本篇文章主要介绍OkHttp执行同步和异步请求的大体流程。主要流程如下图:
主要分析到getResponseWidthInterceptorChain方法,该方法为具体的根据请求获取响应部分,留着后面的博客再介绍。
Dispatcher类负责异步任务的请求策略。首先看它的部分定义:
public final class Dispatcher {
private int maxRequests = 64;
private int maxRequestsPerHost = 5;
private Runnable idleCallback;
/** Executes calls. Created lazily. */
private ExecutorService executorService;
/** Ready async calls in the order they'll be run. */
private final Deque readyAsyncCalls = new ArrayDeque<>();
/** Running asynchronous calls. Includes canceled calls that haven't finished yet. */
private final Deque runningAsyncCalls = new ArrayDeque<>();
/** Running synchronous calls. Includes canceled calls that haven't finished yet. */
private final Deque runningSyncCalls = new ArrayDeque<>();
public Dispatcher(ExecutorService executorService) {
this.executorService = executorService;
}
public Dispatcher() {
}
public synchronized ExecutorService executorService() {
if (executorService == null) {
executorService = new ThreadPoolExecutor(0, Integer.MAX_VALUE, 60, TimeUnit.SECONDS,
new SynchronousQueue(), Util.threadFactory("OkHttp Dispatcher", false));
}
return executorService;
}
...
}
内部有一个线程池,三个队列,分别是readyAsyncCalls、runningAsyncCalls和runningSyncCalls队列,其中runningSyncCalls用于存储同步请求RealCall对象,runningAsyncCalls队列用于存储进入队列的异步请求AsyncCall对象,而readyAsyncCalls队列用于当runningAsyncCalls的尺寸达到maxRequests参数时(默认64)存储新加的异步请求。至于为什么要什么做呢?
我的理解是为了避免一时间创造大量的线程浪费资源,那么为什么有线程池,还要用到这样一个控制策略呢?这是因为创建默认线程池的参数导致的。默认的executorService的创建类似于Executors.newCachedThreadPool,该线程池的问题在于不会限制线程数量,如果一下子需要开启1000乃至更多的线程,依然会开启,而OkHttp这儿在Dispacther中做了控制。待会儿在下面的分析中可以看到这种控制策略。
其余的参数maxRequestsPerHost表示每个主机的最大请求数,,默认为5,比如说如果这时好多个异步请求都是请求百度上面的图片,如果达到了5,那么新的请求就会被放入到readyAsyncCalls队列中,等该主机的请求数降下去后才会再次执行。
而参数idleCallback是Dispatcher中请求数量为0时的回调,这儿的请求包含同步请求和异步请求,该参数默认为null。
在Dispatcher中,需要明白一点,尽管同步请求自己负责执行请求,但是依然会先加入到Dispatcher的同步队列,完成后从队列中移除,而异步请求则完全属于Dispatcher控制,但是有些方法是对所有请求操作的,有些则是对异步请求操作的,需要特别注意。
一般地,我们会将OkHttpClient作为单例,而Dispatcher是其一个成员,自然也是单例,所以一般整个应用的所有请求都会经过Dispatcher,不论是同步请求还是异步请求。
在使用OkHttp进行网络同步异步操作中知道了如何进行同步请求,创建一个Request对象,然后再创建一个Call对象,调用Call对象的execute方法即可。那么就从execute方法看起。Call是一个接口,具体实现是RealCall,下面是RealCall的execute方法实现:
@Override public Response execute() throws IOException {
synchronized (this) {
if (executed) throw new IllegalStateException("Already Executed");
executed = true;
}
try {
client.dispatcher().executed(this);
Response result = getResponseWithInterceptorChain();
if (result == null) throw new IOException("Canceled");
return result;
} finally {
client.dispatcher().finished(this);
}
}
首先是设置executed标志为true,同一个Call只允许执行一次,执行多次就会抛出异常。接下来是调用OkHttpClient的dispatcher()方法获得Dispatcher对象,然后调用其executed(RealCall)方法,然后就是调用getResponseWithInterceptorChain方法同步获取响应,最后调用Dispatcher的finished方法,下面先看executed方法:
/** Used by {@code Call#execute} to signal it is in-flight. */
synchronized void executed(RealCall call) {
runningSyncCalls.add(call);
}
从代码中可以看出,Dispatcher的executed方法只是将同步请求加入到了runningSyncCalls队列中。下面再看finished方法:
