
		sBottom = h*0.75f; // 背景底部
		sWidth = sRight - sLeft; // 背景的宽度
		sHeight = sBottom - sTop; // 背景的高度
		RectF sRectF = new RectF(sLeft, sTop, sBottom, sBottom);
		sPath.arcTo(sRectF, 90, 180);
		sRectF.left = sRight - sBottom;
		sRectF.right = sRight;
		sPath.arcTo(sRectF, 270, 180);
		sPath.close();    // path准备背景的路径
	}

	@Override
	protected void onDraw(Canvas canvas) {
		super.onDraw(canvas);
		drawBackground(canvas);
		drawCircle(canvas);
		paint.reset();
	}


2:做好准备工作后我们就开始画背景了,这是我画背景的函数:

private void drawBackground(Canvas canvas){
		linearGradient=new LinearGradient(sLeft,sTop,sWidth,sHeight,colorArray,null, Shader.TileMode.REPEAT);
		paint.setAntiAlias(true);
		paint.setStyle(Style.FILL);
		//设置渲染器
		paint.setShader(linearGradient);
		canvas.drawPath(sPath, paint);
	}
其中的colorArray是颜色数组,用于背景颜色的渐变

private int colorArray[]={startColor,endColor};


3:画圆形按钮函数:

private void drawCircle(Canvas canvas){
		Paint thumbPaint = new Paint();
		x =x<(mRadius/2)?(mRadius/2):x;//判断thumb边界
		x=x>sWidth-mRadius/2?sWidth-mRadius/2:x;
		thumbPaint.setStyle(Style.FILL);
		thumbPaint.setColor(thumbColor);
		canvas.drawCircle(x, mRadius / 2, mRadius / 2, thumbPaint);
		thumbPaint.setStyle(Style.STROKE);
		thumbPaint.setColor(thumbBorderColor);
		thumbPaint.setStrokeWidth(2);
		canvas.drawCircle(x, mRadius / 2, mRadius / 2, thumbPaint);
	}


好了,如果我现在说已经介绍完了,你们会不会打我

4:背景和圆形按钮已经画完,但是呢这个自定义控件还不能使用,原因很简单:不是动态的呗,那我们就为它添加一个touch事件,并设置相应的接听接口,当用户手指滑动时可以动态移动显示并且可以触发相应事件:

public boolean onTouchEvent(MotionEvent event) {
		this.x = event.getX();
		progerss=(x-mRadius)/(sWidth-mRadius*2)*100;
		switch(event.getAction()) {

			case 0://ACTION_DOWN

				Log.i(TAG, "onTouchEvent: x: "+x+" y: "+y +" max : "+event.getSize()+" "+" "+sWidth);
				break;
			case 1://ACTION_UP
				if (onStateChangeListener!=null){
					onStateChangeListener.onStopTrackingTouch(progerss);
				}
				break;
			case 2://ACTION_MOVE

				if (onStateChangeListener!=null){
					onStateChangeListener.OnStateChangeListener(progerss);
				}
				this.invalidate();
				break;
		}
		return true;
	}

监听接口:

public interface OnStateChangeListener{
		void OnStateChangeListener(float progress);
		void onStopTrackingTouch(float progress);
	}
	public void setOnStateChangeListener(OnStateChangeListener onStateChangeListener1){
		this.onStateChangeListener=onStateChangeListener1;
	}

下面附上全部代码(2016/06/23日验证可以使用):

package com.lei.brightnessseekbar;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.LinearGradient;
import android.graphics.Paint;
import android.graphics.Paint.Style;
import android.graphics.Path;
import android.graphics.RectF;
import android.graphics.Shader;
import android.util.AttributeSet;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;

