前段时间学习了基于TCP协议下实现服务器与一个客户端的通信,服务器与多个客户端之间的通信,
以及客户端之间的互相通信。
下面就是我写的利用TCP和多线程技术实现客户端之间互相通信的代码:
服务器端:TcpServerb.c
#include
#include
#include
#include
#include
#include
#include
#include
#include
#define PORT 8888
struct info
{
int Tofd;
char buf[100];
};
void *MyReceive(void *arg)
{
struct info RecvBuf = {0};
int ret;
pthread_detach(pthread_self());
while (1)
{
ret = recv(*(int *)arg, &RecvBuf, sizeof(RecvBuf), 0); //接收消息,从fd里面接收
if (-1 == ret)
{
perror("recv");
exit(1);
}
if (!strcmp(RecvBuf.buf,"bye"))
{
//close(*(int *)arg);
break;
}
// printf("Recv From Client : %s\n", buf);
ret = send(RecvBuf.Tofd, &RecvBuf, sizeof(RecvBuf),0);
if (-1 == ret)
{
perror("send");
exit(1);
}
memset(&RecvBuf, 0, sizeof(RecvBuf));
}
}
int main()
{
int sockfd, ret,length, fd[100] = {0},i = 0;
char buf[100] = {0};
struct sockaddr_in server_addr; //用于存放服务器本身的信息,包括自己的port和ip
struct sockaddr_in client_addr; //接受客户端连接的时候, 用于存放客户端信息
pthread_t tid[100] = {0};
printf("Start Server!\n");
sockfd = socket(PF_INET, SOCK_STREAM, 0); //创建socket,处理客户端的连接,不用于发送信息
if (-1 == sockfd)
{
perror("socket");
exit(1);
}
int opt = 1;
setsockopt(sockfd, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt));
memset(&server_addr, 0, sizeof(server_addr));
server_addr.sin_family = PF_INET; //地址族
server_addr.sin_port = PORT; //指定socket的端口号
server_addr.sin_addr.s_addr = inet_addr("192.168.0.128"); //本机ip
ret = bind(sockfd, (struct sockaddr *)&server_addr, sizeof(server_addr)); //上述信息绑定到socket
if (-1 == ret)
{
perror("bind");
exit(1);
}
printf("Listening...\n");
ret = listen(sockfd, 5); //监听,是否有客户端发起连接
if(-1 == ret)
{
perror("listen");
exit(1);
}
while(1)
{
length = sizeof(client_addr);
fd[i] = accept(sockfd, (struct sockaddr *)&client_addr, &length);//接受客户端的连接,返回值用于发送信息
if (-1 == fd[i])
{
perror("accept");
exit(1);
}
printf("Accept %d , Port %d\n", fd[i], client_addr.sin_port);
ret = pthread_create(&tid[i], NULL, MyReceive, (void *)&fd[i]);
if (0 != ret)
{
perror("pthread_create");
exit(1);
}
i++;
}
close(sockfd);
return 0;
}
#include
#include
#include
#include
#include
#include
#include
#include
#define PORT 8888
struct info
{
int Tofd;
char buf[100];
};
pthread_t tid[2] = {0};
void *Send(void *arg)
{
struct info SendBuf = {0};
int ret;
while (1)
{
scanf("%s %d", SendBuf.buf, &SendBuf.Tofd);
ret = send(*(int *)arg, &SendBuf, sizeof(SendBuf), 0); //发送消息
if (-1 == ret)
{
perror("send");
exit(1);
}
if (!strcmp(SendBuf.buf, "bye"))
{
close(*(int *)arg);
pthread_cancel(tid[1]);
break;
}
memset(&SendBuf, 0, sizeof(SendBuf));
}
}
void *Recv(void *arg)
{
struct info RecvBuf = {0};
int ret,oldtype;
pthread_setcanceltype(PTHREAD_CANCEL_ASYNCHRONOUS, &oldtype);
while(1)
{
ret = recv(*(int *)arg, &RecvBuf, sizeof(RecvBuf), 0);
if (-1 == ret)
{
perror("recv");
exit(1);
}
printf("\t\t\t%s\n", RecvBuf.buf);
memset(&RecvBuf, 0, sizeof(RecvBuf));
}
}
int main()
{
int sockfd, ret;
struct sockaddr_in server_addr; //向server_addr发起连接
sockfd = socket(PF_INET, SOCK_STREAM, 0); //创建socket,既用于连接,又用于发送消息
if (-1 == sockfd)
{
perror("socket");
exit(1);
}
memset(&server_addr, 0, sizeof(server_addr)); //都是服务器的消息
server_addr.sin_family = PF_INET;
server_addr.sin_port = PORT;
server_addr.sin_addr.s_addr = inet_addr("192.168.0.128");
printf("Start Connecting...\n");
ret = connect(sockfd, (struct sockaddr *)&server_addr, sizeof(server_addr)); //发起连接
if (-1 == ret)
{
perror("connect");
exit(1);
}
ret = pthread_create(&tid[0], NULL, Send, (void *)&sockfd);
if (0 != ret)
{
perror("pthread_create1");
exit(1);
}
ret = pthread_create(&tid[1], NULL, Recv, (void *)&sockfd);
if (0 != ret)
{
perror("pthread_create2");
exit(1);
}
pthread_join(tid[0], NULL);
pthread_join(tid[1], NULL);
close(sockfd);
return 0;
}