《ArcGIS Engine+C#实例开发教程》第七讲 图层符号选择器的实现

摘要:我们要实现的是图层符号选择器,与ArcMap中的Symbol Selector的类似。本讲较前几讲而言,些许有些复杂,不过只要仔细琢磨,认真操作,你就很容易实现如下所示的符号选择器。   

教程目录:

第一讲 桌面GIS应用程序框架的建立

第二讲 菜单的添加及其实现

第三讲 MapControl与PageLayoutControl同步

第四讲 状态栏信息的添加与实现

第五讲 鹰眼的实现

第六讲 右键菜单添加与实现

教程Bug及优化方案1

第七讲 图层符号选择器的实现1

第七讲 图层符号选择器的实现2

第八讲 属性数据表的查询显示

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在上一讲中,我们实现了右键菜单(ContextMenu)的添加与实现,在最后我预留给下一讲的问题是TOCControl控件图层拖拽的实现。后来发现此功能的实现异常简单,只要在TOCControl的属性页中,勾选“Enable Layer Drag and Drop”即可。

这一讲,我们要实现的是图层符号选择器,与ArcMap中的Symbol Selector的类似。本讲较前几讲而言,些许有些复杂,不过只要仔细琢磨,认真操作,你就很容易实现如下所示的符号选择器。因为本讲篇幅较长,故我将其分成两个阶段,本文是第一阶段。

 

1

AE开发中,符号选择器有两种实现方式。

一是在程序中直接调用ArcMap中的符号选择器,如下所示:

 

2

二是自定义符号选择器,如图1所示。

由于第一种方式前提是必须安装ArcGIS Desktop,其界面还是英文的,而对二次开发来说,大部分用户希望应该是中文界面。因此开发人员通常选择第二种方式,本讲也着重讲解第二种方式。

通过对《ArcGIS Engine+C#实例开发教程》前六讲的学习,我已经假定你已经基本熟悉C#语言和VS2005的操作,故在下面的教程中,我不准备说明每一步骤的具体操作方法,而只是说明操作步骤,以节省时间和篇幅。

 

1.        直接调用ArcMap中的符号选择器

(1)添加ESRI.ArcGIS.DisplayUI的引用。

分别在解决方案管理器和代码中添加引用。

(2)添加TOCControl的Double_Click事件。

(3)实现TOCControl的Double_Click事件。

因为种方法不是本讲的重点,故不对代码进行分析,有兴趣的读者请自行理解或结合后面的内容理解。代码如下:

 private void axTOCControl1_OnDoubleClick(object sender, ITOCControlEvents_OnDoubleClickEvent e)

{

    esriTOCControlItem toccItem = esriTOCControlItem.esriTOCControlItemNone;

    ILayer iLayer = null;

    IBasicMap iBasicMap = null;

    object unk = null;

    object data = null;

    if (e.button == 1)

    {

        axTOCControl1.HitTest(e.x, e.y, ref toccItem, ref iBasicMap, ref iLayer, ref unk,

            ref data);

        System.Drawing.Point pos = new System.Drawing.Point(e.x, e.y);

        if (toccItem == esriTOCControlItem.esriTOCControlItemLegendClass)

        {

            ESRI.ArcGIS.Carto.ILegendClass pLC = new LegendClassClass();

            ESRI.ArcGIS.Carto.ILegendGroup pLG = new LegendGroupClass();

            if (unk is ILegendGroup)

            {

                pLG = (ILegendGroup)unk;

            }

            pLC = pLG.get_Class((int)data);

            ISymbol pSym;

            pSym = pLC.Symbol;

            ESRI.ArcGIS.DisplayUI.ISymbolSelector pSS = new

                ESRI.ArcGIS.DisplayUI.SymbolSelectorClass();

            bool bOK = false;

            pSS.AddSymbol(pSym);

            bOK = pSS.SelectSymbol(0);

            if (bOK)

            {

                pLC.Symbol = pSS.GetSymbolAt(0);

            }

            this.axMapControl1.ActiveView.Refresh();

            this.axTOCControl1.Refresh();

        }

    }

}

(4)编译运行即可。

2.        自定义符号选择器

AE9.2提供了SymbologyControl控件,极大的方便了图层符号选择器的制作。本讲实现的符号选择器有如下功能。

用户双击TOCControl控件中图层的符号时,弹出选择符号对话框,对话框能够根据图层类型自动加载相应的符号,如点、线、面。用户可以调整符号的颜色、线宽、角度等参数。还可以打开自定义的符号文件(*.ServerStyle),加载更多的符号。

