Handler是Android应用内通讯组件,可实现线程间的通讯如子线程获取网络数据须在主线程更新UI使用,Handler通讯由
现在虽然不流行这样的方式但是我们还是需要了解其内部的原理
private Handler handler = new Handler(Looper.getMainLooper()) {
@Override
public void handleMessage(@NonNull Message msg) {
switch (msg.what) {
//what可以理解为消息类型
case 1:
Object obj = msg.obj;
Log.e("MainActivity", "handleMessage: " + obj);
break;
default:
Log.e("MainActivity", "handleMessage: default message");
break;
}
}
};
这里声明了一个持有主线程Looper的Handler对象我们可以在handlerMessage函数中对接收到消息进行相应的处理
Message message = handler.obtainMessage();
message.what = 1;
message.obj = "this is Handler Message body";
handler.sendMessage(message);
这里我们发送了一条消息,将会被handlerMessage中接收并且处理,值得注意的是获得Message对象我们应该使用obtainMessage()函数获取这样可以节省内存,为什么可以节省内存了我们继续往下看
我们来看一下obtainMessage的源码就知道啦
@NonNull
public final Message obtainMessage()
{
return Message.obtain(this);
}
public static Message obtain(Handler h) {
Message m = obtain();
m.target = h;
return m;
}
public static Message obtain() {
synchronized (sPoolSync) {
//sPool 不等于null的话就会复用sPool
if (sPool != null) {
Message m = sPool;
sPool = m.next;
m.next = null;
m.flags = 0; // clear in-use flag
sPoolSize--;
return m;
}
}
//直接新建了一个Message对象
return new Message();
}
在上述代码片段中我们可以看到obtainMessage最终执行了obtain函数,如果sPool不等于null的情况下就会复用sPool这个Message对象,所以这就是为什么推荐使用obtainMessage获取Message对象的原因了
Message就是消息内容啦,可以理解为生活中你在某宝买了东西卖家给你寄过来的包裹
MessageQueue就是消息池啦,我们调用sendMessage(),sendEmptyMessageDelayed(),sendEmptyMessageAtTime()这些函数其实就是把Message对象存放到Handler对应的MessageQueue中
public boolean sendMessageAtTime(@NonNull Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}
这里其实就是把消息放进了消息池,那么就有小伙伴在线这个MessageQueue是哪来的呢?
那我们看下Looper这个东东就知道啦
Looper是个什么东东呢? 首先我们看下官方的解释
Class used to run a message loop for a thread. Threads by default do
not have a message loop associated with them; to create one, call
{@link #prepare} in the thread that is to run the loop, and then
{@link #loop} to have it process messages until the loop is stopped.
大概的意思是这是一个运行线程消息循环的类,默认和创建这个线程进行关联
final MessageQueue mQueue;
看下源码发现mQueue是它的一个成员变量并且用final修饰了,那么我们直接去构造函数找mQueue的初始化了
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
这里可以看到是直接new了一个MessageQueue对象仔细一看构造居然是private修饰的那这个对象是在哪里创建的呢
public static void prepare() {
prepare(true);
}
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
这里就是创建Looper对象的地方啦,那为什么我们之前使用handler发送消息的时候没有调用prepare()函数也没报异常呢,这是因为我们刚才创建的Handler使用的是MainThread的Looper所以我们不需要自己调用一遍prepare()了.
哈哈哈,讲了半天没讲到重点消息发送我知道到MessageQueue那消息是怎么让handlerMessage()处理的呢?
public static void loop() {
...
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
final Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
// Make sure the observer won't change while processing a transaction.
final Observer observer = sObserver;
final long traceTag = me.mTraceTag;
long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs;
long slowDeliveryThresholdMs = me.mSlowDeliveryThresholdMs;
if (thresholdOverride > 0) {
slowDispatchThresholdMs = thresholdOverride;
slowDeliveryThresholdMs = thresholdOverride;
}
final boolean logSlowDelivery = (slowDeliveryThresholdMs > 0) && (msg.when > 0);
final boolean logSlowDispatch = (slowDispatchThresholdMs > 0);
final boolean needStartTime = logSlowDelivery || logSlowDispatch;
final boolean needEndTime = logSlowDispatch;
if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
}
final long dispatchStart = needStartTime ? SystemClock.uptimeMillis() : 0;
final long dispatchEnd;
Object token = null;
if (observer != null) {
token = observer.messageDispatchStarting();
}
long origWorkSource = ThreadLocalWorkSource.setUid(msg.workSourceUid);
try {
msg.target.dispatchMessage(msg);
if (observer != null) {
observer.messageDispatched(token, msg);
}
dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0;
} catch (Exception exception) {
if (observer != null) {
observer.dispatchingThrewException(token, msg, exception);
}
throw exception;
} finally {
ThreadLocalWorkSource.restore(origWorkSource);
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}
if (logSlowDelivery) {
if (slowDeliveryDetected) {
if ((dispatchStart - msg.when) <= 10) {
Slog.w(TAG, "Drained");
slowDeliveryDetected = false;
}
} else {
if (showSlowLog(slowDeliveryThresholdMs, msg.when, dispatchStart, "delivery",
msg)) {
// Once we write a slow delivery log, suppress until the queue drains.
slowDeliveryDetected = true;
}
}
}
if (logSlowDispatch) {
showSlowLog(slowDispatchThresholdMs, dispatchStart, dispatchEnd, "dispatch", msg);
}
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycleUnchecked();
}
}
这里有个for死循环一直从消息池中取消息
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
在往下看我们有这么一行代码msg.target.dispatchMessage(msg)
其实这个target就是发送消息的handler,所以我们再看下handler的dispatchMessage()函数拿到这个msg都干了些啥
public void dispatchMessage(@NonNull Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
这里最终就把消息调到了handleMessage()就是我们处理消息这里
我们上面说到MainThread不需要我们去调用Looper.loop()来启动这个轮询,但是子线程中的Handler我们就需要调用下面两个函数来使这个Handler正常运作起来
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
看到这个函数的最后一行这里创建了一个对应线程的Looper对象,需要注意的是这个函数只能调用一遍否则将会抛出异常 “Only one Looper may be created per thread”
接下来就是调用Looper.loop()了,至此子线程中的Handler也能正常使用了.