Android dispatchTouchEvent touch事件的分发

 
一、简介
 主要有三个函数:dispatchTouchEvent, onInterceptTouchEvent, onTouchEvent
   1、dispatchTouchEvent是用来分发touch事件的。touch事件首先到达这里。
   2、onInterceptTouchEvent是用来拦截touch事件的,如果返回true则拦截事件,反之不拦截。只有在ViewGroup中有,View没有这个函数。如果拦截掉,就不会传送到子View中去。
   3、onTouchEvent就是用来处理touch事件的。


  touch事件基本的分发流程是这样的:
1、ViewGroup的dispatchTouchEvent接收到touch事件,调用onInterceptTouchEvent查看是否拦截。
2、如果拦截事件,则不传递事件到子View。在ViewGroup本身的onTouchEvent中处理。
3、如果没有拦截事件,则传递到子View的dispatchTouchEvent.
4、子View如果是ViewGroup,则回到1.
5、子View如果是View, 则查看是否有注册OnTouchListener
6、View如果没有注册onTouchListener或者OnTouchListener返回false,则执行onTouchEvent

Android很多事件都是类似这样分发的,有一个分发的函数和一个处理的函数组成。


二、细节问题
上面的描述阐述了事件分发的流程,但是还有一些细节问题需要解决
1、onClick, onLongClick, onTouchListener和View的onTouchEvent的关系是怎样的?他们的返回值会相互影响吗?
2、ViewGroup每个事件的分发,都要调用onInterceptTouchEvent吗?onInterceptTouchEvent返回值是否会对后续的分发有影响?
 3、dispatchTouchEvent返回值有用吗?是否会影响后续事件的分发?


三、解决问题
1、第一个问题
这些事件主要在View里面处理的。先来看以下View的dispatchTouchEvent的源码:


   /**
     * Pass the touch screen motion event down to the target view, or this
     * view if it is the target.
     *
     * @param event The motion event to be dispatched.
     * @return True if the event was handled by the view, false otherwise.
     */
    public boolean dispatchTouchEvent(MotionEvent event) {
        boolean result = false;

        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(event, 0);
        }

        final int actionMasked = event.getActionMasked();
        if (actionMasked == MotionEvent.ACTION_DOWN) {
            // Defensive cleanup for new gesture
            stopNestedScroll();
        }

        if (onFilterTouchEventForSecurity(event)) {
            //noinspection SimplifiableIfStatement
            ListenerInfo li = mListenerInfo;
            if (li != null && li.mOnTouchListener != null
                    && (mViewFlags & ENABLED_MASK) == ENABLED
                    && li.mOnTouchListener.onTouch(this, event)) {
                result = true;
            }

            if (!result && onTouchEvent(event)) {
                result = true;
            }
        }

        if (!result && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
        }

        // Clean up after nested scrolls if this is the end of a gesture;
        // also cancel it if we tried an ACTION_DOWN but we didn't want the rest
        // of the gesture.
        if (actionMasked == MotionEvent.ACTION_UP ||
                actionMasked == MotionEvent.ACTION_CANCEL ||
                (actionMasked == MotionEvent.ACTION_DOWN && !result)) {
            stopNestedScroll();
        }

        return result;
    }



 函数说明:用来分发touch时间到目标View. 自己也可以是目标View. 如果返回值为true,表示事件已经被此View处理。反之,表示没处理。 
  

重点看26行: li.mOnTouchListener.onTouch(this, event) 和30行:  if (!result && onTouchEvent(event)) 

就是说,如果有注册onTouchListener的话,就执行onTouchListener. 如果onTouchListener返回true,则result值为true,就不再执行View的onTouchEvent。

所以,onTouchListener先于onTouchEvent执行,如果返回true的话,onTouchEvent就不再执行。

再来分析onClick和onLongClick事件。

看onTouchEvent的源码片段:

        case MotionEvent.ACTION_DOWN:
                 ....
                    if (isInScrollingContainer) {
                        ....
                    } else {
                        // Not inside a scrolling container, so show the feedback right away
                        setPressed(true, x, y);
                        checkForLongClick(0);
                    }
                    break;

