interface Map :implements 有 HashMap,TreeMap;
Map的主要方法:
put();
putAll();
get(key);
remove(key);
containsKey(key);
containsValue(value);
ketSet();
values()(Collection);
entrySet()(key=value…);
isEmpty();
HashMap:
[/color
变量:
// table 里存放 该 Map中全部数据;
[color=darkred]transient Entry[] table;
/////////////////////////////////////////////////////////////////////
Entry<K,V>定义:static class Entry<K,V> implements Map.Entry<K,V> {
final K key;
V value;
Entry<K,V> next;
final int hash;
/**
* Creates new entry.
*/
Entry(int h, K k, V v, Entry<K,V> n) {
value = v;
next = n;
key = k;
hash = h;
}
/////////////////////////////////////////////////////////////////////
* The number of times this HashMap has been structurally modified
* Structural modifications are those that change the number of mappings in
* the HashMap or otherwise modify its internal structure (e.g.,
* rehash). This field is used to make iterators on Collection-views of
* the HashMap fail-fast. (See ConcurrentModificationException).
*/
transient int modCount;
put 方法源代码:
public V put(K key, V value) {
if (key == null)
return putForNullKey(value);
int hash = hash(key.hashCode());
int i = indexFor(hash, table.length);
for (Entry<K,V> e = table[i]; e != null; e = e.next) {
Object k;
if (e.hash == hash && ((k = e.key) == key || key.equals(k))) {
V oldValue = e.value;
e.value = value;
e.recordAccess(this);
return oldValue;
}
}
modCount++;
addEntry(hash, key, value, i);
return null;
}
void addEntry(int hash, K key, V value, int bucketIndex) { Entry<K,V> e = table[bucketIndex];
table[bucketIndex] = new Entry<K,V>(hash, key, value, e);
if (size++ >= threshold)
resize(2 * table.length);
}
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由此可见:
HashMap特点:
1.数据存放在Entry 数组中(table)
2.按照自定义key的hash值来存储。
3.初始化一个 数组,数组的 类型是 Entry的。
4.同一hash 的不同key,存放在 table数组同一 下表处。。。组成一个小链表。
5.put时 如果存在同一key值,则只修改对应的value值。
6.只能存在一个null key。
LinkedHashMap
类定义:
---------------------------------------------------------------------
public class LinkedHashMap<K,V>
extends HashMap<K,V>
implements Map<K,V>
{ private transient Entry<K,V> header;.....
}
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private static class Entry<K,V> extends HashMap.Entry<K,V> {
// These fields comprise the doubly linked list used for iteration.
Entry<K,V> before, after;
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由此可见LinkedHashMap所有的成员变量如下:
transient Entry[] table;
private transient Entry<K,V> header;
Entry<K,V> 变量如下:
final K key;
V value;
Entry<K,V> next;
final int hash;
Entry<K,V> before, after;
所以:LinkedHashMap用 双向链表即实现了Map又实现了链表。。解决了HashMap无序的问题。 但是,其 空间利用率 及效率大大降低。。。
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TreeMap
主要变量:
private final Comparator<? super K> comparator;
private transient Entry<K,V> root = null;
static final class Entry<K,V> implements Map.Entry<K,V> {
K key;
V value;
Entry<K,V> left = null;
Entry<K,V> right = null;
Entry<K,V> parent;
boolean color = BLACK;
排序是按照 Comparator来判断,如果该变量为null,自然排序。否则,按照Comparator来排序...
This implementation provides guaranteed
log(n) time cost for the containsKey, get, put and remove operations.