NSThread三种创建线程的方法

对耗时操作的理解


//注意:如果将耗时操作放到主线程中,会将UI界面卡死

class ViewController: UIViewController {

    override func viewDidLoad() {
        super.viewDidLoad()
        //打印当前线程
        print("viewDidLoad:\(NSThread.currentThread())")
    }
    
    override func touchesBegan(touches: Set, withEvent event: UIEvent?) {
        //打印当前线程
        //number:线程标号(标号为1的线程是主线程,标号大于1的线程都是子线程)
        //name:线程名
        print("touchesBegan:\(NSThread.currentThread())")
        
        self.longTimeOperation()
    }

   
    //MARK: - 耗时操作
    func longTimeOperation() {
        
        for _ in 0...200000 {
            
            print(NSDate())
            //打印当前线程
            print("longTimeOperation:\(NSThread.currentThread())")
        }
    }

}

NSThread基础

class ViewController: UIViewController {

    override func touchesBegan(touches: Set, withEvent event: UIEvent?) {
        //创建子线程
        self.creatThread4()
    }
    

    //MARK: - 耗时操作
    func longTimeOperation() {
        
        for _ in 0...1000000 {
            
            //阻塞1秒
            //NSThread.sleepForTimeInterval(1)
            
            print(NSDate())
            print(NSThread.currentThread())
        }
        
        //耗时操作执行完成后将子线程取消
        NSThread.currentThread().cancel()
    }
    
    //耗时操作2
    func longTimeOperation2(){
    
        for _ in 0...1000000 {
            
            //阻塞1秒
            //NSThread.sleepForTimeInterval(1)
            
            print(NSDate())
            print(NSThread.currentThread())
        }
    }

}


//MARK: - 线程属性
extension ViewController{

    
    func creatThread4() {
        
        // - 第一个子线程
        //1.创建线程对象
        let threadA = NSThread.init(target: self, selector: "longTimeOperation", object: nil)
        //2.设置线程名
        threadA.name = "线程A"
        //3.设置优先级(默认是0.5),优先级影响的并不是那个线程先被执行,而影响的是CPU调度子线程的时候停留时间(时间片) -> 一般不设置
        threadA.threadPriority = 0.1
        
        //4.!!!获取当前线程
        let thread =  NSThread.currentThread()
        print("当前线程:\(thread)")
        //5.!!!获取主线程
        let mainThread = NSThread.mainThread()
        print("主线程:\(mainThread)")
        
        
        //启动线程
        threadA.start()
        
        
        // - 第二个子线程
        let threadB = NSThread.init(target: self, selector: "longTimeOperation2", object: nil)
        //设置线程名
        threadB.name = "线程B"
        
        //设置优先级
        threadB.threadPriority = 0.9
        
        //启动线程
        threadB.start()
        
        
    }
}


//MARK: - 子线程的创建方式
extension ViewController{
    
    //- 方式3:隐式的创建一个子线程
    func creatThread3() {
        //1.创建一个后台线程(子线程),创建好之后会自动启动
        self.performSelectorInBackground("longTimeOperation", withObject: nil)
    }
    
    //- 方式2:快速创建一个子线程
    func creatThread2() {
        
        //1.创建子线程对象,但是线程对象不会被返回;创建好之后会自动启动
        NSThread.detachNewThreadSelector("longTimeOperation", toTarget: self, withObject: nil)
    }
    

    //- 方式1
    func creatThread1()  {
        //1.创建子线程对象
        let thread = NSThread.init(target: self, selector: "longTimeOperation", object: nil)
        //3.启动线程
        thread.start()
    }
    
}

线程控制

class ViewController: UIViewController {

    override func touchesBegan(touches: Set, withEvent event: UIEvent?) {
        
        //1.新建 -> 在内存中开辟空间存储对象
        let thread = NSThread.init(target: self, selector: "longTimeOperation", object: nil)
        
        //2.就绪-运行 -> 线程对象被添加到了可调用线程池中,当CPU调度到当前的线程,那么当前线程处于运行状态,否则就是就绪状态
        //注意:CPU只能调度在可调度线程池中的线程
        thread.start()
    }

    
    //MARK: - 耗时操作
    func longTimeOperation() {
        
        for item in 0...10 {
        
            if item == 5 {
                
                //3.阻塞 -> 线程从可调度线程池中移除,但是在内存中还存在。让睡眠时间到了,被移除的线程,会重新添加到可调度线程池中
                //让当前线程睡眠1秒
                NSThread.sleepForTimeInterval(2)
            }
            
            if item == 9 {
                
                //4.强制死亡
                NSThread.exit()
            }
            
            
            print(NSThread.currentThread(),item)
        }
        
        //4.死亡 -> 从可调度线程池中移除,并且从内存中销毁
        print("自然死亡")
        
    }
}

线程安全

class ViewController: UIViewController {
    //MARK: - 属性
    //票数
    var tickets = 20
    //创建一个锁对象
    let lock = NSLock.init()
    
    

    //MARK: - 方法
    override func touchesBegan(touches: Set, withEvent event: UIEvent?) {
        
        //创建两个线程去卖票
        let threadA = NSThread.init(target: self, selector: "sellTickets", object: nil)
        threadA.name = "售票点1"
        threadA.start()
        
        let threadB = NSThread.init(target: self, selector: "sellTickets", object: nil)
        threadB.name = "售票点2"
        threadB.start()
    }

    
    //MARK: - 卖票
    func sellTickets() {
        
        while true {
            
            //1.加锁:
            //在lock()到unlock()之间的代码,带一个线程执行的时候,另外的线程是没有办法执行的
            self.lock.lock()
            
            //卖票过程
            NSThread.sleepForTimeInterval(1)
            
            if self.tickets > 0 {
                self.tickets -= 1
                print("\(NSThread.currentThread())余票:\(self.tickets)张")
                
            }else{
            
                print("票卖完了")
                //票卖完之后让卖票的线程全部死亡
                NSThread.exit()
            }
        
            //2.解锁
            self.lock.unlock()
            
        }
    }
}

线程间同行

 //MARK: - 属性
    @IBOutlet weak var imageView: UIImageView!
    
    //MARK: - 方法
    override func touchesBegan(touches: Set, withEvent event: UIEvent?) {
        
        //在子线程中去下载图片
        self.performSelectorInBackground("downloadImage", withObject: nil)
        
    }
    
    //MARK: - 下载图片
    func downloadImage(){
        
        print("下载图片:\(NSThread.currentThread())")
        
        //图片路径
        let imagePath = "http://img2.imgtn.bdimg.com/it/u=2565691122,4106397048&fm=11&gp=0.jpg"
        
        //将图片地址转换成url
        let url = NSURL.init(string: imagePath)
        
        //下载图片(耗时操作)
        let data = NSData.init(contentsOfURL: url!)
        
        //将二进制转换成图片
        let image = UIImage.init(named: "10_12.jpg")
        
        print("图片下载完成")
        
        
        //!!!图片下载完成后回到主线程去展示图片
        //参数1:指定的方法
        //参数2:指定的线程
        //参数3:方法中的实参
        //参数4:是否等待指定的方法执行完成
        //功能:在指定的线程中调用指定的方法
        self.performSelector("showImage:", onThread: NSThread.mainThread(), withObject: image, waitUntilDone: false)
        
        
        
    }
    //MARK: - 显示图片
    func showImage(image:UIImage) {
        
        print("显示图片:\(NSThread.currentThread())")

        self.imageView.image = image
    }
    

你可能感兴趣的:(NSThread三种创建线程的方法)