/**
 * create  by lei
 */

public class ColorSeekBar extends View {

	private final String TAG="ColorSeekBar";
	private final Paint paint = new Paint();
	private final Path sPath = new Path();
	private float sLeft, sTop, sRight, sBottom;
	private float sWidth,sHeight;
	private LinearGradient linearGradient;
	private float x,y;
	private float mRadius;
	private float  progerss;
	private OnStateChangeListener onStateChangeListener;
	private int startColor=Color.BLACK;
	private int endColor=Color.WHITE;
	private int thumbColor=Color.BLACK;
	private int thumbBorderColor=Color.WHITE;
	private int colorArray[]={startColor,endColor};


	public ColorSeekBar(Context context) {
		this(context, null);
	}

	public void setColor(int startColor,int endColor,int thumbColor,int thumbBorderColor){
		this.startColor=startColor;
		this.endColor=endColor;
		this.thumbColor=thumbColor;
		this.thumbBorderColor=thumbBorderColor;
		colorArray[0]=startColor;
		colorArray[1]=endColor;
	}

	public ColorSeekBar(Context context, AttributeSet attrs) {
		super(context, attrs);
		setLayerType(LAYER_TYPE_SOFTWARE, null);
	}

	@Override
	protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
		int widthSize = MeasureSpec.getSize(widthMeasureSpec);
		int heightSize = MeasureSpec.getSize(heightMeasureSpec*2);
		setMeasuredDimension(widthSize, heightSize);
	}

	@Override
	protected void onSizeChanged(int w, int h, int oldw, int oldh) {
		super.onSizeChanged(w, h, oldw, oldh);
		mRadius=h;
		x=h;//圆的横坐标
		sLeft = 0; // 背景左的坐标
		sTop = h*0.25f;//top位置
		sRight = w; // 背景的宽的全部
		sBottom = h*0.75f; // 背景底部
		sWidth = sRight - sLeft; // 背景的宽度
		sHeight = sBottom - sTop; // 背景的高度
		RectF sRectF = new RectF(sLeft, sTop, sBottom, sBottom);
		sPath.arcTo(sRectF, 90, 180);
		sRectF.left = sRight - sBottom;
		sRectF.right = sRight;
		sPath.arcTo(sRectF, 270, 180);
		sPath.close();    // path准备背景的路径
	}

	@Override
	protected void onDraw(Canvas canvas) {
		super.onDraw(canvas);
		drawBackground(canvas);
		drawCircle(canvas);
		paint.reset();
	}

	public boolean onTouchEvent(MotionEvent event) {
		this.x = event.getX();
		progerss=(x-mRadius)/(sWidth-mRadius*2)*100;
		switch(event.getAction()) {

			case 0://ACTION_DOWN

				Log.i(TAG, "onTouchEvent: x: "+x+" y: "+y +" max : "+event.getSize()+" "+" "+sWidth);
				break;
			case 1://ACTION_UP
				if (onStateChangeListener!=null){
					onStateChangeListener.onStopTrackingTouch(progerss);
				}
				break;
			case 2://ACTION_MOVE

				if (onStateChangeListener!=null){
					onStateChangeListener.OnStateChangeListener(progerss);
				}
				this.invalidate();
				break;
		}
		return true;
	}

	private void drawCircle(Canvas canvas){
		Paint thumbPaint = new Paint();
		x =x<(mRadius/2)?(mRadius/2):x;//判断thumb边界
		x=x>sWidth-mRadius/2?sWidth-mRadius/2:x;
		thumbPaint.setStyle(Style.FILL);
		thumbPaint.setColor(thumbColor);
		canvas.drawCircle(x, mRadius / 2, mRadius / 2, thumbPaint);
		thumbPaint.setStyle(Style.STROKE);
		thumbPaint.setColor(thumbBorderColor);
		thumbPaint.setStrokeWidth(2);
		canvas.drawCircle(x, mRadius / 2, mRadius / 2, thumbPaint);
	}

	private void drawBackground(Canvas canvas){
		linearGradient=new LinearGradient(sLeft,sTop,sWidth,sHeight,colorArray,null, Shader.TileMode.REPEAT);
		paint.setAntiAlias(true);
		paint.setStyle(Style.FILL);
		//设置渲染器
		paint.setShader(linearGradient);
		canvas.drawPath(sPath, paint);
	}

	public interface OnStateChangeListener{
		void OnStateChangeListener(float progress);
		void onStopTrackingTouch(float progress);
	}
	public void setOnStateChangeListener(OnStateChangeListener onStateChangeListener1){
		this.onStateChangeListener=onStateChangeListener1;
	}

}





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