给网页背景添加跟随鼠标变幻的动态线条特效canvas-nest

  • 这是一个基于canvas绘制的光标线条粒子组合动态网页背景效果。这个特效使用非常方便,使用原生的 javascript,不依赖任何框架或者内库,包括不依赖jQuery,非常容易实现。
    特效如图:


    给网页背景添加跟随鼠标变幻的动态线条特效canvas-nest_第1张图片
    效果图.jpg
  • 把如下代码引入即可实现上图效果:

!function(){function n(n,e,t){return n.getAttribute(e)||t}function e(n){return document.getElementsByTagName(n)}function t(){var t=e("script"),o=t.length,i=t[o-1];return{l:o,z:n(i,"zIndex",-1),o:n(i,"opacity",.5),c:n(i,"color","0,0,0"),n:n(i,"count",99)}}function o(){a=m.width=window.innerWidth||document.documentElement.clientWidth||document.body.clientWidth,c=m.height=window.innerHeight||document.documentElement.clientHeight||document.body.clientHeight}function i(){r.clearRect(0,0,a,c);var n,e,t,o,m,l;s.forEach(function(i,x){for(i.x+=i.xa,i.y+=i.ya,i.xa*=i.x>a||i.x<0?-1:1,i.ya*=i.y>c||i.y<0?-1:1,r.fillRect(i.x-.5,i.y-.5,1,1),e=x+1;e=n.max/2&&(i.x-=.03*o,i.y-=.03*m),t=(n.max-l)/n.max,r.beginPath(),r.lineWidth=t/2,r.strokeStyle="rgba("+d.c+","+(t+.2)+")",r.moveTo(i.x,i.y),r.lineTo(n.x,n.y),r.stroke()))}),x(i)}var a,c,u,m=document.createElement("canvas"),d=t(),l="c_n"+d.l,r=m.getContext("2d"),x=window.requestAnimationFrame||window.webkitRequestAnimationFrame||window.mozRequestAnimationFrame||window.oRequestAnimationFrame||window.msRequestAnimationFrame||function(n){window.setTimeout(n,1e3/45)},w=Math.random,y={x:null,y:null,max:2e4};m.id=l,m.style.cssText="position:fixed;top:0;left:0;z-index:"+d.z+";opacity:"+d.o,e("body")[0].appendChild(m),o(),window.onresize=o,window.onmousemove=function(n){n=n||window.event,y.x=n.clientX,y.y=n.clientY},window.onmouseout=function(){y.x=null,y.y=null};for(var s=[],f=0;d.n>f;f++){var h=w()*a,g=w()*c,v=2*w()-1,p=2*w()-1;s.push({x:h,y:g,xa:v,ya:p,max:6e3})}u=s.concat([y]),setTimeout(function(){i()},100)}();  
  • 未压缩版以方便查看:
! function() {    
    //封装方法,压缩之后减少文件大小    
    function get_attribute(node, attr, default_value) {    
        return node.getAttribute(attr) || default_value;    
    }    
    //封装方法,压缩之后减少文件大小    
    function get_by_tagname(name) {    
        return document.getElementsByTagName(name);    
    }    
    //获取配置参数    
    function get_config_option() {    
        var scripts = get_by_tagname("script"),    
            script_len = scripts.length,    
            script = scripts[script_len - 1]; //当前加载的script    
        return {    
            l: script_len, //长度,用于生成id用    
            z: get_attribute(script, "zIndex", -1), //z-index    
            o: get_attribute(script, "opacity", 0.5), //opacity    
            c: get_attribute(script, "color", "0,0,0"), //color    
            n: get_attribute(script, "count", 99) //count    
        };    
    }    
    //设置canvas的高宽    
    function set_canvas_size() {    
        canvas_width = the_canvas.width = window.innerWidth || document.documentElement.clientWidth || document.body.clientWidth,     
        canvas_height = the_canvas.height = window.innerHeight || document.documentElement.clientHeight || document.body.clientHeight;    
    }    
    
    //绘制过程    
    function draw_canvas() {    
        context.clearRect(0, 0, canvas_width, canvas_height);    
        //随机的线条和当前位置联合数组    
        var all_array = [current_point].concat(random_lines);    
        var e, i, d, x_dist, y_dist, dist; //临时节点    
        //遍历处理每一个点    
        random_lines.forEach(function(r) {    
            r.x += r.xa,     
            r.y += r.ya, //移动    
            r.xa *= r.x > canvas_width || r.x < 0 ? -1 : 1,     
            r.ya *= r.y > canvas_height || r.y < 0 ? -1 : 1, //碰到边界,反向反弹    
            context.fillRect(r.x - 0.5, r.y - 0.5, 1, 1); //绘制一个宽高为1的点    
            for (i = 0; i < all_array.length; i++) {    
                e = all_array[i];    
                //不是当前点    
                if (r !== e && null !== e.x && null !== e.y) {    
                        x_dist = r.x - e.x, //x轴距离 l    
                        y_dist = r.y - e.y, //y轴距离 n    
                        dist = x_dist * x_dist + y_dist * y_dist; //总距离, m    
                    dist < e.max && (e === current_point && dist >= e.max / 2 && (r.x -= 0.03 * x_dist, r.y -= 0.03 * y_dist), //靠近的时候加速    
                        d = (e.max - dist) / e.max,     
                        context.beginPath(),     
                        context.lineWidth = d / 2,     
                        context.strokeStyle = "rgba(" + config.c + "," + (d + 0.2) + ")",     
                        context.moveTo(r.x, r.y),     
                        context.lineTo(e.x, e.y),     
                        context.stroke());    
                }    
            }    
            all_array.splice(all_array.indexOf(r), 1);    
    
        }), frame_func(draw_canvas);    
    }    
    //创建画布,并添加到body中    
    var the_canvas = document.createElement("canvas"), //画布    
        config = get_config_option(), //配置    
        canvas_id = "c_n" + config.l, //canvas id    
        context = the_canvas.getContext("2d"), canvas_width, canvas_height,     
        frame_func = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function(func) {    
            window.setTimeout(func, 1000 / 45);    
        }, random = Math.random,     
        current_point = {    
            x: null, //当前鼠标x    
            y: null, //当前鼠标y    
            max: 20000    
        };    
    the_canvas.id = canvas_id;    
    the_canvas.style.cssText = "position:fixed;top:0;left:0;z-index:" + config.z + ";opacity:" + config.o;    
    get_by_tagname("body")[0].appendChild(the_canvas);    
    //初始化画布大小    
    
    set_canvas_size(), window.onresize = set_canvas_size;    
    //当时鼠标位置存储,离开的时候,释放当前位置信息    
    window.onmousemove = function(e) {    
        e = e || window.event, current_point.x = e.clientX, current_point.y = e.clientY;    
    }, window.onmouseout = function() {    
        current_point.x = null, current_point.y = null;    
    };    
    //随机生成config.n条线位置信息    
    for (var random_lines = [], i = 0; config.n > i; i++) {    
        var x = random() * canvas_width, //随机位置    
            y = random() * canvas_height,    
            xa = 2 * random() - 1, //随机运动方向    
            ya = 2 * random() - 1;    
        random_lines.push({    
            x: x,    
            y: y,    
            xa: xa,    
            ya: ya,    
            max: 6000 //沾附距离    
        });    
    }    
    //重绘
    setTimeout(function() {    
        draw_canvas();    
    }, 100);    
}();    

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