/** Used by {@code Call#execute} to signal completion. */
void finished(RealCall call) {
finished(runningSyncCalls, call, false);
}
从上面代码中,可以看到finished方法再调用另一个finished方法,并将runningSyncCalls队列传入,具体实现如下:
private void finished(Deque calls, T call, boolean promoteCalls) {
int runningCallsCount;
Runnable idleCallback;
synchronized (this) {
if (!calls.remove(call)) throw new AssertionError("Call wasn't in-flight!");
if (promoteCalls) promoteCalls();
runningCallsCount = runningCallsCount();
idleCallback = this.idleCallback;
}
if (runningCallsCount == 0 && idleCallback != null) {
idleCallback.run();
}
}
首先是从队列中移除请求,如果不能移除,则抛出异常;在上面finished方法调用中看出传入第三个参数为false,所以不会调用promoteCalls方法,该参数用于异步请求时为true,这个下面分析异步请求时再讲。然后调用runningCallsCount统计目前还在运行的请求,最后,如果正在运行的请求数为0表示Dispatcher中没有可运行的请求了,进入Idle状态,此时如果idleCallback不为null,则调用其run方法。下面是runningCallsCount()方法的实现:
public synchronized int runningCallsCount() {
return runningAsyncCalls.size() + runningSyncCalls.size();
}
可以看到这个方法返回的请求包括同步请求和异步请求。
至此,同步请求的执行流程分析完成,可以看到Dispatcher只是保存了一下同步请求和移除同步请求,而对于异步请求,Dispatcher的工作就不只是这么简单了。
我们知道如果要发起异步请求,那么就调用Call的enqueue方法并传入回调,依然从RealCall的enqueue方法看起:
@Override public void enqueue(Callback responseCallback) {
synchronized (this) {
if (executed) throw new IllegalStateException("Already Executed");
executed = true;
}
client.dispatcher().enqueue(new AsyncCall(responseCallback));
}
可以看到,依然是首先将executed参数设为true,同样地,异步请求也不可以被执行两次,然后调用Dispatcher的enqueue方法,但是这儿涉及到了一个新的类,AsyncCall。AsyncCall是RealCall的一个内部类并且继承NamedRunnable,那么首先看NamedRunnable类是什么样的,如下:
/**
* Runnable implementation which always sets its thread name.
*/
public abstract class NamedRunnable implements Runnable {
protected final String name;
public NamedRunnable(String format, Object... args) {
this.name = Util.format(format, args);
}
@Override public final void run() {
String oldName = Thread.currentThread().getName();
Thread.currentThread().setName(name);
try {
execute();
} finally {
Thread.currentThread().setName(oldName);
}
}
protected abstract void execute();
}
可以看到NamedRunnable实现了Runnbale接口并且是个抽象类,其抽象方法是execute(),该方法是在run方法中被调用的,这也就意味着NamedRunnable是一个任务,并且其子类应该实现execute方法。下面再看AsyncCall的实现:
final class AsyncCall extends NamedRunnable {
private final Callback responseCallback;
private AsyncCall(Callback responseCallback) {
super("OkHttp %s", redactedUrl().toString());
this.responseCallback = responseCallback;
}
String host() {
return originalRequest.url().host();
}
Request request() {
return originalRequest;
}
RealCall get() {
return RealCall.this;
}
@Override protected void execute() {
boolean signalledCallback = false;
try {
Response response = getResponseWithInterceptorChain();
if (retryAndFollowUpInterceptor.isCanceled()) {
signalledCallback = true;
responseCallback.onFailure(RealCall.this, new IOException("Canceled"));
} else {
signalledCallback = true;
responseCallback.onResponse(RealCall.this, response);
}
} catch (IOException e) {
if (signalledCallback) {
// Do not signal the callback twice!