2.1     新建符号选择器窗体

新建Winodws窗体,命名为SymbolSelectorFrm,修改窗体的Text属性为“选择符号”。并添加SymboloryControl、PictureBox、Button、Label、NumericUpDown、GroupBox、ColorDialog、OpenFileDialog、ContextMenuStrip控件。控件布局如下所示:

 

图3

2.2     设置控件属性

 

设置相应控件的相关属性,如下表所示(空则不用修改):

 

控件

Name属性

Text属性

其它

SymbologyControl

axSymbologyControl

 

 

 

 

PictureBox

ptbPreview

 

 

 

 

Label

lblColor

颜色

 

 

Label

lblSize

大小

 

 

Label

lblWidth

线宽

 

 

Label

lblAngle

角度

 

 

Label

lblOutlineColor

外框颜色

 

 

NumericUpDown

nudSize

 

 

 

 

NumericUpDown

nudWidth

 

 

 

 

NumericUpDown

nudAngle

 

 

 

 

Button

btnColor

(设置为空)

 

 

Button

btnOutlineColor

(设置为空)

 

 

Button

btnMoreSymbols

更多符号

 

 

Button

btnOK

确定

DialogResult属性设为OK

Button

btnCancel

取消

 

 

GroupBox

groupBox1

预览

 

 

GroupBox

groupBox2

设置

 

 

ColorDialog

colorDialog

 

 

 

 

OpenFileDialog

openFileDialog

 

 

Filter属性设置为:

 

Styles 文件|*.ServerStyle

ContextMenuStrip

contextMenuStripMoreSymbol

 

 

 

 

2.3     添加引用

在解决方案资源管理器中添加ArcGIS Engine的ESRI.ArcGIS.Geodatabase引用,在SymbolSelectorFrm.cs文件中添加如下引用代码:

   using ESRI.ArcGIS.Carto;

using ESRI.ArcGIS.Display;

using ESRI.ArcGIS.esriSystem;

using ESRI.ArcGIS.SystemUI;

using ESRI.ArcGIS.Controls;

using ESRI.ArcGIS.Geodatabase;

 

2.4   初始化

 

(1)       添加SymbolSelectorFrm的全局变量,代码如下:

private IStyleGalleryItem pStyleGalleryItem;

private ILegendClass pLegendClass;

private ILayer pLayer;

public ISymbol pSymbol;

public Image pSymbolImage;

 

(2)       修改SymbolSelectorFrm的构造函数,传入图层和图例接口。代码如下:

   /// <summary>

/// 构造函数,初始化全局变量

/// </summary>

/// <param name="tempLegendClass">TOC图例</param>

/// <param name="tempLayer">图层</param>

public SymbolSelectorFrm(ILegendClass tempLegendClass, ILayer tempLayer)

{

    InitializeComponent();

    this.pLegendClass = tempLegendClass;

    this.pLayer = tempLayer;

}

(3)       添加SymbolControl的SymbologyStyleClass设置函数SetFeatureClassStyle(),代码如下:

/// <summary>

/// 初始化SymbologyControl的StyleClass,图层如果已有符号,则把符号添加到SymbologyControl中的第一个符号,并选中

/// </summary>

/// <param name="symbologyStyleClass"></param>

private void SetFeatureClassStyle(esriSymbologyStyleClass symbologyStyleClass)

{

    this.axSymbologyControl.StyleClass = symbologyStyleClass;

    ISymbologyStyleClass pSymbologyStyleClass = this.axSymbologyControl.GetStyleClass(symbologyStyleClass);

    if (this.pLegendClass != null)

    {

        IStyleGalleryItem currentStyleGalleryItem = new ServerStyleGalleryItem();

        currentStyleGalleryItem.Name = "当前符号";

        currentStyleGalleryItem.Item = pLegendClass.Symbol;

        pSymbologyStyleClass.AddItem(currentStyleGalleryItem,0);

        this.pStyleGalleryItem = currentStyleGalleryItem;

    }

    pSymbologyStyleClass.SelectItem(0);

}

(4)       添加注册表读取函数ReadRegistry(),此函数从注册表中读取ArcGIS的安装路径,代码如下:

    /// <summary>

/// 从注册表中取得指定软件的路径

/// </summary>

/// <param name="sKey"></param>

/// <returns></returns>

private string ReadRegistry(string sKey)

{

    //Open the subkey for reading

    Microsoft.Win32.RegistryKey rk = Microsoft.Win32.Registry.LocalMachine.OpenSubKey(sKey, true);

    if (rk == null) return "";

    // Get the data from a specified item in the key.

    return (string)rk.GetValue("InstallDir");