在ACTION_DOWN的时候,执行了 setPressed(true, x, y),设置按下的状态。

然后执行checkForLongClick(0),这个函数会post delay一个runnable去执行长按的事件。runnable代码如下:

    private final class CheckForLongPress implements Runnable {
        private int mOriginalWindowAttachCount;

        @Override
        public void run() {
            if (isPressed() && (mParent != null)
                    && mOriginalWindowAttachCount == mWindowAttachCount) {
                if (performLongClick()) {
                    mHasPerformedLongPress = true;
                }
            }
        }

        public void rememberWindowAttachCount() {
            mOriginalWindowAttachCount = mWindowAttachCount;
        }
    }


所以,如果performLongClick返回true,则mHasPerformedLongPress 为true

然后看onTouchEvent的ACTION_UP的代码片段:

                case MotionEvent.ACTION_UP:
                       ....

                        if (!mHasPerformedLongPress) {
                            // This is a tap, so remove the longpress check
                            removeLongPressCallback();

                            // Only perform take click actions if we were in the pressed state
                            if (!focusTaken) {
                                // Use a Runnable and post this rather than calling
                                // performClick directly. This lets other visual state
                                // of the view update before click actions start.
                                if (mPerformClick == null) {
                                    mPerformClick = new PerformClick();
                                }
                                if (!post(mPerformClick)) {
                                    performClick();
                                }
                            }
                        }

如果mHasPerformedLongPress为true的话,即onLongClick返回true,这时候,就不在执行onClick事件。反之,如果onLongClick返回false的话,则还会执行onClick事件。


所以说,如果按下的时间短的话,长按事件会被取消,会执行onClick事件。

如果按下时间达到长按的延迟时间,则会执行onLongClick事件。这时候,如果onLongClick返回true,则不执行onClick事件,反之,会再执行onClick事件。


问题小结:

View 的dispatchTouchEvent会先调用onTouchListener, 如果onTouchListener返回true的话,onTouchEvent的将不会执行。注意,onTouchListener是一定会执行的。

onClick和onLongClick也不会执行,因为他们是在onTouchEvent里面执行的。

如果同时注册onLongClickListener和onClickListener,如果onLongClick返回true的话,onClick不会再执行。反之,onClick会再执行。注意,onLongClick是一定会执行的。


     2、第二个问题:

     先看dispatchTouchEvent的源码片段:

 

            // Check for interception.
            final boolean intercepted;
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                intercepted = true;
            }

可以看到,onInterceptTouchEvent只有在ACTION_DOWN的时候调用。如果onInterceptTouchEvent返回true,则mFirstTouchTarget 就没有机会赋值。所以intercepted 的值就一直为true,mFirstTouchTarget 一直为空。

再来看dispatchTouchEvent的源码片段:

            // Dispatch to touch targets.
            if (mFirstTouchTarget == null) {
                // No touch targets so treat this as an ordinary view.
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);
            }

dispathTransformedTouchEvent的声明如下:

    private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
            View child, int desiredPointerIdBits) 

当child为空的时候,就会执行到handled = super.dispatchTouchEvent。

super就是View,这时候就回到了第一个问题。


问题小结:

只有在ACTION_DOWN的时候,会调用onInterceptTouchEvent

在ACTION_DOWN的时候,如果onInterceptTouchEvent返回true的话,后续的事件都不会传给子View, ViewGruop会自己处理掉。


 3,、第三个问题    

从ViewGruop的dispatchTouchEvent函数源码片段看起:

                if (actionMasked == MotionEvent.ACTION_DOWN
                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    final int actionIndex = ev.getActionIndex(); // always 0 for down
                    final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                            : TouchTarget.ALL_POINTER_IDS;

                    // Clean up earlier touch targets for this pointer id in case they
                    // have become out of sync.
                    removePointersFromTouchTargets(idBitsToAssign);

                    final int childrenCount = mChildrenCount;
                    if (newTouchTarget == null && childrenCount != 0) {
                        final float x = ev.getX(actionIndex);
                        final float y = ev.getY(actionIndex);
                        // Find a child that can receive the event.
                        // Scan children from front to back.
                        final ArrayList preorderedList = buildOrderedChildList();
                        final boolean customOrder = preorderedList == null
                                && isChildrenDrawingOrderEnabled();
                        final View[] children = mChildren;
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = customOrder
                                    ? getChildDrawingOrder(childrenCount, i) : i;
                            final View child = (preorderedList == null)
                                    ? children[childIndex] : preorderedList.get(childIndex);
                            if (!canViewReceivePointerEvents(child)
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                continue;
                            }