Platform.get().log(INFO, "Callback failure for " + toLoggableString(), e);
} else {
responseCallback.onFailure(RealCall.this, e);
}
} finally {
client.dispatcher().finished(this);
}
}
}
AsyncCall实现了execute方法,首先是调用getResponseWithInterceptorChain()方法获取响应,然后获取成功后,就调用回调的onReponse方法,如果失败,就调用回调的onFailure方法。最后,调用Dispatcher的finished方法。
由于AsyncCall的execute()方法是在run中被调用的,所以getResponseWithInterceptorChain是在非调用线程中被调用的,然后得到响应后再交给Callback。
从上面的流程看出,与Dispatcher的交互主要涉及enqueue方法和finished方法,与同步请求类似。下面先看enqueue方法:
synchronized void enqueue(AsyncCall call) {
if (runningAsyncCalls.size() < maxRequests && runningCallsForHost(call) < maxRequestsPerHost) {
runningAsyncCalls.add(call);
executorService().execute(call);
} else {
readyAsyncCalls.add(call);
}
}
首先如果正在运行的异步请求的数量小于maxRequests并且与该请求相同的主机数量小于maxRequestsPerHost,也就是说符合放入runningAsyncCalls队列的要求,那么放入队列,然后将AsyncCall交给线程池;如果不符合,那么就放入到readyAsyncCalls队列中。
当线程池执行AsyncCall任务时,它的execute方法会被调用,getResponseWithInterceptorChain()会去获取响应,最后调用Dispatcher的finished方法,下面看finished方法:
/** Used by {@code AsyncCall#run} to signal completion. */
void finished(AsyncCall call) {
finished(runningAsyncCalls, call, true);
}
从上面的代码可以看出,与同步请求的finished方法不同的是第一个参数传入的是正在运行的异步队列,第三个参数为true,下面再看有是三个参数的finished方法:
private void finished(Deque calls, T call, boolean promoteCalls) {
int runningCallsCount;
Runnable idleCallback;
synchronized (this) {
if (!calls.remove(call)) throw new AssertionError("Call wasn't in-flight!");
if (promoteCalls) promoteCalls();
runningCallsCount = runningCallsCount();
idleCallback = this.idleCallback;
}
if (runningCallsCount == 0 && idleCallback != null) {
idleCallback.run();
}
}
与同步请求相同的是,移除请求,获取运行数量判断是否进入了Idle状态,不同的是会调用promoteCalls()方法,下面是promoteCalls()方法:
private void promoteCalls() {
if (runningAsyncCalls.size() >= maxRequests) return; // Already running max capacity.
if (readyAsyncCalls.isEmpty()) return; // No ready calls to promote.
for (Iterator i = readyAsyncCalls.iterator(); i.hasNext(); ) {
AsyncCall call = i.next();
if (runningCallsForHost(call) < maxRequestsPerHost) {
i.remove();
runningAsyncCalls.add(call);
executorService().execute(call);
}
if (runningAsyncCalls.size() >= maxRequests) return; // Reached max capacity.
}
}
promoteCalls方法主要负责从异步等待队列中将请求移步到异步运行队列中。主要就是遍历等待队列,并且需要满足同一主机的请求小于maxRequestsPerHost时,就移到运行队列中并交给线程池运行。
至此,分析完了同步请求和异步请求的提交流程,Dispatcher负责异步请求是放入运行队列还是等待队列中,并且在每个异步请求执行完后,需要判断是否需要把等待队列中的请求移到运行队列中并运行。不管是同步请求还是异步请求,最终都会调用getResponseWithInterceptorChain()方法进行具体的网络请求,该方法下篇博客深入理解OkHttp源码(二)——获取响应会具体介绍。