Flash/Flex学习笔记(16):如何做自定义Loading加载其它swf

const FILE_PATH:String="main.swf";

const CLASS_NAME:String="MainSwf";



var loader:Loader;

var request:URLRequest;



loader = new Loader();

request=new URLRequest(FILE_PATH);

loader.contentLoaderInfo.addEventListener(Event.COMPLETE,onComplete);

loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS,onProgress);

loader.load(request);



function onComplete(e:Event):void {	

	var domain:ApplicationDomain=e.target.applicationDomain as ApplicationDomain;

	var swfClass:Class=domain.getDefinition(CLASS_NAME) as Class;

	var swfInstance:Sprite = (new swfClass()) as Sprite;

	swfInstance.x=0;

	swfInstance.y=0;



	//卸掉舞台上现有的东西	

	var _childCount = numChildren;

	for (var i:int=_childCount-1; i>=0; i--) {		

		this.removeChildAt(i);	

	}	



	//加载刚下载的动画

	this.addChild(swfInstance);

}



function onProgress(e:ProgressEvent) {

	//trace(e);

	label1.text = "正在加载," + e.bytesLoaded + " / " + e.bytesTotal + ", " + (Math.round(  (100 * e.bytesLoaded / e.bytesTotal) / 0.01) * 0.01) + " %";

}



stop();

 

解释:as3中每个fla都可以对应一个.as文件,用于实现代码界面分离,上面代码中的CLASS_NAME即为.as文件中定义的类名

注意:如果在Main.fla中用到了系统组件(比如TileList之类),最好在Loading.fla中也拖一个出来到舞台上,然后删除,否则在loading中加载main的实例时,会出一些莫名其妙的问题!

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