这个进度条非常实用,可以有进度的显示,可以自定义圆内部和边缘的颜色等,话不都说,先看效果再上车,
直接上代码:
调用实例
package android.example.com.roundprogressbar;
import android.app.Activity;
import android.os.Bundle;
import android.os.CountDownTimer;
import android.util.Log;
import android.widget.TextView;
public class MainActivity extends Activity {
private RoundProgressBar mProgressBar;
private TextView mTextview;
private final long DURATION_TIME = 6*1000;
private final int TOTAL_PROGRESS = 100;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mProgressBar = (RoundProgressBar) findViewById(R.id.id_progress_bar);
mTextview = (TextView) findViewById(R.id.textview);
mTimer.start();
}
/**
* 每隔一秒钟执行一次,总共5分钟
*/
private CountDownTimer mTimer = new CountDownTimer(DURATION_TIME, 100) {
@Override
public void onTick(long millisUntilFinished) {
// 每隔一秒调用一次,剩余多少时间
int progress = (int)(TOTAL_PROGRESS*(DURATION_TIME - millisUntilFinished) / DURATION_TIME);
mProgressBar.setProgress(progress);
mTextview.setText(progress + "");
}
@Override
public void onFinish() {
// 执行完毕
mProgressBar.setProgress(TOTAL_PROGRESS);
mTextview.setText(TOTAL_PROGRESS + "");
}
};
@Override
protected void onDestroy() {
super.onDestroy();
mTimer.cancel();
mTimer = null;
}
}
package android.example.com.roundprogressbar;
import android.annotation.SuppressLint;
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.RectF;
import android.graphics.Typeface;
import android.util.AttributeSet;
import android.view.View;
/**
* 带进度的进度条,线程安全的View,可直接在线程中更新进度
*
* @author Alex
* @date 2016-05-18
*
*/
@SuppressLint("DrawAllocation")
public class RoundProgressBar extends View {
/**
* 画笔对象的引用
*/
private Paint paint;
/**
* 圆环的颜色
*/
private int roundColor;
/**
* 圆环进度的颜色
*/
private int roundProgressColor;
/**
* 中间进度百分比的字符串的颜色
*/
private int textColor;
/**
* 中间进度百分比的字符串的字体
*/
private float textSize;
/**
* 圆环的宽度
*/
private float roundWidth;
/**
* 最大进度
*/
private int max;
/**
* 当前进度
*/
private int progress;
/**
* 进度圆环的起始角度
*/
private int startAngle;
/**
* 进度圆环的扫描角度
*/
private int sweepAngle;
/**
* 是否显示中间的进度
*/
private boolean textIsDisplayable;
/**
* 进度的风格,实心或者空心
*/
private int style;
public static final int STROKE = 0;
public static final int FILL = 1;
public RoundProgressBar(Context context) {
this(context, null);
}
public RoundProgressBar(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public RoundProgressBar(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
paint = new Paint();
TypedArray mTypedArray = context.obtainStyledAttributes(attrs,
R.styleable.RoundProgressBar);
// 获取自定义属性和默认值
roundColor = mTypedArray.getColor(
R.styleable.RoundProgressBar_roundColor, Color.RED);
roundProgressColor = mTypedArray.getColor(
R.styleable.RoundProgressBar_roundProgressColor, Color.GREEN);
textColor = mTypedArray.getColor(
R.styleable.RoundProgressBar_txtColor, Color.GREEN);
textSize = mTypedArray.getDimension(
R.styleable.RoundProgressBar_txtSize, 15);
roundWidth = mTypedArray.getDimension(
R.styleable.RoundProgressBar_roundWidth, 5);
max = mTypedArray.getInteger(R.styleable.RoundProgressBar_max, 100);
startAngle = mTypedArray.getInteger(R.styleable.RoundProgressBar_startAngle, 0);
sweepAngle = mTypedArray.getInteger(R.styleable.RoundProgressBar_sweepAngle, 360);