}

(5)       添加SymbolSelectorFrm的Load事件。根据图层类型为SymbologyControl导入相应的符号样式文件,如点、线、面,并设置控件的可视性。代码如下:

private void SymbolSelectorFrm_Load(object sender, EventArgs e)

{

//取得ArcGIS安装路径

string sInstall = ReadRegistry("SOFTWARE\\ESRI\\CoreRuntime");

 

 

//载入ESRI.ServerStyle文件到SymbologyControl

this.axSymbologyControl.LoadStyleFile(sInstall + "\\Styles\\ESRI.ServerStyle");

 

 

//确定图层的类型(点线面),设置好SymbologyControl的StyleClass,设置好各控件的可见性(visible)

IGeoFeatureLayer pGeoFeatureLayer = (IGeoFeatureLayer)pLayer;

switch (((IFeatureLayer)pLayer).FeatureClass.ShapeType)

{

    case ESRI.ArcGIS.Geometry.esriGeometryType.esriGeometryPoint:

this.SetFeatureClassStyle(esriSymbologyStyleClass.esriStyleClassMarkerSymbols);

        this.lblAngle.Visible = true;

        this.nudAngle.Visible = true;

        this.lblSize.Visible = true;

        this.nudSize.Visible = true;

        this.lblWidth.Visible = false;

        this.nudWidth.Visible = false;

        this.lblOutlineColor.Visible = false;

        this.btnOutlineColor.Visible = false;

        break;

    case ESRI.ArcGIS.Geometry.esriGeometryType.esriGeometryPolyline:

        this.SetFeatureClassStyle(esriSymbologyStyleClass.esriStyleClassLineSymbols);

        this.lblAngle.Visible = false;

        this.nudAngle.Visible = false;

        this.lblSize.Visible = false;

        this.nudSize.Visible = false;

        this.lblWidth.Visible = true;

        this.nudWidth.Visible = true;

        this.lblOutlineColor.Visible = false;

        this.btnOutlineColor.Visible = false;

        break;

    case ESRI.ArcGIS.Geometry.esriGeometryType.esriGeometryPolygon:

        this.SetFeatureClassStyle(esriSymbologyStyleClass.esriStyleClassFillSymbols);

        this.lblAngle.Visible = false;

        this.nudAngle.Visible = false;

        this.lblSize.Visible = false;

        this.nudSize.Visible = false;

        this.lblWidth.Visible = true;

        this.nudWidth.Visible = true;

        this.lblOutlineColor.Visible = true;

        this.btnOutlineColor.Visible = true;

        break;

    case ESRI.ArcGIS.Geometry.esriGeometryType.esriGeometryMultiPatch:

        this.SetFeatureClassStyle(esriSymbologyStyleClass.esriStyleClassFillSymbols);

        this.lblAngle.Visible = false;

        this.nudAngle.Visible = false;

        this.lblSize.Visible = false;

        this.nudSize.Visible = false;

        this.lblWidth.Visible = true;

        this.nudWidth.Visible = true;

        this.lblOutlineColor.Visible = true;

        this.btnOutlineColor.Visible = true;

        break;

    default:

        this.Close();

     break;

}

 

 

(6)       双击确定按钮和取消按钮,分别添加如下代码:

    /// <summary>

/// 确定按钮

/// </summary>

/// <param name="sender"></param>

/// <param name="e"></param>

private void btnOK_Click(object sender, EventArgs e)

{

    //取得选定的符号

    this.pSymbol = (ISymbol)pStyleGalleryItem.Item;

    //更新预览图像

    this.pSymbolImage = this.ptbPreview.Image;

    //关闭窗体

    this.Close();

}

/// <summary>

/// 取消按钮

/// </summary>

/// <param name="sender"></param>

/// <param name="e"></param>

private void btnCancel_Click(object sender, EventArgs e)

{

    this.Close();

}

 

 

(7)       为了操作上的方便,我们添加SymbologyControl的DoubleClick事件,当双击符号时同按下确定按钮一样,选定符号并关闭符号选择器窗体。代码如下:

    /// <summary>

/// 双击符号同单击确定按钮,关闭符号选择器。

/// </summary>

/// <param name="sender"></param>

/// <param name="e"></param>

private void axSymbologyControl_OnDoubleClick(object sender, ESRI.ArcGIS.Controls.ISymbologyControlEvents_OnDoubleClickEvent e)

{

    this.btnOK.PerformClick();

}

(8)       再添加符号预览函数,当用户选定某一符号时,符号可以显示在PictureBox控件中,方便预览,函数代码如下:

/// <summary>

/// 把选中并设置好的符号在picturebox控件中预览

/// </summary>

private void PreviewImage()

{

    stdole.IPictureDisppicture =this.axSymbologyControl.GetStyleClass(this.axSymbologyControl.StyleClass).PreviewItem(pStyleGalleryItem,this.ptbPreview.Width, this.ptbPreview.Height);

    System.Drawing.Image image = System.Drawing.Image.FromHbitmap(new System.IntPtr(picture.Handle));

    this.ptbPreview.Image = image;

(9)       当SymbologyControl的样式改变时,需要重新设置符号参数调整控件的可视性,故要添加SymbologyControl的OnStyleClassChanged事件,事件代码与Load事件类似,如下:

    /// <summary>

/// 当样式(Style)改变时,重新设置符号类型和控件的可视性

/// </summary>

/// <param name="sender"></param>

/// <param name="e"></param>

privatevoid axSymbologyControl_OnStyleClassChanged(object sender,ESRI.ArcGIS.Controls.ISymbologyControlEvents_OnStyleClassChangedEvent e)

{

    switch ((esriSymbologyStyleClass)(e.symbologyStyleClass))

    {

        case esriSymbologyStyleClass.esriStyleClassMarkerSymbols:

            this.lblAngle.Visible = true;

            this.nudAngle.Visible = true;

            this.lblSize.Visible = true;

            this.nudSize.Visible = true;

            this.lblWidth.Visible = false;

            this.nudWidth.Visible = false;

            this.lblOutlineColor.Visible = false;

            this.btnOutlineColor.Visible = false;

            break;

        case esriSymbologyStyleClass.esriStyleClassLineSymbols:

            this.lblAngle.Visible = false;

            this.nudAngle.Visible = false;

            this.lblSize.Visible = false;

            this.nudSize.Visible = false;

            this.lblWidth.Visible = true;

            this.nudWidth.Visible = true;

            this.lblOutlineColor.Visible = false;

            this.btnOutlineColor.Visible = false;

            break;

        case esriSymbologyStyleClass.esriStyleClassFillSymbols:

            this.lblAngle.Visible = false;

            this.nudAngle.Visible = false;

            this.lblSize.Visible = false;

            this.nudSize.Visible = false;

            this.lblWidth.Visible = true;

            this.nudWidth.Visible = true;

            this.lblOutlineColor.Visible = true;

            this.btnOutlineColor.Visible = true;

            break;

    }

}

2.5     调用自定义符号选择器

通过以上操作,本符号选择器雏形已经完成,我们可以3sdnMap主窗体中调用并进行测试。如果您已经完成“直接调用ArcMap中的符号选择器”这一节,请注释axTOCControl1_OnDoubleClick事件响应函数里的代码,并添加如下代码。如果您是直接学习自定义符号选择器这一节的,请先添加axTOCControl1控件的OnDoubleClick事件,再添加如下事件响应函数代码:

   /// <summary>

/// 双击TOCControl控件时触发的事件

/// </summary>

/// <param name="sender"></param>

/// <param name="e"></param>

private void axTOCControl1_OnDoubleClick(object sender, ITOCControlEvents_OnDoubleClickEvent e)

{

    esriTOCControlItem itemType = esriTOCControlItem.esriTOCControlItemNone;

    IBasicMap basicMap = null;

    ILayer layer = null;

    object unk = null;

    object data = null;

    axTOCControl1.HitTest(e.x, e.y, ref itemType, ref basicMap, ref layer, ref unk, ref data);

    if (e.button == 1)

    {

        if(itemType==esriTOCControlItem.esriTOCControlItemLegendClass)

        {            

                //取得图例

                ILegendClass pLegendClass = ((ILegendGroup)unk).get_Class((int)data);

                //创建符号选择器SymbolSelector实例

                SymbolSelectorFrm SymbolSelectorFrm = new SymbolSelectorFrm(pLegendClass, layer);

                if (SymbolSelectorFrm.ShowDialog() == DialogResult.OK)

                {

                    //局部更新主Map控件

                    m_mapControl.ActiveView.PartialRefresh(esriViewDrawPhase.esriViewGeography, null, null);

                    //设置新的符号

                    pLegendClass.Symbol = SymbolSelectorFrm.pSymbol;

                    //更新主Map控件和图层控件

                    this.axMapControl1.ActiveView.Refresh();

                    this.axTOCControl1.Refresh();

                }

 

 

        }

}

 

       按F5编译运行,相信你已经看到自己新手打造的符号选择器已经出现在眼前了。当然,它还比较简陋,下面我们将一起把它做得更完美些。

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