动态的进度条

由于项目的需要,需要做一个加载的动画效果,类似于那种安装的进度条


这个动画是�斜杠的灰色条会一直往右边移动,实现主要是不停的画灰色的条纹,并且整个黄色区域都要画满,上代码

// Sizes

const NSInteger YLProgressBarSizeInset = 1; //px

const NSInteger YLProgressBarStripesDelta = 8; //px

// Global

#define YLProgressBarDefaultStripeWidth 7 //px

// Animation times

const NSTimeInterval YLProgressBarStripesAnimationTime = 1.0f / 30.0f; // s


-(void)drawRect:(CGRect)rect

{

CGContextRef context = UIGraphicsGetCurrentContext();

self.cornerRadius=rect.size.height/2; //主要是已高度为直径画圆角

self.stripesOffset=(self.stripesOffset>2 *_stripesWidth-1)?0:++self.stripesOffset; //灰色线条的移动主要是根据这个偏移量的改变来不断的移动灰色条

{

//画背景

UIBezierPath *roundedRect = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(0, 0, CGRectGetWidth(rect), CGRectGetHeight(rect)) cornerRadius:_cornerRadius]; //创建一个圆角区域path

[roundedRect addClip];//应该是裁剪 ?

CGContextSaveGState(context);

{

CGFloat trackHeight=CGRectGetHeight(rect)-1;

[[UIColor yellowColor] set];//设置颜色

UIBezierPath *roundRect=[UIBezierPath bezierPathWithRoundedRect:CGRectMake(0, 0, CGRectGetWidth(rect), trackHeight) cornerRadius:_cornerRadius];

[roundRect fill]; //填满

//画白色的投影

[[UIColor colorWithRed:1.0f green:1.0f blue:1.0f alpha:0.2] set];

UIBezierPath *shadow=[UIBezierPath bezierPathWithRoundedRect:CGRectMake(0.5f, 0, CGRectGetWidth(rect)-1, trackHeight) cornerRadius:_cornerRadius];

[shadow stroke]; //不知道跟fill什么区别

// Draw the inner glow

[[UIColor colorWithRed:0 green:0 blue:0 alpha:0.4f] set];

UIBezierPath *glow = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(_cornerRadius, 0, CGRectGetWidth(rect) - _cornerRadius * 2, 1) cornerRadius:0];

[glow stroke];//这个好像是画和填满不一样

}

CGContextRestoreGState(context);

}

//计算内部的矩形

CGRect innerRect=CGRectMake(YLProgressBarSizeInset,YLProgressBarSizeInset,CGRectGetWidth(rect) - 2 *YLProgressBarSizeInset,CGRectGetHeight(rect) - 2 * YLProgressBarSizeInset);

//画条纹

{

CGContextSaveGState(context);

UIBezierPath *allStripes=[UIBezierPath bezierPath];

NSInteger start=-_stripesWidth;// 7

NSInteger end=innerRect.size.width/(2*_stripesWidth)+ (2 *_stripesWidth);

NSLog(@"start:%d----end:%d",start,end);

CGFloat yoffset=YLProgressBarSizeInset;

for(NSInteger i=start;i<=end;i++)

{

UIBezierPath *stripe=[self stripeWithOrigin:CGPointMake(i*2*_stripesWidth+_stripesOffset, yoffset) bounds:innerRect];

[allStripes appendPath:stripe];//这句不知道什么意思  感觉像是将所有的拼接起来 最后再画

}

UIBezierPath *clipPath=[UIBezierPath bezierPathWithRoundedRect:innerRect cornerRadius:_cornerRadius];

CGContextAddPath(context, clipPath.CGPath);

CGContextClip(context);

CGContextSaveGState(context);

{

CGContextAddPath(context, [allStripes CGPath]);

CGContextClip(context);

CGContextSetFillColorWithColor(context, [UIColor colorWithRed:0 green:0 blue:0 alpha:0.36f].CGColor);

CGContextFillRect(context, innerRect);

}

CGContextRestoreGState(context);

}

CGContextRestoreGState(context);

}


- (UIBezierPath *)stripeWithOrigin:(CGPoint)origin bounds:(CGRect)frame //生成单个条纹区域

{

CGFloat height = CGRectGetHeight(frame);

UIBezierPath *rect = [UIBezierPath bezierPath];

[rect moveToPoint:origin]; //左上角点

[rect addLineToPoint:CGPointMake(origin.x + _stripesWidth, origin.y)];//右上角点

[rect addLineToPoint:CGPointMake(origin.x + _stripesWidth - YLProgressBarStripesDelta, origin.y + height)];//右下角点

[rect addLineToPoint:CGPointMake(origin.x - YLProgressBarStripesDelta, origin.y + height)];//左下角 

[rect addLineToPoint:origin];

[rect closePath]; //正好画了一个平行四边形条纹

return rect;

}


最后用定时器对这个view不停的setneedsdisplay

[NSTimer scheduledTimerWithTimeInterval:1.0/30 target:self selector:@selector(tempNeedsDisplay) userInfo:nil repeats:YES];

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