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介绍 Quirky,如何帮助用户把他们的创意做成产品的公司,这个公司根据不同用户(普通用户)在从创意到制造,再到售卖的贡献来分成整个产品的收入,如何在每周四遴选产品,并且付诸生产的。

Quriky, 主要是专注于一些创新小产品,而且尽量不涉及电子的部分。

原因有二:

1. 商业模型

介绍一下 co-creation (来自 wiki)

Co-creation is when two or more people come together as a collaborative team, with a strong desire to create something beyond their individual capabilities, and not knowing, but fully trusting the precise outcome. (废话,我们都是有情怀的人)

还有这个部分:

Co-created value arises in the form of personalised, unique experiences for the customer (value-in-use) and ongoing revenue, learning and enhanced market performance drivers for the firm (loyalty, relationships, customer word of mouth). Value is co-created with customers if and when a customer is able to personalize his or her experience using a firm's product-service proposition – in the lifetime of its use – to a level that is best suited to get his or her job(s) or tasks done and which allows the firm to derive greater value from its product-service investment in the form of new knowledge, higher revenues/profitability and/or superior brand value/loyalty.

整个流程的核心是共同创造价值(values),这种价值的特点:

1. 和消费者共同创造,体现在当消费者使用公司的产品时,提出个性化体验的需求(贡献自己的知识等)并且被公司采纳,产品根据用户的需求被修改从而让用户有更好的体验。

2. 公司得到消费者的知识,来挣钱,改进服务,并且提高用户的品牌忠诚度。

这是参与感的孪生兄弟啊。

2. 特长(comfortzone)

可以看出这家公司的特长是偏向设计(展示做原型的工坊)和 资源的整合(比如视频中提到的寻找合作伙伴)。

在学校参与一个咨询项目的时候,第一次见面客户就要求可以乱想,但是要记住他们的特长( we are willing to step out our comfort zone, butrememberour specialities.)。可见公司还是愿意做他们最擅长的部分,毕竟这样才可以挣钱。

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