textIsDisplayable = mTypedArray.getBoolean(
R.styleable.RoundProgressBar_textIsDisplayable, true);
style = mTypedArray.getInt(R.styleable.RoundProgressBar_style, 0);
mTypedArray.recycle();
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
/**
* 画最外层的大圆环
*/
int centre = getWidth() / 2; // 获取圆心的x坐标
int radius = (int) (centre - roundWidth / 2); // 圆环的半径
paint.setStrokeCap(Paint.Cap.ROUND);
paint.setColor(roundColor); // 设置圆环的颜色
paint.setStyle(Paint.Style.FILL); // 设置空心
// paint.setStrokeWidth(roundWidth); // 设置圆环的宽度
paint.setAntiAlias(true); // 消除锯齿
canvas.drawCircle(centre, centre, radius, paint); // 画出圆环
/**
* 画进度百分比
*/
paint.setStrokeWidth(0);
paint.setColor(textColor);
paint.setTextSize(textSize);
paint.setTypeface(Typeface.DEFAULT_BOLD); // 设置字体
int percent = (int) (((float) progress / (float) max) * 100); // 中间的进度百分比,先转换成float在进行除法运算,不然都为0
float textWidth = paint.measureText(percent + "%"); // 测量字体宽度,我们需要根据字体的宽度设置在圆环中间
if (textIsDisplayable && percent != 0 && style == STROKE) {
canvas.drawText(percent + "%", centre - textWidth / 2, centre
+ textSize / 2, paint); // 画出进度百分比
}
/**
* 画圆弧 ,画圆环的进度
*/
// 设置进度是实心还是空心
paint.setStrokeWidth(roundWidth); // 设置圆环的宽度
paint.setColor(roundColor); // 设置进度的颜色
RectF oval = new RectF(centre - radius, centre - radius, centre
+ radius, centre + radius); // 用于定义的圆弧的形状和大小的界限
switch (style) {
case STROKE: {
paint.setStyle(Paint.Style.STROKE);
canvas.drawArc(oval, startAngle, sweepAngle, false, paint); // 根据进度画圆弧
paint.setColor(roundProgressColor); // 设置进度的颜色
paint.setStyle(Paint.Style.STROKE);
canvas.drawArc(oval, startAngle, sweepAngle * progress / max, false, paint); // 根据进度画圆弧
break;
}
case FILL: {
paint.setStyle(Paint.Style.FILL_AND_STROKE);
if (progress != 0)
canvas.drawArc(oval, 0, 360 * progress / max, true, paint); // 根据进度画圆弧
break;
}
}
}
public synchronized int getMax() {
return max;
}
/**
* 设置进度的最大值
*
* @param max
*/
public synchronized void setMax(int max) {
if (max < 0) {
throw new IllegalArgumentException("max not less than 0");
}
this.max = max;
}
/**
* 获取进度.需要同步
*
* @return
*/
public synchronized int getProgress() {
return progress;
}
/**
* 设置进度,此为线程安全控件,由于考虑多线的问题,需要同步 刷新界面调用postInvalidate()能在非UI线程刷新
*
* @param progress
*/
public synchronized void setProgress(int progress) {
if (progress < 0) {
throw new IllegalArgumentException("progress not less than 0");
}
if (progress > max) {
progress = max;
}
if (progress <= max) {
this.progress = progress;
postInvalidate();
}
}
public int getCricleColor() {
return roundColor;
}
public void setCricleColor(int cricleColor) {
this.roundColor = cricleColor;
}
public int getCricleProgressColor() {
return roundProgressColor;
}
public void setCricleProgressColor(int cricleProgressColor) {
this.roundProgressColor = cricleProgressColor;
}
public int getTextColor() {
return textColor;
}
public void setTextColor(int textColor) {
this.textColor = textColor;
}
public float getTextSize() {
return textSize;
}
public void setTextSize(float textSize) {
this.textSize = textSize;
}
public float getRoundWidth() {
return roundWidth;
}
public void setRoundWidth(float roundWidth) {
this.roundWidth = roundWidth;
}
}
代码就贴完了,下面提供下项目例子地址,
点击打开链接
http://download.csdn.net/detail/msn465780/9793849