                            newTouchTarget = getTouchTarget(child);
                            if (newTouchTarget != null) {
                                // Child is already receiving touch within its bounds.
                                // Give it the new pointer in addition to the ones it is handling.
                                newTouchTarget.pointerIdBits |= idBitsToAssign;
                                break;
                            }

                            resetCancelNextUpFlag(child);
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    // childIndex points into presorted list, find original index
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }
                        }
                        if (preorderedList != null) preorderedList.clear();
                    }

                    if (newTouchTarget == null && mFirstTouchTarget != null) {
                        // Did not find a child to receive the event.
                        // Assign the pointer to the least recently added target.
                        newTouchTarget = mFirstTouchTarget;
                        while (newTouchTarget.next != null) {
                            newTouchTarget = newTouchTarget.next;
                        }
                        newTouchTarget.pointerIdBits |= idBitsToAssign;
                    }
                }
看第1行,这是在ACTION_DOWN里面判断的。记住,是在ACTION_DOWN里面判断的。

第18行: final ArrayList preorderedList = buildOrderedChildList();,先把子View从外到里排序。

第27行:if (!canViewReceivePointerEvents(child),,判断该子View能否点击,如果不能点击,则跳过

第28行:|| !isTransformedTouchPointInView(x, y, child, null))判断点击的点是否在该子View内,如果不在,则跳过

第41行:if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)),这时候参数child不为空,所以,在dispatchTransformedTouchEvent函数里面会执行到child的dispatchTouchEvent。好,要点来了。如果child的dispatchTouchEvent在ACTION_DOWN的时候,返回false,则41行后面的语句不会执行,就不会加入到TouchTarget里面,即后续的事件不会再传送给它了。

第57行: newTouchTarget = addTouchTarget(child, idBitsToAssign);即把child加入到TouchTarget列表里面(mFirstTouchTarget记录TouchTarget列表),后续的事件都往这个列表里面发送了。依照从里往外的顺序。


所以,在子View的dispatchTouchEvent的ACTION_DOWN返回false之后,后续的事件就不传给它了。


接下来看以下dispatchTouchEvent的传送顺序:

刚才说过,在上面代码的第18行,把View从外到里的顺序排序了。第57行,addTouchTarget把child加入到mFirstTouchTarget的时候,就是按照从外到里的这个顺便。看一下addTouchTarget的源码:

    /**
     * Adds a touch target for specified child to the beginning of the list.
     * Assumes the target child is not already present.
     */
    private TouchTarget addTouchTarget(View child, int pointerIdBits) {
        TouchTarget target = TouchTarget.obtain(child, pointerIdBits);
        target.next = mFirstTouchTarget;
        mFirstTouchTarget = target;
        return target;
    }

从第7行和第8行,我们可以看出,每加入一个新的target的时候,就把mFirstTouchgetf赋值给target的next字段中,再把target赋值给mFirstTouchget。如此一来,先加入的target就跑到后面(next)去了。

在来看dispatchTouchEvent的源码片段:

                TouchTarget target = mFirstTouchTarget;
                while (target != null) {
                    final TouchTarget next = target.next;
                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                        handled = true;
                    } else {
                        final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                || intercepted;
                        if (dispatchTransformedTouchEvent(ev, cancelChild,
                                target.child, target.pointerIdBits)) {
                            handled = true;
                        }
                        if (cancelChild) {
                            if (predecessor == null) {
                                mFirstTouchTarget = next;
                            } else {
                                predecessor.next = next;
                            }
                            target.recycle();
                            target = next;
                            continue;
                        }
                    }
                    predecessor = target;
                    target = next;
                }

看第9行,和ACTION_DOWN一样,执行了dispatchTransformedTouchEvent,最终同样会执行到child的dispatchTouchEvent。而child的dispatchTouchEvent如何处理,就是一个递归的问题了。其实这里应该是用到的组合模式。


问题小结:如何dispatchTouchEvent在ACTION_DOWN的时候,返回false,则后续的事件不会再传给它。如果返回true,获取的事件都会传给它。dispatchToucheEvent的传递顺序是从里到外的。




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