前几篇博客实现了用户管理,从本篇博客起,开始写比赛报名系统
功能:
1、管理员可以随便发布比赛(删除比赛),用户可以点击报名,管理员还可以设置给每个人单独发比赛账号
2、游客不能进行报名,只有注册了才能报名,避免恶意报名
1、注册路由
//管理员登录
$api->post('adminlogin','AdminsController@login')
->name('api.adminlogin.login');
//管理员退出
$api->post('adminlogout','AdminsController@logout')
->name('api.adminlogout.logout');
路由注册完了之后,需要写迁移文件,用于存储管理员账号
php artisan make:migration create_admins_table –create=admins
public function up()
{
Schema::create('admins', function (Blueprint $table) {
$table->increments('id');
$table->string('username');
$table->string('password');
$table->timestamps();
});
}
执行命令,进行迁移
php artisan migrate
然后再写一个模型文件
php artisan make:model App\Models\Admin
namespace App\Models;
use Illuminate\Notifications\Notifiable;
use Illuminate\Database\Eloquent\Model;
class Admin extends Model
{
//
use Notifiable;
protected $table = "admins";
protected $fillable = [
'username','password'
];
protected $hidden = [
'password',
];
}
最后再重新生成一个控制器
php artisan make:Controller Api\AdminsController
2、写控制逻辑
public function login(Request $request){
$this->validate($request,[
'username' => 'required',
'password' => 'required',
]);
$password = $request->password;
$username = $request->username;
if($request->session()->has($username)){
return $this->response->array([
'info' => '您已经登录',
'status_code'=>400,
])->setStatusCode(200);
}else{
$admin = Admin::where('username',$username)->first();
if(md5($password)==$admin->password){
$adminkey = $username;
$key = 'adminlogin'.str_random(15);
$request->session()->put($adminkey,$key);
$request->session()->put($key,$adminkey);
return $this->response->array([
'key' => $key,
'info' => '登录成功',
'status_code' => 200,
])->setStatusCode(200);
}
}
}
public function logout(Request $request){
$this->validate($request,[
'verification_key' => 'required',
]);
$key = $request->verification_key;
$admin = $request->session()->get($key);
$request->session()->forget($key);
$request->session()->forget($admin);
return $this->response->array([
'info' => '登出成功',
'status_code' => 200,
])->setStatusCode(200);
}
3、测试
登陆成功
{
"key": "adminloginyF5TuBjYpG1vyAl",
"info": "登录成功",
"status_code": 200
}
登陆失败
{
"info": "您已经登录",
"status_code": 400
}
///////
{
"info": "密码错误",
"status_code": 200
}
登出成功
{
"info": "登出成功",
"status_code": 200
}
管理比赛包括新增、删除、修改和查询比赛信息
比赛信息:比赛全称、负责人名字、负责人电话号码、比赛时间、比赛地点、组织单位、比赛规则详情、报名人数、最新公告、比赛结果表id、报名表id、比赛状态(是否还能报名)
路由
//管理员管理比赛
$api->post('creategame','GamesController@create')
->name('api.creategame.create');
$api->post('deletegame','GamesController@delete')
->name('api.deletegame.delete');
$api->get('showgames','GamesController@show')
->name('api.showgames,show');
$api->post('udpategame','GamesController@update')
->name('api.updategame.update');
创建数据库迁移和持久化模型
php artisan make:migration create_games_table –create=games
public function up()
{
Schema::create('games', function (Blueprint $table) {
$table->increments('id');
$table->string('gamename');
$table->string('fuzeren');
$table->string('fuzerenphone');
$table->dateTime('gametime');
$table->text('address');
$table->string('origanizetion');
$table->text('guize');
$table->integer('number');
$table->text('news');
$table->integer('resultid');
$table->integer('baomingid');
$table->integer('gamestatus');
$table->timestamps();
});
}
php artisan migrate
php artisan make:model App\Models\Game
namespace App\Models;
use Illuminate\Notifications\Notifiable;
use Illuminate\Database\Eloquent\Model;
class Game extends Model
{
use Notifiable;
protected $table = "games";
protected $fillable = [
'gamename','fuzeren','fuzerenphone','gametime','address','origanizetion','guize','number','news','resultid','baomingid','gamestatus', ];
protected $hidden = [
'fuzeren','fuzerenphone',
];
}
创建竞赛管理控制器
php artisan make:Controller Api\GamesController
在创建新的游戏的时候需要关联一个表,报名表,所以需要用一个数据库来记录报名表最新是多少。
public function create(Request $request){
$this->validate($request,[
'key' => 'required',
]);
$key = $request->key;
if($request->session()->has($key)){
$game = Game::create([
'gamename' => $request->gamename,
'fuzeren' => $request->fuzeren,
'fuzerenphone' => $request->fuzerenphone,
'gametime' => $request->gametime,
'address' => $request->address,
'origanizetion' => $request->origanizetion,
'guize' => $request->guize,
'number' => 0,
'news' => $request->news,
'gamestatus' => 0,
]);
$baoming = Baoming::where('id',1)->first();
$game->baomingid = $baoming->number;
$game->save();
$baoming->number = $baoming->number+1;
$baoming->save();
return $this->response->array([
'info' => '发布成功',
'status_code' => 200,
])->setStatusCode(201);
}else{
return $this->response->array([
'info' => '请登录后重试',
'status_code' => 400,
])->setStatusCode(200);
}
}
目前先实现创建比赛的功能,后续的管理功能再加
{
"info": "发布成功",
"status_code": 200
}
从数据库中也可以看见相关的数据。
下一讲 用户报名